st_cb_texture.c revision 0823ef84a5c3a6332ea76d0001febf6aaa440dc3
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "main/mfeatures.h"
29#include "main/bufferobj.h"
30#include "main/enums.h"
31#include "main/fbobject.h"
32#include "main/formats.h"
33#include "main/image.h"
34#include "main/imports.h"
35#include "main/macros.h"
36#include "main/mipmap.h"
37#include "main/pack.h"
38#include "main/pbo.h"
39#include "main/pixeltransfer.h"
40#include "main/texcompress.h"
41#include "main/texfetch.h"
42#include "main/texgetimage.h"
43#include "main/teximage.h"
44#include "main/texobj.h"
45#include "main/texstore.h"
46
47#include "state_tracker/st_debug.h"
48#include "state_tracker/st_context.h"
49#include "state_tracker/st_cb_fbo.h"
50#include "state_tracker/st_cb_flush.h"
51#include "state_tracker/st_cb_texture.h"
52#include "state_tracker/st_format.h"
53#include "state_tracker/st_texture.h"
54#include "state_tracker/st_gen_mipmap.h"
55#include "state_tracker/st_atom.h"
56
57#include "pipe/p_context.h"
58#include "pipe/p_defines.h"
59#include "util/u_inlines.h"
60#include "pipe/p_shader_tokens.h"
61#include "util/u_tile.h"
62#include "util/u_blit.h"
63#include "util/u_format.h"
64#include "util/u_surface.h"
65#include "util/u_sampler.h"
66#include "util/u_math.h"
67#include "util/u_box.h"
68
69#define DBG if (0) printf
70
71
72static enum pipe_texture_target
73gl_target_to_pipe(GLenum target)
74{
75   switch (target) {
76   case GL_TEXTURE_1D:
77      return PIPE_TEXTURE_1D;
78   case GL_TEXTURE_2D:
79      return PIPE_TEXTURE_2D;
80   case GL_TEXTURE_RECTANGLE_NV:
81      return PIPE_TEXTURE_RECT;
82   case GL_TEXTURE_3D:
83      return PIPE_TEXTURE_3D;
84   case GL_TEXTURE_CUBE_MAP_ARB:
85      return PIPE_TEXTURE_CUBE;
86   case GL_TEXTURE_1D_ARRAY_EXT:
87      return PIPE_TEXTURE_1D_ARRAY;
88   case GL_TEXTURE_2D_ARRAY_EXT:
89      return PIPE_TEXTURE_2D_ARRAY;
90   case GL_TEXTURE_BUFFER:
91      return PIPE_BUFFER;
92   default:
93      assert(0);
94      return 0;
95   }
96}
97
98
99/** called via ctx->Driver.NewTextureImage() */
100static struct gl_texture_image *
101st_NewTextureImage(struct gl_context * ctx)
102{
103   DBG("%s\n", __FUNCTION__);
104   (void) ctx;
105   return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
106}
107
108
109/** called via ctx->Driver.NewTextureObject() */
110static struct gl_texture_object *
111st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
112{
113   struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
114
115   DBG("%s\n", __FUNCTION__);
116   _mesa_initialize_texture_object(&obj->base, name, target);
117
118   return &obj->base;
119}
120
121/** called via ctx->Driver.DeleteTextureObject() */
122static void
123st_DeleteTextureObject(struct gl_context *ctx,
124                       struct gl_texture_object *texObj)
125{
126   struct st_context *st = st_context(ctx);
127   struct st_texture_object *stObj = st_texture_object(texObj);
128   if (stObj->pt)
129      pipe_resource_reference(&stObj->pt, NULL);
130   if (stObj->sampler_view) {
131      if (stObj->sampler_view->context != st->pipe) {
132         /* Take "ownership" of this texture sampler view by setting
133          * its context pointer to this context.  This avoids potential
134          * crashes when the texture object is shared among contexts
135          * and the original/owner context has already been destroyed.
136          */
137         stObj->sampler_view->context = st->pipe;
138      }
139      pipe_sampler_view_reference(&stObj->sampler_view, NULL);
140   }
141   _mesa_delete_texture_object(ctx, texObj);
142}
143
144
145/** called via ctx->Driver.FreeTexImageData() */
146static void
147st_FreeTextureImageData(struct gl_context * ctx, struct gl_texture_image *texImage)
148{
149   struct st_texture_image *stImage = st_texture_image(texImage);
150
151   DBG("%s\n", __FUNCTION__);
152
153   if (stImage->pt) {
154      pipe_resource_reference(&stImage->pt, NULL);
155   }
156
157   if (texImage->Data) {
158      _mesa_align_free(texImage->Data);
159      texImage->Data = NULL;
160   }
161}
162
163
164/**
165 * From linux kernel i386 header files, copes with odd sizes better
166 * than COPY_DWORDS would:
167 * XXX Put this in src/mesa/main/imports.h ???
168 */
169#if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86)
170static INLINE void *
171__memcpy(void *to, const void *from, size_t n)
172{
173   int d0, d1, d2;
174   __asm__ __volatile__("rep ; movsl\n\t"
175                        "testb $2,%b4\n\t"
176                        "je 1f\n\t"
177                        "movsw\n"
178                        "1:\ttestb $1,%b4\n\t"
179                        "je 2f\n\t"
180                        "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
181                        :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
182                        :"memory");
183   return (to);
184}
185#else
186#define __memcpy(a,b,c) memcpy(a,b,c)
187#endif
188
189
190/**
191 * The system memcpy (at least on ubuntu 5.10) has problems copying
192 * to agp (writecombined) memory from a source which isn't 64-byte
193 * aligned - there is a 4x performance falloff.
194 *
195 * The x86 __memcpy is immune to this but is slightly slower
196 * (10%-ish) than the system memcpy.
197 *
198 * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
199 * isn't much faster than x86_memcpy for agp copies.
200 *
201 * TODO: switch dynamically.
202 */
203static void *
204do_memcpy(void *dest, const void *src, size_t n)
205{
206   if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) {
207      return __memcpy(dest, src, n);
208   }
209   else
210      return memcpy(dest, src, n);
211}
212
213
214/**
215 * Return default texture resource binding bitmask for the given format.
216 */
217static GLuint
218default_bindings(struct st_context *st, enum pipe_format format)
219{
220   struct pipe_screen *screen = st->pipe->screen;
221   const unsigned target = PIPE_TEXTURE_2D;
222   unsigned bindings;
223
224   if (util_format_is_depth_or_stencil(format))
225      bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
226   else
227      bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
228
229   if (screen->is_format_supported(screen, format, target, 0, bindings))
230      return bindings;
231   else {
232      /* Try non-sRGB. */
233      format = util_format_linear(format);
234
235      if (screen->is_format_supported(screen, format, target, 0, bindings))
236         return bindings;
237      else
238         return PIPE_BIND_SAMPLER_VIEW;
239   }
240}
241
242
243/** Return number of image dimensions (1, 2 or 3) for a texture target. */
244static GLuint
245get_texture_dims(GLenum target)
246{
247   switch (target) {
248   case GL_TEXTURE_1D:
249   case GL_TEXTURE_1D_ARRAY_EXT:
250   case GL_TEXTURE_BUFFER:
251      return 1;
252   case GL_TEXTURE_2D:
253   case GL_TEXTURE_CUBE_MAP_ARB:
254   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
255   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
256   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
257   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
258   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
259   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
260   case GL_TEXTURE_RECTANGLE_NV:
261   case GL_TEXTURE_2D_ARRAY_EXT:
262      return 2;
263   case GL_TEXTURE_3D:
264      return 3;
265   default:
266      assert(0 && "invalid texture target in get_texture_dims()");
267      return 1;
268   }
269}
270
271
272/**
273 * Given the size of a mipmap image, try to compute the size of the level=0
274 * mipmap image.
275 *
276 * Note that this isn't always accurate for odd-sized, non-POW textures.
277 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
278 *
279 * \return GL_TRUE for success, GL_FALSE for failure
280 */
281static GLboolean
282guess_base_level_size(GLenum target,
283                      GLuint width, GLuint height, GLuint depth, GLuint level,
284                      GLuint *width0, GLuint *height0, GLuint *depth0)
285{
286   const GLuint dims = get_texture_dims(target);
287
288   assert(width >= 1);
289   assert(height >= 1);
290   assert(depth >= 1);
291
292   if (level > 0) {
293      /* Depending on the image's size, we can't always make a guess here */
294      if ((dims >= 1 && width == 1) ||
295          (dims >= 2 && height == 1) ||
296          (dims >= 3 && depth == 1)) {
297         /* we can't determine the image size at level=0 */
298         return GL_FALSE;
299      }
300
301      /* grow the image size until we hit level = 0 */
302      while (level > 0) {
303         if (width > 1)
304            width <<= 1;
305         if (height > 1)
306            height <<= 1;
307         if (depth > 1)
308            depth <<= 1;
309         level--;
310      }
311   }
312
313   *width0 = width;
314   *height0 = height;
315   *depth0 = depth;
316
317   return GL_TRUE;
318}
319
320
321/**
322 * Try to allocate a pipe_resource object for the given st_texture_object.
323 *
324 * We use the given st_texture_image as a clue to determine the size of the
325 * mipmap image at level=0.
326 *
327 * \return GL_TRUE for success, GL_FALSE if out of memory.
328 */
329static GLboolean
330guess_and_alloc_texture(struct st_context *st,
331			struct st_texture_object *stObj,
332			const struct st_texture_image *stImage)
333{
334   GLuint lastLevel, width, height, depth;
335   GLuint bindings;
336   GLuint ptWidth, ptHeight, ptDepth, ptLayers;
337   enum pipe_format fmt;
338
339   DBG("%s\n", __FUNCTION__);
340
341   assert(!stObj->pt);
342
343   if (!guess_base_level_size(stObj->base.Target,
344                              stImage->base.Width2,
345                              stImage->base.Height2,
346                              stImage->base.Depth2,
347                              stImage->level,
348                              &width, &height, &depth)) {
349      /* we can't determine the image size at level=0 */
350      stObj->width0 = stObj->height0 = stObj->depth0 = 0;
351      /* this is not an out of memory error */
352      return GL_TRUE;
353   }
354
355   /* At this point, (width x height x depth) is the expected size of
356    * the level=0 mipmap image.
357    */
358
359   /* Guess a reasonable value for lastLevel.  With OpenGL we have no
360    * idea how many mipmap levels will be in a texture until we start
361    * to render with it.  Make an educated guess here but be prepared
362    * to re-allocating a texture buffer with space for more (or fewer)
363    * mipmap levels later.
364    */
365   if ((stObj->base.Sampler.MinFilter == GL_NEAREST ||
366        stObj->base.Sampler.MinFilter == GL_LINEAR ||
367        stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
368        stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
369       !stObj->base.GenerateMipmap &&
370       stImage->level == 0) {
371      /* only alloc space for a single mipmap level */
372      lastLevel = 0;
373   }
374   else {
375      /* alloc space for a full mipmap */
376      GLuint l2width = util_logbase2(width);
377      GLuint l2height = util_logbase2(height);
378      GLuint l2depth = util_logbase2(depth);
379      lastLevel = MAX2(MAX2(l2width, l2height), l2depth);
380   }
381
382   /* Save the level=0 dimensions */
383   stObj->width0 = width;
384   stObj->height0 = height;
385   stObj->depth0 = depth;
386
387   fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
388
389   bindings = default_bindings(st, fmt);
390
391   st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
392                                   width, height, depth,
393                                   &ptWidth, &ptHeight, &ptDepth, &ptLayers);
394
395   stObj->pt = st_texture_create(st,
396                                 gl_target_to_pipe(stObj->base.Target),
397                                 fmt,
398                                 lastLevel,
399                                 ptWidth,
400                                 ptHeight,
401                                 ptDepth,
402                                 ptLayers,
403                                 bindings);
404
405   DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
406
407   return stObj->pt != NULL;
408}
409
410
411/**
412 * Adjust pixel unpack params and image dimensions to strip off the
413 * texture border.
414 * Gallium doesn't support texture borders.  They've seldem been used
415 * and seldom been implemented correctly anyway.
416 * \param unpackNew  returns the new pixel unpack parameters
417 */
418static void
419strip_texture_border(GLint border,
420                     GLint *width, GLint *height, GLint *depth,
421                     const struct gl_pixelstore_attrib *unpack,
422                     struct gl_pixelstore_attrib *unpackNew)
423{
424   assert(border > 0);  /* sanity check */
425
426   *unpackNew = *unpack;
427
428   if (unpackNew->RowLength == 0)
429      unpackNew->RowLength = *width;
430
431   if (depth && unpackNew->ImageHeight == 0)
432      unpackNew->ImageHeight = *height;
433
434   unpackNew->SkipPixels += border;
435   if (height)
436      unpackNew->SkipRows += border;
437   if (depth)
438      unpackNew->SkipImages += border;
439
440   assert(*width >= 3);
441   *width = *width - 2 * border;
442   if (height && *height >= 3)
443      *height = *height - 2 * border;
444   if (depth && *depth >= 3)
445      *depth = *depth - 2 * border;
446}
447
448
449/**
450 * Do glTexImage1/2/3D().
451 */
452static void
453st_TexImage(struct gl_context * ctx,
454            GLint dims,
455            GLenum target, GLint level,
456            GLint internalFormat,
457            GLint width, GLint height, GLint depth,
458            GLint border,
459            GLenum format, GLenum type, const void *pixels,
460            const struct gl_pixelstore_attrib *unpack,
461            struct gl_texture_object *texObj,
462            struct gl_texture_image *texImage,
463            GLsizei imageSize, GLboolean compressed_src)
464{
465   struct st_context *st = st_context(ctx);
466   struct st_texture_object *stObj = st_texture_object(texObj);
467   struct st_texture_image *stImage = st_texture_image(texImage);
468   GLuint dstRowStride = 0;
469   struct gl_pixelstore_attrib unpackNB;
470   enum pipe_transfer_usage transfer_usage = 0;
471
472   DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
473       _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
474
475   /* switch to "normal" */
476   if (stObj->surface_based) {
477      gl_format texFormat;
478
479      _mesa_clear_texture_object(ctx, texObj);
480      pipe_resource_reference(&stObj->pt, NULL);
481
482      /* oops, need to init this image again */
483      texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
484                                              internalFormat, format, type);
485
486      _mesa_init_teximage_fields(ctx, target, texImage,
487                                 width, height, depth, border,
488                                 internalFormat, texFormat);
489
490      stObj->surface_based = GL_FALSE;
491   }
492
493   /* gallium does not support texture borders, strip it off */
494   if (border) {
495      strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB);
496      unpack = &unpackNB;
497      texImage->Width = width;
498      texImage->Height = height;
499      texImage->Depth = depth;
500      texImage->Border = 0;
501      border = 0;
502   }
503   else {
504      assert(texImage->Width == width);
505      assert(texImage->Height == height);
506      assert(texImage->Depth == depth);
507   }
508
509   stImage->face = _mesa_tex_target_to_face(target);
510   stImage->level = level;
511
512   _mesa_set_fetch_functions(texImage, dims);
513
514   /* Release the reference to a potentially orphaned buffer.
515    * Release any old malloced memory.
516    */
517   if (stImage->pt) {
518      pipe_resource_reference(&stImage->pt, NULL);
519      assert(!texImage->Data);
520   }
521   else if (texImage->Data) {
522      _mesa_align_free(texImage->Data);
523   }
524
525   /*
526    * See if the new image is somehow incompatible with the existing
527    * mipmap.  If so, free the old mipmap.
528    */
529   if (stObj->pt) {
530      if (level > (GLint) stObj->pt->last_level ||
531          !st_texture_match_image(stObj->pt, &stImage->base,
532                                  stImage->face, stImage->level)) {
533         DBG("release it\n");
534         pipe_resource_reference(&stObj->pt, NULL);
535         assert(!stObj->pt);
536         pipe_sampler_view_reference(&stObj->sampler_view, NULL);
537      }
538   }
539
540   if (width == 0 || height == 0 || depth == 0) {
541      /* stop after freeing old image */
542      return;
543   }
544
545   if (!stObj->pt) {
546      if (!guess_and_alloc_texture(st, stObj, stImage)) {
547         /* Probably out of memory.
548          * Try flushing any pending rendering, then retry.
549          */
550         st_finish(st);
551         if (!guess_and_alloc_texture(st, stObj, stImage)) {
552            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
553            return;
554         }
555      }
556   }
557
558   assert(!stImage->pt);
559
560   /* Check if this texture image can live inside the texture object's buffer.
561    * If so, store the image there.  Otherwise the image will temporarily live
562    * in its own buffer.
563    */
564   if (stObj->pt &&
565       st_texture_match_image(stObj->pt, &stImage->base,
566                              stImage->face, stImage->level)) {
567
568      pipe_resource_reference(&stImage->pt, stObj->pt);
569      assert(stImage->pt);
570   }
571
572   if (!stImage->pt)
573      DBG("XXX: Image did not fit into texture - storing in local memory!\n");
574
575   /* Pixel data may come from regular user memory or a PBO.  For the later,
576    * do bounds checking and map the PBO to read pixels data from it.
577    *
578    * XXX we should try to use a GPU-accelerated path to copy the image data
579    * from the PBO to the texture.
580    */
581   if (compressed_src) {
582      pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
583						      unpack,
584						      "glCompressedTexImage");
585   }
586   else {
587      pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
588					   format, type,
589					   pixels, unpack, "glTexImage");
590   }
591
592   /* for a 1D array upload the image as a series of layer with height = 1 */
593   if (target == GL_TEXTURE_1D_ARRAY) {
594      depth = height;
595      height = 1;
596   }
597
598   /*
599    * Prepare to store the texture data.  Either map the gallium texture buffer
600    * memory or malloc space for it.
601    */
602   if (stImage->pt) {
603      if (!pixels) {
604         /* We've allocated texture resource, but have no pixel data - all done. */
605         goto done;
606      }
607
608      /* Store the image in the gallium transfer object */
609      if (format == GL_DEPTH_COMPONENT &&
610          util_format_is_depth_and_stencil(stImage->pt->format))
611         transfer_usage = PIPE_TRANSFER_READ_WRITE;
612      else
613         transfer_usage = PIPE_TRANSFER_WRITE;
614
615      texImage->Data = st_texture_image_map(st, stImage, 0,
616                                            transfer_usage, 0, 0, width, height);
617      if(stImage->transfer)
618         dstRowStride = stImage->transfer->stride;
619   }
620   else {
621      /* Allocate regular memory and store the image there temporarily.   */
622      GLuint imageSize = _mesa_format_image_size(texImage->TexFormat,
623                                                 width, height, depth);
624      dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width);
625
626      texImage->Data = _mesa_align_malloc(imageSize, 16);
627   }
628
629   if (!texImage->Data) {
630      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
631      return;
632   }
633
634   if (!pixels) {
635      /* We've allocated texture memory, but have no pixel data - all done. */
636      goto done;
637   }
638
639   DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
640       width, height, depth, width, dstRowStride);
641
642   /* Copy user texture image into the texture buffer.
643    */
644   if (compressed_src) {
645      const GLuint srcRowStride =
646         _mesa_format_row_stride(texImage->TexFormat, width);
647      if (dstRowStride == srcRowStride) {
648         memcpy(texImage->Data, pixels, imageSize);
649      }
650      else {
651         char *dst = texImage->Data;
652         const char *src = pixels;
653         GLuint i, bw, bh, lines;
654         _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
655         lines = (height + bh - 1) / bh;
656
657         for (i = 0; i < lines; ++i) {
658            memcpy(dst, src, srcRowStride);
659            dst += dstRowStride;
660            src += srcRowStride;
661         }
662      }
663   }
664   else {
665      const GLuint srcImageStride =
666         _mesa_image_image_stride(unpack, width, height, format, type);
667      GLint i;
668      const GLubyte *src = (const GLubyte *) pixels;
669
670      for (i = 0; i < depth; i++) {
671	 if (!_mesa_texstore(ctx, dims,
672                             texImage->_BaseFormat,
673                             texImage->TexFormat,
674                             texImage->Data,
675                             0, 0, 0, /* dstX/Y/Zoffset */
676                             dstRowStride,
677                             texImage->ImageOffsets,
678                             width, height, 1,
679                             format, type, src, unpack)) {
680	    _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
681	 }
682
683	 if (stImage->pt && i + 1 < depth) {
684            /* unmap this slice */
685	    st_texture_image_unmap(st, stImage);
686            /* map next slice of 3D texture */
687	    texImage->Data = st_texture_image_map(st, stImage, i + 1,
688                                                  transfer_usage, 0, 0,
689                                                  width, height);
690	    src += srcImageStride;
691	 }
692      }
693   }
694
695done:
696   _mesa_unmap_teximage_pbo(ctx, unpack);
697
698   if (stImage->pt && texImage->Data) {
699      st_texture_image_unmap(st, stImage);
700      texImage->Data = NULL;
701   }
702}
703
704
705static void
706st_TexImage3D(struct gl_context * ctx,
707              GLenum target, GLint level,
708              GLint internalFormat,
709              GLint width, GLint height, GLint depth,
710              GLint border,
711              GLenum format, GLenum type, const void *pixels,
712              const struct gl_pixelstore_attrib *unpack,
713              struct gl_texture_object *texObj,
714              struct gl_texture_image *texImage)
715{
716   st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth,
717               border, format, type, pixels, unpack, texObj, texImage,
718               0, GL_FALSE);
719}
720
721
722static void
723st_TexImage2D(struct gl_context * ctx,
724              GLenum target, GLint level,
725              GLint internalFormat,
726              GLint width, GLint height, GLint border,
727              GLenum format, GLenum type, const void *pixels,
728              const struct gl_pixelstore_attrib *unpack,
729              struct gl_texture_object *texObj,
730              struct gl_texture_image *texImage)
731{
732   st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
733               format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
734}
735
736
737static void
738st_TexImage1D(struct gl_context * ctx,
739              GLenum target, GLint level,
740              GLint internalFormat,
741              GLint width, GLint border,
742              GLenum format, GLenum type, const void *pixels,
743              const struct gl_pixelstore_attrib *unpack,
744              struct gl_texture_object *texObj,
745              struct gl_texture_image *texImage)
746{
747   st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border,
748               format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
749}
750
751
752static void
753st_CompressedTexImage2D(struct gl_context *ctx, GLenum target, GLint level,
754                        GLint internalFormat,
755                        GLint width, GLint height, GLint border,
756                        GLsizei imageSize, const GLvoid *data,
757                        struct gl_texture_object *texObj,
758                        struct gl_texture_image *texImage)
759{
760   st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
761               0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
762}
763
764
765
766/**
767 * glGetTexImage() helper: decompress a compressed texture by rendering
768 * a textured quad.  Store the results in the user's buffer.
769 */
770static void
771decompress_with_blit(struct gl_context * ctx, GLenum target, GLint level,
772                     GLenum format, GLenum type, GLvoid *pixels,
773                     struct gl_texture_object *texObj,
774                     struct gl_texture_image *texImage)
775{
776   struct st_context *st = st_context(ctx);
777   struct pipe_context *pipe = st->pipe;
778   struct st_texture_image *stImage = st_texture_image(texImage);
779   struct st_texture_object *stObj = st_texture_object(texObj);
780   struct pipe_sampler_view *src_view =
781      st_get_texture_sampler_view(stObj, pipe);
782   const GLuint width = texImage->Width;
783   const GLuint height = texImage->Height;
784   struct pipe_surface *dst_surface;
785   struct pipe_resource *dst_texture;
786   struct pipe_transfer *tex_xfer;
787   unsigned bind = (PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */
788		    PIPE_BIND_TRANSFER_READ);
789
790   /* create temp / dest surface */
791   if (!util_create_rgba_surface(pipe, width, height, bind,
792                                 &dst_texture, &dst_surface)) {
793      _mesa_problem(ctx, "util_create_rgba_surface() failed "
794                    "in decompress_with_blit()");
795      return;
796   }
797
798   /* Disable conditional rendering. */
799   if (st->render_condition) {
800      pipe->render_condition(pipe, NULL, 0);
801   }
802
803   /* blit/render/decompress */
804   util_blit_pixels_tex(st->blit,
805                        src_view,      /* pipe_resource (src) */
806                        0, 0,             /* src x0, y0 */
807                        width, height,    /* src x1, y1 */
808                        dst_surface,      /* pipe_surface (dst) */
809                        0, 0,             /* dst x0, y0 */
810                        width, height,    /* dst x1, y1 */
811                        0.0,              /* z */
812                        PIPE_TEX_MIPFILTER_NEAREST);
813
814   /* Restore conditional rendering state. */
815   if (st->render_condition) {
816      pipe->render_condition(pipe, st->render_condition,
817                             st->condition_mode);
818   }
819
820   /* map the dst_surface so we can read from it */
821   tex_xfer = pipe_get_transfer(pipe,
822                                dst_texture, 0, 0,
823                                PIPE_TRANSFER_READ,
824                                0, 0, width, height);
825
826   pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
827
828   /* copy/pack data into user buffer */
829   if (st_equal_formats(stImage->pt->format, format, type)) {
830      /* memcpy */
831      const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
832      ubyte *map = pipe_transfer_map(pipe, tex_xfer);
833      GLuint row;
834      for (row = 0; row < height; row++) {
835         GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
836                                              height, format, type, row, 0);
837         memcpy(dest, map, bytesPerRow);
838         map += tex_xfer->stride;
839      }
840      pipe_transfer_unmap(pipe, tex_xfer);
841   }
842   else {
843      /* format translation via floats */
844      GLuint row;
845      enum pipe_format pformat = util_format_linear(dst_texture->format);
846      for (row = 0; row < height; row++) {
847         const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
848         GLfloat rgba[4 * MAX_WIDTH];
849         GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
850                                              height, format, type, row, 0);
851
852         if (ST_DEBUG & DEBUG_FALLBACK)
853            debug_printf("%s: fallback format translation\n", __FUNCTION__);
854
855         /* get float[4] rgba row from surface */
856         pipe_get_tile_rgba_format(pipe, tex_xfer, 0, row, width, 1,
857                                   pformat, rgba);
858
859         _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
860                                    type, dest, &ctx->Pack, transferOps);
861      }
862   }
863
864   _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
865
866   pipe->transfer_destroy(pipe, tex_xfer);
867
868   /* destroy the temp / dest surface */
869   util_destroy_rgba_surface(dst_texture, dst_surface);
870}
871
872
873
874/**
875 * Need to map texture image into memory before copying image data,
876 * then unmap it.
877 */
878static void
879st_get_tex_image(struct gl_context * ctx, GLenum target, GLint level,
880                 GLenum format, GLenum type, GLvoid * pixels,
881                 struct gl_texture_object *texObj,
882                 struct gl_texture_image *texImage, GLboolean compressed_dst)
883{
884   struct st_context *st = st_context(ctx);
885   struct st_texture_image *stImage = st_texture_image(texImage);
886   const GLuint dstImageStride =
887      _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height,
888                               format, type);
889   GLuint depth, i;
890   GLubyte *dest;
891
892   if (stImage->pt &&
893       util_format_is_s3tc(stImage->pt->format) &&
894       !compressed_dst) {
895      /* Need to decompress the texture.
896       * We'll do this by rendering a textured quad.
897       * Note that we only expect RGBA formats (no Z/depth formats).
898       */
899      decompress_with_blit(ctx, target, level, format, type, pixels,
900                           texObj, texImage);
901      return;
902   }
903
904   /* Map */
905   if (stImage->pt) {
906      /* Image is stored in hardware format in a buffer managed by the
907       * kernel.  Need to explicitly map and unmap it.
908       */
909      texImage->Data = st_texture_image_map(st, stImage, 0,
910                                            PIPE_TRANSFER_READ, 0, 0,
911                                            stImage->base.Width,
912                                            stImage->base.Height);
913      /* compute stride in texels from stride in bytes */
914      texImage->RowStride = stImage->transfer->stride
915         * util_format_get_blockwidth(stImage->pt->format)
916         / util_format_get_blocksize(stImage->pt->format);
917   }
918   else {
919      /* Otherwise, the image should actually be stored in
920       * texImage->Data.  This is pretty confusing for
921       * everybody, I'd much prefer to separate the two functions of
922       * texImage->Data - storage for texture images in main memory
923       * and access (ie mappings) of images.  In other words, we'd
924       * create a new texImage->Map field and leave Data simply for
925       * storage.
926       */
927      assert(texImage->Data);
928   }
929
930   depth = texImage->Depth;
931   texImage->Depth = 1;
932
933   dest = (GLubyte *) pixels;
934
935   _mesa_set_fetch_functions(texImage, get_texture_dims(target));
936
937   for (i = 0; i < depth; i++) {
938      if (compressed_dst) {
939	 _mesa_get_compressed_teximage(ctx, target, level, dest,
940				       texObj, texImage);
941      }
942      else {
943	 _mesa_get_teximage(ctx, target, level, format, type, dest,
944			    texObj, texImage);
945      }
946
947      if (stImage->pt && i + 1 < depth) {
948         /* unmap this slice */
949	 st_texture_image_unmap(st, stImage);
950         /* map next slice of 3D texture */
951	 texImage->Data = st_texture_image_map(st, stImage, i + 1,
952                                               PIPE_TRANSFER_READ, 0, 0,
953                                               stImage->base.Width,
954                                               stImage->base.Height);
955	 dest += dstImageStride;
956      }
957   }
958
959   texImage->Depth = depth;
960
961   /* Unmap */
962   if (stImage->pt) {
963      st_texture_image_unmap(st, stImage);
964      texImage->Data = NULL;
965   }
966}
967
968
969static void
970st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level,
971               GLenum format, GLenum type, GLvoid * pixels,
972               struct gl_texture_object *texObj,
973               struct gl_texture_image *texImage)
974{
975   st_get_tex_image(ctx, target, level, format, type, pixels, texObj, texImage,
976                    GL_FALSE);
977}
978
979
980static void
981st_GetCompressedTexImage(struct gl_context *ctx, GLenum target, GLint level,
982                         GLvoid *pixels,
983                         struct gl_texture_object *texObj,
984                         struct gl_texture_image *texImage)
985{
986   st_get_tex_image(ctx, target, level, 0, 0, pixels, texObj, texImage,
987                    GL_TRUE);
988}
989
990
991
992static void
993st_TexSubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level,
994               GLint xoffset, GLint yoffset, GLint zoffset,
995               GLint width, GLint height, GLint depth,
996               GLenum format, GLenum type, const void *pixels,
997               const struct gl_pixelstore_attrib *packing,
998               struct gl_texture_object *texObj,
999               struct gl_texture_image *texImage)
1000{
1001   struct st_context *st = st_context(ctx);
1002   struct st_texture_image *stImage = st_texture_image(texImage);
1003   GLuint dstRowStride;
1004   const GLuint srcImageStride =
1005      _mesa_image_image_stride(packing, width, height, format, type);
1006   GLint i;
1007   const GLubyte *src;
1008   /* init to silence warning only: */
1009   enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE;
1010
1011   DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
1012       _mesa_lookup_enum_by_nr(target),
1013       level, xoffset, yoffset, width, height);
1014
1015   pixels =
1016      _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
1017                                  type, pixels, packing, "glTexSubImage2D");
1018   if (!pixels)
1019      return;
1020
1021   /* for a 1D array upload the image as a series of layer with height = 1 */
1022   if (target == GL_TEXTURE_1D_ARRAY) {
1023      depth = height;
1024      height = 1;
1025   }
1026
1027   /* Map buffer if necessary.  Need to lock to prevent other contexts
1028    * from uploading the buffer under us.
1029    */
1030   if (stImage->pt) {
1031      if (format == GL_DEPTH_COMPONENT &&
1032          util_format_is_depth_and_stencil(stImage->pt->format))
1033         transfer_usage = PIPE_TRANSFER_READ_WRITE;
1034      else
1035         transfer_usage = PIPE_TRANSFER_WRITE;
1036
1037      texImage->Data = st_texture_image_map(st, stImage, zoffset,
1038                                            transfer_usage,
1039                                            xoffset, yoffset,
1040                                            width, height);
1041   }
1042
1043   if (!texImage->Data) {
1044      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1045      goto done;
1046   }
1047
1048   src = (const GLubyte *) pixels;
1049   dstRowStride = stImage->transfer->stride;
1050
1051   for (i = 0; i < depth; i++) {
1052      if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat,
1053                          texImage->TexFormat,
1054                          texImage->Data,
1055                          0, 0, 0,
1056                          dstRowStride,
1057                          texImage->ImageOffsets,
1058                          width, height, 1,
1059                          format, type, src, packing)) {
1060	 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1061      }
1062
1063      if (stImage->pt && i + 1 < depth) {
1064         /* unmap this slice */
1065	 st_texture_image_unmap(st, stImage);
1066         /* map next slice of 3D texture */
1067	 texImage->Data = st_texture_image_map(st, stImage,
1068                                               zoffset + i + 1,
1069                                               transfer_usage,
1070                                               xoffset, yoffset,
1071                                               width, height);
1072	 src += srcImageStride;
1073      }
1074   }
1075
1076done:
1077   _mesa_unmap_teximage_pbo(ctx, packing);
1078
1079   if (stImage->pt && texImage->Data) {
1080      st_texture_image_unmap(st, stImage);
1081      texImage->Data = NULL;
1082   }
1083}
1084
1085
1086
1087static void
1088st_TexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
1089                 GLint xoffset, GLint yoffset, GLint zoffset,
1090                 GLsizei width, GLsizei height, GLsizei depth,
1091                 GLenum format, GLenum type, const GLvoid *pixels,
1092                 const struct gl_pixelstore_attrib *packing,
1093                 struct gl_texture_object *texObj,
1094                 struct gl_texture_image *texImage)
1095{
1096   st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
1097                  width, height, depth, format, type,
1098                  pixels, packing, texObj, texImage);
1099}
1100
1101
1102static void
1103st_TexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
1104                 GLint xoffset, GLint yoffset,
1105                 GLsizei width, GLsizei height,
1106                 GLenum format, GLenum type, const GLvoid * pixels,
1107                 const struct gl_pixelstore_attrib *packing,
1108                 struct gl_texture_object *texObj,
1109                 struct gl_texture_image *texImage)
1110{
1111   st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0,
1112                  width, height, 1, format, type,
1113                  pixels, packing, texObj, texImage);
1114}
1115
1116
1117static void
1118st_TexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
1119                 GLint xoffset, GLsizei width, GLenum format, GLenum type,
1120                 const GLvoid * pixels,
1121                 const struct gl_pixelstore_attrib *packing,
1122                 struct gl_texture_object *texObj,
1123                 struct gl_texture_image *texImage)
1124{
1125   st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1,
1126                  format, type, pixels, packing, texObj, texImage);
1127}
1128
1129
1130static void
1131st_CompressedTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
1132                           GLint xoffset, GLsizei width,
1133                           GLenum format,
1134                           GLsizei imageSize, const GLvoid *data,
1135                           struct gl_texture_object *texObj,
1136                           struct gl_texture_image *texImage)
1137{
1138   assert(0);
1139}
1140
1141
1142static void
1143st_CompressedTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
1144                           GLint xoffset, GLint yoffset,
1145                           GLsizei width, GLint height,
1146                           GLenum format,
1147                           GLsizei imageSize, const GLvoid *data,
1148                           struct gl_texture_object *texObj,
1149                           struct gl_texture_image *texImage)
1150{
1151   struct st_context *st = st_context(ctx);
1152   struct st_texture_image *stImage = st_texture_image(texImage);
1153   int srcBlockStride;
1154   int dstBlockStride;
1155   int y;
1156   enum pipe_format pformat;
1157
1158   if (stImage->pt) {
1159      pformat = stImage->pt->format;
1160
1161      texImage->Data = st_texture_image_map(st, stImage, 0,
1162                                            PIPE_TRANSFER_WRITE,
1163                                            xoffset, yoffset,
1164                                            width, height);
1165
1166      srcBlockStride = util_format_get_stride(pformat, width);
1167      dstBlockStride = stImage->transfer->stride;
1168   } else {
1169      assert(stImage->pt);
1170      /* TODO find good values for block and strides */
1171      /* TODO also adjust texImage->data for yoffset/xoffset */
1172      return;
1173   }
1174
1175   if (!texImage->Data) {
1176      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage");
1177      return;
1178   }
1179
1180   assert(xoffset % util_format_get_blockwidth(pformat) == 0);
1181   assert(yoffset % util_format_get_blockheight(pformat) == 0);
1182
1183   for (y = 0; y < height; y += util_format_get_blockheight(pformat)) {
1184      /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
1185      const char *src = (const char*)data + srcBlockStride * util_format_get_nblocksy(pformat, y);
1186      char *dst = (char*)texImage->Data + dstBlockStride * util_format_get_nblocksy(pformat, y);
1187      memcpy(dst, src, util_format_get_stride(pformat, width));
1188   }
1189
1190   if (stImage->pt) {
1191      st_texture_image_unmap(st, stImage);
1192      texImage->Data = NULL;
1193   }
1194}
1195
1196
1197static void
1198st_CompressedTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
1199                           GLint xoffset, GLint yoffset, GLint zoffset,
1200                           GLsizei width, GLint height, GLint depth,
1201                           GLenum format,
1202                           GLsizei imageSize, const GLvoid *data,
1203                           struct gl_texture_object *texObj,
1204                           struct gl_texture_image *texImage)
1205{
1206   assert(0);
1207}
1208
1209
1210
1211/**
1212 * Do a CopyTexSubImage operation using a read transfer from the source,
1213 * a write transfer to the destination and get_tile()/put_tile() to access
1214 * the pixels/texels.
1215 *
1216 * Note: srcY=0=TOP of renderbuffer
1217 */
1218static void
1219fallback_copy_texsubimage(struct gl_context *ctx, GLenum target, GLint level,
1220                          struct st_renderbuffer *strb,
1221                          struct st_texture_image *stImage,
1222                          GLenum baseFormat,
1223                          GLint destX, GLint destY, GLint destZ,
1224                          GLint srcX, GLint srcY,
1225                          GLsizei width, GLsizei height)
1226{
1227   struct st_context *st = st_context(ctx);
1228   struct pipe_context *pipe = st->pipe;
1229   struct pipe_transfer *src_trans;
1230   GLvoid *texDest;
1231   enum pipe_transfer_usage transfer_usage;
1232
1233   if (ST_DEBUG & DEBUG_FALLBACK)
1234      debug_printf("%s: fallback processing\n", __FUNCTION__);
1235
1236   assert(width <= MAX_WIDTH);
1237
1238   if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1239      srcY = strb->Base.Height - srcY - height;
1240   }
1241
1242   src_trans = pipe_get_transfer(pipe,
1243                                 strb->texture,
1244                                 strb->rtt_level,
1245                                 strb->rtt_face + strb->rtt_slice,
1246                                 PIPE_TRANSFER_READ,
1247                                 srcX, srcY,
1248                                 width, height);
1249
1250   if ((baseFormat == GL_DEPTH_COMPONENT ||
1251        baseFormat == GL_DEPTH_STENCIL) &&
1252       util_format_is_depth_and_stencil(stImage->pt->format))
1253      transfer_usage = PIPE_TRANSFER_READ_WRITE;
1254   else
1255      transfer_usage = PIPE_TRANSFER_WRITE;
1256
1257   /* XXX this used to ignore destZ param */
1258   texDest = st_texture_image_map(st, stImage, destZ, transfer_usage,
1259                                  destX, destY, width, height);
1260
1261   if (baseFormat == GL_DEPTH_COMPONENT ||
1262       baseFormat == GL_DEPTH_STENCIL) {
1263      const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
1264                                     ctx->Pixel.DepthBias != 0.0F);
1265      GLint row, yStep;
1266
1267      /* determine bottom-to-top vs. top-to-bottom order for src buffer */
1268      if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1269         srcY = height - 1;
1270         yStep = -1;
1271      }
1272      else {
1273         srcY = 0;
1274         yStep = 1;
1275      }
1276
1277      /* To avoid a large temp memory allocation, do copy row by row */
1278      for (row = 0; row < height; row++, srcY += yStep) {
1279         uint data[MAX_WIDTH];
1280         pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data);
1281         if (scaleOrBias) {
1282            _mesa_scale_and_bias_depth_uint(ctx, width, data);
1283         }
1284         pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data);
1285      }
1286   }
1287   else {
1288      /* RGBA format */
1289      GLfloat *tempSrc =
1290         (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
1291
1292      if (tempSrc && texDest) {
1293         const GLint dims = 2;
1294         const GLint dstRowStride = stImage->transfer->stride;
1295         struct gl_texture_image *texImage = &stImage->base;
1296         struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
1297
1298         if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1299            unpack.Invert = GL_TRUE;
1300         }
1301
1302         /* get float/RGBA image from framebuffer */
1303         /* XXX this usually involves a lot of int/float conversion.
1304          * try to avoid that someday.
1305          */
1306         pipe_get_tile_rgba_format(pipe, src_trans, 0, 0, width, height,
1307                                   util_format_linear(strb->texture->format),
1308                                   tempSrc);
1309
1310         /* Store into texture memory.
1311          * Note that this does some special things such as pixel transfer
1312          * ops and format conversion.  In particular, if the dest tex format
1313          * is actually RGBA but the user created the texture as GL_RGB we
1314          * need to fill-in/override the alpha channel with 1.0.
1315          */
1316         _mesa_texstore(ctx, dims,
1317                        texImage->_BaseFormat,
1318                        texImage->TexFormat,
1319                        texDest,
1320                        0, 0, 0,
1321                        dstRowStride,
1322                        texImage->ImageOffsets,
1323                        width, height, 1,
1324                        GL_RGBA, GL_FLOAT, tempSrc, /* src */
1325                        &unpack);
1326      }
1327      else {
1328         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1329      }
1330
1331      if (tempSrc)
1332         free(tempSrc);
1333   }
1334
1335   st_texture_image_unmap(st, stImage);
1336   pipe->transfer_destroy(pipe, src_trans);
1337}
1338
1339
1340
1341/**
1342 * If the format of the src renderbuffer and the format of the dest
1343 * texture are compatible (in terms of blitting), return a TGSI writemask
1344 * to be used during the blit.
1345 * If the src/dest are incompatible, return 0.
1346 */
1347static unsigned
1348compatible_src_dst_formats(struct gl_context *ctx,
1349                           const struct gl_renderbuffer *src,
1350                           const struct gl_texture_image *dst)
1351{
1352   /* Get logical base formats for the src and dest.
1353    * That is, use the user-requested formats and not the actual, device-
1354    * chosen formats.
1355    * For example, the user may have requested an A8 texture but the
1356    * driver may actually be using an RGBA texture format.  When we
1357    * copy/blit to that texture, we only want to copy the Alpha channel
1358    * and not the RGB channels.
1359    *
1360    * Similarly, when the src FBO was created an RGB format may have been
1361    * requested but the driver actually chose an RGBA format.  In that case,
1362    * we don't want to copy the undefined Alpha channel to the dest texture
1363    * (it should be 1.0).
1364    */
1365   const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat);
1366   const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat);
1367
1368   /**
1369    * XXX when we have red-only and red/green renderbuffers we'll need
1370    * to add more cases here (or implement a general-purpose routine that
1371    * queries the existance of the R,G,B,A channels in the src and dest).
1372    */
1373   if (srcFormat == dstFormat) {
1374      /* This is the same as matching_base_formats, which should
1375       * always pass, as it did previously.
1376       */
1377      return TGSI_WRITEMASK_XYZW;
1378   }
1379   else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
1380      /* Make sure that A in the dest is 1.  The actual src format
1381       * may be RGBA and have undefined A values.
1382       */
1383      return TGSI_WRITEMASK_XYZ;
1384   }
1385   else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
1386      /* Make sure that A in the dest is 1.  The actual dst format
1387       * may be RGBA and will need A=1 to provide proper alpha values
1388       * when sampled later.
1389       */
1390      return TGSI_WRITEMASK_XYZ;
1391   }
1392   else {
1393      if (ST_DEBUG & DEBUG_FALLBACK)
1394         debug_printf("%s failed for src %s, dst %s\n",
1395                      __FUNCTION__,
1396                      _mesa_lookup_enum_by_nr(srcFormat),
1397                      _mesa_lookup_enum_by_nr(dstFormat));
1398
1399      /* Otherwise fail.
1400       */
1401      return 0;
1402   }
1403}
1404
1405
1406
1407/**
1408 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1409 * Note that the region to copy has already been clipped so we know we
1410 * won't read from outside the source renderbuffer's bounds.
1411 *
1412 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1413 */
1414static void
1415st_copy_texsubimage(struct gl_context *ctx,
1416                    GLenum target, GLint level,
1417                    GLint destX, GLint destY, GLint destZ,
1418                    GLint srcX, GLint srcY,
1419                    GLsizei width, GLsizei height)
1420{
1421   struct gl_texture_unit *texUnit =
1422      &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1423   struct gl_texture_object *texObj =
1424      _mesa_select_tex_object(ctx, texUnit, target);
1425   struct gl_texture_image *texImage =
1426      _mesa_select_tex_image(ctx, texObj, target, level);
1427   struct st_texture_image *stImage = st_texture_image(texImage);
1428   const GLenum texBaseFormat = texImage->_BaseFormat;
1429   struct gl_framebuffer *fb = ctx->ReadBuffer;
1430   struct st_renderbuffer *strb;
1431   struct st_context *st = st_context(ctx);
1432   struct pipe_context *pipe = st->pipe;
1433   struct pipe_screen *screen = pipe->screen;
1434   enum pipe_format dest_format, src_format;
1435   GLboolean use_fallback = GL_TRUE;
1436   GLboolean matching_base_formats;
1437   GLuint format_writemask, sample_count;
1438   struct pipe_surface *dest_surface = NULL;
1439   GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1440
1441   /* make sure finalize_textures has been called?
1442    */
1443   if (0) st_validate_state(st);
1444
1445   /* determine if copying depth or color data */
1446   if (texBaseFormat == GL_DEPTH_COMPONENT ||
1447       texBaseFormat == GL_DEPTH_STENCIL) {
1448      strb = st_renderbuffer(fb->_DepthBuffer);
1449      if (strb->Base.Wrapped) {
1450         strb = st_renderbuffer(strb->Base.Wrapped);
1451      }
1452   }
1453   else {
1454      /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
1455      strb = st_renderbuffer(fb->_ColorReadBuffer);
1456   }
1457
1458   if (!strb || !strb->surface || !stImage->pt) {
1459      debug_printf("%s: null strb or stImage\n", __FUNCTION__);
1460      return;
1461   }
1462
1463   sample_count = strb->surface->texture->nr_samples;
1464   /* I believe this would be legal, presumably would need to do a resolve
1465      for color, and for depth/stencil spec says to just use one of the
1466      depth/stencil samples per pixel? Need some transfer clarifications. */
1467   assert(sample_count < 2);
1468
1469   if (srcX < 0) {
1470      width -= -srcX;
1471      destX += -srcX;
1472      srcX = 0;
1473   }
1474
1475   if (srcY < 0) {
1476      height -= -srcY;
1477      destY += -srcY;
1478      srcY = 0;
1479   }
1480
1481   if (destX < 0) {
1482      width -= -destX;
1483      srcX += -destX;
1484      destX = 0;
1485   }
1486
1487   if (destY < 0) {
1488      height -= -destY;
1489      srcY += -destY;
1490      destY = 0;
1491   }
1492
1493   if (width < 0 || height < 0)
1494      return;
1495
1496
1497   assert(strb);
1498   assert(strb->surface);
1499   assert(stImage->pt);
1500
1501   src_format = strb->surface->format;
1502   dest_format = stImage->pt->format;
1503
1504   /*
1505    * Determine if the src framebuffer and dest texture have the same
1506    * base format.  We need this to detect a case such as the framebuffer
1507    * being GL_RGBA but the texture being GL_RGB.  If the actual hardware
1508    * texture format stores RGBA we need to set A=1 (overriding the
1509    * framebuffer's alpha values).  We can't do that with the blit or
1510    * textured-quad paths.
1511    */
1512   matching_base_formats =
1513      (_mesa_get_format_base_format(strb->Base.Format) ==
1514       _mesa_get_format_base_format(texImage->TexFormat));
1515   format_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
1516
1517   if (ctx->_ImageTransferState == 0x0) {
1518
1519      if (matching_base_formats &&
1520          src_format == dest_format &&
1521          !do_flip)
1522      {
1523         /* use surface_copy() / blit */
1524         struct pipe_box src_box;
1525         u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer,
1526                         width, height, &src_box);
1527
1528         /* for resource_copy_region(), y=0=top, always */
1529         pipe->resource_copy_region(pipe,
1530                                    /* dest */
1531                                    stImage->pt,
1532                                    stImage->level,
1533                                    destX, destY, destZ + stImage->face,
1534                                    /* src */
1535                                    strb->texture,
1536                                    strb->surface->u.tex.level,
1537                                    &src_box);
1538         use_fallback = GL_FALSE;
1539      }
1540      else if (format_writemask &&
1541               texBaseFormat != GL_DEPTH_COMPONENT &&
1542               texBaseFormat != GL_DEPTH_STENCIL &&
1543               screen->is_format_supported(screen, src_format,
1544                                           PIPE_TEXTURE_2D, sample_count,
1545                                           PIPE_BIND_SAMPLER_VIEW) &&
1546               screen->is_format_supported(screen, dest_format,
1547                                           PIPE_TEXTURE_2D, 0,
1548                                           PIPE_BIND_RENDER_TARGET)) {
1549         /* draw textured quad to do the copy */
1550         GLint srcY0, srcY1;
1551         struct pipe_surface surf_tmpl;
1552         memset(&surf_tmpl, 0, sizeof(surf_tmpl));
1553         surf_tmpl.format = util_format_linear(stImage->pt->format);
1554         surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
1555         surf_tmpl.u.tex.level = stImage->level;
1556         surf_tmpl.u.tex.first_layer = stImage->face + destZ;
1557         surf_tmpl.u.tex.last_layer = stImage->face + destZ;
1558
1559         dest_surface = pipe->create_surface(pipe, stImage->pt,
1560                                             &surf_tmpl);
1561
1562         if (do_flip) {
1563            srcY1 = strb->Base.Height - srcY - height;
1564            srcY0 = srcY1 + height;
1565         }
1566         else {
1567            srcY0 = srcY;
1568            srcY1 = srcY0 + height;
1569         }
1570
1571         /* Disable conditional rendering. */
1572         if (st->render_condition) {
1573            pipe->render_condition(pipe, NULL, 0);
1574         }
1575
1576         util_blit_pixels_writemask(st->blit,
1577                                    strb->texture,
1578                                    strb->surface->u.tex.level,
1579                                    srcX, srcY0,
1580                                    srcX + width, srcY1,
1581                                    strb->surface->u.tex.first_layer,
1582                                    dest_surface,
1583                                    destX, destY,
1584                                    destX + width, destY + height,
1585                                    0.0, PIPE_TEX_MIPFILTER_NEAREST,
1586                                    format_writemask);
1587
1588         /* Restore conditional rendering state. */
1589         if (st->render_condition) {
1590            pipe->render_condition(pipe, st->render_condition,
1591                                   st->condition_mode);
1592         }
1593
1594         use_fallback = GL_FALSE;
1595      }
1596
1597      if (dest_surface)
1598         pipe_surface_reference(&dest_surface, NULL);
1599   }
1600
1601   if (use_fallback) {
1602      /* software fallback */
1603      fallback_copy_texsubimage(ctx, target, level,
1604                                strb, stImage, texBaseFormat,
1605                                destX, destY, destZ,
1606                                srcX, srcY, width, height);
1607   }
1608}
1609
1610
1611
1612static void
1613st_CopyTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level,
1614                     GLint xoffset, GLint x, GLint y, GLsizei width)
1615{
1616   const GLint yoffset = 0, zoffset = 0;
1617   const GLsizei height = 1;
1618   st_copy_texsubimage(ctx, target, level,
1619                       xoffset, yoffset, zoffset,  /* destX,Y,Z */
1620                       x, y, width, height);  /* src X, Y, size */
1621}
1622
1623
1624static void
1625st_CopyTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level,
1626                     GLint xoffset, GLint yoffset,
1627                     GLint x, GLint y, GLsizei width, GLsizei height)
1628{
1629   const GLint zoffset = 0;
1630   st_copy_texsubimage(ctx, target, level,
1631                       xoffset, yoffset, zoffset,  /* destX,Y,Z */
1632                       x, y, width, height);  /* src X, Y, size */
1633}
1634
1635
1636static void
1637st_CopyTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level,
1638                     GLint xoffset, GLint yoffset, GLint zoffset,
1639                     GLint x, GLint y, GLsizei width, GLsizei height)
1640{
1641   st_copy_texsubimage(ctx, target, level,
1642                       xoffset, yoffset, zoffset,  /* destX,Y,Z */
1643                       x, y, width, height);  /* src X, Y, size */
1644}
1645
1646
1647/**
1648 * Copy image data from stImage into the texture object 'stObj' at level
1649 * 'dstLevel'.
1650 */
1651static void
1652copy_image_data_to_texture(struct st_context *st,
1653			   struct st_texture_object *stObj,
1654                           GLuint dstLevel,
1655			   struct st_texture_image *stImage)
1656{
1657   /* debug checks */
1658   {
1659      const struct gl_texture_image *dstImage =
1660         stObj->base.Image[stImage->face][dstLevel];
1661      assert(dstImage);
1662      assert(dstImage->Width == stImage->base.Width);
1663      assert(dstImage->Height == stImage->base.Height);
1664      assert(dstImage->Depth == stImage->base.Depth);
1665   }
1666
1667   if (stImage->pt) {
1668      /* Copy potentially with the blitter:
1669       */
1670      st_texture_image_copy(st->pipe,
1671                            stObj->pt, dstLevel,  /* dest texture, level */
1672                            stImage->pt, stImage->level, /* src texture, level */
1673                            stImage->face);
1674
1675      pipe_resource_reference(&stImage->pt, NULL);
1676   }
1677   else if (stImage->base.Data) {
1678      st_texture_image_data(st,
1679                            stObj->pt,
1680                            stImage->face,
1681                            dstLevel,
1682                            stImage->base.Data,
1683                            stImage->base.RowStride *
1684                            util_format_get_blocksize(stObj->pt->format),
1685                            stImage->base.RowStride *
1686                            stImage->base.Height *
1687                            util_format_get_blocksize(stObj->pt->format));
1688      _mesa_align_free(stImage->base.Data);
1689      stImage->base.Data = NULL;
1690   }
1691
1692   pipe_resource_reference(&stImage->pt, stObj->pt);
1693}
1694
1695
1696/**
1697 * Called during state validation.  When this function is finished,
1698 * the texture object should be ready for rendering.
1699 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1700 */
1701GLboolean
1702st_finalize_texture(struct gl_context *ctx,
1703		    struct pipe_context *pipe,
1704		    struct gl_texture_object *tObj)
1705{
1706   struct st_context *st = st_context(ctx);
1707   struct st_texture_object *stObj = st_texture_object(tObj);
1708   const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1709   GLuint face;
1710   struct st_texture_image *firstImage;
1711   enum pipe_format firstImageFormat;
1712   GLuint ptWidth, ptHeight, ptDepth, ptLayers;
1713
1714   if (stObj->base._Complete) {
1715      /* The texture is complete and we know exactly how many mipmap levels
1716       * are present/needed.  This is conditional because we may be called
1717       * from the st_generate_mipmap() function when the texture object is
1718       * incomplete.  In that case, we'll have set stObj->lastLevel before
1719       * we get here.
1720       */
1721      if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
1722          stObj->base.Sampler.MinFilter == GL_NEAREST)
1723         stObj->lastLevel = stObj->base.BaseLevel;
1724      else
1725         stObj->lastLevel = stObj->base._MaxLevel;
1726   }
1727
1728   firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1729   assert(firstImage);
1730
1731   /* If both firstImage and stObj point to a texture which can contain
1732    * all active images, favour firstImage.  Note that because of the
1733    * completeness requirement, we know that the image dimensions
1734    * will match.
1735    */
1736   if (firstImage->pt &&
1737       firstImage->pt != stObj->pt &&
1738       (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
1739      pipe_resource_reference(&stObj->pt, firstImage->pt);
1740      pipe_sampler_view_reference(&stObj->sampler_view, NULL);
1741   }
1742
1743   /* Find gallium format for the Mesa texture */
1744   firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1745
1746   /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
1747   {
1748      GLuint width, height, depth;
1749      if (!guess_base_level_size(stObj->base.Target,
1750                                 firstImage->base.Width2,
1751                                 firstImage->base.Height2,
1752                                 firstImage->base.Depth2,
1753                                 stObj->base.BaseLevel,
1754                                 &width, &height, &depth)) {
1755         width = stObj->width0;
1756         height = stObj->height0;
1757         depth = stObj->depth0;
1758      }
1759      /* convert GL dims to Gallium dims */
1760      st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
1761                                      &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1762   }
1763
1764   /* If we already have a gallium texture, check that it matches the texture
1765    * object's format, target, size, num_levels, etc.
1766    */
1767   if (stObj->pt) {
1768      if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1769          !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
1770          stObj->pt->last_level < stObj->lastLevel ||
1771          stObj->pt->width0 != ptWidth ||
1772          stObj->pt->height0 != ptHeight ||
1773          stObj->pt->depth0 != ptDepth ||
1774          stObj->pt->array_size != ptLayers)
1775      {
1776         /* The gallium texture does not match the Mesa texture so delete the
1777          * gallium texture now.  We'll make a new one below.
1778          */
1779         pipe_resource_reference(&stObj->pt, NULL);
1780         pipe_sampler_view_reference(&stObj->sampler_view, NULL);
1781         st->dirty.st |= ST_NEW_FRAMEBUFFER;
1782      }
1783   }
1784
1785   /* May need to create a new gallium texture:
1786    */
1787   if (!stObj->pt) {
1788      GLuint bindings = default_bindings(st, firstImageFormat);
1789
1790      stObj->pt = st_texture_create(st,
1791                                    gl_target_to_pipe(stObj->base.Target),
1792                                    firstImageFormat,
1793                                    stObj->lastLevel,
1794                                    ptWidth,
1795                                    ptHeight,
1796                                    ptDepth,
1797                                    ptLayers,
1798                                    bindings);
1799
1800      if (!stObj->pt) {
1801         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1802         return GL_FALSE;
1803      }
1804   }
1805
1806   /* Pull in any images not in the object's texture:
1807    */
1808   for (face = 0; face < nr_faces; face++) {
1809      GLuint level;
1810      for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
1811         struct st_texture_image *stImage =
1812            st_texture_image(stObj->base.Image[face][level]);
1813
1814         /* Need to import images in main memory or held in other textures.
1815          */
1816         if (stImage && stObj->pt != stImage->pt) {
1817            if (level == 0 || (stImage->base.Width == u_minify(stObj->width0, level) &&
1818                stImage->base.Height == u_minify(stObj->height0, level) &&
1819                stImage->base.Depth == u_minify(stObj->depth0, level))) {
1820               /* src image fits expected dest mipmap level size */
1821               copy_image_data_to_texture(st, stObj, level, stImage);
1822            }
1823         }
1824      }
1825   }
1826
1827   return GL_TRUE;
1828}
1829
1830
1831/**
1832 * Returns pointer to a default/dummy texture.
1833 * This is typically used when the current shader has tex/sample instructions
1834 * but the user has not provided a (any) texture(s).
1835 */
1836struct gl_texture_object *
1837st_get_default_texture(struct st_context *st)
1838{
1839   if (!st->default_texture) {
1840      static const GLenum target = GL_TEXTURE_2D;
1841      GLubyte pixels[16][16][4];
1842      struct gl_texture_object *texObj;
1843      struct gl_texture_image *texImg;
1844      GLuint i, j;
1845
1846      /* The ARB_fragment_program spec says (0,0,0,1) should be returned
1847       * when attempting to sample incomplete textures.
1848       */
1849      for (i = 0; i < 16; i++) {
1850         for (j = 0; j < 16; j++) {
1851            pixels[i][j][0] = 0;
1852            pixels[i][j][1] = 0;
1853            pixels[i][j][2] = 0;
1854            pixels[i][j][3] = 255;
1855         }
1856      }
1857
1858      texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target);
1859
1860      texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0);
1861
1862      _mesa_init_teximage_fields(st->ctx, target, texImg,
1863                                 16, 16, 1, 0,  /* w, h, d, border */
1864                                 GL_RGBA, MESA_FORMAT_RGBA8888);
1865
1866      st_TexImage(st->ctx, 2, target,
1867                  0, GL_RGBA,    /* level, intformat */
1868                  16, 16, 1, 0,  /* w, h, d, border */
1869                  GL_RGBA, GL_UNSIGNED_BYTE, pixels,
1870                  &st->ctx->DefaultPacking,
1871                  texObj, texImg,
1872                  0, 0);
1873
1874      texObj->Sampler.MinFilter = GL_NEAREST;
1875      texObj->Sampler.MagFilter = GL_NEAREST;
1876      texObj->_Complete = GL_TRUE;
1877
1878      st->default_texture = texObj;
1879   }
1880   return st->default_texture;
1881}
1882
1883
1884void
1885st_init_texture_functions(struct dd_function_table *functions)
1886{
1887   functions->ChooseTextureFormat = st_ChooseTextureFormat;
1888   functions->TexImage1D = st_TexImage1D;
1889   functions->TexImage2D = st_TexImage2D;
1890   functions->TexImage3D = st_TexImage3D;
1891   functions->TexSubImage1D = st_TexSubImage1D;
1892   functions->TexSubImage2D = st_TexSubImage2D;
1893   functions->TexSubImage3D = st_TexSubImage3D;
1894   functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D;
1895   functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D;
1896   functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D;
1897   functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
1898   functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
1899   functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
1900   functions->GenerateMipmap = st_generate_mipmap;
1901
1902   functions->GetTexImage = st_GetTexImage;
1903
1904   /* compressed texture functions */
1905   functions->CompressedTexImage2D = st_CompressedTexImage2D;
1906   functions->GetCompressedTexImage = st_GetCompressedTexImage;
1907
1908   functions->NewTextureObject = st_NewTextureObject;
1909   functions->NewTextureImage = st_NewTextureImage;
1910   functions->DeleteTexture = st_DeleteTextureObject;
1911   functions->FreeTexImageData = st_FreeTextureImageData;
1912
1913   functions->TextureMemCpy = do_memcpy;
1914
1915   /* XXX Temporary until we can query pipe's texture sizes */
1916   functions->TestProxyTexImage = _mesa_test_proxy_teximage;
1917}
1918