st_context.c revision 5257a6dbc65d742e6d0fcf4278a4157b2f39fdf7
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "main/imports.h" 29#include "main/context.h" 30#include "main/shaderobj.h" 31#include "program/prog_cache.h" 32#include "vbo/vbo.h" 33#include "glapi/glapi.h" 34#include "st_context.h" 35#include "st_debug.h" 36#include "st_cb_accum.h" 37#include "st_cb_bitmap.h" 38#include "st_cb_blit.h" 39#include "st_cb_bufferobjects.h" 40#include "st_cb_clear.h" 41#include "st_cb_condrender.h" 42#include "st_cb_drawpixels.h" 43#include "st_cb_rasterpos.h" 44#include "st_cb_drawtex.h" 45#include "st_cb_eglimage.h" 46#include "st_cb_fbo.h" 47#include "st_cb_feedback.h" 48#include "st_cb_program.h" 49#include "st_cb_queryobj.h" 50#include "st_cb_readpixels.h" 51#include "st_cb_texture.h" 52#include "st_cb_xformfb.h" 53#include "st_cb_flush.h" 54#include "st_cb_syncobj.h" 55#include "st_cb_strings.h" 56#include "st_cb_viewport.h" 57#include "st_atom.h" 58#include "st_draw.h" 59#include "st_extensions.h" 60#include "st_gen_mipmap.h" 61#include "st_program.h" 62#include "pipe/p_context.h" 63#include "util/u_inlines.h" 64#include "cso_cache/cso_context.h" 65 66 67DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE) 68 69 70/** 71 * Called via ctx->Driver.UpdateState() 72 */ 73void st_invalidate_state(struct gl_context * ctx, GLuint new_state) 74{ 75 struct st_context *st = st_context(ctx); 76 77 st->dirty.mesa |= new_state; 78 st->dirty.st |= ST_NEW_MESA; 79 80 /* This is the only core Mesa module we depend upon. 81 * No longer use swrast, swsetup, tnl. 82 */ 83 _vbo_InvalidateState(ctx, new_state); 84} 85 86 87/** 88 * Check for multisample env var override. 89 */ 90int 91st_get_msaa(void) 92{ 93 const char *msaa = _mesa_getenv("__GL_FSAA_MODE"); 94 if (msaa) 95 return atoi(msaa); 96 return 0; 97} 98 99 100static struct st_context * 101st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe ) 102{ 103 uint i; 104 struct st_context *st = ST_CALLOC_STRUCT( st_context ); 105 106 ctx->st = st; 107 108 st->ctx = ctx; 109 st->pipe = pipe; 110 111 /* XXX: this is one-off, per-screen init: */ 112 st_debug_init(); 113 114 /* state tracker needs the VBO module */ 115 _vbo_CreateContext(ctx); 116 117 st->dirty.mesa = ~0; 118 st->dirty.st = ~0; 119 120 st->cso_context = cso_create_context(pipe); 121 122 st_init_atoms( st ); 123 st_init_bitmap(st); 124 st_init_clear(st); 125 st_init_draw( st ); 126 st_init_generate_mipmap(st); 127 st_init_blit(st); 128 129 if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES)) 130 st->internal_target = PIPE_TEXTURE_2D; 131 else 132 st->internal_target = PIPE_TEXTURE_RECT; 133 134 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) 135 st->state.sampler_list[i] = &st->state.samplers[i]; 136 137 for (i = 0; i < 3; i++) { 138 memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element)); 139 st->velems_util_draw[i].src_offset = i * 4 * sizeof(float); 140 st->velems_util_draw[i].instance_divisor = 0; 141 st->velems_util_draw[i].vertex_buffer_index = 0; 142 st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 143 } 144 145 /* we want all vertex data to be placed in buffer objects */ 146 vbo_use_buffer_objects(ctx); 147 148 /* Need these flags: 149 */ 150 st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; 151 152 st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE; 153 154 st->pixel_xfer.cache = _mesa_new_program_cache(); 155 156 st->force_msaa = st_get_msaa(); 157 158 /* GL limits and extensions */ 159 st_init_limits(st); 160 st_init_extensions(st); 161 162 return st; 163} 164 165 166struct st_context *st_create_context(gl_api api, struct pipe_context *pipe, 167 const struct gl_config *visual, 168 struct st_context *share) 169{ 170 struct gl_context *ctx; 171 struct gl_context *shareCtx = share ? share->ctx : NULL; 172 struct dd_function_table funcs; 173 174 /* Sanity checks */ 175 assert(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX); 176 assert(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT); 177 assert(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY); 178 179 memset(&funcs, 0, sizeof(funcs)); 180 st_init_driver_functions(&funcs); 181 182 ctx = _mesa_create_context(api, visual, shareCtx, &funcs, NULL); 183 184 /* XXX: need a capability bit in gallium to query if the pipe 185 * driver prefers DP4 or MUL/MAD for vertex transformation. 186 */ 187 if (debug_get_option_mesa_mvp_dp4()) 188 _mesa_set_mvp_with_dp4( ctx, GL_TRUE ); 189 190 return st_create_context_priv(ctx, pipe); 191} 192 193 194static void st_destroy_context_priv( struct st_context *st ) 195{ 196 uint i; 197 198 st_destroy_atoms( st ); 199 st_destroy_draw( st ); 200 st_destroy_generate_mipmap(st); 201 st_destroy_blit(st); 202 st_destroy_clear(st); 203 st_destroy_bitmap(st); 204 st_destroy_drawpix(st); 205 st_destroy_drawtex(st); 206 207 /* Unreference any user vertex buffers. */ 208 for (i = 0; i < st->num_user_vbs; i++) { 209 pipe_resource_reference(&st->user_vb[i], NULL); 210 } 211 212 for (i = 0; i < Elements(st->state.sampler_views); i++) { 213 pipe_sampler_view_reference(&st->state.sampler_views[i], NULL); 214 } 215 216 if (st->default_texture) { 217 st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture); 218 st->default_texture = NULL; 219 } 220 221 free( st ); 222} 223 224 225void st_destroy_context( struct st_context *st ) 226{ 227 struct pipe_context *pipe = st->pipe; 228 struct cso_context *cso = st->cso_context; 229 struct gl_context *ctx = st->ctx; 230 GLuint i; 231 232 /* need to unbind and destroy CSO objects before anything else */ 233 cso_release_all(st->cso_context); 234 235 st_reference_fragprog(st, &st->fp, NULL); 236 st_reference_vertprog(st, &st->vp, NULL); 237 238 /* release framebuffer surfaces */ 239 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { 240 pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL); 241 } 242 pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL); 243 244 pipe->set_index_buffer(pipe, NULL); 245 246 for (i = 0; i < PIPE_SHADER_TYPES; i++) { 247 pipe->set_constant_buffer(pipe, i, 0, NULL); 248 } 249 250 _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache); 251 252 _vbo_DestroyContext(st->ctx); 253 254 st_destroy_program_variants(st); 255 256 _mesa_free_context_data(ctx); 257 258 st_destroy_context_priv(st); 259 260 cso_destroy_context(cso); 261 262 pipe->destroy( pipe ); 263 264 free(ctx); 265} 266 267 268void st_init_driver_functions(struct dd_function_table *functions) 269{ 270 _mesa_init_shader_object_functions(functions); 271 272 st_init_accum_functions(functions); 273 st_init_blit_functions(functions); 274 st_init_bufferobject_functions(functions); 275 st_init_clear_functions(functions); 276 st_init_bitmap_functions(functions); 277 st_init_drawpixels_functions(functions); 278 st_init_rasterpos_functions(functions); 279 280 st_init_drawtex_functions(functions); 281 282 st_init_eglimage_functions(functions); 283 284 st_init_fbo_functions(functions); 285 st_init_feedback_functions(functions); 286 st_init_program_functions(functions); 287 st_init_query_functions(functions); 288 st_init_cond_render_functions(functions); 289 st_init_readpixels_functions(functions); 290 st_init_texture_functions(functions); 291 st_init_flush_functions(functions); 292 st_init_string_functions(functions); 293 st_init_viewport_functions(functions); 294 295 st_init_xformfb_functions(functions); 296 st_init_syncobj_functions(functions); 297 298 functions->UpdateState = st_invalidate_state; 299} 300