st_cb_flush.c revision f455ca6490fcb65781b21f81c7117bd923e250d1
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /* 29 * Authors: 30 * Keith Whitwell <keith@tungstengraphics.com> 31 * Brian Paul 32 */ 33 34#include "main/glheader.h" 35#include "main/macros.h" 36#include "main/context.h" 37#include "st_context.h" 38#include "st_cb_bitmap.h" 39#include "st_cb_flush.h" 40#include "st_cb_clear.h" 41#include "st_cb_fbo.h" 42#include "st_public.h" 43#include "pipe/p_context.h" 44#include "pipe/p_defines.h" 45#include "pipe/p_screen.h" 46#include "util/u_gen_mipmap.h" 47#include "util/u_blit.h" 48 49 50/** Check if we have a front color buffer and if it's been drawn to. */ 51static INLINE GLboolean 52is_front_buffer_dirty(struct st_context *st) 53{ 54 if (st->frontbuffer_status == FRONT_STATUS_DIRTY) { 55 return GL_TRUE; 56 } 57 else { 58 GLframebuffer *fb = st->ctx->DrawBuffer; 59 struct st_renderbuffer *strb 60 = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); 61 return strb && strb->defined; 62 } 63} 64 65 66/** 67 * Tell the screen to display the front color buffer on-screen. 68 */ 69static void 70display_front_buffer(struct st_context *st) 71{ 72 GLframebuffer *fb = st->ctx->DrawBuffer; 73 struct st_renderbuffer *strb 74 = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); 75 76 if (strb) { 77 struct pipe_surface *front_surf = strb->surface; 78 79 /* Hook for copying "fake" frontbuffer if necessary: 80 */ 81 st->pipe->screen->flush_frontbuffer( st->pipe->screen, front_surf, 82 st->pipe->priv ); 83 84 /* 85 st->frontbuffer_status = FRONT_STATUS_UNDEFINED; 86 */ 87 } 88} 89 90 91void st_flush( struct st_context *st, uint pipeFlushFlags, 92 struct pipe_fence_handle **fence ) 93{ 94 if (pipeFlushFlags & PIPE_FLUSH_RENDER_CACHE) 95 FLUSH_CURRENT(st->ctx, 0); 96 97 /* Release any vertex buffers that might potentially be accessed in 98 * successive frames: 99 */ 100 st_flush_bitmap(st); 101 st_flush_clear(st); 102 util_blit_flush(st->blit); 103 util_gen_mipmap_flush(st->gen_mipmap); 104 105 st->pipe->flush( st->pipe, pipeFlushFlags, fence ); 106 107 if ((pipeFlushFlags & PIPE_FLUSH_FRAME) && 108 is_front_buffer_dirty(st)) 109 display_front_buffer(st); 110} 111 112 113/** 114 * Flush, and wait for completion. 115 */ 116void st_finish( struct st_context *st ) 117{ 118 struct pipe_fence_handle *fence = NULL; 119 120 st_flush(st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, &fence); 121 122 if(fence) { 123 st->pipe->screen->fence_finish(st->pipe->screen, fence, 0); 124 st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL); 125 } 126} 127 128 129 130/** 131 * Called via ctx->Driver.Flush() 132 */ 133static void st_glFlush(GLcontext *ctx) 134{ 135 struct st_context *st = ctx->st; 136 137 /* Don't call st_finish() here. It is not the state tracker's 138 * responsibilty to inject sleeps in the hope of avoiding buffer 139 * synchronization issues. Calling finish() here will just hide 140 * problems that need to be fixed elsewhere. 141 */ 142 st_flush(st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL); 143} 144 145 146/** 147 * Called via ctx->Driver.Finish() 148 */ 149static void st_glFinish(GLcontext *ctx) 150{ 151 struct st_context *st = ctx->st; 152 153 st_finish(st); 154} 155 156 157void st_init_flush_functions(struct dd_function_table *functions) 158{ 159 functions->Flush = st_glFlush; 160 functions->Finish = st_glFinish; 161 162 /* Windows opengl32.dll calls glFinish prior to every swapbuffers. 163 * This is unnecessary and degrades performance. Luckily we have some 164 * scope to work around this, as the externally-visible behaviour of 165 * Finish() is identical to Flush() in all cases - no differences in 166 * rendering or ReadPixels are visible if we opt not to wait here. 167 * 168 * Only set this up on windows to avoid suprise elsewhere. 169 */ 170#ifdef PIPE_OS_WINDOWS 171 functions->Finish = st_glFlush; 172#endif 173} 174