st_cb_bitmap.c revision ec2b92f98c2e7f161521b447cc1d9a36bce3707c
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29  * Authors:
30  *   Brian Paul
31  */
32
33#include "main/imports.h"
34#include "main/image.h"
35#include "main/bufferobj.h"
36#include "main/macros.h"
37#include "program/program.h"
38#include "program/prog_print.h"
39
40#include "st_context.h"
41#include "st_atom.h"
42#include "st_atom_constbuf.h"
43#include "st_program.h"
44#include "st_cb_bitmap.h"
45#include "st_texture.h"
46
47#include "pipe/p_context.h"
48#include "pipe/p_defines.h"
49#include "util/u_inlines.h"
50#include "util/u_draw_quad.h"
51#include "util/u_simple_shaders.h"
52#include "program/prog_instruction.h"
53#include "cso_cache/cso_context.h"
54
55
56#if FEATURE_drawpix
57
58/**
59 * glBitmaps are drawn as textured quads.  The user's bitmap pattern
60 * is stored in a texture image.  An alpha8 texture format is used.
61 * The fragment shader samples a bit (texel) from the texture, then
62 * discards the fragment if the bit is off.
63 *
64 * Note that we actually store the inverse image of the bitmap to
65 * simplify the fragment program.  An "on" bit gets stored as texel=0x0
66 * and an "off" bit is stored as texel=0xff.  Then we kill the
67 * fragment if the negated texel value is less than zero.
68 */
69
70
71/**
72 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
73 * buffer which is then rendered en mass upon a flush, state change, etc.
74 * A wide, short buffer is used to target the common case of a series
75 * of glBitmap calls being used to draw text.
76 */
77static GLboolean UseBitmapCache = GL_TRUE;
78
79
80#define BITMAP_CACHE_WIDTH  512
81#define BITMAP_CACHE_HEIGHT 32
82
83struct bitmap_cache
84{
85   /** Window pos to render the cached image */
86   GLint xpos, ypos;
87   /** Bounds of region used in window coords */
88   GLint xmin, ymin, xmax, ymax;
89
90   GLfloat color[4];
91
92   /** Bitmap's Z position */
93   GLfloat zpos;
94
95   struct pipe_resource *texture;
96   struct pipe_transfer *trans;
97
98   GLboolean empty;
99
100   /** An I8 texture image: */
101   ubyte *buffer;
102};
103
104
105/** Epsilon for Z comparisons */
106#define Z_EPSILON 1e-06
107
108
109/**
110 * Make fragment program for glBitmap:
111 *   Sample the texture and kill the fragment if the bit is 0.
112 * This program will be combined with the user's fragment program.
113 */
114static struct st_fragment_program *
115make_bitmap_fragment_program(GLcontext *ctx, GLuint samplerIndex)
116{
117   struct st_context *st = st_context(ctx);
118   struct st_fragment_program *stfp;
119   struct gl_program *p;
120   GLuint ic = 0;
121
122   p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
123   if (!p)
124      return NULL;
125
126   p->NumInstructions = 3;
127
128   p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
129   if (!p->Instructions) {
130      ctx->Driver.DeleteProgram(ctx, p);
131      return NULL;
132   }
133   _mesa_init_instructions(p->Instructions, p->NumInstructions);
134
135   /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
136   p->Instructions[ic].Opcode = OPCODE_TEX;
137   p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
138   p->Instructions[ic].DstReg.Index = 0;
139   p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
140   p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
141   p->Instructions[ic].TexSrcUnit = samplerIndex;
142   p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
143   ic++;
144
145   /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
146   p->Instructions[ic].Opcode = OPCODE_KIL;
147   p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
148
149   if (st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM)
150      p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_XXXX;
151
152   p->Instructions[ic].SrcReg[0].Index = 0;
153   p->Instructions[ic].SrcReg[0].Negate = NEGATE_XYZW;
154   ic++;
155
156   /* END; */
157   p->Instructions[ic++].Opcode = OPCODE_END;
158
159   assert(ic == p->NumInstructions);
160
161   p->InputsRead = FRAG_BIT_TEX0;
162   p->OutputsWritten = 0x0;
163   p->SamplersUsed = (1 << samplerIndex);
164
165   stfp = (struct st_fragment_program *) p;
166   stfp->Base.UsesKill = GL_TRUE;
167
168   return stfp;
169}
170
171
172static int
173find_free_bit(uint bitfield)
174{
175   int i;
176   for (i = 0; i < 32; i++) {
177      if ((bitfield & (1 << i)) == 0) {
178         return i;
179      }
180   }
181   return -1;
182}
183
184
185/**
186 * Combine basic bitmap fragment program with the user-defined program.
187 */
188static struct st_fragment_program *
189combined_bitmap_fragment_program(GLcontext *ctx)
190{
191   struct st_context *st = st_context(ctx);
192   struct st_fragment_program *stfp = st->fp;
193
194   if (!stfp->bitmap_program) {
195      /*
196       * Generate new program which is the user-defined program prefixed
197       * with the bitmap sampler/kill instructions.
198       */
199      struct st_fragment_program *bitmap_prog;
200      uint sampler;
201
202      sampler = find_free_bit(st->fp->Base.Base.SamplersUsed);
203      bitmap_prog = make_bitmap_fragment_program(ctx, sampler);
204
205      stfp->bitmap_program = (struct st_fragment_program *)
206         _mesa_combine_programs(ctx,
207                                &bitmap_prog->Base.Base, &stfp->Base.Base);
208      stfp->bitmap_program->bitmap_sampler = sampler;
209
210      /* done with this after combining */
211      st_reference_fragprog(st, &bitmap_prog, NULL);
212
213#if 0
214      {
215         struct gl_program *p = &stfp->bitmap_program->Base.Base;
216         printf("Combined bitmap program:\n");
217         _mesa_print_program(p);
218         printf("InputsRead: 0x%x\n", p->InputsRead);
219         printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
220         _mesa_print_parameter_list(p->Parameters);
221      }
222#endif
223
224      /* translate to TGSI tokens */
225      st_translate_fragment_program(st, stfp->bitmap_program);
226   }
227
228   return stfp->bitmap_program;
229}
230
231
232/**
233 * Copy user-provide bitmap bits into texture buffer, expanding
234 * bits into texels.
235 * "On" bits will set texels to 0x0.
236 * "Off" bits will not modify texels.
237 * Note that the image is actually going to be upside down in
238 * the texture.  We deal with that with texcoords.
239 */
240static void
241unpack_bitmap(struct st_context *st,
242              GLint px, GLint py, GLsizei width, GLsizei height,
243              const struct gl_pixelstore_attrib *unpack,
244              const GLubyte *bitmap,
245              ubyte *destBuffer, uint destStride)
246{
247   destBuffer += py * destStride + px;
248
249   _mesa_expand_bitmap(width, height, unpack, bitmap,
250                       destBuffer, destStride, 0x0);
251}
252
253
254/**
255 * Create a texture which represents a bitmap image.
256 */
257static struct pipe_resource *
258make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
259                    const struct gl_pixelstore_attrib *unpack,
260                    const GLubyte *bitmap)
261{
262   struct st_context *st = st_context(ctx);
263   struct pipe_context *pipe = st->pipe;
264   struct pipe_transfer *transfer;
265   ubyte *dest;
266   struct pipe_resource *pt;
267
268   /* PBO source... */
269   bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
270   if (!bitmap) {
271      return NULL;
272   }
273
274   /**
275    * Create texture to hold bitmap pattern.
276    */
277   pt = st_texture_create(st, PIPE_TEXTURE_2D, st->bitmap.tex_format,
278                          0, width, height, 1,
279                          PIPE_BIND_SAMPLER_VIEW);
280   if (!pt) {
281      _mesa_unmap_pbo_source(ctx, unpack);
282      return NULL;
283   }
284
285   transfer = pipe_get_transfer(st->pipe, pt, 0, 0, 0,
286					   PIPE_TRANSFER_WRITE,
287					   0, 0, width, height);
288
289   dest = pipe_transfer_map(pipe, transfer);
290
291   /* Put image into texture transfer */
292   memset(dest, 0xff, height * transfer->stride);
293   unpack_bitmap(st, 0, 0, width, height, unpack, bitmap,
294                 dest, transfer->stride);
295
296   _mesa_unmap_pbo_source(ctx, unpack);
297
298   /* Release transfer */
299   pipe_transfer_unmap(pipe, transfer);
300   pipe->transfer_destroy(pipe, transfer);
301
302   return pt;
303}
304
305static GLuint
306setup_bitmap_vertex_data(struct st_context *st,
307                         int x, int y, int width, int height,
308                         float z, const float color[4])
309{
310   struct pipe_context *pipe = st->pipe;
311   const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
312   const GLfloat fb_width = (GLfloat)fb->Width;
313   const GLfloat fb_height = (GLfloat)fb->Height;
314   const GLfloat x0 = (GLfloat)x;
315   const GLfloat x1 = (GLfloat)(x + width);
316   const GLfloat y0 = (GLfloat)y;
317   const GLfloat y1 = (GLfloat)(y + height);
318   const GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0;
319   const GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop;
320   const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0);
321   const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
322   const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
323   const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
324
325   /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as
326    * no_flush) updates to buffers where we know there is no conflict
327    * with previous data.  Currently using max_slots > 1 will cause
328    * synchronous rendering if the driver flushes its command buffers
329    * between one bitmap and the next.  Our flush hook below isn't
330    * sufficient to catch this as the driver doesn't tell us when it
331    * flushes its own command buffers.  Until this gets fixed, pay the
332    * price of allocating a new buffer for each bitmap cache-flush to
333    * avoid synchronous rendering.
334    */
335   const GLuint max_slots = 1; /* 4096 / sizeof(st->bitmap.vertices); */
336   GLuint i;
337
338   if (st->bitmap.vbuf_slot >= max_slots) {
339      pipe_resource_reference(&st->bitmap.vbuf, NULL);
340      st->bitmap.vbuf_slot = 0;
341   }
342
343   if (!st->bitmap.vbuf) {
344      st->bitmap.vbuf = pipe_buffer_create(pipe->screen,
345                                           PIPE_BIND_VERTEX_BUFFER,
346                                           max_slots * sizeof(st->bitmap.vertices));
347   }
348
349   /* Positions are in clip coords since we need to do clipping in case
350    * the bitmap quad goes beyond the window bounds.
351    */
352   st->bitmap.vertices[0][0][0] = clip_x0;
353   st->bitmap.vertices[0][0][1] = clip_y0;
354   st->bitmap.vertices[0][2][0] = sLeft;
355   st->bitmap.vertices[0][2][1] = tTop;
356
357   st->bitmap.vertices[1][0][0] = clip_x1;
358   st->bitmap.vertices[1][0][1] = clip_y0;
359   st->bitmap.vertices[1][2][0] = sRight;
360   st->bitmap.vertices[1][2][1] = tTop;
361
362   st->bitmap.vertices[2][0][0] = clip_x1;
363   st->bitmap.vertices[2][0][1] = clip_y1;
364   st->bitmap.vertices[2][2][0] = sRight;
365   st->bitmap.vertices[2][2][1] = tBot;
366
367   st->bitmap.vertices[3][0][0] = clip_x0;
368   st->bitmap.vertices[3][0][1] = clip_y1;
369   st->bitmap.vertices[3][2][0] = sLeft;
370   st->bitmap.vertices[3][2][1] = tBot;
371
372   /* same for all verts: */
373   for (i = 0; i < 4; i++) {
374      st->bitmap.vertices[i][0][2] = z;
375      st->bitmap.vertices[i][0][3] = 1.0;
376      st->bitmap.vertices[i][1][0] = color[0];
377      st->bitmap.vertices[i][1][1] = color[1];
378      st->bitmap.vertices[i][1][2] = color[2];
379      st->bitmap.vertices[i][1][3] = color[3];
380      st->bitmap.vertices[i][2][2] = 0.0; /*R*/
381      st->bitmap.vertices[i][2][3] = 1.0; /*Q*/
382   }
383
384   /* put vertex data into vbuf */
385   pipe_buffer_write_nooverlap(st->pipe,
386                                           st->bitmap.vbuf,
387                                           st->bitmap.vbuf_slot * sizeof st->bitmap.vertices,
388                                           sizeof st->bitmap.vertices,
389                                           st->bitmap.vertices);
390
391   return st->bitmap.vbuf_slot++ * sizeof st->bitmap.vertices;
392}
393
394
395
396/**
397 * Render a glBitmap by drawing a textured quad
398 */
399static void
400draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
401                 GLsizei width, GLsizei height,
402                 struct pipe_sampler_view *sv,
403                 const GLfloat *color)
404{
405   struct st_context *st = st_context(ctx);
406   struct pipe_context *pipe = st->pipe;
407   struct cso_context *cso = st->cso_context;
408   struct st_fragment_program *stfp;
409   GLuint maxSize;
410   GLuint offset;
411
412   stfp = combined_bitmap_fragment_program(ctx);
413
414   /* As an optimization, Mesa's fragment programs will sometimes get the
415    * primary color from a statevar/constant rather than a varying variable.
416    * when that's the case, we need to ensure that we use the 'color'
417    * parameter and not the current attribute color (which may have changed
418    * through glRasterPos and state validation.
419    * So, we force the proper color here.  Not elegant, but it works.
420    */
421   {
422      GLfloat colorSave[4];
423      COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
424      COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
425      st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
426      COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
427   }
428
429
430   /* limit checks */
431   /* XXX if the bitmap is larger than the max texture size, break
432    * it up into chunks.
433    */
434   maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
435   assert(width <= (GLsizei)maxSize);
436   assert(height <= (GLsizei)maxSize);
437
438   cso_save_rasterizer(cso);
439   cso_save_samplers(cso);
440   cso_save_fragment_sampler_views(cso);
441   cso_save_viewport(cso);
442   cso_save_fragment_shader(cso);
443   cso_save_vertex_shader(cso);
444   cso_save_vertex_elements(cso);
445
446   /* rasterizer state: just scissor */
447   st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled;
448   cso_set_rasterizer(cso, &st->bitmap.rasterizer);
449
450   /* fragment shader state: TEX lookup program */
451   cso_set_fragment_shader_handle(cso, stfp->driver_shader);
452
453   /* vertex shader state: position + texcoord pass-through */
454   cso_set_vertex_shader_handle(cso, st->bitmap.vs);
455
456   /* user samplers, plus our bitmap sampler */
457   {
458      struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
459      uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_samplers);
460      uint i;
461      for (i = 0; i < st->state.num_samplers; i++) {
462         samplers[i] = &st->state.samplers[i];
463      }
464      samplers[stfp->bitmap_sampler] = &st->bitmap.sampler;
465      cso_set_samplers(cso, num, (const struct pipe_sampler_state **) samplers);
466   }
467
468   /* user textures, plus the bitmap texture */
469   {
470      struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
471      uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_textures);
472      memcpy(sampler_views, st->state.sampler_views, sizeof(sampler_views));
473      sampler_views[stfp->bitmap_sampler] = sv;
474      cso_set_fragment_sampler_views(cso, num, sampler_views);
475   }
476
477   /* viewport state: viewport matching window dims */
478   {
479      const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
480      const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
481      const GLfloat width = (GLfloat)fb->Width;
482      const GLfloat height = (GLfloat)fb->Height;
483      struct pipe_viewport_state vp;
484      vp.scale[0] =  0.5f * width;
485      vp.scale[1] = height * (invert ? -0.5f : 0.5f);
486      vp.scale[2] = 0.5f;
487      vp.scale[3] = 1.0f;
488      vp.translate[0] = 0.5f * width;
489      vp.translate[1] = 0.5f * height;
490      vp.translate[2] = 0.5f;
491      vp.translate[3] = 0.0f;
492      cso_set_viewport(cso, &vp);
493   }
494
495   cso_set_vertex_elements(cso, 3, st->velems_util_draw);
496
497   /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
498   z = z * 2.0 - 1.0;
499
500   /* draw textured quad */
501   offset = setup_bitmap_vertex_data(st, x, y, width, height, z, color);
502
503   util_draw_vertex_buffer(pipe, st->bitmap.vbuf, offset,
504                           PIPE_PRIM_TRIANGLE_FAN,
505                           4,  /* verts */
506                           3); /* attribs/vert */
507
508
509   /* restore state */
510   cso_restore_rasterizer(cso);
511   cso_restore_samplers(cso);
512   cso_restore_fragment_sampler_views(cso);
513   cso_restore_viewport(cso);
514   cso_restore_fragment_shader(cso);
515   cso_restore_vertex_shader(cso);
516   cso_restore_vertex_elements(cso);
517}
518
519
520static void
521reset_cache(struct st_context *st)
522{
523   struct pipe_context *pipe = st->pipe;
524   struct bitmap_cache *cache = st->bitmap.cache;
525
526   /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
527   cache->empty = GL_TRUE;
528
529   cache->xmin = 1000000;
530   cache->xmax = -1000000;
531   cache->ymin = 1000000;
532   cache->ymax = -1000000;
533
534   if (cache->trans) {
535      pipe->transfer_destroy(pipe, cache->trans);
536      cache->trans = NULL;
537   }
538
539   assert(!cache->texture);
540
541   /* allocate a new texture */
542   cache->texture = st_texture_create(st, PIPE_TEXTURE_2D,
543                                      st->bitmap.tex_format, 0,
544                                      BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
545                                      1,
546				      PIPE_BIND_SAMPLER_VIEW);
547}
548
549
550/** Print bitmap image to stdout (debug) */
551static void
552print_cache(const struct bitmap_cache *cache)
553{
554   int i, j, k;
555
556   for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) {
557      k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1);
558      for (j = 0; j < BITMAP_CACHE_WIDTH; j++) {
559         if (cache->buffer[k])
560            printf("X");
561         else
562            printf(" ");
563         k++;
564      }
565      printf("\n");
566   }
567}
568
569
570static void
571create_cache_trans(struct st_context *st)
572{
573   struct pipe_context *pipe = st->pipe;
574   struct bitmap_cache *cache = st->bitmap.cache;
575
576   if (cache->trans)
577      return;
578
579   /* Map the texture transfer.
580    * Subsequent glBitmap calls will write into the texture image.
581    */
582   cache->trans = pipe_get_transfer(st->pipe, cache->texture, 0, 0, 0,
583					       PIPE_TRANSFER_WRITE, 0, 0,
584					       BITMAP_CACHE_WIDTH,
585					       BITMAP_CACHE_HEIGHT);
586   cache->buffer = pipe_transfer_map(pipe, cache->trans);
587
588   /* init image to all 0xff */
589   memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
590}
591
592
593/**
594 * If there's anything in the bitmap cache, draw/flush it now.
595 */
596void
597st_flush_bitmap_cache(struct st_context *st)
598{
599   if (!st->bitmap.cache->empty) {
600      struct bitmap_cache *cache = st->bitmap.cache;
601
602      if (st->ctx->DrawBuffer) {
603         struct pipe_context *pipe = st->pipe;
604         struct pipe_sampler_view *sv;
605
606         assert(cache->xmin <= cache->xmax);
607
608/*         printf("flush size %d x %d  at %d, %d\n",
609                cache->xmax - cache->xmin,
610                cache->ymax - cache->ymin,
611                cache->xpos, cache->ypos);
612*/
613
614         /* The texture transfer has been mapped until now.
615          * So unmap and release the texture transfer before drawing.
616          */
617         if (cache->trans) {
618            if (0)
619               print_cache(cache);
620            pipe_transfer_unmap(pipe, cache->trans);
621            cache->buffer = NULL;
622
623            pipe->transfer_destroy(pipe, cache->trans);
624            cache->trans = NULL;
625         }
626
627         sv = st_create_texture_sampler_view(st->pipe, cache->texture);
628         if (sv) {
629            draw_bitmap_quad(st->ctx,
630                             cache->xpos,
631                             cache->ypos,
632                             cache->zpos,
633                             BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
634                             sv,
635                             cache->color);
636
637            pipe_sampler_view_reference(&sv, NULL);
638         }
639      }
640
641      /* release/free the texture */
642      pipe_resource_reference(&cache->texture, NULL);
643
644      reset_cache(st);
645   }
646}
647
648/* Flush bitmap cache and release vertex buffer.
649 */
650void
651st_flush_bitmap( struct st_context *st )
652{
653   st_flush_bitmap_cache(st);
654
655   /* Release vertex buffer to avoid synchronous rendering if we were
656    * to map it in the next frame.
657    */
658   pipe_resource_reference(&st->bitmap.vbuf, NULL);
659   st->bitmap.vbuf_slot = 0;
660}
661
662
663/**
664 * Try to accumulate this glBitmap call in the bitmap cache.
665 * \return  GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
666 */
667static GLboolean
668accum_bitmap(struct st_context *st,
669             GLint x, GLint y, GLsizei width, GLsizei height,
670             const struct gl_pixelstore_attrib *unpack,
671             const GLubyte *bitmap )
672{
673   struct bitmap_cache *cache = st->bitmap.cache;
674   int px = -999, py = -999;
675   const GLfloat z = st->ctx->Current.RasterPos[2];
676
677   if (width > BITMAP_CACHE_WIDTH ||
678       height > BITMAP_CACHE_HEIGHT)
679      return GL_FALSE; /* too big to cache */
680
681   if (!cache->empty) {
682      px = x - cache->xpos;  /* pos in buffer */
683      py = y - cache->ypos;
684      if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
685          py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
686          !TEST_EQ_4V(st->ctx->Current.RasterColor, cache->color) ||
687          ((fabs(z - cache->zpos) > Z_EPSILON))) {
688         /* This bitmap would extend beyond cache bounds, or the bitmap
689          * color is changing
690          * so flush and continue.
691          */
692         st_flush_bitmap_cache(st);
693      }
694   }
695
696   if (cache->empty) {
697      /* Initialize.  Center bitmap vertically in the buffer. */
698      px = 0;
699      py = (BITMAP_CACHE_HEIGHT - height) / 2;
700      cache->xpos = x;
701      cache->ypos = y - py;
702      cache->zpos = z;
703      cache->empty = GL_FALSE;
704      COPY_4FV(cache->color, st->ctx->Current.RasterColor);
705   }
706
707   assert(px != -999);
708   assert(py != -999);
709
710   if (x < cache->xmin)
711      cache->xmin = x;
712   if (y < cache->ymin)
713      cache->ymin = y;
714   if (x + width > cache->xmax)
715      cache->xmax = x + width;
716   if (y + height > cache->ymax)
717      cache->ymax = y + height;
718
719   /* create the transfer if needed */
720   create_cache_trans(st);
721
722   unpack_bitmap(st, px, py, width, height, unpack, bitmap,
723                 cache->buffer, BITMAP_CACHE_WIDTH);
724
725   return GL_TRUE; /* accumulated */
726}
727
728
729
730/**
731 * Called via ctx->Driver.Bitmap()
732 */
733static void
734st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
735          const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
736{
737   struct st_context *st = st_context(ctx);
738   struct pipe_resource *pt;
739
740   if (width == 0 || height == 0)
741      return;
742
743   st_validate_state(st);
744
745   if (!st->bitmap.vs) {
746      /* create pass-through vertex shader now */
747      const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
748                                      TGSI_SEMANTIC_COLOR,
749                                      TGSI_SEMANTIC_GENERIC };
750      const uint semantic_indexes[] = { 0, 0, 0 };
751      st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
752                                                          semantic_names,
753                                                          semantic_indexes);
754   }
755
756   if (UseBitmapCache && accum_bitmap(st, x, y, width, height, unpack, bitmap))
757      return;
758
759   pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
760   if (pt) {
761      struct pipe_sampler_view *sv = st_create_texture_sampler_view(st->pipe, pt);
762
763      assert(pt->target == PIPE_TEXTURE_2D);
764
765      if (sv) {
766         draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
767                          width, height, sv,
768                          st->ctx->Current.RasterColor);
769
770         pipe_sampler_view_reference(&sv, NULL);
771      }
772
773      /* release/free the texture */
774      pipe_resource_reference(&pt, NULL);
775   }
776}
777
778
779/** Per-context init */
780void
781st_init_bitmap_functions(struct dd_function_table *functions)
782{
783   functions->Bitmap = st_Bitmap;
784}
785
786
787/** Per-context init */
788void
789st_init_bitmap(struct st_context *st)
790{
791   struct pipe_sampler_state *sampler = &st->bitmap.sampler;
792   struct pipe_context *pipe = st->pipe;
793   struct pipe_screen *screen = pipe->screen;
794
795   /* init sampler state once */
796   memset(sampler, 0, sizeof(*sampler));
797   sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
798   sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
799   sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
800   sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
801   sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
802   sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
803   sampler->normalized_coords = 1;
804
805   /* init baseline rasterizer state once */
806   memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
807   st->bitmap.rasterizer.gl_rasterization_rules = 1;
808
809   /* find a usable texture format */
810   if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM, PIPE_TEXTURE_2D, 0,
811                                   PIPE_BIND_SAMPLER_VIEW, 0)) {
812      st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
813   }
814   else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM, PIPE_TEXTURE_2D, 0,
815                                        PIPE_BIND_SAMPLER_VIEW, 0)) {
816      st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
817   }
818   else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM, PIPE_TEXTURE_2D, 0,
819                                        PIPE_BIND_SAMPLER_VIEW, 0)) {
820      st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
821   }
822   else {
823      /* XXX support more formats */
824      assert(0);
825   }
826
827   /* alloc bitmap cache object */
828   st->bitmap.cache = ST_CALLOC_STRUCT(bitmap_cache);
829
830   reset_cache(st);
831}
832
833
834/** Per-context tear-down */
835void
836st_destroy_bitmap(struct st_context *st)
837{
838   struct pipe_context *pipe = st->pipe;
839   struct bitmap_cache *cache = st->bitmap.cache;
840
841
842
843   if (st->bitmap.vs) {
844      cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
845      st->bitmap.vs = NULL;
846   }
847
848   if (st->bitmap.vbuf) {
849      pipe_resource_reference(&st->bitmap.vbuf, NULL);
850      st->bitmap.vbuf = NULL;
851   }
852
853   if (cache) {
854      if (cache->trans) {
855         pipe_transfer_unmap(pipe, cache->trans);
856         pipe->transfer_destroy(pipe, cache->trans);
857      }
858      pipe_resource_reference(&st->bitmap.cache->texture, NULL);
859      free(st->bitmap.cache);
860      st->bitmap.cache = NULL;
861   }
862}
863
864#endif /* FEATURE_drawpix */
865