st_cb_flush.c revision 574f964667c5ec35f4832c839a9dcc24f92e2aab
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /* 29 * Authors: 30 * Keith Whitwell <keith@tungstengraphics.com> 31 * Brian Paul 32 */ 33 34#include "main/glheader.h" 35#include "main/macros.h" 36#include "main/context.h" 37#include "st_context.h" 38#include "st_cb_bitmap.h" 39#include "st_cb_flush.h" 40#include "st_cb_fbo.h" 41#include "st_public.h" 42#include "pipe/p_context.h" 43#include "pipe/p_defines.h" 44#include "pipe/p_winsys.h" 45 46 47static void 48flush_front_buffer(struct st_context *st, uint pipeFlushFlags, 49 struct pipe_fence_handle **fence) 50{ 51 GLframebuffer *fb = st->ctx->DrawBuffer; 52 53 if (!fb) 54 return; 55 56 /* XXX: temporary hack. This flag should only be set if we do any 57 * rendering to the front buffer. 58 * 59 * Further more, the scissor rectangle could be tracked to 60 * construct a dirty region of the front buffer, to avoid 61 * situations where it must be copied repeatedly. 62 * 63 * In the extreme case, some kind of timer could be set up to allow 64 * coalescing of multiple flushes to the frontbuffer, which can be 65 * quite a performance drain if there are a sufficient number of 66 * them. 67 */ 68 st->flags.frontbuffer_dirty 69 = (fb->_ColorDrawBufferMask[0] & BUFFER_BIT_FRONT_LEFT); 70 71 if (st->flags.frontbuffer_dirty) { 72 struct st_renderbuffer *strb 73 = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); 74 struct pipe_surface *front_surf = strb->surface; 75 76 /* If we aren't rendering to the frontbuffer, this is a noop. 77 * This should be uncontroversial for glFlush, though people may 78 * feel more strongly about glFinish. 79 * 80 * Additionally, need to make sure that the frontbuffer_dirty 81 * flag really gets set on frontbuffer rendering. 82 */ 83 st->pipe->flush( st->pipe, pipeFlushFlags, fence ); 84 85 /* Hook for copying "fake" frontbuffer if necessary: 86 */ 87 st->pipe->winsys->flush_frontbuffer( st->pipe->winsys, front_surf, 88 st->pipe->priv ); 89 st->flags.frontbuffer_dirty = 0; 90 } 91} 92 93 94void st_flush( struct st_context *st, uint pipeFlushFlags, 95 struct pipe_fence_handle **fence ) 96{ 97 FLUSH_VERTICES(st->ctx, 0); 98 99 st_flush_bitmap_cache(st); 100 101 st->pipe->flush( st->pipe, pipeFlushFlags, fence ); 102} 103 104 105/** 106 * Called via ctx->Driver.Flush() 107 */ 108static void st_glFlush(GLcontext *ctx) 109{ 110 st_flush_bitmap_cache(ctx->st); 111 112 FLUSH_VERTICES(ctx, 0); 113 114 flush_front_buffer(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL); 115} 116 117 118void st_finish( struct st_context *st ) 119{ 120 struct pipe_fence_handle *fence = NULL; 121 122 st_flush(st, PIPE_FLUSH_RENDER_CACHE, &fence); 123 124 st->pipe->winsys->fence_finish(st->pipe->winsys, fence, 0); 125 st->pipe->winsys->fence_reference(st->pipe->winsys, &fence, NULL); 126} 127 128 129/** 130 * Called via ctx->Driver.Finish() 131 */ 132static void st_glFinish(GLcontext *ctx) 133{ 134 st_finish( ctx->st ); 135} 136 137 138void st_init_flush_functions(struct dd_function_table *functions) 139{ 140 functions->Flush = st_glFlush; 141 functions->Finish = st_glFinish; 142} 143