st_cb_fbo.c revision d32aff91c1c42b3f8bfb6c4109a8ea79c1f46d8d
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29/**
30 * Framebuffer/renderbuffer functions.
31 *
32 * \author Brian Paul
33 */
34
35
36#include "main/imports.h"
37#include "main/context.h"
38#include "main/fbobject.h"
39#include "main/framebuffer.h"
40#include "main/macros.h"
41#include "main/mfeatures.h"
42#include "main/renderbuffer.h"
43
44#include "pipe/p_context.h"
45#include "pipe/p_defines.h"
46#include "pipe/p_screen.h"
47#include "st_context.h"
48#include "st_cb_fbo.h"
49#include "st_cb_flush.h"
50#include "st_cb_texture.h"
51#include "st_format.h"
52#include "st_texture.h"
53#include "st_manager.h"
54
55#include "util/u_format.h"
56#include "util/u_inlines.h"
57#include "util/u_surface.h"
58
59
60static GLboolean
61st_renderbuffer_alloc_sw_storage(struct gl_context * ctx,
62                                 struct gl_renderbuffer *rb,
63                                 GLenum internalFormat,
64                                 GLuint width, GLuint height)
65{
66   struct pipe_screen *screen = st_context(ctx)->pipe->screen;
67   struct st_renderbuffer *strb = st_renderbuffer(rb);
68   enum pipe_format format;
69   size_t size;
70
71   free(strb->data);
72   strb->data = NULL;
73
74   if (internalFormat == GL_RGBA16_SNORM) {
75      /* Special case for software accum buffers.  Otherwise, if the
76       * call to st_choose_renderbuffer_format() fails (because the
77       * driver doesn't support signed 16-bit/channel colors) we'd
78       * just return without allocating the software accum buffer.
79       */
80      format = PIPE_FORMAT_R16G16B16A16_SNORM;
81   }
82   else {
83      format = st_choose_renderbuffer_format(screen, internalFormat, 0);
84
85      /* Not setting gl_renderbuffer::Format here will cause
86       * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
87       */
88      if (format == PIPE_FORMAT_NONE) {
89         return GL_TRUE;
90      }
91   }
92
93   strb->Base.Format = st_pipe_format_to_mesa_format(format);
94
95   size = _mesa_format_image_size(strb->Base.Format, width, height, 1);
96   strb->data = malloc(size);
97   return strb->data != NULL;
98}
99
100
101/**
102 * gl_renderbuffer::AllocStorage()
103 * This is called to allocate the original drawing surface, and
104 * during window resize.
105 */
106static GLboolean
107st_renderbuffer_alloc_storage(struct gl_context * ctx,
108                              struct gl_renderbuffer *rb,
109                              GLenum internalFormat,
110                              GLuint width, GLuint height)
111{
112   struct st_context *st = st_context(ctx);
113   struct pipe_context *pipe = st->pipe;
114   struct pipe_screen *screen = st->pipe->screen;
115   struct st_renderbuffer *strb = st_renderbuffer(rb);
116   enum pipe_format format = PIPE_FORMAT_NONE;
117   struct pipe_surface surf_tmpl;
118   struct pipe_resource templ;
119
120   /* init renderbuffer fields */
121   strb->Base.Width  = width;
122   strb->Base.Height = height;
123   strb->Base._BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
124   strb->defined = GL_FALSE;  /* undefined contents now */
125
126   if (strb->software) {
127      return st_renderbuffer_alloc_sw_storage(ctx, rb, internalFormat,
128                                              width, height);
129   }
130
131   /* Free the old surface and texture
132    */
133   pipe_surface_reference( &strb->surface, NULL );
134   pipe_resource_reference( &strb->texture, NULL );
135
136   /* Handle multisample renderbuffers first.
137    *
138    * From ARB_framebuffer_object:
139    *   If <samples> is zero, then RENDERBUFFER_SAMPLES is set to zero.
140    *   Otherwise <samples> represents a request for a desired minimum
141    *   number of samples. Since different implementations may support
142    *   different sample counts for multisampled rendering, the actual
143    *   number of samples allocated for the renderbuffer image is
144    *   implementation dependent.  However, the resulting value for
145    *   RENDERBUFFER_SAMPLES is guaranteed to be greater than or equal
146    *   to <samples> and no more than the next larger sample count supported
147    *   by the implementation.
148    *
149    * So let's find the supported number of samples closest to NumSamples.
150    * (NumSamples == 1) is treated the same as (NumSamples == 0).
151    */
152   if (rb->NumSamples > 1) {
153      unsigned i;
154
155      for (i = rb->NumSamples; i <= ctx->Const.MaxSamples; i++) {
156         format = st_choose_renderbuffer_format(screen, internalFormat, i);
157
158         if (format != PIPE_FORMAT_NONE) {
159            rb->NumSamples = i;
160            break;
161         }
162      }
163   } else {
164      format = st_choose_renderbuffer_format(screen, internalFormat, 0);
165   }
166
167   /* Not setting gl_renderbuffer::Format here will cause
168    * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
169    */
170   if (format == PIPE_FORMAT_NONE) {
171      return GL_TRUE;
172   }
173
174   strb->Base.Format = st_pipe_format_to_mesa_format(format);
175
176   if (width == 0 || height == 0) {
177      /* if size is zero, nothing to allocate */
178      return GL_TRUE;
179   }
180
181   /* Setup new texture template.
182    */
183   memset(&templ, 0, sizeof(templ));
184   templ.target = st->internal_target;
185   templ.format = format;
186   templ.width0 = width;
187   templ.height0 = height;
188   templ.depth0 = 1;
189   templ.array_size = 1;
190   templ.nr_samples = rb->NumSamples;
191   if (util_format_is_depth_or_stencil(format)) {
192      templ.bind = PIPE_BIND_DEPTH_STENCIL;
193   }
194   else if (strb->Base.Name != 0) {
195      /* this is a user-created renderbuffer */
196      templ.bind = PIPE_BIND_RENDER_TARGET;
197   }
198   else {
199      /* this is a window-system buffer */
200      templ.bind = (PIPE_BIND_DISPLAY_TARGET |
201                    PIPE_BIND_RENDER_TARGET);
202   }
203
204   strb->texture = screen->resource_create(screen, &templ);
205
206   if (!strb->texture)
207      return FALSE;
208
209   u_surface_default_template(&surf_tmpl, strb->texture, templ.bind);
210   strb->surface = pipe->create_surface(pipe,
211                                        strb->texture,
212                                        &surf_tmpl);
213   if (strb->surface) {
214      assert(strb->surface->texture);
215      assert(strb->surface->format);
216      assert(strb->surface->width == width);
217      assert(strb->surface->height == height);
218   }
219
220   return strb->surface != NULL;
221}
222
223
224/**
225 * gl_renderbuffer::Delete()
226 */
227static void
228st_renderbuffer_delete(struct gl_context *ctx, struct gl_renderbuffer *rb)
229{
230   struct st_renderbuffer *strb = st_renderbuffer(rb);
231   if (ctx) {
232      struct st_context *st = st_context(ctx);
233      pipe_surface_release(st->pipe, &strb->surface);
234   }
235   pipe_resource_reference(&strb->texture, NULL);
236   free(strb->data);
237   _mesa_delete_renderbuffer(ctx, rb);
238}
239
240
241/**
242 * Called via ctx->Driver.NewFramebuffer()
243 */
244static struct gl_framebuffer *
245st_new_framebuffer(struct gl_context *ctx, GLuint name)
246{
247   /* XXX not sure we need to subclass gl_framebuffer for pipe */
248   return _mesa_new_framebuffer(ctx, name);
249}
250
251
252/**
253 * Called via ctx->Driver.NewRenderbuffer()
254 */
255static struct gl_renderbuffer *
256st_new_renderbuffer(struct gl_context *ctx, GLuint name)
257{
258   struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
259   if (strb) {
260      assert(name != 0);
261      _mesa_init_renderbuffer(&strb->Base, name);
262      strb->Base.Delete = st_renderbuffer_delete;
263      strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
264      return &strb->Base;
265   }
266   return NULL;
267}
268
269
270/**
271 * Allocate a renderbuffer for a an on-screen window (not a user-created
272 * renderbuffer).  The window system code determines the format.
273 */
274struct gl_renderbuffer *
275st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
276{
277   struct st_renderbuffer *strb;
278
279   strb = ST_CALLOC_STRUCT(st_renderbuffer);
280   if (!strb) {
281      _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
282      return NULL;
283   }
284
285   _mesa_init_renderbuffer(&strb->Base, 0);
286   strb->Base.ClassID = 0x4242; /* just a unique value */
287   strb->Base.NumSamples = samples;
288   strb->Base.Format = st_pipe_format_to_mesa_format(format);
289   strb->Base._BaseFormat = _mesa_get_format_base_format(strb->Base.Format);
290   strb->software = sw;
291
292   switch (format) {
293   case PIPE_FORMAT_R8G8B8A8_UNORM:
294   case PIPE_FORMAT_B8G8R8A8_UNORM:
295   case PIPE_FORMAT_A8R8G8B8_UNORM:
296      strb->Base.InternalFormat = GL_RGBA8;
297      break;
298   case PIPE_FORMAT_R8G8B8X8_UNORM:
299   case PIPE_FORMAT_B8G8R8X8_UNORM:
300   case PIPE_FORMAT_X8R8G8B8_UNORM:
301      strb->Base.InternalFormat = GL_RGB8;
302      break;
303   case PIPE_FORMAT_B5G5R5A1_UNORM:
304      strb->Base.InternalFormat = GL_RGB5_A1;
305      break;
306   case PIPE_FORMAT_B4G4R4A4_UNORM:
307      strb->Base.InternalFormat = GL_RGBA4;
308      break;
309   case PIPE_FORMAT_B5G6R5_UNORM:
310      strb->Base.InternalFormat = GL_RGB565;
311      break;
312   case PIPE_FORMAT_Z16_UNORM:
313      strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
314      break;
315   case PIPE_FORMAT_Z32_UNORM:
316      strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
317      break;
318   case PIPE_FORMAT_Z24_UNORM_S8_UINT:
319   case PIPE_FORMAT_S8_UINT_Z24_UNORM:
320   case PIPE_FORMAT_Z24X8_UNORM:
321   case PIPE_FORMAT_X8Z24_UNORM:
322      strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
323      break;
324   case PIPE_FORMAT_S8_UINT:
325      strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
326      break;
327   case PIPE_FORMAT_R16G16B16A16_SNORM:
328      /* accum buffer */
329      strb->Base.InternalFormat = GL_RGBA16_SNORM;
330      break;
331   case PIPE_FORMAT_R8_UNORM:
332      strb->Base.InternalFormat = GL_R8;
333      break;
334   case PIPE_FORMAT_R8G8_UNORM:
335      strb->Base.InternalFormat = GL_RG8;
336      break;
337   case PIPE_FORMAT_R16_UNORM:
338      strb->Base.InternalFormat = GL_R16;
339      break;
340   case PIPE_FORMAT_R16G16_UNORM:
341      strb->Base.InternalFormat = GL_RG16;
342      break;
343   case PIPE_FORMAT_R32G32B32A32_FLOAT:
344      strb->Base.InternalFormat = GL_RGBA32F;
345      break;
346   case PIPE_FORMAT_R16G16B16A16_FLOAT:
347      strb->Base.InternalFormat = GL_RGBA16F;
348      break;
349   default:
350      _mesa_problem(NULL,
351		    "Unexpected format %s in st_new_renderbuffer_fb",
352                    util_format_name(format));
353      free(strb);
354      return NULL;
355   }
356
357   /* st-specific methods */
358   strb->Base.Delete = st_renderbuffer_delete;
359   strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
360
361   /* surface is allocated in st_renderbuffer_alloc_storage() */
362   strb->surface = NULL;
363
364   return &strb->Base;
365}
366
367
368/**
369 * Called via ctx->Driver.BindFramebufferEXT().
370 */
371static void
372st_bind_framebuffer(struct gl_context *ctx, GLenum target,
373                    struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
374{
375   /* no-op */
376}
377
378
379/**
380 * Called by ctx->Driver.RenderTexture
381 */
382static void
383st_render_texture(struct gl_context *ctx,
384                  struct gl_framebuffer *fb,
385                  struct gl_renderbuffer_attachment *att)
386{
387   struct st_context *st = st_context(ctx);
388   struct pipe_context *pipe = st->pipe;
389   struct st_renderbuffer *strb;
390   struct gl_renderbuffer *rb;
391   struct pipe_resource *pt;
392   struct st_texture_object *stObj;
393   const struct gl_texture_image *texImage;
394   struct pipe_surface surf_tmpl;
395
396   if (!st_finalize_texture(ctx, pipe, att->Texture))
397      return;
398
399   pt = st_get_texobj_resource(att->Texture);
400   assert(pt);
401
402   /* get pointer to texture image we're rendeing to */
403   texImage = _mesa_get_attachment_teximage(att);
404
405   /* create new renderbuffer which wraps the texture image.
406    * Use the texture's name as the renderbuffer's name so that we have
407    * something that's non-zero (to determine vertical orientation) and
408    * possibly helpful for debugging.
409    */
410   rb = st_new_renderbuffer(ctx, att->Texture->Name);
411   if (!rb) {
412      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
413      return;
414   }
415
416   _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
417   assert(rb->RefCount == 1);
418   rb->AllocStorage = NULL; /* should not get called */
419   strb = st_renderbuffer(rb);
420
421   assert(strb->Base.RefCount > 0);
422
423   /* get the texture for the texture object */
424   stObj = st_texture_object(att->Texture);
425
426   /* point renderbuffer at texobject */
427   strb->rtt = stObj;
428   strb->rtt_level = att->TextureLevel;
429   strb->rtt_face = att->CubeMapFace;
430   strb->rtt_slice = att->Zoffset;
431
432   rb->Width = texImage->Width2;
433   rb->Height = texImage->Height2;
434   rb->_BaseFormat = texImage->_BaseFormat;
435   rb->InternalFormat = texImage->InternalFormat;
436
437   pipe_resource_reference( &strb->texture, pt );
438
439   pipe_surface_release(pipe, &strb->surface);
440
441   assert(strb->rtt_level <= strb->texture->last_level);
442
443   /* new surface for rendering into the texture */
444   memset(&surf_tmpl, 0, sizeof(surf_tmpl));
445   surf_tmpl.format = ctx->Color.sRGBEnabled
446      ? strb->texture->format : util_format_linear(strb->texture->format);
447   surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
448   surf_tmpl.u.tex.level = strb->rtt_level;
449   surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice;
450   surf_tmpl.u.tex.last_layer = strb->rtt_face + strb->rtt_slice;
451   strb->surface = pipe->create_surface(pipe,
452                                        strb->texture,
453                                        &surf_tmpl);
454
455   strb->Base.Format = st_pipe_format_to_mesa_format(pt->format);
456
457   /* Invalidate buffer state so that the pipe's framebuffer state
458    * gets updated.
459    * That's where the new renderbuffer (which we just created) gets
460    * passed to the pipe as a (color/depth) render target.
461    */
462   st_invalidate_state(ctx, _NEW_BUFFERS);
463
464
465   /* Need to trigger a call to update_framebuffer() since we just
466    * attached a new renderbuffer.
467    */
468   ctx->NewState |= _NEW_BUFFERS;
469}
470
471
472/**
473 * Called via ctx->Driver.FinishRenderTexture.
474 */
475static void
476st_finish_render_texture(struct gl_context *ctx,
477                         struct gl_renderbuffer_attachment *att)
478{
479   struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
480
481   if (!strb)
482      return;
483
484   strb->rtt = NULL;
485
486   /* restore previous framebuffer state */
487   st_invalidate_state(ctx, _NEW_BUFFERS);
488}
489
490
491/** Debug helper */
492static void
493st_fbo_invalid(const char *reason)
494{
495   if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
496      _mesa_debug(NULL, "Invalid FBO: %s\n", reason);
497   }
498}
499
500
501/**
502 * Validate a renderbuffer attachment for a particular set of bindings.
503 */
504static GLboolean
505st_validate_attachment(struct gl_context *ctx,
506		       struct pipe_screen *screen,
507		       const struct gl_renderbuffer_attachment *att,
508		       unsigned bindings)
509{
510   const struct st_texture_object *stObj = st_texture_object(att->Texture);
511   enum pipe_format format;
512   gl_format texFormat;
513   GLboolean valid;
514
515   /* Only validate texture attachments for now, since
516    * st_renderbuffer_alloc_storage makes sure that
517    * the format is supported.
518    */
519   if (att->Type != GL_TEXTURE)
520      return GL_TRUE;
521
522   if (!stObj)
523      return GL_FALSE;
524
525   format = stObj->pt->format;
526   texFormat = _mesa_get_attachment_teximage_const(att)->TexFormat;
527
528   /* If the encoding is sRGB and sRGB rendering cannot be enabled,
529    * check for linear format support instead.
530    * Later when we create a surface, we change the format to a linear one. */
531   if (!ctx->Extensions.EXT_framebuffer_sRGB &&
532       _mesa_get_format_color_encoding(texFormat) == GL_SRGB) {
533      const gl_format linearFormat = _mesa_get_srgb_format_linear(texFormat);
534      format = st_mesa_format_to_pipe_format(linearFormat);
535   }
536
537   valid = screen->is_format_supported(screen, format,
538                                      PIPE_TEXTURE_2D,
539                                      stObj->pt->nr_samples, bindings);
540   if (!valid) {
541      st_fbo_invalid("Invalid format");
542   }
543
544   return valid;
545}
546
547
548/**
549 * Check if two renderbuffer attachments name a combined depth/stencil
550 * renderbuffer.
551 */
552GLboolean
553st_is_depth_stencil_combined(const struct gl_renderbuffer_attachment *depth,
554                             const struct gl_renderbuffer_attachment *stencil)
555{
556   assert(depth && stencil);
557
558   if (depth->Type == stencil->Type) {
559      if (depth->Type == GL_RENDERBUFFER_EXT &&
560          depth->Renderbuffer == stencil->Renderbuffer)
561         return GL_TRUE;
562
563      if (depth->Type == GL_TEXTURE &&
564          depth->Texture == stencil->Texture)
565         return GL_TRUE;
566   }
567
568   return GL_FALSE;
569}
570
571
572/**
573 * Check that the framebuffer configuration is valid in terms of what
574 * the driver can support.
575 *
576 * For Gallium we only supports combined Z+stencil, not separate buffers.
577 */
578static void
579st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
580{
581   struct st_context *st = st_context(ctx);
582   struct pipe_screen *screen = st->pipe->screen;
583   const struct gl_renderbuffer_attachment *depth =
584         &fb->Attachment[BUFFER_DEPTH];
585   const struct gl_renderbuffer_attachment *stencil =
586         &fb->Attachment[BUFFER_STENCIL];
587   GLuint i;
588   enum pipe_format first_format = PIPE_FORMAT_NONE;
589   boolean mixed_formats =
590         screen->get_param(screen, PIPE_CAP_MIXED_COLORBUFFER_FORMATS) != 0;
591
592   if (depth->Type && stencil->Type && depth->Type != stencil->Type) {
593      st_fbo_invalid("Different Depth/Stencil buffer formats");
594      fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
595      return;
596   }
597   if (depth->Type == GL_RENDERBUFFER_EXT &&
598       stencil->Type == GL_RENDERBUFFER_EXT &&
599       depth->Renderbuffer != stencil->Renderbuffer) {
600      st_fbo_invalid("Separate Depth/Stencil buffers");
601      fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
602      return;
603   }
604   if (depth->Type == GL_TEXTURE &&
605       stencil->Type == GL_TEXTURE &&
606       depth->Texture != stencil->Texture) {
607      fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
608      st_fbo_invalid("Different Depth/Stencil textures");
609      return;
610   }
611
612   if (!st_validate_attachment(ctx,
613                               screen,
614                               depth,
615			       PIPE_BIND_DEPTH_STENCIL)) {
616      fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
617      return;
618   }
619   if (!st_validate_attachment(ctx,
620                               screen,
621                               stencil,
622			       PIPE_BIND_DEPTH_STENCIL)) {
623      fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
624      return;
625   }
626   for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
627      struct gl_renderbuffer_attachment *att =
628            &fb->Attachment[BUFFER_COLOR0 + i];
629      enum pipe_format format;
630
631      if (!st_validate_attachment(ctx,
632                                  screen,
633				  att,
634				  PIPE_BIND_RENDER_TARGET)) {
635	 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
636	 return;
637      }
638
639      if (!mixed_formats) {
640         /* Disallow mixed formats. */
641         if (att->Type != GL_NONE) {
642            format = st_renderbuffer(att->Renderbuffer)->surface->format;
643         } else {
644            continue;
645         }
646
647         if (first_format == PIPE_FORMAT_NONE) {
648            first_format = format;
649         } else if (format != first_format) {
650            fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
651            st_fbo_invalid("Mixed color formats");
652            return;
653         }
654      }
655   }
656}
657
658
659/**
660 * Called via glDrawBuffer.
661 */
662static void
663st_DrawBuffers(struct gl_context *ctx, GLsizei count, const GLenum *buffers)
664{
665   struct st_context *st = st_context(ctx);
666   struct gl_framebuffer *fb = ctx->DrawBuffer;
667   GLuint i;
668
669   (void) count;
670   (void) buffers;
671
672   /* add the renderbuffers on demand */
673   for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
674      gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i];
675      st_manager_add_color_renderbuffer(st, fb, idx);
676   }
677}
678
679
680/**
681 * Called via glReadBuffer.
682 */
683static void
684st_ReadBuffer(struct gl_context *ctx, GLenum buffer)
685{
686   struct st_context *st = st_context(ctx);
687   struct gl_framebuffer *fb = ctx->ReadBuffer;
688
689   (void) buffer;
690
691   /* add the renderbuffer on demand */
692   st_manager_add_color_renderbuffer(st, fb, fb->_ColorReadBufferIndex);
693}
694
695
696
697/**
698 * Called via ctx->Driver.MapRenderbuffer.
699 */
700static void
701st_MapRenderbuffer(struct gl_context *ctx,
702                   struct gl_renderbuffer *rb,
703                   GLuint x, GLuint y, GLuint w, GLuint h,
704                   GLbitfield mode,
705                   GLubyte **mapOut, GLint *rowStrideOut)
706{
707   struct st_context *st = st_context(ctx);
708   struct st_renderbuffer *strb = st_renderbuffer(rb);
709   struct pipe_context *pipe = st->pipe;
710   const GLboolean invert = rb->Name == 0;
711   unsigned usage;
712   GLuint y2;
713
714   if (strb->software) {
715      /* software-allocated renderbuffer (probably an accum buffer) */
716      if (strb->data) {
717         GLint bpp = _mesa_get_format_bytes(strb->Base.Format);
718         GLint stride = _mesa_format_row_stride(strb->Base.Format,
719                                                strb->Base.Width);
720         *mapOut = (GLubyte *) strb->data + y * stride + x * bpp;
721         *rowStrideOut = stride;
722      }
723      else {
724         *mapOut = NULL;
725         *rowStrideOut = 0;
726      }
727      return;
728   }
729
730   usage = 0x0;
731   if (mode & GL_MAP_READ_BIT)
732      usage |= PIPE_TRANSFER_READ;
733   if (mode & GL_MAP_WRITE_BIT)
734      usage |= PIPE_TRANSFER_WRITE;
735   if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
736      usage |= PIPE_TRANSFER_DISCARD_RANGE;
737
738   /* Note: y=0=bottom of buffer while y2=0=top of buffer.
739    * 'invert' will be true for window-system buffers and false for
740    * user-allocated renderbuffers and textures.
741    */
742   if (invert)
743      y2 = strb->Base.Height - y - h;
744   else
745      y2 = y;
746
747   strb->transfer = pipe_get_transfer(pipe,
748                                      strb->texture,
749                                      strb->rtt_level,
750                                      strb->rtt_face + strb->rtt_slice,
751                                      usage, x, y2, w, h);
752   if (strb->transfer) {
753      GLubyte *map = pipe_transfer_map(pipe, strb->transfer);
754      if (invert) {
755         *rowStrideOut = -strb->transfer->stride;
756         map += (h - 1) * strb->transfer->stride;
757      }
758      else {
759         *rowStrideOut = strb->transfer->stride;
760      }
761      *mapOut = map;
762   }
763   else {
764      *mapOut = NULL;
765      *rowStrideOut = 0;
766   }
767}
768
769
770/**
771 * Called via ctx->Driver.UnmapRenderbuffer.
772 */
773static void
774st_UnmapRenderbuffer(struct gl_context *ctx,
775                     struct gl_renderbuffer *rb)
776{
777   struct st_context *st = st_context(ctx);
778   struct st_renderbuffer *strb = st_renderbuffer(rb);
779   struct pipe_context *pipe = st->pipe;
780
781   if (strb->software) {
782      /* software-allocated renderbuffer (probably an accum buffer) */
783      return;
784   }
785
786   pipe_transfer_unmap(pipe, strb->transfer);
787   pipe->transfer_destroy(pipe, strb->transfer);
788   strb->transfer = NULL;
789}
790
791
792
793void st_init_fbo_functions(struct dd_function_table *functions)
794{
795#if FEATURE_EXT_framebuffer_object
796   functions->NewFramebuffer = st_new_framebuffer;
797   functions->NewRenderbuffer = st_new_renderbuffer;
798   functions->BindFramebuffer = st_bind_framebuffer;
799   functions->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
800   functions->RenderTexture = st_render_texture;
801   functions->FinishRenderTexture = st_finish_render_texture;
802   functions->ValidateFramebuffer = st_validate_framebuffer;
803#endif
804
805   functions->DrawBuffers = st_DrawBuffers;
806   functions->ReadBuffer = st_ReadBuffer;
807
808   functions->MapRenderbuffer = st_MapRenderbuffer;
809   functions->UnmapRenderbuffer = st_UnmapRenderbuffer;
810}
811
812
813