st_cb_texture.c revision 7ca75b62cdd9ddc943ded3a6904b11f62162affb
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "main/mfeatures.h"
29#include "main/bufferobj.h"
30#include "main/enums.h"
31#include "main/fbobject.h"
32#include "main/formats.h"
33#include "main/image.h"
34#include "main/imports.h"
35#include "main/macros.h"
36#include "main/mipmap.h"
37#include "main/pack.h"
38#include "main/pbo.h"
39#include "main/pixeltransfer.h"
40#include "main/texcompress.h"
41#include "main/texgetimage.h"
42#include "main/teximage.h"
43#include "main/texobj.h"
44#include "main/texstore.h"
45
46#include "state_tracker/st_debug.h"
47#include "state_tracker/st_context.h"
48#include "state_tracker/st_cb_fbo.h"
49#include "state_tracker/st_cb_flush.h"
50#include "state_tracker/st_cb_texture.h"
51#include "state_tracker/st_format.h"
52#include "state_tracker/st_texture.h"
53#include "state_tracker/st_gen_mipmap.h"
54#include "state_tracker/st_atom.h"
55
56#include "pipe/p_context.h"
57#include "pipe/p_defines.h"
58#include "util/u_inlines.h"
59#include "pipe/p_shader_tokens.h"
60#include "util/u_tile.h"
61#include "util/u_blit.h"
62#include "util/u_format.h"
63#include "util/u_surface.h"
64#include "util/u_sampler.h"
65#include "util/u_math.h"
66#include "util/u_box.h"
67
68#define DBG if (0) printf
69
70
71static enum pipe_texture_target
72gl_target_to_pipe(GLenum target)
73{
74   switch (target) {
75   case GL_TEXTURE_1D:
76      return PIPE_TEXTURE_1D;
77   case GL_TEXTURE_2D:
78   case GL_TEXTURE_EXTERNAL_OES:
79      return PIPE_TEXTURE_2D;
80   case GL_TEXTURE_RECTANGLE_NV:
81      return PIPE_TEXTURE_RECT;
82   case GL_TEXTURE_3D:
83      return PIPE_TEXTURE_3D;
84   case GL_TEXTURE_CUBE_MAP_ARB:
85      return PIPE_TEXTURE_CUBE;
86   case GL_TEXTURE_1D_ARRAY_EXT:
87      return PIPE_TEXTURE_1D_ARRAY;
88   case GL_TEXTURE_2D_ARRAY_EXT:
89      return PIPE_TEXTURE_2D_ARRAY;
90   case GL_TEXTURE_BUFFER:
91      return PIPE_BUFFER;
92   default:
93      assert(0);
94      return 0;
95   }
96}
97
98
99/** called via ctx->Driver.NewTextureImage() */
100static struct gl_texture_image *
101st_NewTextureImage(struct gl_context * ctx)
102{
103   DBG("%s\n", __FUNCTION__);
104   (void) ctx;
105   return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
106}
107
108
109/** called via ctx->Driver.DeleteTextureImage() */
110static void
111st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
112{
113   /* nothing special (yet) for st_texture_image */
114   _mesa_delete_texture_image(ctx, img);
115}
116
117
118/** called via ctx->Driver.NewTextureObject() */
119static struct gl_texture_object *
120st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
121{
122   struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
123
124   DBG("%s\n", __FUNCTION__);
125   _mesa_initialize_texture_object(&obj->base, name, target);
126
127   return &obj->base;
128}
129
130/** called via ctx->Driver.DeleteTextureObject() */
131static void
132st_DeleteTextureObject(struct gl_context *ctx,
133                       struct gl_texture_object *texObj)
134{
135   struct st_context *st = st_context(ctx);
136   struct st_texture_object *stObj = st_texture_object(texObj);
137   if (stObj->pt)
138      pipe_resource_reference(&stObj->pt, NULL);
139   if (stObj->sampler_view) {
140      pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
141   }
142   _mesa_delete_texture_object(ctx, texObj);
143}
144
145
146/** called via ctx->Driver.FreeTextureImageBuffer() */
147static void
148st_FreeTextureImageBuffer(struct gl_context *ctx,
149                          struct gl_texture_image *texImage)
150{
151   struct st_texture_image *stImage = st_texture_image(texImage);
152
153   DBG("%s\n", __FUNCTION__);
154
155   if (stImage->pt) {
156      pipe_resource_reference(&stImage->pt, NULL);
157   }
158
159   if (stImage->TexData) {
160      _mesa_align_free(stImage->TexData);
161      stImage->TexData = NULL;
162   }
163}
164
165
166/** called via ctx->Driver.MapTextureImage() */
167static void
168st_MapTextureImage(struct gl_context *ctx,
169                   struct gl_texture_image *texImage,
170                   GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
171                   GLbitfield mode,
172                   GLubyte **mapOut, GLint *rowStrideOut)
173{
174   struct st_context *st = st_context(ctx);
175   struct st_texture_image *stImage = st_texture_image(texImage);
176   unsigned pipeMode;
177   GLubyte *map;
178
179   pipeMode = 0x0;
180   if (mode & GL_MAP_READ_BIT)
181      pipeMode |= PIPE_TRANSFER_READ;
182   if (mode & GL_MAP_WRITE_BIT)
183      pipeMode |= PIPE_TRANSFER_WRITE;
184   if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
185      pipeMode |= PIPE_TRANSFER_DISCARD_RANGE;
186
187   map = st_texture_image_map(st, stImage, slice, pipeMode, x, y, w, h);
188   if (map) {
189      *mapOut = map;
190      *rowStrideOut = stImage->transfer->stride;
191   }
192   else {
193      *mapOut = NULL;
194      *rowStrideOut = 0;
195   }
196}
197
198
199/** called via ctx->Driver.UnmapTextureImage() */
200static void
201st_UnmapTextureImage(struct gl_context *ctx,
202                     struct gl_texture_image *texImage,
203                     GLuint slice)
204{
205   struct st_context *st = st_context(ctx);
206   struct st_texture_image *stImage  = st_texture_image(texImage);
207   st_texture_image_unmap(st, stImage);
208}
209
210
211/**
212 * Return default texture resource binding bitmask for the given format.
213 */
214static GLuint
215default_bindings(struct st_context *st, enum pipe_format format)
216{
217   struct pipe_screen *screen = st->pipe->screen;
218   const unsigned target = PIPE_TEXTURE_2D;
219   unsigned bindings;
220
221   if (util_format_is_depth_or_stencil(format))
222      bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
223   else
224      bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
225
226   if (screen->is_format_supported(screen, format, target, 0, bindings))
227      return bindings;
228   else {
229      /* Try non-sRGB. */
230      format = util_format_linear(format);
231
232      if (screen->is_format_supported(screen, format, target, 0, bindings))
233         return bindings;
234      else
235         return PIPE_BIND_SAMPLER_VIEW;
236   }
237}
238
239
240/**
241 * Given the size of a mipmap image, try to compute the size of the level=0
242 * mipmap image.
243 *
244 * Note that this isn't always accurate for odd-sized, non-POW textures.
245 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
246 *
247 * \return GL_TRUE for success, GL_FALSE for failure
248 */
249static GLboolean
250guess_base_level_size(GLenum target,
251                      GLuint width, GLuint height, GLuint depth, GLuint level,
252                      GLuint *width0, GLuint *height0, GLuint *depth0)
253{
254   assert(width >= 1);
255   assert(height >= 1);
256   assert(depth >= 1);
257
258   if (level > 0) {
259      /* Guess the size of the base level.
260       * Depending on the image's size, we can't always make a guess here.
261       */
262      switch (target) {
263      case GL_TEXTURE_1D:
264      case GL_TEXTURE_1D_ARRAY:
265         width <<= level;
266         break;
267
268      case GL_TEXTURE_2D:
269      case GL_TEXTURE_2D_ARRAY:
270         /* We can't make a good guess here, because the base level dimensions
271          * can be non-square.
272          */
273         if (width == 1 || height == 1) {
274            return GL_FALSE;
275         }
276         width <<= level;
277         height <<= level;
278         break;
279
280      case GL_TEXTURE_CUBE_MAP:
281      case GL_TEXTURE_CUBE_MAP_ARRAY:
282         width <<= level;
283         height <<= level;
284         break;
285
286      case GL_TEXTURE_3D:
287         /* We can't make a good guess here, because the base level dimensions
288          * can be non-cube.
289          */
290         if (width == 1 || height == 1 || depth == 1) {
291            return GL_FALSE;
292         }
293         width <<= level;
294         height <<= level;
295         depth <<= level;
296         break;
297
298      case GL_TEXTURE_RECTANGLE:
299         break;
300
301      default:
302         assert(0);
303      }
304   }
305
306   *width0 = width;
307   *height0 = height;
308   *depth0 = depth;
309
310   return GL_TRUE;
311}
312
313
314/**
315 * Try to allocate a pipe_resource object for the given st_texture_object.
316 *
317 * We use the given st_texture_image as a clue to determine the size of the
318 * mipmap image at level=0.
319 *
320 * \return GL_TRUE for success, GL_FALSE if out of memory.
321 */
322static GLboolean
323guess_and_alloc_texture(struct st_context *st,
324			struct st_texture_object *stObj,
325			const struct st_texture_image *stImage)
326{
327   GLuint lastLevel, width, height, depth;
328   GLuint bindings;
329   GLuint ptWidth, ptHeight, ptDepth, ptLayers;
330   enum pipe_format fmt;
331
332   DBG("%s\n", __FUNCTION__);
333
334   assert(!stObj->pt);
335
336   if (!guess_base_level_size(stObj->base.Target,
337                              stImage->base.Width2,
338                              stImage->base.Height2,
339                              stImage->base.Depth2,
340                              stImage->base.Level,
341                              &width, &height, &depth)) {
342      /* we can't determine the image size at level=0 */
343      stObj->width0 = stObj->height0 = stObj->depth0 = 0;
344      /* this is not an out of memory error */
345      return GL_TRUE;
346   }
347
348   /* At this point, (width x height x depth) is the expected size of
349    * the level=0 mipmap image.
350    */
351
352   /* Guess a reasonable value for lastLevel.  With OpenGL we have no
353    * idea how many mipmap levels will be in a texture until we start
354    * to render with it.  Make an educated guess here but be prepared
355    * to re-allocating a texture buffer with space for more (or fewer)
356    * mipmap levels later.
357    */
358   if ((stObj->base.Sampler.MinFilter == GL_NEAREST ||
359        stObj->base.Sampler.MinFilter == GL_LINEAR ||
360        stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
361        stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
362       !stObj->base.GenerateMipmap &&
363       stImage->base.Level == 0) {
364      /* only alloc space for a single mipmap level */
365      lastLevel = 0;
366   }
367   else {
368      /* alloc space for a full mipmap */
369      lastLevel = _mesa_get_tex_max_num_levels(stObj->base.Target,
370                                               width, height, depth) - 1;
371   }
372
373   /* Save the level=0 dimensions */
374   stObj->width0 = width;
375   stObj->height0 = height;
376   stObj->depth0 = depth;
377
378   fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
379
380   bindings = default_bindings(st, fmt);
381
382   st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
383                                   width, height, depth,
384                                   &ptWidth, &ptHeight, &ptDepth, &ptLayers);
385
386   stObj->pt = st_texture_create(st,
387                                 gl_target_to_pipe(stObj->base.Target),
388                                 fmt,
389                                 lastLevel,
390                                 ptWidth,
391                                 ptHeight,
392                                 ptDepth,
393                                 ptLayers,
394                                 bindings);
395
396   stObj->lastLevel = lastLevel;
397
398   DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
399
400   return stObj->pt != NULL;
401}
402
403
404/**
405 * Called via ctx->Driver.AllocTextureImageBuffer().
406 * If the texture object/buffer already has space for the indicated image,
407 * we're done.  Otherwise, allocate memory for the new texture image.
408 */
409static GLboolean
410st_AllocTextureImageBuffer(struct gl_context *ctx,
411                           struct gl_texture_image *texImage)
412{
413   struct st_context *st = st_context(ctx);
414   struct st_texture_image *stImage = st_texture_image(texImage);
415   struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
416   const GLuint level = texImage->Level;
417   GLuint width = texImage->Width;
418   GLuint height = texImage->Height;
419   GLuint depth = texImage->Depth;
420
421   DBG("%s\n", __FUNCTION__);
422
423   assert(!stImage->TexData);
424   assert(!stImage->pt); /* xxx this might be wrong */
425
426   /* Look if the parent texture object has space for this image */
427   if (stObj->pt &&
428       level <= stObj->pt->last_level &&
429       st_texture_match_image(stObj->pt, texImage)) {
430      /* this image will fit in the existing texture object's memory */
431      pipe_resource_reference(&stImage->pt, stObj->pt);
432      return GL_TRUE;
433   }
434
435   /* The parent texture object does not have space for this image */
436
437   pipe_resource_reference(&stObj->pt, NULL);
438   pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
439
440   if (!guess_and_alloc_texture(st, stObj, stImage)) {
441      /* Probably out of memory.
442       * Try flushing any pending rendering, then retry.
443       */
444      st_finish(st);
445      if (!guess_and_alloc_texture(st, stObj, stImage)) {
446         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
447         return GL_FALSE;
448      }
449   }
450
451   if (stObj->pt &&
452       st_texture_match_image(stObj->pt, texImage)) {
453      /* The image will live in the object's mipmap memory */
454      pipe_resource_reference(&stImage->pt, stObj->pt);
455      assert(stImage->pt);
456      return GL_TRUE;
457   }
458   else {
459      /* Create a new, temporary texture/resource/buffer to hold this
460       * one texture image.  Note that when we later access this image
461       * (either for mapping or copying) we'll want to always specify
462       * mipmap level=0, even if the image represents some other mipmap
463       * level.
464       */
465      enum pipe_format format =
466         st_mesa_format_to_pipe_format(texImage->TexFormat);
467      GLuint bindings = default_bindings(st, format);
468      GLuint ptWidth, ptHeight, ptDepth, ptLayers;
469
470      st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
471                                      width, height, depth,
472                                      &ptWidth, &ptHeight, &ptDepth, &ptLayers);
473
474      stImage->pt = st_texture_create(st,
475                                      gl_target_to_pipe(stObj->base.Target),
476                                      format,
477                                      0, /* lastLevel */
478                                      ptWidth,
479                                      ptHeight,
480                                      ptDepth,
481                                      ptLayers,
482                                      bindings);
483      return stImage->pt != NULL;
484   }
485}
486
487
488/**
489 * Preparation prior to glTexImage.  Basically check the 'surface_based'
490 * field and switch to a "normal" tex image if necessary.
491 */
492static void
493prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
494              GLenum format, GLenum type)
495{
496   struct gl_texture_object *texObj = texImage->TexObject;
497   struct st_texture_object *stObj = st_texture_object(texObj);
498
499   /* switch to "normal" */
500   if (stObj->surface_based) {
501      const GLenum target = texObj->Target;
502      const GLuint level = texImage->Level;
503      gl_format texFormat;
504
505      _mesa_clear_texture_object(ctx, texObj);
506      pipe_resource_reference(&stObj->pt, NULL);
507
508      /* oops, need to init this image again */
509      texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
510                                              texImage->InternalFormat, format,
511                                              type);
512
513      _mesa_init_teximage_fields(ctx, texImage,
514                                 texImage->Width, texImage->Height,
515                                 texImage->Depth, texImage->Border,
516                                 texImage->InternalFormat, texFormat);
517
518      stObj->surface_based = GL_FALSE;
519   }
520}
521
522
523static void
524st_TexImage(struct gl_context * ctx, GLuint dims,
525            struct gl_texture_image *texImage,
526            GLenum format, GLenum type, const void *pixels,
527            const struct gl_pixelstore_attrib *unpack)
528{
529   prep_teximage(ctx, texImage, format, type);
530   _mesa_store_teximage(ctx, dims, texImage, format, type, pixels, unpack);
531}
532
533
534static void
535st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
536                      struct gl_texture_image *texImage,
537                      GLsizei imageSize, const GLvoid *data)
538{
539   prep_teximage(ctx, texImage, GL_NONE, GL_NONE);
540   _mesa_store_compressed_teximage(ctx, dims, texImage, imageSize, data);
541}
542
543
544
545/**
546 * glGetTexImage() helper: decompress a compressed texture by rendering
547 * a textured quad.  Store the results in the user's buffer.
548 */
549static void
550decompress_with_blit(struct gl_context * ctx,
551                     GLenum format, GLenum type, GLvoid *pixels,
552                     struct gl_texture_image *texImage)
553{
554   struct st_context *st = st_context(ctx);
555   struct pipe_context *pipe = st->pipe;
556   struct st_texture_image *stImage = st_texture_image(texImage);
557   struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
558   struct pipe_sampler_view *src_view;
559   const GLuint width = texImage->Width;
560   const GLuint height = texImage->Height;
561   struct pipe_surface *dst_surface;
562   struct pipe_resource *dst_texture;
563   struct pipe_transfer *tex_xfer;
564   unsigned bind = (PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */
565		    PIPE_BIND_TRANSFER_READ);
566
567   /* create temp / dest surface */
568   if (!util_create_rgba_surface(pipe, width, height, bind,
569                                 &dst_texture, &dst_surface)) {
570      _mesa_problem(ctx, "util_create_rgba_surface() failed "
571                    "in decompress_with_blit()");
572      return;
573   }
574
575   /* Disable conditional rendering. */
576   if (st->render_condition) {
577      pipe->render_condition(pipe, NULL, 0);
578   }
579
580   /* Create sampler view that limits fetches to the source mipmap level */
581   {
582      struct pipe_sampler_view sv_temp;
583
584      u_sampler_view_default_template(&sv_temp, stObj->pt, stObj->pt->format);
585
586      sv_temp.format = util_format_linear(sv_temp.format);
587      sv_temp.u.tex.first_level =
588      sv_temp.u.tex.last_level = texImage->Level;
589
590      src_view = pipe->create_sampler_view(pipe, stObj->pt, &sv_temp);
591      if (!src_view) {
592         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
593         return;
594      }
595   }
596
597   /* blit/render/decompress */
598   util_blit_pixels_tex(st->blit,
599                        src_view,      /* pipe_resource (src) */
600                        0, 0,             /* src x0, y0 */
601                        width, height,    /* src x1, y1 */
602                        dst_surface,      /* pipe_surface (dst) */
603                        0, 0,             /* dst x0, y0 */
604                        width, height,    /* dst x1, y1 */
605                        0.0,              /* z */
606                        PIPE_TEX_MIPFILTER_NEAREST);
607
608   /* Restore conditional rendering state. */
609   if (st->render_condition) {
610      pipe->render_condition(pipe, st->render_condition,
611                             st->condition_mode);
612   }
613
614   /* map the dst_surface so we can read from it */
615   tex_xfer = pipe_get_transfer(pipe,
616                                dst_texture, 0, 0,
617                                PIPE_TRANSFER_READ,
618                                0, 0, width, height);
619
620   pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
621
622   /* copy/pack data into user buffer */
623   if (_mesa_format_matches_format_and_type(stImage->base.TexFormat,
624                                            format, type,
625                                            ctx->Pack.SwapBytes)) {
626      /* memcpy */
627      const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
628      ubyte *map = pipe_transfer_map(pipe, tex_xfer);
629      GLuint row;
630      for (row = 0; row < height; row++) {
631         GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
632                                              height, format, type, row, 0);
633         memcpy(dest, map, bytesPerRow);
634         map += tex_xfer->stride;
635      }
636      pipe_transfer_unmap(pipe, tex_xfer);
637   }
638   else {
639      /* format translation via floats */
640      GLuint row;
641      enum pipe_format pformat = util_format_linear(dst_texture->format);
642      GLfloat *rgba;
643
644      rgba = (GLfloat *) malloc(width * 4 * sizeof(GLfloat));
645      if (!rgba) {
646         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
647         goto end;
648      }
649
650      for (row = 0; row < height; row++) {
651         const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
652         GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
653                                              height, format, type, row, 0);
654
655         if (ST_DEBUG & DEBUG_FALLBACK)
656            debug_printf("%s: fallback format translation\n", __FUNCTION__);
657
658         /* get float[4] rgba row from surface */
659         pipe_get_tile_rgba_format(pipe, tex_xfer, 0, row, width, 1,
660                                   pformat, rgba);
661
662         _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
663                                    type, dest, &ctx->Pack, transferOps);
664      }
665
666      free(rgba);
667   }
668
669end:
670   _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
671
672   pipe->transfer_destroy(pipe, tex_xfer);
673
674   /* destroy the temp / dest surface */
675   util_destroy_rgba_surface(dst_texture, dst_surface);
676
677   pipe_sampler_view_release(pipe, &src_view);
678}
679
680
681
682/**
683 * Called via ctx->Driver.GetTexImage()
684 */
685static void
686st_GetTexImage(struct gl_context * ctx,
687               GLenum format, GLenum type, GLvoid * pixels,
688               struct gl_texture_image *texImage)
689{
690   struct st_texture_image *stImage = st_texture_image(texImage);
691
692   if (stImage->pt && util_format_is_s3tc(stImage->pt->format)) {
693      /* Need to decompress the texture.
694       * We'll do this by rendering a textured quad (which is hopefully
695       * faster than using the fallback code in texcompress.c).
696       * Note that we only expect RGBA formats (no Z/depth formats).
697       */
698      decompress_with_blit(ctx, format, type, pixels, texImage);
699   }
700   else {
701      _mesa_get_teximage(ctx, format, type, pixels, texImage);
702   }
703}
704
705
706/**
707 * Do a CopyTexSubImage operation using a read transfer from the source,
708 * a write transfer to the destination and get_tile()/put_tile() to access
709 * the pixels/texels.
710 *
711 * Note: srcY=0=TOP of renderbuffer
712 */
713static void
714fallback_copy_texsubimage(struct gl_context *ctx,
715                          struct st_renderbuffer *strb,
716                          struct st_texture_image *stImage,
717                          GLenum baseFormat,
718                          GLint destX, GLint destY, GLint destZ,
719                          GLint srcX, GLint srcY,
720                          GLsizei width, GLsizei height)
721{
722   struct st_context *st = st_context(ctx);
723   struct pipe_context *pipe = st->pipe;
724   struct pipe_transfer *src_trans;
725   GLvoid *texDest;
726   enum pipe_transfer_usage transfer_usage;
727
728   if (ST_DEBUG & DEBUG_FALLBACK)
729      debug_printf("%s: fallback processing\n", __FUNCTION__);
730
731   if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
732      srcY = strb->Base.Height - srcY - height;
733   }
734
735   src_trans = pipe_get_transfer(pipe,
736                                 strb->texture,
737                                 strb->rtt_level,
738                                 strb->rtt_face + strb->rtt_slice,
739                                 PIPE_TRANSFER_READ,
740                                 srcX, srcY,
741                                 width, height);
742
743   if ((baseFormat == GL_DEPTH_COMPONENT ||
744        baseFormat == GL_DEPTH_STENCIL) &&
745       util_format_is_depth_and_stencil(stImage->pt->format))
746      transfer_usage = PIPE_TRANSFER_READ_WRITE;
747   else
748      transfer_usage = PIPE_TRANSFER_WRITE;
749
750   /* XXX this used to ignore destZ param */
751   texDest = st_texture_image_map(st, stImage, destZ, transfer_usage,
752                                  destX, destY, width, height);
753
754   if (baseFormat == GL_DEPTH_COMPONENT ||
755       baseFormat == GL_DEPTH_STENCIL) {
756      const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
757                                     ctx->Pixel.DepthBias != 0.0F);
758      GLint row, yStep;
759      uint *data;
760
761      /* determine bottom-to-top vs. top-to-bottom order for src buffer */
762      if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
763         srcY = height - 1;
764         yStep = -1;
765      }
766      else {
767         srcY = 0;
768         yStep = 1;
769      }
770
771      data = (uint *) malloc(width * sizeof(uint));
772
773      if (data) {
774         /* To avoid a large temp memory allocation, do copy row by row */
775         for (row = 0; row < height; row++, srcY += yStep) {
776            pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data);
777            if (scaleOrBias) {
778               _mesa_scale_and_bias_depth_uint(ctx, width, data);
779            }
780            pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data);
781         }
782      }
783      else {
784         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
785      }
786
787      free(data);
788   }
789   else {
790      /* RGBA format */
791      GLfloat *tempSrc =
792         (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
793
794      if (tempSrc && texDest) {
795         const GLint dims = 2;
796         const GLint dstRowStride = stImage->transfer->stride;
797         struct gl_texture_image *texImage = &stImage->base;
798         struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
799
800         if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
801            unpack.Invert = GL_TRUE;
802         }
803
804         /* get float/RGBA image from framebuffer */
805         /* XXX this usually involves a lot of int/float conversion.
806          * try to avoid that someday.
807          */
808         pipe_get_tile_rgba_format(pipe, src_trans, 0, 0, width, height,
809                                   util_format_linear(strb->texture->format),
810                                   tempSrc);
811
812         /* Store into texture memory.
813          * Note that this does some special things such as pixel transfer
814          * ops and format conversion.  In particular, if the dest tex format
815          * is actually RGBA but the user created the texture as GL_RGB we
816          * need to fill-in/override the alpha channel with 1.0.
817          */
818         _mesa_texstore(ctx, dims,
819                        texImage->_BaseFormat,
820                        texImage->TexFormat,
821                        dstRowStride,
822                        (GLubyte **) &texDest,
823                        width, height, 1,
824                        GL_RGBA, GL_FLOAT, tempSrc, /* src */
825                        &unpack);
826      }
827      else {
828         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
829      }
830
831      if (tempSrc)
832         free(tempSrc);
833   }
834
835   st_texture_image_unmap(st, stImage);
836   pipe->transfer_destroy(pipe, src_trans);
837}
838
839
840
841/**
842 * If the format of the src renderbuffer and the format of the dest
843 * texture are compatible (in terms of blitting), return a TGSI writemask
844 * to be used during the blit.
845 * If the src/dest are incompatible, return 0.
846 */
847static unsigned
848compatible_src_dst_formats(struct gl_context *ctx,
849                           const struct gl_renderbuffer *src,
850                           const struct gl_texture_image *dst)
851{
852   /* Get logical base formats for the src and dest.
853    * That is, use the user-requested formats and not the actual, device-
854    * chosen formats.
855    * For example, the user may have requested an A8 texture but the
856    * driver may actually be using an RGBA texture format.  When we
857    * copy/blit to that texture, we only want to copy the Alpha channel
858    * and not the RGB channels.
859    *
860    * Similarly, when the src FBO was created an RGB format may have been
861    * requested but the driver actually chose an RGBA format.  In that case,
862    * we don't want to copy the undefined Alpha channel to the dest texture
863    * (it should be 1.0).
864    */
865   const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat);
866   const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat);
867
868   /**
869    * XXX when we have red-only and red/green renderbuffers we'll need
870    * to add more cases here (or implement a general-purpose routine that
871    * queries the existance of the R,G,B,A channels in the src and dest).
872    */
873   if (srcFormat == dstFormat) {
874      /* This is the same as matching_base_formats, which should
875       * always pass, as it did previously.
876       */
877      return TGSI_WRITEMASK_XYZW;
878   }
879   else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
880      /* Make sure that A in the dest is 1.  The actual src format
881       * may be RGBA and have undefined A values.
882       */
883      return TGSI_WRITEMASK_XYZ;
884   }
885   else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
886      /* Make sure that A in the dest is 1.  The actual dst format
887       * may be RGBA and will need A=1 to provide proper alpha values
888       * when sampled later.
889       */
890      return TGSI_WRITEMASK_XYZ;
891   }
892   else {
893      if (ST_DEBUG & DEBUG_FALLBACK)
894         debug_printf("%s failed for src %s, dst %s\n",
895                      __FUNCTION__,
896                      _mesa_lookup_enum_by_nr(srcFormat),
897                      _mesa_lookup_enum_by_nr(dstFormat));
898
899      /* Otherwise fail.
900       */
901      return 0;
902   }
903}
904
905
906
907/**
908 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
909 * Note that the region to copy has already been clipped so we know we
910 * won't read from outside the source renderbuffer's bounds.
911 *
912 * Note: srcY=0=Bottom of renderbuffer (GL convention)
913 */
914static void
915st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
916                   struct gl_texture_image *texImage,
917                   GLint destX, GLint destY, GLint destZ,
918                   struct gl_renderbuffer *rb,
919                   GLint srcX, GLint srcY, GLsizei width, GLsizei height)
920{
921   struct st_texture_image *stImage = st_texture_image(texImage);
922   const GLenum texBaseFormat = texImage->_BaseFormat;
923   struct gl_framebuffer *fb = ctx->ReadBuffer;
924   struct st_renderbuffer *strb;
925   struct st_context *st = st_context(ctx);
926   struct pipe_context *pipe = st->pipe;
927   struct pipe_screen *screen = pipe->screen;
928   enum pipe_format dest_format, src_format;
929   GLboolean matching_base_formats;
930   GLuint color_writemask, zs_writemask, sample_count;
931   struct pipe_surface *dest_surface = NULL;
932   GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
933   struct pipe_surface surf_tmpl;
934   unsigned int dst_usage;
935   GLint srcY0, srcY1;
936
937   /* make sure finalize_textures has been called?
938    */
939   if (0) st_validate_state(st);
940
941   /* determine if copying depth or color data */
942   if (texBaseFormat == GL_DEPTH_COMPONENT ||
943       texBaseFormat == GL_DEPTH_STENCIL) {
944      strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
945   }
946   else {
947      /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
948      strb = st_renderbuffer(fb->_ColorReadBuffer);
949   }
950
951   if (!strb || !strb->surface || !stImage->pt) {
952      debug_printf("%s: null strb or stImage\n", __FUNCTION__);
953      return;
954   }
955
956   sample_count = strb->surface->texture->nr_samples;
957   /* I believe this would be legal, presumably would need to do a resolve
958      for color, and for depth/stencil spec says to just use one of the
959      depth/stencil samples per pixel? Need some transfer clarifications. */
960   assert(sample_count < 2);
961
962   assert(strb);
963   assert(strb->surface);
964   assert(stImage->pt);
965
966   src_format = strb->surface->format;
967   dest_format = stImage->pt->format;
968
969   /*
970    * Determine if the src framebuffer and dest texture have the same
971    * base format.  We need this to detect a case such as the framebuffer
972    * being GL_RGBA but the texture being GL_RGB.  If the actual hardware
973    * texture format stores RGBA we need to set A=1 (overriding the
974    * framebuffer's alpha values).  We can't do that with the blit or
975    * textured-quad paths.
976    */
977   matching_base_formats =
978      (_mesa_get_format_base_format(strb->Base.Format) ==
979       _mesa_get_format_base_format(texImage->TexFormat));
980
981   if (ctx->_ImageTransferState) {
982      goto fallback;
983   }
984
985   if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
986      /* 1D arrays might be thought of as 2D images but the actual layout
987       * might not be that way.  At some points, we convert OpenGL's 1D
988       * array 'height' into gallium 'layers' and that prevents the blit
989       * utility code from doing the right thing.  Simpy use the memcpy-based
990       * fallback.
991       */
992      goto fallback;
993   }
994
995   if (matching_base_formats &&
996       src_format == dest_format &&
997       !do_flip) {
998      /* use surface_copy() / blit */
999      struct pipe_box src_box;
1000      unsigned dstLevel;
1001
1002      u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer,
1003                      width, height, &src_box);
1004
1005      /* If stImage->pt is an independent image (not a pointer into a full
1006       * mipmap) stImage->pt.last_level will be zero and we need to use that
1007       * as the dest level.
1008       */
1009      dstLevel = MIN2(stImage->base.Level, stImage->pt->last_level);
1010
1011      /* for resource_copy_region(), y=0=top, always */
1012      pipe->resource_copy_region(pipe,
1013                                 /* dest */
1014                                 stImage->pt,
1015                                 dstLevel,
1016                                 destX, destY, destZ + stImage->base.Face,
1017                                 /* src */
1018                                 strb->texture,
1019                                 strb->surface->u.tex.level,
1020                                 &src_box);
1021      return;
1022   }
1023
1024   if (texBaseFormat == GL_DEPTH_STENCIL) {
1025      goto fallback;
1026   }
1027
1028   if (texBaseFormat == GL_DEPTH_COMPONENT) {
1029      color_writemask = 0;
1030      zs_writemask = BLIT_WRITEMASK_Z;
1031      dst_usage = PIPE_BIND_DEPTH_STENCIL;
1032   }
1033   else {
1034      color_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
1035      zs_writemask = 0;
1036      dst_usage = PIPE_BIND_RENDER_TARGET;
1037   }
1038
1039   if ((!color_writemask && !zs_writemask) ||
1040       !screen->is_format_supported(screen, src_format,
1041                                    PIPE_TEXTURE_2D, sample_count,
1042                                    PIPE_BIND_SAMPLER_VIEW) ||
1043       !screen->is_format_supported(screen, dest_format,
1044                                    PIPE_TEXTURE_2D, 0,
1045                                    dst_usage)) {
1046      goto fallback;
1047   }
1048
1049   if (do_flip) {
1050      srcY1 = strb->Base.Height - srcY - height;
1051      srcY0 = srcY1 + height;
1052   }
1053   else {
1054      srcY0 = srcY;
1055      srcY1 = srcY0 + height;
1056   }
1057
1058   /* Disable conditional rendering. */
1059   if (st->render_condition) {
1060      pipe->render_condition(pipe, NULL, 0);
1061   }
1062
1063   memset(&surf_tmpl, 0, sizeof(surf_tmpl));
1064   surf_tmpl.format = util_format_linear(stImage->pt->format);
1065   surf_tmpl.usage = dst_usage;
1066   surf_tmpl.u.tex.level = stImage->base.Level;
1067   surf_tmpl.u.tex.first_layer = stImage->base.Face + destZ;
1068   surf_tmpl.u.tex.last_layer = stImage->base.Face + destZ;
1069
1070   dest_surface = pipe->create_surface(pipe, stImage->pt,
1071                                       &surf_tmpl);
1072   util_blit_pixels(st->blit,
1073                    strb->texture,
1074                    strb->surface->u.tex.level,
1075                    srcX, srcY0,
1076                    srcX + width, srcY1,
1077                    strb->surface->u.tex.first_layer,
1078                    dest_surface,
1079                    destX, destY,
1080                    destX + width, destY + height,
1081                    0.0, PIPE_TEX_MIPFILTER_NEAREST,
1082                    color_writemask, zs_writemask);
1083   pipe_surface_reference(&dest_surface, NULL);
1084
1085   /* Restore conditional rendering state. */
1086   if (st->render_condition) {
1087      pipe->render_condition(pipe, st->render_condition,
1088                             st->condition_mode);
1089   }
1090
1091   return;
1092
1093fallback:
1094   /* software fallback */
1095   fallback_copy_texsubimage(ctx,
1096                             strb, stImage, texBaseFormat,
1097                             destX, destY, destZ,
1098                             srcX, srcY, width, height);
1099}
1100
1101
1102/**
1103 * Copy image data from stImage into the texture object 'stObj' at level
1104 * 'dstLevel'.
1105 */
1106static void
1107copy_image_data_to_texture(struct st_context *st,
1108			   struct st_texture_object *stObj,
1109                           GLuint dstLevel,
1110			   struct st_texture_image *stImage)
1111{
1112   /* debug checks */
1113   {
1114      const struct gl_texture_image *dstImage =
1115         stObj->base.Image[stImage->base.Face][dstLevel];
1116      assert(dstImage);
1117      assert(dstImage->Width == stImage->base.Width);
1118      assert(dstImage->Height == stImage->base.Height);
1119      assert(dstImage->Depth == stImage->base.Depth);
1120   }
1121
1122   if (stImage->pt) {
1123      /* Copy potentially with the blitter:
1124       */
1125      GLuint src_level;
1126      if (stImage->pt->last_level == 0)
1127         src_level = 0;
1128      else
1129         src_level = stImage->base.Level;
1130
1131      assert(src_level <= stImage->pt->last_level);
1132      assert(u_minify(stImage->pt->width0, src_level) == stImage->base.Width);
1133      assert(stImage->pt->target == PIPE_TEXTURE_1D_ARRAY ||
1134             u_minify(stImage->pt->height0, src_level) == stImage->base.Height);
1135      assert(stImage->pt->target == PIPE_TEXTURE_2D_ARRAY ||
1136             u_minify(stImage->pt->depth0, src_level) == stImage->base.Depth);
1137
1138      st_texture_image_copy(st->pipe,
1139                            stObj->pt, dstLevel,  /* dest texture, level */
1140                            stImage->pt, src_level, /* src texture, level */
1141                            stImage->base.Face);
1142
1143      pipe_resource_reference(&stImage->pt, NULL);
1144   }
1145   else if (stImage->TexData) {
1146      /* Copy from malloc'd memory */
1147      /* XXX this should be re-examined/tested with a compressed format */
1148      GLuint blockSize = util_format_get_blocksize(stObj->pt->format);
1149      GLuint srcRowStride = stImage->base.Width * blockSize;
1150      GLuint srcSliceStride = stImage->base.Height * srcRowStride;
1151      st_texture_image_data(st,
1152                            stObj->pt,
1153                            stImage->base.Face,
1154                            dstLevel,
1155                            stImage->TexData,
1156                            srcRowStride,
1157                            srcSliceStride);
1158      _mesa_align_free(stImage->TexData);
1159      stImage->TexData = NULL;
1160   }
1161
1162   pipe_resource_reference(&stImage->pt, stObj->pt);
1163}
1164
1165
1166/**
1167 * Called during state validation.  When this function is finished,
1168 * the texture object should be ready for rendering.
1169 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1170 */
1171GLboolean
1172st_finalize_texture(struct gl_context *ctx,
1173		    struct pipe_context *pipe,
1174		    struct gl_texture_object *tObj)
1175{
1176   struct st_context *st = st_context(ctx);
1177   struct st_texture_object *stObj = st_texture_object(tObj);
1178   const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1179   GLuint face;
1180   struct st_texture_image *firstImage;
1181   enum pipe_format firstImageFormat;
1182   GLuint ptWidth, ptHeight, ptDepth, ptLayers;
1183
1184   if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
1185      /* The texture is complete and we know exactly how many mipmap levels
1186       * are present/needed.  This is conditional because we may be called
1187       * from the st_generate_mipmap() function when the texture object is
1188       * incomplete.  In that case, we'll have set stObj->lastLevel before
1189       * we get here.
1190       */
1191      if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
1192          stObj->base.Sampler.MinFilter == GL_NEAREST)
1193         stObj->lastLevel = stObj->base.BaseLevel;
1194      else
1195         stObj->lastLevel = stObj->base._MaxLevel;
1196   }
1197
1198   firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1199   assert(firstImage);
1200
1201   /* If both firstImage and stObj point to a texture which can contain
1202    * all active images, favour firstImage.  Note that because of the
1203    * completeness requirement, we know that the image dimensions
1204    * will match.
1205    */
1206   if (firstImage->pt &&
1207       firstImage->pt != stObj->pt &&
1208       (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
1209      pipe_resource_reference(&stObj->pt, firstImage->pt);
1210      pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
1211   }
1212
1213   /* Find gallium format for the Mesa texture */
1214   firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1215
1216   /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
1217   {
1218      GLuint width, height, depth;
1219      if (!guess_base_level_size(stObj->base.Target,
1220                                 firstImage->base.Width2,
1221                                 firstImage->base.Height2,
1222                                 firstImage->base.Depth2,
1223                                 firstImage->base.Level,
1224                                 &width, &height, &depth)) {
1225         width = stObj->width0;
1226         height = stObj->height0;
1227         depth = stObj->depth0;
1228      }
1229      /* convert GL dims to Gallium dims */
1230      st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
1231                                      &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1232   }
1233
1234   /* If we already have a gallium texture, check that it matches the texture
1235    * object's format, target, size, num_levels, etc.
1236    */
1237   if (stObj->pt) {
1238      if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1239          !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
1240          stObj->pt->last_level < stObj->lastLevel ||
1241          stObj->pt->width0 != ptWidth ||
1242          stObj->pt->height0 != ptHeight ||
1243          stObj->pt->depth0 != ptDepth ||
1244          stObj->pt->array_size != ptLayers)
1245      {
1246         /* The gallium texture does not match the Mesa texture so delete the
1247          * gallium texture now.  We'll make a new one below.
1248          */
1249         pipe_resource_reference(&stObj->pt, NULL);
1250         pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
1251         st->dirty.st |= ST_NEW_FRAMEBUFFER;
1252      }
1253   }
1254
1255   /* May need to create a new gallium texture:
1256    */
1257   if (!stObj->pt) {
1258      GLuint bindings = default_bindings(st, firstImageFormat);
1259
1260      stObj->pt = st_texture_create(st,
1261                                    gl_target_to_pipe(stObj->base.Target),
1262                                    firstImageFormat,
1263                                    stObj->lastLevel,
1264                                    ptWidth,
1265                                    ptHeight,
1266                                    ptDepth,
1267                                    ptLayers,
1268                                    bindings);
1269
1270      if (!stObj->pt) {
1271         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1272         return GL_FALSE;
1273      }
1274   }
1275
1276   /* Pull in any images not in the object's texture:
1277    */
1278   for (face = 0; face < nr_faces; face++) {
1279      GLuint level;
1280      for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
1281         struct st_texture_image *stImage =
1282            st_texture_image(stObj->base.Image[face][level]);
1283
1284         /* Need to import images in main memory or held in other textures.
1285          */
1286         if (stImage && stObj->pt != stImage->pt) {
1287            if (level == 0 ||
1288                (stImage->base.Width == u_minify(stObj->width0, level) &&
1289                 stImage->base.Height == u_minify(stObj->height0, level) &&
1290                 stImage->base.Depth == u_minify(stObj->depth0, level))) {
1291               /* src image fits expected dest mipmap level size */
1292               copy_image_data_to_texture(st, stObj, level, stImage);
1293            }
1294         }
1295      }
1296   }
1297
1298   return GL_TRUE;
1299}
1300
1301
1302/**
1303 * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
1304 * for a whole mipmap stack.
1305 */
1306static GLboolean
1307st_AllocTextureStorage(struct gl_context *ctx,
1308                       struct gl_texture_object *texObj,
1309                       GLsizei levels, GLsizei width,
1310                       GLsizei height, GLsizei depth)
1311{
1312   const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
1313   struct st_context *st = st_context(ctx);
1314   struct st_texture_object *stObj = st_texture_object(texObj);
1315   GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings;
1316   enum pipe_format fmt;
1317   GLint level;
1318
1319   assert(levels > 0);
1320
1321   /* Save the level=0 dimensions */
1322   stObj->width0 = width;
1323   stObj->height0 = height;
1324   stObj->depth0 = depth;
1325   stObj->lastLevel = levels - 1;
1326
1327   fmt = st_mesa_format_to_pipe_format(texObj->Image[0][0]->TexFormat);
1328
1329   bindings = default_bindings(st, fmt);
1330
1331   st_gl_texture_dims_to_pipe_dims(texObj->Target,
1332                                   width, height, depth,
1333                                   &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1334
1335   stObj->pt = st_texture_create(st,
1336                                 gl_target_to_pipe(texObj->Target),
1337                                 fmt,
1338                                 levels,
1339                                 ptWidth,
1340                                 ptHeight,
1341                                 ptDepth,
1342                                 ptLayers,
1343                                 bindings);
1344   if (!stObj->pt)
1345      return GL_FALSE;
1346
1347   /* Set image resource pointers */
1348   for (level = 0; level < levels; level++) {
1349      GLuint face;
1350      for (face = 0; face < numFaces; face++) {
1351         struct st_texture_image *stImage =
1352            st_texture_image(texObj->Image[face][level]);
1353         pipe_resource_reference(&stImage->pt, stObj->pt);
1354      }
1355   }
1356
1357   return GL_TRUE;
1358}
1359
1360
1361
1362void
1363st_init_texture_functions(struct dd_function_table *functions)
1364{
1365   functions->ChooseTextureFormat = st_ChooseTextureFormat;
1366   functions->TexImage = st_TexImage;
1367   functions->TexSubImage = _mesa_store_texsubimage;
1368   functions->CompressedTexSubImage = _mesa_store_compressed_texsubimage;
1369   functions->CopyTexSubImage = st_CopyTexSubImage;
1370   functions->GenerateMipmap = st_generate_mipmap;
1371
1372   functions->GetTexImage = st_GetTexImage;
1373
1374   /* compressed texture functions */
1375   functions->CompressedTexImage = st_CompressedTexImage;
1376   functions->GetCompressedTexImage = _mesa_get_compressed_teximage;
1377
1378   functions->NewTextureObject = st_NewTextureObject;
1379   functions->NewTextureImage = st_NewTextureImage;
1380   functions->DeleteTextureImage = st_DeleteTextureImage;
1381   functions->DeleteTexture = st_DeleteTextureObject;
1382   functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
1383   functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
1384   functions->MapTextureImage = st_MapTextureImage;
1385   functions->UnmapTextureImage = st_UnmapTextureImage;
1386
1387   /* XXX Temporary until we can query pipe's texture sizes */
1388   functions->TestProxyTexImage = _mesa_test_proxy_teximage;
1389
1390   functions->AllocTextureStorage = st_AllocTextureStorage;
1391}
1392