st_cb_texture.c revision 9b04abe36812a34ba447e5b1f8d8e44a10510820
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "main/mfeatures.h"
29#include "main/bufferobj.h"
30#include "main/enums.h"
31#include "main/fbobject.h"
32#include "main/formats.h"
33#include "main/image.h"
34#include "main/imports.h"
35#include "main/macros.h"
36#include "main/mipmap.h"
37#include "main/pack.h"
38#include "main/pbo.h"
39#include "main/pixeltransfer.h"
40#include "main/texcompress.h"
41#include "main/texgetimage.h"
42#include "main/teximage.h"
43#include "main/texobj.h"
44#include "main/texstore.h"
45
46#include "state_tracker/st_debug.h"
47#include "state_tracker/st_context.h"
48#include "state_tracker/st_cb_fbo.h"
49#include "state_tracker/st_cb_flush.h"
50#include "state_tracker/st_cb_texture.h"
51#include "state_tracker/st_format.h"
52#include "state_tracker/st_texture.h"
53#include "state_tracker/st_gen_mipmap.h"
54#include "state_tracker/st_atom.h"
55
56#include "pipe/p_context.h"
57#include "pipe/p_defines.h"
58#include "util/u_inlines.h"
59#include "pipe/p_shader_tokens.h"
60#include "util/u_tile.h"
61#include "util/u_blit.h"
62#include "util/u_format.h"
63#include "util/u_surface.h"
64#include "util/u_sampler.h"
65#include "util/u_math.h"
66#include "util/u_box.h"
67
68#define DBG if (0) printf
69
70
71static enum pipe_texture_target
72gl_target_to_pipe(GLenum target)
73{
74   switch (target) {
75   case GL_TEXTURE_1D:
76      return PIPE_TEXTURE_1D;
77   case GL_TEXTURE_2D:
78   case GL_TEXTURE_EXTERNAL_OES:
79      return PIPE_TEXTURE_2D;
80   case GL_TEXTURE_RECTANGLE_NV:
81      return PIPE_TEXTURE_RECT;
82   case GL_TEXTURE_3D:
83      return PIPE_TEXTURE_3D;
84   case GL_TEXTURE_CUBE_MAP_ARB:
85      return PIPE_TEXTURE_CUBE;
86   case GL_TEXTURE_1D_ARRAY_EXT:
87      return PIPE_TEXTURE_1D_ARRAY;
88   case GL_TEXTURE_2D_ARRAY_EXT:
89      return PIPE_TEXTURE_2D_ARRAY;
90   case GL_TEXTURE_BUFFER:
91      return PIPE_BUFFER;
92   default:
93      assert(0);
94      return 0;
95   }
96}
97
98
99/** called via ctx->Driver.NewTextureImage() */
100static struct gl_texture_image *
101st_NewTextureImage(struct gl_context * ctx)
102{
103   DBG("%s\n", __FUNCTION__);
104   (void) ctx;
105   return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
106}
107
108
109/** called via ctx->Driver.DeleteTextureImage() */
110static void
111st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
112{
113   /* nothing special (yet) for st_texture_image */
114   _mesa_delete_texture_image(ctx, img);
115}
116
117
118/** called via ctx->Driver.NewTextureObject() */
119static struct gl_texture_object *
120st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
121{
122   struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
123
124   DBG("%s\n", __FUNCTION__);
125   _mesa_initialize_texture_object(&obj->base, name, target);
126
127   return &obj->base;
128}
129
130/** called via ctx->Driver.DeleteTextureObject() */
131static void
132st_DeleteTextureObject(struct gl_context *ctx,
133                       struct gl_texture_object *texObj)
134{
135   struct st_context *st = st_context(ctx);
136   struct st_texture_object *stObj = st_texture_object(texObj);
137   if (stObj->pt)
138      pipe_resource_reference(&stObj->pt, NULL);
139   if (stObj->sampler_view) {
140      pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
141   }
142   _mesa_delete_texture_object(ctx, texObj);
143}
144
145
146/** called via ctx->Driver.FreeTextureImageBuffer() */
147static void
148st_FreeTextureImageBuffer(struct gl_context *ctx,
149                          struct gl_texture_image *texImage)
150{
151   struct st_texture_image *stImage = st_texture_image(texImage);
152
153   DBG("%s\n", __FUNCTION__);
154
155   if (stImage->pt) {
156      pipe_resource_reference(&stImage->pt, NULL);
157   }
158
159   if (stImage->TexData) {
160      _mesa_align_free(stImage->TexData);
161      stImage->TexData = NULL;
162   }
163}
164
165
166/** called via ctx->Driver.MapTextureImage() */
167static void
168st_MapTextureImage(struct gl_context *ctx,
169                   struct gl_texture_image *texImage,
170                   GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
171                   GLbitfield mode,
172                   GLubyte **mapOut, GLint *rowStrideOut)
173{
174   struct st_context *st = st_context(ctx);
175   struct st_texture_image *stImage = st_texture_image(texImage);
176   unsigned pipeMode;
177   GLubyte *map;
178
179   pipeMode = 0x0;
180   if (mode & GL_MAP_READ_BIT)
181      pipeMode |= PIPE_TRANSFER_READ;
182   if (mode & GL_MAP_WRITE_BIT)
183      pipeMode |= PIPE_TRANSFER_WRITE;
184   if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
185      pipeMode |= PIPE_TRANSFER_DISCARD_RANGE;
186
187   map = st_texture_image_map(st, stImage, slice, pipeMode, x, y, w, h);
188   if (map) {
189      *mapOut = map;
190      *rowStrideOut = stImage->transfer->stride;
191   }
192   else {
193      *mapOut = NULL;
194      *rowStrideOut = 0;
195   }
196}
197
198
199/** called via ctx->Driver.UnmapTextureImage() */
200static void
201st_UnmapTextureImage(struct gl_context *ctx,
202                     struct gl_texture_image *texImage,
203                     GLuint slice)
204{
205   struct st_context *st = st_context(ctx);
206   struct st_texture_image *stImage  = st_texture_image(texImage);
207   st_texture_image_unmap(st, stImage);
208}
209
210
211/**
212 * Return default texture resource binding bitmask for the given format.
213 */
214static GLuint
215default_bindings(struct st_context *st, enum pipe_format format)
216{
217   struct pipe_screen *screen = st->pipe->screen;
218   const unsigned target = PIPE_TEXTURE_2D;
219   unsigned bindings;
220
221   if (util_format_is_depth_or_stencil(format))
222      bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
223   else
224      bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
225
226   if (screen->is_format_supported(screen, format, target, 0, bindings))
227      return bindings;
228   else {
229      /* Try non-sRGB. */
230      format = util_format_linear(format);
231
232      if (screen->is_format_supported(screen, format, target, 0, bindings))
233         return bindings;
234      else
235         return PIPE_BIND_SAMPLER_VIEW;
236   }
237}
238
239
240/** Return number of image dimensions (1, 2 or 3) for a texture target. */
241static GLuint
242get_texture_dims(GLenum target)
243{
244   switch (target) {
245   case GL_TEXTURE_1D:
246   case GL_TEXTURE_1D_ARRAY_EXT:
247   case GL_TEXTURE_BUFFER:
248      return 1;
249   case GL_TEXTURE_2D:
250   case GL_TEXTURE_CUBE_MAP_ARB:
251   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
252   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
253   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
254   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
255   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
256   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
257   case GL_TEXTURE_RECTANGLE_NV:
258   case GL_TEXTURE_2D_ARRAY_EXT:
259   case GL_TEXTURE_EXTERNAL_OES:
260      return 2;
261   case GL_TEXTURE_3D:
262      return 3;
263   default:
264      assert(0 && "invalid texture target in get_texture_dims()");
265      return 1;
266   }
267}
268
269
270/**
271 * Given the size of a mipmap image, try to compute the size of the level=0
272 * mipmap image.
273 *
274 * Note that this isn't always accurate for odd-sized, non-POW textures.
275 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
276 *
277 * \return GL_TRUE for success, GL_FALSE for failure
278 */
279static GLboolean
280guess_base_level_size(GLenum target,
281                      GLuint width, GLuint height, GLuint depth, GLuint level,
282                      GLuint *width0, GLuint *height0, GLuint *depth0)
283{
284   const GLuint dims = get_texture_dims(target);
285
286   assert(width >= 1);
287   assert(height >= 1);
288   assert(depth >= 1);
289
290   if (level > 0) {
291      /* Depending on the image's size, we can't always make a guess here */
292      if ((dims >= 1 && width == 1) ||
293          (dims >= 2 && height == 1) ||
294          (dims >= 3 && depth == 1)) {
295         /* we can't determine the image size at level=0 */
296         return GL_FALSE;
297      }
298
299      /* grow the image size until we hit level = 0 */
300      while (level > 0) {
301         if (width > 1)
302            width <<= 1;
303         if (height > 1)
304            height <<= 1;
305         if (depth > 1)
306            depth <<= 1;
307         level--;
308      }
309   }
310
311   *width0 = width;
312   *height0 = height;
313   *depth0 = depth;
314
315   return GL_TRUE;
316}
317
318
319/**
320 * Try to allocate a pipe_resource object for the given st_texture_object.
321 *
322 * We use the given st_texture_image as a clue to determine the size of the
323 * mipmap image at level=0.
324 *
325 * \return GL_TRUE for success, GL_FALSE if out of memory.
326 */
327static GLboolean
328guess_and_alloc_texture(struct st_context *st,
329			struct st_texture_object *stObj,
330			const struct st_texture_image *stImage)
331{
332   GLuint lastLevel, width, height, depth;
333   GLuint bindings;
334   GLuint ptWidth, ptHeight, ptDepth, ptLayers;
335   enum pipe_format fmt;
336
337   DBG("%s\n", __FUNCTION__);
338
339   assert(!stObj->pt);
340
341   if (!guess_base_level_size(stObj->base.Target,
342                              stImage->base.Width2,
343                              stImage->base.Height2,
344                              stImage->base.Depth2,
345                              stImage->base.Level,
346                              &width, &height, &depth)) {
347      /* we can't determine the image size at level=0 */
348      stObj->width0 = stObj->height0 = stObj->depth0 = 0;
349      /* this is not an out of memory error */
350      return GL_TRUE;
351   }
352
353   /* At this point, (width x height x depth) is the expected size of
354    * the level=0 mipmap image.
355    */
356
357   /* Guess a reasonable value for lastLevel.  With OpenGL we have no
358    * idea how many mipmap levels will be in a texture until we start
359    * to render with it.  Make an educated guess here but be prepared
360    * to re-allocating a texture buffer with space for more (or fewer)
361    * mipmap levels later.
362    */
363   if ((stObj->base.Sampler.MinFilter == GL_NEAREST ||
364        stObj->base.Sampler.MinFilter == GL_LINEAR ||
365        stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
366        stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
367       !stObj->base.GenerateMipmap &&
368       stImage->base.Level == 0) {
369      /* only alloc space for a single mipmap level */
370      lastLevel = 0;
371   }
372   else {
373      /* alloc space for a full mipmap */
374      GLuint l2width = util_logbase2(width);
375      GLuint l2height = util_logbase2(height);
376      GLuint l2depth = util_logbase2(depth);
377      lastLevel = MAX2(MAX2(l2width, l2height), l2depth);
378   }
379
380   /* Save the level=0 dimensions */
381   stObj->width0 = width;
382   stObj->height0 = height;
383   stObj->depth0 = depth;
384
385   fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
386
387   bindings = default_bindings(st, fmt);
388
389   st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
390                                   width, height, depth,
391                                   &ptWidth, &ptHeight, &ptDepth, &ptLayers);
392
393   stObj->pt = st_texture_create(st,
394                                 gl_target_to_pipe(stObj->base.Target),
395                                 fmt,
396                                 lastLevel,
397                                 ptWidth,
398                                 ptHeight,
399                                 ptDepth,
400                                 ptLayers,
401                                 bindings);
402
403   stObj->lastLevel = lastLevel;
404
405   DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
406
407   return stObj->pt != NULL;
408}
409
410
411/**
412 * Called via ctx->Driver.AllocTextureImageBuffer().
413 * If the texture object/buffer already has space for the indicated image,
414 * we're done.  Otherwise, allocate memory for the new texture image.
415 */
416static GLboolean
417st_AllocTextureImageBuffer(struct gl_context *ctx,
418                           struct gl_texture_image *texImage,
419                           gl_format format, GLsizei width,
420                           GLsizei height, GLsizei depth)
421{
422   struct st_context *st = st_context(ctx);
423   struct st_texture_image *stImage = st_texture_image(texImage);
424   struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
425   const GLuint level = texImage->Level;
426
427   DBG("%s\n", __FUNCTION__);
428
429   assert(width > 0);
430   assert(height > 0);
431   assert(depth > 0);
432   assert(!stImage->TexData);
433   assert(!stImage->pt); /* xxx this might be wrong */
434
435   /* Look if the parent texture object has space for this image */
436   if (stObj->pt &&
437       level <= stObj->pt->last_level &&
438       st_texture_match_image(stObj->pt, texImage)) {
439      /* this image will fit in the existing texture object's memory */
440      pipe_resource_reference(&stImage->pt, stObj->pt);
441      return GL_TRUE;
442   }
443
444   /* The parent texture object does not have space for this image */
445
446   pipe_resource_reference(&stObj->pt, NULL);
447   pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
448
449   if (!guess_and_alloc_texture(st, stObj, stImage)) {
450      /* Probably out of memory.
451       * Try flushing any pending rendering, then retry.
452       */
453      st_finish(st);
454      if (!guess_and_alloc_texture(st, stObj, stImage)) {
455         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
456         return GL_FALSE;
457      }
458   }
459
460   if (stObj->pt &&
461       st_texture_match_image(stObj->pt, texImage)) {
462      /* The image will live in the object's mipmap memory */
463      pipe_resource_reference(&stImage->pt, stObj->pt);
464      assert(stImage->pt);
465      return GL_TRUE;
466   }
467   else {
468      /* Create a new, temporary texture/resource/buffer to hold this
469       * one texture image.  Note that when we later access this image
470       * (either for mapping or copying) we'll want to always specify
471       * mipmap level=0, even if the image represents some other mipmap
472       * level.
473       */
474      enum pipe_format format =
475         st_mesa_format_to_pipe_format(texImage->TexFormat);
476      GLuint bindings = default_bindings(st, format);
477      GLuint ptWidth, ptHeight, ptDepth, ptLayers;
478
479      st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
480                                      width, height, depth,
481                                      &ptWidth, &ptHeight, &ptDepth, &ptLayers);
482
483      stImage->pt = st_texture_create(st,
484                                      gl_target_to_pipe(stObj->base.Target),
485                                      format,
486                                      0, /* lastLevel */
487                                      ptWidth,
488                                      ptHeight,
489                                      ptDepth,
490                                      ptLayers,
491                                      bindings);
492      return stImage->pt != NULL;
493   }
494}
495
496
497/**
498 * Preparation prior to glTexImage.  Basically check the 'surface_based'
499 * field and switch to a "normal" tex image if necessary.
500 */
501static void
502prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
503              GLint internalFormat,
504              GLint width, GLint height, GLint depth, GLint border,
505              GLenum format, GLenum type)
506{
507   struct gl_texture_object *texObj = texImage->TexObject;
508   struct st_texture_object *stObj = st_texture_object(texObj);
509
510   /* switch to "normal" */
511   if (stObj->surface_based) {
512      const GLenum target = texObj->Target;
513      const GLuint level = texImage->Level;
514      gl_format texFormat;
515
516      _mesa_clear_texture_object(ctx, texObj);
517      pipe_resource_reference(&stObj->pt, NULL);
518
519      /* oops, need to init this image again */
520      texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
521                                              internalFormat, format, type);
522
523      _mesa_init_teximage_fields(ctx, texImage,
524                                 width, height, depth, border,
525                                 internalFormat, texFormat);
526
527      stObj->surface_based = GL_FALSE;
528   }
529}
530
531
532static void
533st_TexImage(struct gl_context * ctx, GLuint dims,
534            struct gl_texture_image *texImage,
535            GLint internalFormat,
536            GLint width, GLint height, GLint depth, GLint border,
537            GLenum format, GLenum type, const void *pixels,
538            const struct gl_pixelstore_attrib *unpack)
539{
540   prep_teximage(ctx, texImage, internalFormat, width, height, depth, border,
541                 format, type);
542   _mesa_store_teximage(ctx, dims, texImage, internalFormat, width, height, depth,
543                        border, format, type, pixels, unpack);
544}
545
546
547static void
548st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
549                      struct gl_texture_image *texImage,
550                      GLint internalFormat,
551                      GLint width, GLint height, GLint border, GLint depth,
552                      GLsizei imageSize, const GLvoid *data)
553{
554   prep_teximage(ctx, texImage, internalFormat, width, height, depth, border,
555                 GL_NONE, GL_NONE);
556   _mesa_store_compressed_teximage(ctx, dims, texImage, internalFormat, width,
557                                   height, depth, border, imageSize, data);
558}
559
560
561
562/**
563 * glGetTexImage() helper: decompress a compressed texture by rendering
564 * a textured quad.  Store the results in the user's buffer.
565 */
566static void
567decompress_with_blit(struct gl_context * ctx,
568                     GLenum format, GLenum type, GLvoid *pixels,
569                     struct gl_texture_image *texImage)
570{
571   struct st_context *st = st_context(ctx);
572   struct pipe_context *pipe = st->pipe;
573   struct st_texture_image *stImage = st_texture_image(texImage);
574   struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
575   struct pipe_sampler_view *src_view;
576   const GLuint width = texImage->Width;
577   const GLuint height = texImage->Height;
578   struct pipe_surface *dst_surface;
579   struct pipe_resource *dst_texture;
580   struct pipe_transfer *tex_xfer;
581   unsigned bind = (PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */
582		    PIPE_BIND_TRANSFER_READ);
583
584   /* create temp / dest surface */
585   if (!util_create_rgba_surface(pipe, width, height, bind,
586                                 &dst_texture, &dst_surface)) {
587      _mesa_problem(ctx, "util_create_rgba_surface() failed "
588                    "in decompress_with_blit()");
589      return;
590   }
591
592   /* Disable conditional rendering. */
593   if (st->render_condition) {
594      pipe->render_condition(pipe, NULL, 0);
595   }
596
597   /* Create sampler view that limits fetches to the source mipmap level */
598   {
599      struct pipe_sampler_view sv_temp;
600
601      u_sampler_view_default_template(&sv_temp, stObj->pt, stObj->pt->format);
602
603      sv_temp.format = util_format_linear(sv_temp.format);
604      sv_temp.u.tex.first_level =
605      sv_temp.u.tex.last_level = texImage->Level;
606
607      src_view = pipe->create_sampler_view(pipe, stObj->pt, &sv_temp);
608      if (!src_view) {
609         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
610         return;
611      }
612   }
613
614   /* blit/render/decompress */
615   util_blit_pixels_tex(st->blit,
616                        src_view,      /* pipe_resource (src) */
617                        0, 0,             /* src x0, y0 */
618                        width, height,    /* src x1, y1 */
619                        dst_surface,      /* pipe_surface (dst) */
620                        0, 0,             /* dst x0, y0 */
621                        width, height,    /* dst x1, y1 */
622                        0.0,              /* z */
623                        PIPE_TEX_MIPFILTER_NEAREST);
624
625   /* Restore conditional rendering state. */
626   if (st->render_condition) {
627      pipe->render_condition(pipe, st->render_condition,
628                             st->condition_mode);
629   }
630
631   /* map the dst_surface so we can read from it */
632   tex_xfer = pipe_get_transfer(pipe,
633                                dst_texture, 0, 0,
634                                PIPE_TRANSFER_READ,
635                                0, 0, width, height);
636
637   pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
638
639   /* copy/pack data into user buffer */
640   if (_mesa_format_matches_format_and_type(stImage->base.TexFormat,
641                                            format, type,
642                                            ctx->Pack.SwapBytes)) {
643      /* memcpy */
644      const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
645      ubyte *map = pipe_transfer_map(pipe, tex_xfer);
646      GLuint row;
647      for (row = 0; row < height; row++) {
648         GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
649                                              height, format, type, row, 0);
650         memcpy(dest, map, bytesPerRow);
651         map += tex_xfer->stride;
652      }
653      pipe_transfer_unmap(pipe, tex_xfer);
654   }
655   else {
656      /* format translation via floats */
657      GLuint row;
658      enum pipe_format pformat = util_format_linear(dst_texture->format);
659      GLfloat *rgba;
660
661      rgba = (GLfloat *) malloc(width * 4 * sizeof(GLfloat));
662      if (!rgba) {
663         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
664         goto end;
665      }
666
667      for (row = 0; row < height; row++) {
668         const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
669         GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
670                                              height, format, type, row, 0);
671
672         if (ST_DEBUG & DEBUG_FALLBACK)
673            debug_printf("%s: fallback format translation\n", __FUNCTION__);
674
675         /* get float[4] rgba row from surface */
676         pipe_get_tile_rgba_format(pipe, tex_xfer, 0, row, width, 1,
677                                   pformat, rgba);
678
679         _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
680                                    type, dest, &ctx->Pack, transferOps);
681      }
682
683      free(rgba);
684   }
685
686end:
687   _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
688
689   pipe->transfer_destroy(pipe, tex_xfer);
690
691   /* destroy the temp / dest surface */
692   util_destroy_rgba_surface(dst_texture, dst_surface);
693
694   pipe_sampler_view_release(pipe, &src_view);
695}
696
697
698
699/**
700 * Called via ctx->Driver.GetTexImage()
701 */
702static void
703st_GetTexImage(struct gl_context * ctx,
704               GLenum format, GLenum type, GLvoid * pixels,
705               struct gl_texture_image *texImage)
706{
707   struct st_texture_image *stImage = st_texture_image(texImage);
708
709   if (stImage->pt && util_format_is_s3tc(stImage->pt->format)) {
710      /* Need to decompress the texture.
711       * We'll do this by rendering a textured quad (which is hopefully
712       * faster than using the fallback code in texcompress.c).
713       * Note that we only expect RGBA formats (no Z/depth formats).
714       */
715      decompress_with_blit(ctx, format, type, pixels, texImage);
716   }
717   else {
718      _mesa_get_teximage(ctx, format, type, pixels, texImage);
719   }
720}
721
722
723/**
724 * Do a CopyTexSubImage operation using a read transfer from the source,
725 * a write transfer to the destination and get_tile()/put_tile() to access
726 * the pixels/texels.
727 *
728 * Note: srcY=0=TOP of renderbuffer
729 */
730static void
731fallback_copy_texsubimage(struct gl_context *ctx,
732                          struct st_renderbuffer *strb,
733                          struct st_texture_image *stImage,
734                          GLenum baseFormat,
735                          GLint destX, GLint destY, GLint destZ,
736                          GLint srcX, GLint srcY,
737                          GLsizei width, GLsizei height)
738{
739   struct st_context *st = st_context(ctx);
740   struct pipe_context *pipe = st->pipe;
741   struct pipe_transfer *src_trans;
742   GLvoid *texDest;
743   enum pipe_transfer_usage transfer_usage;
744
745   if (ST_DEBUG & DEBUG_FALLBACK)
746      debug_printf("%s: fallback processing\n", __FUNCTION__);
747
748   if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
749      srcY = strb->Base.Height - srcY - height;
750   }
751
752   src_trans = pipe_get_transfer(pipe,
753                                 strb->texture,
754                                 strb->rtt_level,
755                                 strb->rtt_face + strb->rtt_slice,
756                                 PIPE_TRANSFER_READ,
757                                 srcX, srcY,
758                                 width, height);
759
760   if ((baseFormat == GL_DEPTH_COMPONENT ||
761        baseFormat == GL_DEPTH_STENCIL) &&
762       util_format_is_depth_and_stencil(stImage->pt->format))
763      transfer_usage = PIPE_TRANSFER_READ_WRITE;
764   else
765      transfer_usage = PIPE_TRANSFER_WRITE;
766
767   /* XXX this used to ignore destZ param */
768   texDest = st_texture_image_map(st, stImage, destZ, transfer_usage,
769                                  destX, destY, width, height);
770
771   if (baseFormat == GL_DEPTH_COMPONENT ||
772       baseFormat == GL_DEPTH_STENCIL) {
773      const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
774                                     ctx->Pixel.DepthBias != 0.0F);
775      GLint row, yStep;
776      uint *data;
777
778      /* determine bottom-to-top vs. top-to-bottom order for src buffer */
779      if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
780         srcY = height - 1;
781         yStep = -1;
782      }
783      else {
784         srcY = 0;
785         yStep = 1;
786      }
787
788      data = (uint *) malloc(width * sizeof(uint));
789
790      if (data) {
791         /* To avoid a large temp memory allocation, do copy row by row */
792         for (row = 0; row < height; row++, srcY += yStep) {
793            pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data);
794            if (scaleOrBias) {
795               _mesa_scale_and_bias_depth_uint(ctx, width, data);
796            }
797            pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data);
798         }
799      }
800      else {
801         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
802      }
803
804      free(data);
805   }
806   else {
807      /* RGBA format */
808      GLfloat *tempSrc =
809         (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
810
811      if (tempSrc && texDest) {
812         const GLint dims = 2;
813         const GLint dstRowStride = stImage->transfer->stride;
814         struct gl_texture_image *texImage = &stImage->base;
815         struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
816
817         if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
818            unpack.Invert = GL_TRUE;
819         }
820
821         /* get float/RGBA image from framebuffer */
822         /* XXX this usually involves a lot of int/float conversion.
823          * try to avoid that someday.
824          */
825         pipe_get_tile_rgba_format(pipe, src_trans, 0, 0, width, height,
826                                   util_format_linear(strb->texture->format),
827                                   tempSrc);
828
829         /* Store into texture memory.
830          * Note that this does some special things such as pixel transfer
831          * ops and format conversion.  In particular, if the dest tex format
832          * is actually RGBA but the user created the texture as GL_RGB we
833          * need to fill-in/override the alpha channel with 1.0.
834          */
835         _mesa_texstore(ctx, dims,
836                        texImage->_BaseFormat,
837                        texImage->TexFormat,
838                        dstRowStride,
839                        (GLubyte **) &texDest,
840                        width, height, 1,
841                        GL_RGBA, GL_FLOAT, tempSrc, /* src */
842                        &unpack);
843      }
844      else {
845         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
846      }
847
848      if (tempSrc)
849         free(tempSrc);
850   }
851
852   st_texture_image_unmap(st, stImage);
853   pipe->transfer_destroy(pipe, src_trans);
854}
855
856
857
858/**
859 * If the format of the src renderbuffer and the format of the dest
860 * texture are compatible (in terms of blitting), return a TGSI writemask
861 * to be used during the blit.
862 * If the src/dest are incompatible, return 0.
863 */
864static unsigned
865compatible_src_dst_formats(struct gl_context *ctx,
866                           const struct gl_renderbuffer *src,
867                           const struct gl_texture_image *dst)
868{
869   /* Get logical base formats for the src and dest.
870    * That is, use the user-requested formats and not the actual, device-
871    * chosen formats.
872    * For example, the user may have requested an A8 texture but the
873    * driver may actually be using an RGBA texture format.  When we
874    * copy/blit to that texture, we only want to copy the Alpha channel
875    * and not the RGB channels.
876    *
877    * Similarly, when the src FBO was created an RGB format may have been
878    * requested but the driver actually chose an RGBA format.  In that case,
879    * we don't want to copy the undefined Alpha channel to the dest texture
880    * (it should be 1.0).
881    */
882   const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat);
883   const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat);
884
885   /**
886    * XXX when we have red-only and red/green renderbuffers we'll need
887    * to add more cases here (or implement a general-purpose routine that
888    * queries the existance of the R,G,B,A channels in the src and dest).
889    */
890   if (srcFormat == dstFormat) {
891      /* This is the same as matching_base_formats, which should
892       * always pass, as it did previously.
893       */
894      return TGSI_WRITEMASK_XYZW;
895   }
896   else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
897      /* Make sure that A in the dest is 1.  The actual src format
898       * may be RGBA and have undefined A values.
899       */
900      return TGSI_WRITEMASK_XYZ;
901   }
902   else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
903      /* Make sure that A in the dest is 1.  The actual dst format
904       * may be RGBA and will need A=1 to provide proper alpha values
905       * when sampled later.
906       */
907      return TGSI_WRITEMASK_XYZ;
908   }
909   else {
910      if (ST_DEBUG & DEBUG_FALLBACK)
911         debug_printf("%s failed for src %s, dst %s\n",
912                      __FUNCTION__,
913                      _mesa_lookup_enum_by_nr(srcFormat),
914                      _mesa_lookup_enum_by_nr(dstFormat));
915
916      /* Otherwise fail.
917       */
918      return 0;
919   }
920}
921
922
923
924/**
925 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
926 * Note that the region to copy has already been clipped so we know we
927 * won't read from outside the source renderbuffer's bounds.
928 *
929 * Note: srcY=0=Bottom of renderbuffer (GL convention)
930 */
931static void
932st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
933                   struct gl_texture_image *texImage,
934                   GLint destX, GLint destY, GLint destZ,
935                   struct gl_renderbuffer *rb,
936                   GLint srcX, GLint srcY, GLsizei width, GLsizei height)
937{
938   struct st_texture_image *stImage = st_texture_image(texImage);
939   const GLenum texBaseFormat = texImage->_BaseFormat;
940   struct gl_framebuffer *fb = ctx->ReadBuffer;
941   struct st_renderbuffer *strb;
942   struct st_context *st = st_context(ctx);
943   struct pipe_context *pipe = st->pipe;
944   struct pipe_screen *screen = pipe->screen;
945   enum pipe_format dest_format, src_format;
946   GLboolean matching_base_formats;
947   GLuint color_writemask, zs_writemask, sample_count;
948   struct pipe_surface *dest_surface = NULL;
949   GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
950   struct pipe_surface surf_tmpl;
951   unsigned int dst_usage;
952   GLint srcY0, srcY1;
953
954   /* make sure finalize_textures has been called?
955    */
956   if (0) st_validate_state(st);
957
958   /* determine if copying depth or color data */
959   if (texBaseFormat == GL_DEPTH_COMPONENT ||
960       texBaseFormat == GL_DEPTH_STENCIL) {
961      strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
962   }
963   else {
964      /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
965      strb = st_renderbuffer(fb->_ColorReadBuffer);
966   }
967
968   if (!strb || !strb->surface || !stImage->pt) {
969      debug_printf("%s: null strb or stImage\n", __FUNCTION__);
970      return;
971   }
972
973   sample_count = strb->surface->texture->nr_samples;
974   /* I believe this would be legal, presumably would need to do a resolve
975      for color, and for depth/stencil spec says to just use one of the
976      depth/stencil samples per pixel? Need some transfer clarifications. */
977   assert(sample_count < 2);
978
979   assert(strb);
980   assert(strb->surface);
981   assert(stImage->pt);
982
983   src_format = strb->surface->format;
984   dest_format = stImage->pt->format;
985
986   /*
987    * Determine if the src framebuffer and dest texture have the same
988    * base format.  We need this to detect a case such as the framebuffer
989    * being GL_RGBA but the texture being GL_RGB.  If the actual hardware
990    * texture format stores RGBA we need to set A=1 (overriding the
991    * framebuffer's alpha values).  We can't do that with the blit or
992    * textured-quad paths.
993    */
994   matching_base_formats =
995      (_mesa_get_format_base_format(strb->Base.Format) ==
996       _mesa_get_format_base_format(texImage->TexFormat));
997
998   if (ctx->_ImageTransferState) {
999      goto fallback;
1000   }
1001
1002   if (matching_base_formats &&
1003       src_format == dest_format &&
1004       !do_flip) {
1005      /* use surface_copy() / blit */
1006      struct pipe_box src_box;
1007      unsigned dstLevel;
1008
1009      u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer,
1010                      width, height, &src_box);
1011
1012      /* If stImage->pt is an independent image (not a pointer into a full
1013       * mipmap) stImage->pt.last_level will be zero and we need to use that
1014       * as the dest level.
1015       */
1016      dstLevel = MIN2(stImage->base.Level, stImage->pt->last_level);
1017
1018      /* for resource_copy_region(), y=0=top, always */
1019      pipe->resource_copy_region(pipe,
1020                                 /* dest */
1021                                 stImage->pt,
1022                                 dstLevel,
1023                                 destX, destY, destZ + stImage->base.Face,
1024                                 /* src */
1025                                 strb->texture,
1026                                 strb->surface->u.tex.level,
1027                                 &src_box);
1028      return;
1029   }
1030
1031   if (texBaseFormat == GL_DEPTH_STENCIL) {
1032      goto fallback;
1033   }
1034
1035   if (texBaseFormat == GL_DEPTH_COMPONENT) {
1036      color_writemask = 0;
1037      zs_writemask = BLIT_WRITEMASK_Z;
1038      dst_usage = PIPE_BIND_DEPTH_STENCIL;
1039   }
1040   else {
1041      color_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
1042      zs_writemask = 0;
1043      dst_usage = PIPE_BIND_RENDER_TARGET;
1044   }
1045
1046   if ((!color_writemask && !zs_writemask) ||
1047       !screen->is_format_supported(screen, src_format,
1048                                    PIPE_TEXTURE_2D, sample_count,
1049                                    PIPE_BIND_SAMPLER_VIEW) ||
1050       !screen->is_format_supported(screen, dest_format,
1051                                    PIPE_TEXTURE_2D, 0,
1052                                    dst_usage)) {
1053      goto fallback;
1054   }
1055
1056   if (do_flip) {
1057      srcY1 = strb->Base.Height - srcY - height;
1058      srcY0 = srcY1 + height;
1059   }
1060   else {
1061      srcY0 = srcY;
1062      srcY1 = srcY0 + height;
1063   }
1064
1065   /* Disable conditional rendering. */
1066   if (st->render_condition) {
1067      pipe->render_condition(pipe, NULL, 0);
1068   }
1069
1070   memset(&surf_tmpl, 0, sizeof(surf_tmpl));
1071   surf_tmpl.format = util_format_linear(stImage->pt->format);
1072   surf_tmpl.usage = dst_usage;
1073   surf_tmpl.u.tex.level = stImage->base.Level;
1074   surf_tmpl.u.tex.first_layer = stImage->base.Face + destZ;
1075   surf_tmpl.u.tex.last_layer = stImage->base.Face + destZ;
1076
1077   dest_surface = pipe->create_surface(pipe, stImage->pt,
1078                                       &surf_tmpl);
1079   util_blit_pixels(st->blit,
1080                    strb->texture,
1081                    strb->surface->u.tex.level,
1082                    srcX, srcY0,
1083                    srcX + width, srcY1,
1084                    strb->surface->u.tex.first_layer,
1085                    dest_surface,
1086                    destX, destY,
1087                    destX + width, destY + height,
1088                    0.0, PIPE_TEX_MIPFILTER_NEAREST,
1089                    color_writemask, zs_writemask);
1090   pipe_surface_reference(&dest_surface, NULL);
1091
1092   /* Restore conditional rendering state. */
1093   if (st->render_condition) {
1094      pipe->render_condition(pipe, st->render_condition,
1095                             st->condition_mode);
1096   }
1097
1098   return;
1099
1100fallback:
1101   /* software fallback */
1102   fallback_copy_texsubimage(ctx,
1103                             strb, stImage, texBaseFormat,
1104                             destX, destY, destZ,
1105                             srcX, srcY, width, height);
1106}
1107
1108
1109/**
1110 * Copy image data from stImage into the texture object 'stObj' at level
1111 * 'dstLevel'.
1112 */
1113static void
1114copy_image_data_to_texture(struct st_context *st,
1115			   struct st_texture_object *stObj,
1116                           GLuint dstLevel,
1117			   struct st_texture_image *stImage)
1118{
1119   /* debug checks */
1120   {
1121      const struct gl_texture_image *dstImage =
1122         stObj->base.Image[stImage->base.Face][dstLevel];
1123      assert(dstImage);
1124      assert(dstImage->Width == stImage->base.Width);
1125      assert(dstImage->Height == stImage->base.Height);
1126      assert(dstImage->Depth == stImage->base.Depth);
1127   }
1128
1129   if (stImage->pt) {
1130      /* Copy potentially with the blitter:
1131       */
1132      GLuint src_level;
1133      if (stImage->pt != stObj->pt)
1134         src_level = 0;
1135      else
1136         src_level = stImage->base.Level;
1137
1138      st_texture_image_copy(st->pipe,
1139                            stObj->pt, dstLevel,  /* dest texture, level */
1140                            stImage->pt, src_level, /* src texture, level */
1141                            stImage->base.Face);
1142
1143      pipe_resource_reference(&stImage->pt, NULL);
1144   }
1145   else if (stImage->TexData) {
1146      /* Copy from malloc'd memory */
1147      /* XXX this should be re-examined/tested with a compressed format */
1148      GLuint blockSize = util_format_get_blocksize(stObj->pt->format);
1149      GLuint srcRowStride = stImage->base.Width * blockSize;
1150      GLuint srcSliceStride = stImage->base.Height * srcRowStride;
1151      st_texture_image_data(st,
1152                            stObj->pt,
1153                            stImage->base.Face,
1154                            dstLevel,
1155                            stImage->TexData,
1156                            srcRowStride,
1157                            srcSliceStride);
1158      _mesa_align_free(stImage->TexData);
1159      stImage->TexData = NULL;
1160   }
1161
1162   pipe_resource_reference(&stImage->pt, stObj->pt);
1163}
1164
1165
1166/**
1167 * Called during state validation.  When this function is finished,
1168 * the texture object should be ready for rendering.
1169 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1170 */
1171GLboolean
1172st_finalize_texture(struct gl_context *ctx,
1173		    struct pipe_context *pipe,
1174		    struct gl_texture_object *tObj)
1175{
1176   struct st_context *st = st_context(ctx);
1177   struct st_texture_object *stObj = st_texture_object(tObj);
1178   const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1179   GLuint face;
1180   struct st_texture_image *firstImage;
1181   enum pipe_format firstImageFormat;
1182   GLuint ptWidth, ptHeight, ptDepth, ptLayers;
1183
1184   if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
1185      /* The texture is complete and we know exactly how many mipmap levels
1186       * are present/needed.  This is conditional because we may be called
1187       * from the st_generate_mipmap() function when the texture object is
1188       * incomplete.  In that case, we'll have set stObj->lastLevel before
1189       * we get here.
1190       */
1191      if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
1192          stObj->base.Sampler.MinFilter == GL_NEAREST)
1193         stObj->lastLevel = stObj->base.BaseLevel;
1194      else
1195         stObj->lastLevel = stObj->base._MaxLevel;
1196   }
1197
1198   firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1199   assert(firstImage);
1200
1201   /* If both firstImage and stObj point to a texture which can contain
1202    * all active images, favour firstImage.  Note that because of the
1203    * completeness requirement, we know that the image dimensions
1204    * will match.
1205    */
1206   if (firstImage->pt &&
1207       firstImage->pt != stObj->pt &&
1208       (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
1209      pipe_resource_reference(&stObj->pt, firstImage->pt);
1210      pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
1211   }
1212
1213   /* Find gallium format for the Mesa texture */
1214   firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1215
1216   /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
1217   {
1218      GLuint width, height, depth;
1219      if (!guess_base_level_size(stObj->base.Target,
1220                                 firstImage->base.Width2,
1221                                 firstImage->base.Height2,
1222                                 firstImage->base.Depth2,
1223                                 firstImage->base.Level,
1224                                 &width, &height, &depth)) {
1225         width = stObj->width0;
1226         height = stObj->height0;
1227         depth = stObj->depth0;
1228      }
1229      /* convert GL dims to Gallium dims */
1230      st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
1231                                      &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1232   }
1233
1234   /* If we already have a gallium texture, check that it matches the texture
1235    * object's format, target, size, num_levels, etc.
1236    */
1237   if (stObj->pt) {
1238      if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1239          !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
1240          stObj->pt->last_level < stObj->lastLevel ||
1241          stObj->pt->width0 != ptWidth ||
1242          stObj->pt->height0 != ptHeight ||
1243          stObj->pt->depth0 != ptDepth ||
1244          stObj->pt->array_size != ptLayers)
1245      {
1246         /* The gallium texture does not match the Mesa texture so delete the
1247          * gallium texture now.  We'll make a new one below.
1248          */
1249         pipe_resource_reference(&stObj->pt, NULL);
1250         pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
1251         st->dirty.st |= ST_NEW_FRAMEBUFFER;
1252      }
1253   }
1254
1255   /* May need to create a new gallium texture:
1256    */
1257   if (!stObj->pt) {
1258      GLuint bindings = default_bindings(st, firstImageFormat);
1259
1260      stObj->pt = st_texture_create(st,
1261                                    gl_target_to_pipe(stObj->base.Target),
1262                                    firstImageFormat,
1263                                    stObj->lastLevel,
1264                                    ptWidth,
1265                                    ptHeight,
1266                                    ptDepth,
1267                                    ptLayers,
1268                                    bindings);
1269
1270      if (!stObj->pt) {
1271         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1272         return GL_FALSE;
1273      }
1274   }
1275
1276   /* Pull in any images not in the object's texture:
1277    */
1278   for (face = 0; face < nr_faces; face++) {
1279      GLuint level;
1280      for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
1281         struct st_texture_image *stImage =
1282            st_texture_image(stObj->base.Image[face][level]);
1283
1284         /* Need to import images in main memory or held in other textures.
1285          */
1286         if (stImage && stObj->pt != stImage->pt) {
1287            if (level == 0 ||
1288                (stImage->base.Width == u_minify(stObj->width0, level) &&
1289                 stImage->base.Height == u_minify(stObj->height0, level) &&
1290                 stImage->base.Depth == u_minify(stObj->depth0, level))) {
1291               /* src image fits expected dest mipmap level size */
1292               copy_image_data_to_texture(st, stObj, level, stImage);
1293            }
1294         }
1295      }
1296   }
1297
1298   return GL_TRUE;
1299}
1300
1301
1302/**
1303 * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
1304 * for a whole mipmap stack.
1305 */
1306static GLboolean
1307st_AllocTextureStorage(struct gl_context *ctx,
1308                       struct gl_texture_object *texObj,
1309                       GLsizei levels, GLsizei width,
1310                       GLsizei height, GLsizei depth)
1311{
1312   const GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1313   struct st_context *st = st_context(ctx);
1314   struct st_texture_object *stObj = st_texture_object(texObj);
1315   GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings;
1316   enum pipe_format fmt;
1317   GLint level;
1318
1319   assert(levels > 0);
1320
1321   /* Save the level=0 dimensions */
1322   stObj->width0 = width;
1323   stObj->height0 = height;
1324   stObj->depth0 = depth;
1325   stObj->lastLevel = levels - 1;
1326
1327   fmt = st_mesa_format_to_pipe_format(texObj->Image[0][0]->TexFormat);
1328
1329   bindings = default_bindings(st, fmt);
1330
1331   st_gl_texture_dims_to_pipe_dims(texObj->Target,
1332                                   width, height, depth,
1333                                   &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1334
1335   stObj->pt = st_texture_create(st,
1336                                 gl_target_to_pipe(texObj->Target),
1337                                 fmt,
1338                                 levels,
1339                                 ptWidth,
1340                                 ptHeight,
1341                                 ptDepth,
1342                                 ptLayers,
1343                                 bindings);
1344   if (!stObj->pt)
1345      return GL_FALSE;
1346
1347   /* Set image resource pointers */
1348   for (level = 0; level < levels; level++) {
1349      GLuint face;
1350      for (face = 0; face < numFaces; face++) {
1351         struct st_texture_image *stImage =
1352            st_texture_image(texObj->Image[face][level]);
1353         pipe_resource_reference(&stImage->pt, stObj->pt);
1354      }
1355   }
1356
1357   return GL_TRUE;
1358}
1359
1360
1361
1362void
1363st_init_texture_functions(struct dd_function_table *functions)
1364{
1365   functions->ChooseTextureFormat = st_ChooseTextureFormat;
1366   functions->TexImage = st_TexImage;
1367   functions->TexSubImage = _mesa_store_texsubimage;
1368   functions->CompressedTexSubImage = _mesa_store_compressed_texsubimage;
1369   functions->CopyTexSubImage = st_CopyTexSubImage;
1370   functions->GenerateMipmap = st_generate_mipmap;
1371
1372   functions->GetTexImage = st_GetTexImage;
1373
1374   /* compressed texture functions */
1375   functions->CompressedTexImage = st_CompressedTexImage;
1376   functions->GetCompressedTexImage = _mesa_get_compressed_teximage;
1377
1378   functions->NewTextureObject = st_NewTextureObject;
1379   functions->NewTextureImage = st_NewTextureImage;
1380   functions->DeleteTextureImage = st_DeleteTextureImage;
1381   functions->DeleteTexture = st_DeleteTextureObject;
1382   functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
1383   functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
1384   functions->MapTextureImage = st_MapTextureImage;
1385   functions->UnmapTextureImage = st_UnmapTextureImage;
1386
1387   /* XXX Temporary until we can query pipe's texture sizes */
1388   functions->TestProxyTexImage = _mesa_test_proxy_teximage;
1389
1390   functions->AllocTextureStorage = st_AllocTextureStorage;
1391}
1392