st_cb_texture.c revision c9a7dfcf92e6adb4b85338c2c8dbbfbaf39fbfe7
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "main/mfeatures.h"
29#include "main/bufferobj.h"
30#include "main/enums.h"
31#include "main/fbobject.h"
32#include "main/formats.h"
33#include "main/image.h"
34#include "main/imports.h"
35#include "main/macros.h"
36#include "main/mipmap.h"
37#include "main/pack.h"
38#include "main/pbo.h"
39#include "main/pixeltransfer.h"
40#include "main/texcompress.h"
41#include "main/texgetimage.h"
42#include "main/teximage.h"
43#include "main/texobj.h"
44#include "main/texstore.h"
45
46#include "state_tracker/st_debug.h"
47#include "state_tracker/st_context.h"
48#include "state_tracker/st_cb_fbo.h"
49#include "state_tracker/st_cb_flush.h"
50#include "state_tracker/st_cb_texture.h"
51#include "state_tracker/st_format.h"
52#include "state_tracker/st_texture.h"
53#include "state_tracker/st_gen_mipmap.h"
54#include "state_tracker/st_atom.h"
55
56#include "pipe/p_context.h"
57#include "pipe/p_defines.h"
58#include "util/u_inlines.h"
59#include "pipe/p_shader_tokens.h"
60#include "util/u_tile.h"
61#include "util/u_blit.h"
62#include "util/u_format.h"
63#include "util/u_surface.h"
64#include "util/u_sampler.h"
65#include "util/u_math.h"
66#include "util/u_box.h"
67
68#define DBG if (0) printf
69
70
71static enum pipe_texture_target
72gl_target_to_pipe(GLenum target)
73{
74   switch (target) {
75   case GL_TEXTURE_1D:
76      return PIPE_TEXTURE_1D;
77   case GL_TEXTURE_2D:
78   case GL_TEXTURE_EXTERNAL_OES:
79      return PIPE_TEXTURE_2D;
80   case GL_TEXTURE_RECTANGLE_NV:
81      return PIPE_TEXTURE_RECT;
82   case GL_TEXTURE_3D:
83      return PIPE_TEXTURE_3D;
84   case GL_TEXTURE_CUBE_MAP_ARB:
85      return PIPE_TEXTURE_CUBE;
86   case GL_TEXTURE_1D_ARRAY_EXT:
87      return PIPE_TEXTURE_1D_ARRAY;
88   case GL_TEXTURE_2D_ARRAY_EXT:
89      return PIPE_TEXTURE_2D_ARRAY;
90   case GL_TEXTURE_BUFFER:
91      return PIPE_BUFFER;
92   default:
93      assert(0);
94      return 0;
95   }
96}
97
98
99/** called via ctx->Driver.NewTextureImage() */
100static struct gl_texture_image *
101st_NewTextureImage(struct gl_context * ctx)
102{
103   DBG("%s\n", __FUNCTION__);
104   (void) ctx;
105   return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
106}
107
108
109/** called via ctx->Driver.DeleteTextureImage() */
110static void
111st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
112{
113   /* nothing special (yet) for st_texture_image */
114   _mesa_delete_texture_image(ctx, img);
115}
116
117
118/** called via ctx->Driver.NewTextureObject() */
119static struct gl_texture_object *
120st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
121{
122   struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
123
124   DBG("%s\n", __FUNCTION__);
125   _mesa_initialize_texture_object(&obj->base, name, target);
126
127   return &obj->base;
128}
129
130/** called via ctx->Driver.DeleteTextureObject() */
131static void
132st_DeleteTextureObject(struct gl_context *ctx,
133                       struct gl_texture_object *texObj)
134{
135   struct st_context *st = st_context(ctx);
136   struct st_texture_object *stObj = st_texture_object(texObj);
137   if (stObj->pt)
138      pipe_resource_reference(&stObj->pt, NULL);
139   if (stObj->sampler_view) {
140      pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
141   }
142   _mesa_delete_texture_object(ctx, texObj);
143}
144
145
146/** called via ctx->Driver.FreeTextureImageBuffer() */
147static void
148st_FreeTextureImageBuffer(struct gl_context *ctx,
149                          struct gl_texture_image *texImage)
150{
151   struct st_texture_image *stImage = st_texture_image(texImage);
152
153   DBG("%s\n", __FUNCTION__);
154
155   if (stImage->pt) {
156      pipe_resource_reference(&stImage->pt, NULL);
157   }
158
159   if (stImage->TexData) {
160      _mesa_align_free(stImage->TexData);
161      stImage->TexData = NULL;
162   }
163}
164
165
166/** called via ctx->Driver.MapTextureImage() */
167static void
168st_MapTextureImage(struct gl_context *ctx,
169                   struct gl_texture_image *texImage,
170                   GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
171                   GLbitfield mode,
172                   GLubyte **mapOut, GLint *rowStrideOut)
173{
174   struct st_context *st = st_context(ctx);
175   struct st_texture_image *stImage = st_texture_image(texImage);
176   unsigned pipeMode;
177   GLubyte *map;
178
179   pipeMode = 0x0;
180   if (mode & GL_MAP_READ_BIT)
181      pipeMode |= PIPE_TRANSFER_READ;
182   if (mode & GL_MAP_WRITE_BIT)
183      pipeMode |= PIPE_TRANSFER_WRITE;
184   if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
185      pipeMode |= PIPE_TRANSFER_DISCARD_RANGE;
186
187   map = st_texture_image_map(st, stImage, slice, pipeMode, x, y, w, h);
188   if (map) {
189      *mapOut = map;
190      *rowStrideOut = stImage->transfer->stride;
191   }
192   else {
193      *mapOut = NULL;
194      *rowStrideOut = 0;
195   }
196}
197
198
199/** called via ctx->Driver.UnmapTextureImage() */
200static void
201st_UnmapTextureImage(struct gl_context *ctx,
202                     struct gl_texture_image *texImage,
203                     GLuint slice)
204{
205   struct st_context *st = st_context(ctx);
206   struct st_texture_image *stImage  = st_texture_image(texImage);
207   st_texture_image_unmap(st, stImage);
208}
209
210
211/**
212 * Return default texture resource binding bitmask for the given format.
213 */
214static GLuint
215default_bindings(struct st_context *st, enum pipe_format format)
216{
217   struct pipe_screen *screen = st->pipe->screen;
218   const unsigned target = PIPE_TEXTURE_2D;
219   unsigned bindings;
220
221   if (util_format_is_depth_or_stencil(format))
222      bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
223   else
224      bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
225
226   if (screen->is_format_supported(screen, format, target, 0, bindings))
227      return bindings;
228   else {
229      /* Try non-sRGB. */
230      format = util_format_linear(format);
231
232      if (screen->is_format_supported(screen, format, target, 0, bindings))
233         return bindings;
234      else
235         return PIPE_BIND_SAMPLER_VIEW;
236   }
237}
238
239
240/** Return number of image dimensions (1, 2 or 3) for a texture target. */
241static GLuint
242get_texture_dims(GLenum target)
243{
244   switch (target) {
245   case GL_TEXTURE_1D:
246   case GL_TEXTURE_1D_ARRAY_EXT:
247   case GL_TEXTURE_BUFFER:
248      return 1;
249   case GL_TEXTURE_2D:
250   case GL_TEXTURE_CUBE_MAP_ARB:
251   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
252   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
253   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
254   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
255   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
256   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
257   case GL_TEXTURE_RECTANGLE_NV:
258   case GL_TEXTURE_2D_ARRAY_EXT:
259   case GL_TEXTURE_EXTERNAL_OES:
260      return 2;
261   case GL_TEXTURE_3D:
262      return 3;
263   default:
264      assert(0 && "invalid texture target in get_texture_dims()");
265      return 1;
266   }
267}
268
269
270/**
271 * Given the size of a mipmap image, try to compute the size of the level=0
272 * mipmap image.
273 *
274 * Note that this isn't always accurate for odd-sized, non-POW textures.
275 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
276 *
277 * \return GL_TRUE for success, GL_FALSE for failure
278 */
279static GLboolean
280guess_base_level_size(GLenum target,
281                      GLuint width, GLuint height, GLuint depth, GLuint level,
282                      GLuint *width0, GLuint *height0, GLuint *depth0)
283{
284   const GLuint dims = get_texture_dims(target);
285
286   assert(width >= 1);
287   assert(height >= 1);
288   assert(depth >= 1);
289
290   if (level > 0) {
291      /* Depending on the image's size, we can't always make a guess here */
292      if ((dims >= 1 && width == 1) ||
293          (dims >= 2 && height == 1) ||
294          (dims >= 3 && depth == 1)) {
295         /* we can't determine the image size at level=0 */
296         return GL_FALSE;
297      }
298
299      /* grow the image size until we hit level = 0 */
300      while (level > 0) {
301         if (width > 1)
302            width <<= 1;
303         if (height > 1)
304            height <<= 1;
305         if (depth > 1)
306            depth <<= 1;
307         level--;
308      }
309   }
310
311   *width0 = width;
312   *height0 = height;
313   *depth0 = depth;
314
315   return GL_TRUE;
316}
317
318
319/**
320 * Try to allocate a pipe_resource object for the given st_texture_object.
321 *
322 * We use the given st_texture_image as a clue to determine the size of the
323 * mipmap image at level=0.
324 *
325 * \return GL_TRUE for success, GL_FALSE if out of memory.
326 */
327static GLboolean
328guess_and_alloc_texture(struct st_context *st,
329			struct st_texture_object *stObj,
330			const struct st_texture_image *stImage)
331{
332   GLuint lastLevel, width, height, depth;
333   GLuint bindings;
334   GLuint ptWidth, ptHeight, ptDepth, ptLayers;
335   enum pipe_format fmt;
336
337   DBG("%s\n", __FUNCTION__);
338
339   assert(!stObj->pt);
340
341   if (!guess_base_level_size(stObj->base.Target,
342                              stImage->base.Width2,
343                              stImage->base.Height2,
344                              stImage->base.Depth2,
345                              stImage->base.Level,
346                              &width, &height, &depth)) {
347      /* we can't determine the image size at level=0 */
348      stObj->width0 = stObj->height0 = stObj->depth0 = 0;
349      /* this is not an out of memory error */
350      return GL_TRUE;
351   }
352
353   /* At this point, (width x height x depth) is the expected size of
354    * the level=0 mipmap image.
355    */
356
357   /* Guess a reasonable value for lastLevel.  With OpenGL we have no
358    * idea how many mipmap levels will be in a texture until we start
359    * to render with it.  Make an educated guess here but be prepared
360    * to re-allocating a texture buffer with space for more (or fewer)
361    * mipmap levels later.
362    */
363   if ((stObj->base.Sampler.MinFilter == GL_NEAREST ||
364        stObj->base.Sampler.MinFilter == GL_LINEAR ||
365        stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
366        stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
367       !stObj->base.GenerateMipmap &&
368       stImage->base.Level == 0) {
369      /* only alloc space for a single mipmap level */
370      lastLevel = 0;
371   }
372   else {
373      /* alloc space for a full mipmap */
374      GLuint l2width = util_logbase2(width);
375      GLuint l2height = util_logbase2(height);
376      GLuint l2depth = util_logbase2(depth);
377      lastLevel = MAX2(MAX2(l2width, l2height), l2depth);
378   }
379
380   /* Save the level=0 dimensions */
381   stObj->width0 = width;
382   stObj->height0 = height;
383   stObj->depth0 = depth;
384
385   fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
386
387   bindings = default_bindings(st, fmt);
388
389   st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
390                                   width, height, depth,
391                                   &ptWidth, &ptHeight, &ptDepth, &ptLayers);
392
393   stObj->pt = st_texture_create(st,
394                                 gl_target_to_pipe(stObj->base.Target),
395                                 fmt,
396                                 lastLevel,
397                                 ptWidth,
398                                 ptHeight,
399                                 ptDepth,
400                                 ptLayers,
401                                 bindings);
402
403   stObj->lastLevel = lastLevel;
404
405   DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
406
407   return stObj->pt != NULL;
408}
409
410
411/**
412 * Called via ctx->Driver.AllocTextureImageBuffer().
413 * If the texture object/buffer already has space for the indicated image,
414 * we're done.  Otherwise, allocate memory for the new texture image.
415 */
416static GLboolean
417st_AllocTextureImageBuffer(struct gl_context *ctx,
418                           struct gl_texture_image *texImage)
419{
420   struct st_context *st = st_context(ctx);
421   struct st_texture_image *stImage = st_texture_image(texImage);
422   struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
423   const GLuint level = texImage->Level;
424   GLuint width = texImage->Width;
425   GLuint height = texImage->Height;
426   GLuint depth = texImage->Depth;
427
428   DBG("%s\n", __FUNCTION__);
429
430   assert(!stImage->TexData);
431   assert(!stImage->pt); /* xxx this might be wrong */
432
433   /* Look if the parent texture object has space for this image */
434   if (stObj->pt &&
435       level <= stObj->pt->last_level &&
436       st_texture_match_image(stObj->pt, texImage)) {
437      /* this image will fit in the existing texture object's memory */
438      pipe_resource_reference(&stImage->pt, stObj->pt);
439      return GL_TRUE;
440   }
441
442   /* The parent texture object does not have space for this image */
443
444   pipe_resource_reference(&stObj->pt, NULL);
445   pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
446
447   if (!guess_and_alloc_texture(st, stObj, stImage)) {
448      /* Probably out of memory.
449       * Try flushing any pending rendering, then retry.
450       */
451      st_finish(st);
452      if (!guess_and_alloc_texture(st, stObj, stImage)) {
453         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
454         return GL_FALSE;
455      }
456   }
457
458   if (stObj->pt &&
459       st_texture_match_image(stObj->pt, texImage)) {
460      /* The image will live in the object's mipmap memory */
461      pipe_resource_reference(&stImage->pt, stObj->pt);
462      assert(stImage->pt);
463      return GL_TRUE;
464   }
465   else {
466      /* Create a new, temporary texture/resource/buffer to hold this
467       * one texture image.  Note that when we later access this image
468       * (either for mapping or copying) we'll want to always specify
469       * mipmap level=0, even if the image represents some other mipmap
470       * level.
471       */
472      enum pipe_format format =
473         st_mesa_format_to_pipe_format(texImage->TexFormat);
474      GLuint bindings = default_bindings(st, format);
475      GLuint ptWidth, ptHeight, ptDepth, ptLayers;
476
477      st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
478                                      width, height, depth,
479                                      &ptWidth, &ptHeight, &ptDepth, &ptLayers);
480
481      stImage->pt = st_texture_create(st,
482                                      gl_target_to_pipe(stObj->base.Target),
483                                      format,
484                                      0, /* lastLevel */
485                                      ptWidth,
486                                      ptHeight,
487                                      ptDepth,
488                                      ptLayers,
489                                      bindings);
490      return stImage->pt != NULL;
491   }
492}
493
494
495/**
496 * Preparation prior to glTexImage.  Basically check the 'surface_based'
497 * field and switch to a "normal" tex image if necessary.
498 */
499static void
500prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
501              GLenum format, GLenum type)
502{
503   struct gl_texture_object *texObj = texImage->TexObject;
504   struct st_texture_object *stObj = st_texture_object(texObj);
505
506   /* switch to "normal" */
507   if (stObj->surface_based) {
508      const GLenum target = texObj->Target;
509      const GLuint level = texImage->Level;
510      gl_format texFormat;
511
512      _mesa_clear_texture_object(ctx, texObj);
513      pipe_resource_reference(&stObj->pt, NULL);
514
515      /* oops, need to init this image again */
516      texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
517                                              texImage->InternalFormat, format,
518                                              type);
519
520      _mesa_init_teximage_fields(ctx, texImage,
521                                 texImage->Width, texImage->Height,
522                                 texImage->Depth, texImage->Border,
523                                 texImage->InternalFormat, texFormat);
524
525      stObj->surface_based = GL_FALSE;
526   }
527}
528
529
530static void
531st_TexImage(struct gl_context * ctx, GLuint dims,
532            struct gl_texture_image *texImage,
533            GLenum format, GLenum type, const void *pixels,
534            const struct gl_pixelstore_attrib *unpack)
535{
536   prep_teximage(ctx, texImage, format, type);
537   _mesa_store_teximage(ctx, dims, texImage, format, type, pixels, unpack);
538}
539
540
541static void
542st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
543                      struct gl_texture_image *texImage,
544                      GLint internalFormat,
545                      GLint width, GLint height, GLint border, GLint depth,
546                      GLsizei imageSize, const GLvoid *data)
547{
548   prep_teximage(ctx, texImage, GL_NONE, GL_NONE);
549   _mesa_store_compressed_teximage(ctx, dims, texImage, internalFormat, width,
550                                   height, depth, border, imageSize, data);
551}
552
553
554
555/**
556 * glGetTexImage() helper: decompress a compressed texture by rendering
557 * a textured quad.  Store the results in the user's buffer.
558 */
559static void
560decompress_with_blit(struct gl_context * ctx,
561                     GLenum format, GLenum type, GLvoid *pixels,
562                     struct gl_texture_image *texImage)
563{
564   struct st_context *st = st_context(ctx);
565   struct pipe_context *pipe = st->pipe;
566   struct st_texture_image *stImage = st_texture_image(texImage);
567   struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
568   struct pipe_sampler_view *src_view;
569   const GLuint width = texImage->Width;
570   const GLuint height = texImage->Height;
571   struct pipe_surface *dst_surface;
572   struct pipe_resource *dst_texture;
573   struct pipe_transfer *tex_xfer;
574   unsigned bind = (PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */
575		    PIPE_BIND_TRANSFER_READ);
576
577   /* create temp / dest surface */
578   if (!util_create_rgba_surface(pipe, width, height, bind,
579                                 &dst_texture, &dst_surface)) {
580      _mesa_problem(ctx, "util_create_rgba_surface() failed "
581                    "in decompress_with_blit()");
582      return;
583   }
584
585   /* Disable conditional rendering. */
586   if (st->render_condition) {
587      pipe->render_condition(pipe, NULL, 0);
588   }
589
590   /* Create sampler view that limits fetches to the source mipmap level */
591   {
592      struct pipe_sampler_view sv_temp;
593
594      u_sampler_view_default_template(&sv_temp, stObj->pt, stObj->pt->format);
595
596      sv_temp.format = util_format_linear(sv_temp.format);
597      sv_temp.u.tex.first_level =
598      sv_temp.u.tex.last_level = texImage->Level;
599
600      src_view = pipe->create_sampler_view(pipe, stObj->pt, &sv_temp);
601      if (!src_view) {
602         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
603         return;
604      }
605   }
606
607   /* blit/render/decompress */
608   util_blit_pixels_tex(st->blit,
609                        src_view,      /* pipe_resource (src) */
610                        0, 0,             /* src x0, y0 */
611                        width, height,    /* src x1, y1 */
612                        dst_surface,      /* pipe_surface (dst) */
613                        0, 0,             /* dst x0, y0 */
614                        width, height,    /* dst x1, y1 */
615                        0.0,              /* z */
616                        PIPE_TEX_MIPFILTER_NEAREST);
617
618   /* Restore conditional rendering state. */
619   if (st->render_condition) {
620      pipe->render_condition(pipe, st->render_condition,
621                             st->condition_mode);
622   }
623
624   /* map the dst_surface so we can read from it */
625   tex_xfer = pipe_get_transfer(pipe,
626                                dst_texture, 0, 0,
627                                PIPE_TRANSFER_READ,
628                                0, 0, width, height);
629
630   pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
631
632   /* copy/pack data into user buffer */
633   if (_mesa_format_matches_format_and_type(stImage->base.TexFormat,
634                                            format, type,
635                                            ctx->Pack.SwapBytes)) {
636      /* memcpy */
637      const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
638      ubyte *map = pipe_transfer_map(pipe, tex_xfer);
639      GLuint row;
640      for (row = 0; row < height; row++) {
641         GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
642                                              height, format, type, row, 0);
643         memcpy(dest, map, bytesPerRow);
644         map += tex_xfer->stride;
645      }
646      pipe_transfer_unmap(pipe, tex_xfer);
647   }
648   else {
649      /* format translation via floats */
650      GLuint row;
651      enum pipe_format pformat = util_format_linear(dst_texture->format);
652      GLfloat *rgba;
653
654      rgba = (GLfloat *) malloc(width * 4 * sizeof(GLfloat));
655      if (!rgba) {
656         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
657         goto end;
658      }
659
660      for (row = 0; row < height; row++) {
661         const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
662         GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
663                                              height, format, type, row, 0);
664
665         if (ST_DEBUG & DEBUG_FALLBACK)
666            debug_printf("%s: fallback format translation\n", __FUNCTION__);
667
668         /* get float[4] rgba row from surface */
669         pipe_get_tile_rgba_format(pipe, tex_xfer, 0, row, width, 1,
670                                   pformat, rgba);
671
672         _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
673                                    type, dest, &ctx->Pack, transferOps);
674      }
675
676      free(rgba);
677   }
678
679end:
680   _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
681
682   pipe->transfer_destroy(pipe, tex_xfer);
683
684   /* destroy the temp / dest surface */
685   util_destroy_rgba_surface(dst_texture, dst_surface);
686
687   pipe_sampler_view_release(pipe, &src_view);
688}
689
690
691
692/**
693 * Called via ctx->Driver.GetTexImage()
694 */
695static void
696st_GetTexImage(struct gl_context * ctx,
697               GLenum format, GLenum type, GLvoid * pixels,
698               struct gl_texture_image *texImage)
699{
700   struct st_texture_image *stImage = st_texture_image(texImage);
701
702   if (stImage->pt && util_format_is_s3tc(stImage->pt->format)) {
703      /* Need to decompress the texture.
704       * We'll do this by rendering a textured quad (which is hopefully
705       * faster than using the fallback code in texcompress.c).
706       * Note that we only expect RGBA formats (no Z/depth formats).
707       */
708      decompress_with_blit(ctx, format, type, pixels, texImage);
709   }
710   else {
711      _mesa_get_teximage(ctx, format, type, pixels, texImage);
712   }
713}
714
715
716/**
717 * Do a CopyTexSubImage operation using a read transfer from the source,
718 * a write transfer to the destination and get_tile()/put_tile() to access
719 * the pixels/texels.
720 *
721 * Note: srcY=0=TOP of renderbuffer
722 */
723static void
724fallback_copy_texsubimage(struct gl_context *ctx,
725                          struct st_renderbuffer *strb,
726                          struct st_texture_image *stImage,
727                          GLenum baseFormat,
728                          GLint destX, GLint destY, GLint destZ,
729                          GLint srcX, GLint srcY,
730                          GLsizei width, GLsizei height)
731{
732   struct st_context *st = st_context(ctx);
733   struct pipe_context *pipe = st->pipe;
734   struct pipe_transfer *src_trans;
735   GLvoid *texDest;
736   enum pipe_transfer_usage transfer_usage;
737
738   if (ST_DEBUG & DEBUG_FALLBACK)
739      debug_printf("%s: fallback processing\n", __FUNCTION__);
740
741   if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
742      srcY = strb->Base.Height - srcY - height;
743   }
744
745   src_trans = pipe_get_transfer(pipe,
746                                 strb->texture,
747                                 strb->rtt_level,
748                                 strb->rtt_face + strb->rtt_slice,
749                                 PIPE_TRANSFER_READ,
750                                 srcX, srcY,
751                                 width, height);
752
753   if ((baseFormat == GL_DEPTH_COMPONENT ||
754        baseFormat == GL_DEPTH_STENCIL) &&
755       util_format_is_depth_and_stencil(stImage->pt->format))
756      transfer_usage = PIPE_TRANSFER_READ_WRITE;
757   else
758      transfer_usage = PIPE_TRANSFER_WRITE;
759
760   /* XXX this used to ignore destZ param */
761   texDest = st_texture_image_map(st, stImage, destZ, transfer_usage,
762                                  destX, destY, width, height);
763
764   if (baseFormat == GL_DEPTH_COMPONENT ||
765       baseFormat == GL_DEPTH_STENCIL) {
766      const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
767                                     ctx->Pixel.DepthBias != 0.0F);
768      GLint row, yStep;
769      uint *data;
770
771      /* determine bottom-to-top vs. top-to-bottom order for src buffer */
772      if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
773         srcY = height - 1;
774         yStep = -1;
775      }
776      else {
777         srcY = 0;
778         yStep = 1;
779      }
780
781      data = (uint *) malloc(width * sizeof(uint));
782
783      if (data) {
784         /* To avoid a large temp memory allocation, do copy row by row */
785         for (row = 0; row < height; row++, srcY += yStep) {
786            pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data);
787            if (scaleOrBias) {
788               _mesa_scale_and_bias_depth_uint(ctx, width, data);
789            }
790            pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data);
791         }
792      }
793      else {
794         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
795      }
796
797      free(data);
798   }
799   else {
800      /* RGBA format */
801      GLfloat *tempSrc =
802         (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
803
804      if (tempSrc && texDest) {
805         const GLint dims = 2;
806         const GLint dstRowStride = stImage->transfer->stride;
807         struct gl_texture_image *texImage = &stImage->base;
808         struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
809
810         if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
811            unpack.Invert = GL_TRUE;
812         }
813
814         /* get float/RGBA image from framebuffer */
815         /* XXX this usually involves a lot of int/float conversion.
816          * try to avoid that someday.
817          */
818         pipe_get_tile_rgba_format(pipe, src_trans, 0, 0, width, height,
819                                   util_format_linear(strb->texture->format),
820                                   tempSrc);
821
822         /* Store into texture memory.
823          * Note that this does some special things such as pixel transfer
824          * ops and format conversion.  In particular, if the dest tex format
825          * is actually RGBA but the user created the texture as GL_RGB we
826          * need to fill-in/override the alpha channel with 1.0.
827          */
828         _mesa_texstore(ctx, dims,
829                        texImage->_BaseFormat,
830                        texImage->TexFormat,
831                        dstRowStride,
832                        (GLubyte **) &texDest,
833                        width, height, 1,
834                        GL_RGBA, GL_FLOAT, tempSrc, /* src */
835                        &unpack);
836      }
837      else {
838         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
839      }
840
841      if (tempSrc)
842         free(tempSrc);
843   }
844
845   st_texture_image_unmap(st, stImage);
846   pipe->transfer_destroy(pipe, src_trans);
847}
848
849
850
851/**
852 * If the format of the src renderbuffer and the format of the dest
853 * texture are compatible (in terms of blitting), return a TGSI writemask
854 * to be used during the blit.
855 * If the src/dest are incompatible, return 0.
856 */
857static unsigned
858compatible_src_dst_formats(struct gl_context *ctx,
859                           const struct gl_renderbuffer *src,
860                           const struct gl_texture_image *dst)
861{
862   /* Get logical base formats for the src and dest.
863    * That is, use the user-requested formats and not the actual, device-
864    * chosen formats.
865    * For example, the user may have requested an A8 texture but the
866    * driver may actually be using an RGBA texture format.  When we
867    * copy/blit to that texture, we only want to copy the Alpha channel
868    * and not the RGB channels.
869    *
870    * Similarly, when the src FBO was created an RGB format may have been
871    * requested but the driver actually chose an RGBA format.  In that case,
872    * we don't want to copy the undefined Alpha channel to the dest texture
873    * (it should be 1.0).
874    */
875   const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat);
876   const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat);
877
878   /**
879    * XXX when we have red-only and red/green renderbuffers we'll need
880    * to add more cases here (or implement a general-purpose routine that
881    * queries the existance of the R,G,B,A channels in the src and dest).
882    */
883   if (srcFormat == dstFormat) {
884      /* This is the same as matching_base_formats, which should
885       * always pass, as it did previously.
886       */
887      return TGSI_WRITEMASK_XYZW;
888   }
889   else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
890      /* Make sure that A in the dest is 1.  The actual src format
891       * may be RGBA and have undefined A values.
892       */
893      return TGSI_WRITEMASK_XYZ;
894   }
895   else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
896      /* Make sure that A in the dest is 1.  The actual dst format
897       * may be RGBA and will need A=1 to provide proper alpha values
898       * when sampled later.
899       */
900      return TGSI_WRITEMASK_XYZ;
901   }
902   else {
903      if (ST_DEBUG & DEBUG_FALLBACK)
904         debug_printf("%s failed for src %s, dst %s\n",
905                      __FUNCTION__,
906                      _mesa_lookup_enum_by_nr(srcFormat),
907                      _mesa_lookup_enum_by_nr(dstFormat));
908
909      /* Otherwise fail.
910       */
911      return 0;
912   }
913}
914
915
916
917/**
918 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
919 * Note that the region to copy has already been clipped so we know we
920 * won't read from outside the source renderbuffer's bounds.
921 *
922 * Note: srcY=0=Bottom of renderbuffer (GL convention)
923 */
924static void
925st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
926                   struct gl_texture_image *texImage,
927                   GLint destX, GLint destY, GLint destZ,
928                   struct gl_renderbuffer *rb,
929                   GLint srcX, GLint srcY, GLsizei width, GLsizei height)
930{
931   struct st_texture_image *stImage = st_texture_image(texImage);
932   const GLenum texBaseFormat = texImage->_BaseFormat;
933   struct gl_framebuffer *fb = ctx->ReadBuffer;
934   struct st_renderbuffer *strb;
935   struct st_context *st = st_context(ctx);
936   struct pipe_context *pipe = st->pipe;
937   struct pipe_screen *screen = pipe->screen;
938   enum pipe_format dest_format, src_format;
939   GLboolean matching_base_formats;
940   GLuint color_writemask, zs_writemask, sample_count;
941   struct pipe_surface *dest_surface = NULL;
942   GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
943   struct pipe_surface surf_tmpl;
944   unsigned int dst_usage;
945   GLint srcY0, srcY1;
946
947   /* make sure finalize_textures has been called?
948    */
949   if (0) st_validate_state(st);
950
951   /* determine if copying depth or color data */
952   if (texBaseFormat == GL_DEPTH_COMPONENT ||
953       texBaseFormat == GL_DEPTH_STENCIL) {
954      strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
955   }
956   else {
957      /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
958      strb = st_renderbuffer(fb->_ColorReadBuffer);
959   }
960
961   if (!strb || !strb->surface || !stImage->pt) {
962      debug_printf("%s: null strb or stImage\n", __FUNCTION__);
963      return;
964   }
965
966   sample_count = strb->surface->texture->nr_samples;
967   /* I believe this would be legal, presumably would need to do a resolve
968      for color, and for depth/stencil spec says to just use one of the
969      depth/stencil samples per pixel? Need some transfer clarifications. */
970   assert(sample_count < 2);
971
972   assert(strb);
973   assert(strb->surface);
974   assert(stImage->pt);
975
976   src_format = strb->surface->format;
977   dest_format = stImage->pt->format;
978
979   /*
980    * Determine if the src framebuffer and dest texture have the same
981    * base format.  We need this to detect a case such as the framebuffer
982    * being GL_RGBA but the texture being GL_RGB.  If the actual hardware
983    * texture format stores RGBA we need to set A=1 (overriding the
984    * framebuffer's alpha values).  We can't do that with the blit or
985    * textured-quad paths.
986    */
987   matching_base_formats =
988      (_mesa_get_format_base_format(strb->Base.Format) ==
989       _mesa_get_format_base_format(texImage->TexFormat));
990
991   if (ctx->_ImageTransferState) {
992      goto fallback;
993   }
994
995   if (matching_base_formats &&
996       src_format == dest_format &&
997       !do_flip) {
998      /* use surface_copy() / blit */
999      struct pipe_box src_box;
1000      unsigned dstLevel;
1001
1002      u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer,
1003                      width, height, &src_box);
1004
1005      /* If stImage->pt is an independent image (not a pointer into a full
1006       * mipmap) stImage->pt.last_level will be zero and we need to use that
1007       * as the dest level.
1008       */
1009      dstLevel = MIN2(stImage->base.Level, stImage->pt->last_level);
1010
1011      /* for resource_copy_region(), y=0=top, always */
1012      pipe->resource_copy_region(pipe,
1013                                 /* dest */
1014                                 stImage->pt,
1015                                 dstLevel,
1016                                 destX, destY, destZ + stImage->base.Face,
1017                                 /* src */
1018                                 strb->texture,
1019                                 strb->surface->u.tex.level,
1020                                 &src_box);
1021      return;
1022   }
1023
1024   if (texBaseFormat == GL_DEPTH_STENCIL) {
1025      goto fallback;
1026   }
1027
1028   if (texBaseFormat == GL_DEPTH_COMPONENT) {
1029      color_writemask = 0;
1030      zs_writemask = BLIT_WRITEMASK_Z;
1031      dst_usage = PIPE_BIND_DEPTH_STENCIL;
1032   }
1033   else {
1034      color_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
1035      zs_writemask = 0;
1036      dst_usage = PIPE_BIND_RENDER_TARGET;
1037   }
1038
1039   if ((!color_writemask && !zs_writemask) ||
1040       !screen->is_format_supported(screen, src_format,
1041                                    PIPE_TEXTURE_2D, sample_count,
1042                                    PIPE_BIND_SAMPLER_VIEW) ||
1043       !screen->is_format_supported(screen, dest_format,
1044                                    PIPE_TEXTURE_2D, 0,
1045                                    dst_usage)) {
1046      goto fallback;
1047   }
1048
1049   if (do_flip) {
1050      srcY1 = strb->Base.Height - srcY - height;
1051      srcY0 = srcY1 + height;
1052   }
1053   else {
1054      srcY0 = srcY;
1055      srcY1 = srcY0 + height;
1056   }
1057
1058   /* Disable conditional rendering. */
1059   if (st->render_condition) {
1060      pipe->render_condition(pipe, NULL, 0);
1061   }
1062
1063   memset(&surf_tmpl, 0, sizeof(surf_tmpl));
1064   surf_tmpl.format = util_format_linear(stImage->pt->format);
1065   surf_tmpl.usage = dst_usage;
1066   surf_tmpl.u.tex.level = stImage->base.Level;
1067   surf_tmpl.u.tex.first_layer = stImage->base.Face + destZ;
1068   surf_tmpl.u.tex.last_layer = stImage->base.Face + destZ;
1069
1070   dest_surface = pipe->create_surface(pipe, stImage->pt,
1071                                       &surf_tmpl);
1072   util_blit_pixels(st->blit,
1073                    strb->texture,
1074                    strb->surface->u.tex.level,
1075                    srcX, srcY0,
1076                    srcX + width, srcY1,
1077                    strb->surface->u.tex.first_layer,
1078                    dest_surface,
1079                    destX, destY,
1080                    destX + width, destY + height,
1081                    0.0, PIPE_TEX_MIPFILTER_NEAREST,
1082                    color_writemask, zs_writemask);
1083   pipe_surface_reference(&dest_surface, NULL);
1084
1085   /* Restore conditional rendering state. */
1086   if (st->render_condition) {
1087      pipe->render_condition(pipe, st->render_condition,
1088                             st->condition_mode);
1089   }
1090
1091   return;
1092
1093fallback:
1094   /* software fallback */
1095   fallback_copy_texsubimage(ctx,
1096                             strb, stImage, texBaseFormat,
1097                             destX, destY, destZ,
1098                             srcX, srcY, width, height);
1099}
1100
1101
1102/**
1103 * Copy image data from stImage into the texture object 'stObj' at level
1104 * 'dstLevel'.
1105 */
1106static void
1107copy_image_data_to_texture(struct st_context *st,
1108			   struct st_texture_object *stObj,
1109                           GLuint dstLevel,
1110			   struct st_texture_image *stImage)
1111{
1112   /* debug checks */
1113   {
1114      const struct gl_texture_image *dstImage =
1115         stObj->base.Image[stImage->base.Face][dstLevel];
1116      assert(dstImage);
1117      assert(dstImage->Width == stImage->base.Width);
1118      assert(dstImage->Height == stImage->base.Height);
1119      assert(dstImage->Depth == stImage->base.Depth);
1120   }
1121
1122   if (stImage->pt) {
1123      /* Copy potentially with the blitter:
1124       */
1125      GLuint src_level;
1126      if (stImage->pt != stObj->pt)
1127         src_level = 0;
1128      else
1129         src_level = stImage->base.Level;
1130
1131      st_texture_image_copy(st->pipe,
1132                            stObj->pt, dstLevel,  /* dest texture, level */
1133                            stImage->pt, src_level, /* src texture, level */
1134                            stImage->base.Face);
1135
1136      pipe_resource_reference(&stImage->pt, NULL);
1137   }
1138   else if (stImage->TexData) {
1139      /* Copy from malloc'd memory */
1140      /* XXX this should be re-examined/tested with a compressed format */
1141      GLuint blockSize = util_format_get_blocksize(stObj->pt->format);
1142      GLuint srcRowStride = stImage->base.Width * blockSize;
1143      GLuint srcSliceStride = stImage->base.Height * srcRowStride;
1144      st_texture_image_data(st,
1145                            stObj->pt,
1146                            stImage->base.Face,
1147                            dstLevel,
1148                            stImage->TexData,
1149                            srcRowStride,
1150                            srcSliceStride);
1151      _mesa_align_free(stImage->TexData);
1152      stImage->TexData = NULL;
1153   }
1154
1155   pipe_resource_reference(&stImage->pt, stObj->pt);
1156}
1157
1158
1159/**
1160 * Called during state validation.  When this function is finished,
1161 * the texture object should be ready for rendering.
1162 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1163 */
1164GLboolean
1165st_finalize_texture(struct gl_context *ctx,
1166		    struct pipe_context *pipe,
1167		    struct gl_texture_object *tObj)
1168{
1169   struct st_context *st = st_context(ctx);
1170   struct st_texture_object *stObj = st_texture_object(tObj);
1171   const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1172   GLuint face;
1173   struct st_texture_image *firstImage;
1174   enum pipe_format firstImageFormat;
1175   GLuint ptWidth, ptHeight, ptDepth, ptLayers;
1176
1177   if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
1178      /* The texture is complete and we know exactly how many mipmap levels
1179       * are present/needed.  This is conditional because we may be called
1180       * from the st_generate_mipmap() function when the texture object is
1181       * incomplete.  In that case, we'll have set stObj->lastLevel before
1182       * we get here.
1183       */
1184      if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
1185          stObj->base.Sampler.MinFilter == GL_NEAREST)
1186         stObj->lastLevel = stObj->base.BaseLevel;
1187      else
1188         stObj->lastLevel = stObj->base._MaxLevel;
1189   }
1190
1191   firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1192   assert(firstImage);
1193
1194   /* If both firstImage and stObj point to a texture which can contain
1195    * all active images, favour firstImage.  Note that because of the
1196    * completeness requirement, we know that the image dimensions
1197    * will match.
1198    */
1199   if (firstImage->pt &&
1200       firstImage->pt != stObj->pt &&
1201       (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
1202      pipe_resource_reference(&stObj->pt, firstImage->pt);
1203      pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
1204   }
1205
1206   /* Find gallium format for the Mesa texture */
1207   firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1208
1209   /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
1210   {
1211      GLuint width, height, depth;
1212      if (!guess_base_level_size(stObj->base.Target,
1213                                 firstImage->base.Width2,
1214                                 firstImage->base.Height2,
1215                                 firstImage->base.Depth2,
1216                                 firstImage->base.Level,
1217                                 &width, &height, &depth)) {
1218         width = stObj->width0;
1219         height = stObj->height0;
1220         depth = stObj->depth0;
1221      }
1222      /* convert GL dims to Gallium dims */
1223      st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
1224                                      &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1225   }
1226
1227   /* If we already have a gallium texture, check that it matches the texture
1228    * object's format, target, size, num_levels, etc.
1229    */
1230   if (stObj->pt) {
1231      if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1232          !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
1233          stObj->pt->last_level < stObj->lastLevel ||
1234          stObj->pt->width0 != ptWidth ||
1235          stObj->pt->height0 != ptHeight ||
1236          stObj->pt->depth0 != ptDepth ||
1237          stObj->pt->array_size != ptLayers)
1238      {
1239         /* The gallium texture does not match the Mesa texture so delete the
1240          * gallium texture now.  We'll make a new one below.
1241          */
1242         pipe_resource_reference(&stObj->pt, NULL);
1243         pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
1244         st->dirty.st |= ST_NEW_FRAMEBUFFER;
1245      }
1246   }
1247
1248   /* May need to create a new gallium texture:
1249    */
1250   if (!stObj->pt) {
1251      GLuint bindings = default_bindings(st, firstImageFormat);
1252
1253      stObj->pt = st_texture_create(st,
1254                                    gl_target_to_pipe(stObj->base.Target),
1255                                    firstImageFormat,
1256                                    stObj->lastLevel,
1257                                    ptWidth,
1258                                    ptHeight,
1259                                    ptDepth,
1260                                    ptLayers,
1261                                    bindings);
1262
1263      if (!stObj->pt) {
1264         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1265         return GL_FALSE;
1266      }
1267   }
1268
1269   /* Pull in any images not in the object's texture:
1270    */
1271   for (face = 0; face < nr_faces; face++) {
1272      GLuint level;
1273      for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
1274         struct st_texture_image *stImage =
1275            st_texture_image(stObj->base.Image[face][level]);
1276
1277         /* Need to import images in main memory or held in other textures.
1278          */
1279         if (stImage && stObj->pt != stImage->pt) {
1280            if (level == 0 ||
1281                (stImage->base.Width == u_minify(stObj->width0, level) &&
1282                 stImage->base.Height == u_minify(stObj->height0, level) &&
1283                 stImage->base.Depth == u_minify(stObj->depth0, level))) {
1284               /* src image fits expected dest mipmap level size */
1285               copy_image_data_to_texture(st, stObj, level, stImage);
1286            }
1287         }
1288      }
1289   }
1290
1291   return GL_TRUE;
1292}
1293
1294
1295/**
1296 * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
1297 * for a whole mipmap stack.
1298 */
1299static GLboolean
1300st_AllocTextureStorage(struct gl_context *ctx,
1301                       struct gl_texture_object *texObj,
1302                       GLsizei levels, GLsizei width,
1303                       GLsizei height, GLsizei depth)
1304{
1305   const GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1306   struct st_context *st = st_context(ctx);
1307   struct st_texture_object *stObj = st_texture_object(texObj);
1308   GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings;
1309   enum pipe_format fmt;
1310   GLint level;
1311
1312   assert(levels > 0);
1313
1314   /* Save the level=0 dimensions */
1315   stObj->width0 = width;
1316   stObj->height0 = height;
1317   stObj->depth0 = depth;
1318   stObj->lastLevel = levels - 1;
1319
1320   fmt = st_mesa_format_to_pipe_format(texObj->Image[0][0]->TexFormat);
1321
1322   bindings = default_bindings(st, fmt);
1323
1324   st_gl_texture_dims_to_pipe_dims(texObj->Target,
1325                                   width, height, depth,
1326                                   &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1327
1328   stObj->pt = st_texture_create(st,
1329                                 gl_target_to_pipe(texObj->Target),
1330                                 fmt,
1331                                 levels,
1332                                 ptWidth,
1333                                 ptHeight,
1334                                 ptDepth,
1335                                 ptLayers,
1336                                 bindings);
1337   if (!stObj->pt)
1338      return GL_FALSE;
1339
1340   /* Set image resource pointers */
1341   for (level = 0; level < levels; level++) {
1342      GLuint face;
1343      for (face = 0; face < numFaces; face++) {
1344         struct st_texture_image *stImage =
1345            st_texture_image(texObj->Image[face][level]);
1346         pipe_resource_reference(&stImage->pt, stObj->pt);
1347      }
1348   }
1349
1350   return GL_TRUE;
1351}
1352
1353
1354
1355void
1356st_init_texture_functions(struct dd_function_table *functions)
1357{
1358   functions->ChooseTextureFormat = st_ChooseTextureFormat;
1359   functions->TexImage = st_TexImage;
1360   functions->TexSubImage = _mesa_store_texsubimage;
1361   functions->CompressedTexSubImage = _mesa_store_compressed_texsubimage;
1362   functions->CopyTexSubImage = st_CopyTexSubImage;
1363   functions->GenerateMipmap = st_generate_mipmap;
1364
1365   functions->GetTexImage = st_GetTexImage;
1366
1367   /* compressed texture functions */
1368   functions->CompressedTexImage = st_CompressedTexImage;
1369   functions->GetCompressedTexImage = _mesa_get_compressed_teximage;
1370
1371   functions->NewTextureObject = st_NewTextureObject;
1372   functions->NewTextureImage = st_NewTextureImage;
1373   functions->DeleteTextureImage = st_DeleteTextureImage;
1374   functions->DeleteTexture = st_DeleteTextureObject;
1375   functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
1376   functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
1377   functions->MapTextureImage = st_MapTextureImage;
1378   functions->UnmapTextureImage = st_UnmapTextureImage;
1379
1380   /* XXX Temporary until we can query pipe's texture sizes */
1381   functions->TestProxyTexImage = _mesa_test_proxy_teximage;
1382
1383   functions->AllocTextureStorage = st_AllocTextureStorage;
1384}
1385