st_context.c revision 7f2d349b2d27cb1f422677fdac1a9d92f61d8fce
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "main/imports.h" 29#include "main/context.h" 30#include "main/extensions.h" 31#include "main/matrix.h" 32#include "main/buffers.h" 33#include "main/scissor.h" 34#include "vbo/vbo.h" 35#include "shader/shader_api.h" 36#include "glapi/glapi.h" 37#include "st_public.h" 38#include "st_context.h" 39#include "st_cb_accum.h" 40#include "st_cb_bitmap.h" 41#include "st_cb_blit.h" 42#include "st_cb_bufferobjects.h" 43#include "st_cb_clear.h" 44#if FEATURE_drawpix 45#include "st_cb_drawpixels.h" 46#include "st_cb_rasterpos.h" 47#endif 48#ifdef FEATURE_OES_draw_texture 49#include "st_cb_drawtex.h" 50#endif 51#include "st_cb_fbo.h" 52#if FEATURE_feedback 53#include "st_cb_feedback.h" 54#endif 55#include "st_cb_program.h" 56#include "st_cb_queryobj.h" 57#include "st_cb_readpixels.h" 58#include "st_cb_texture.h" 59#include "st_cb_flush.h" 60#include "st_cb_strings.h" 61#include "st_atom.h" 62#include "st_draw.h" 63#include "st_extensions.h" 64#include "st_gen_mipmap.h" 65#include "st_program.h" 66#include "pipe/p_context.h" 67#include "pipe/p_inlines.h" 68#include "draw/draw_context.h" 69#include "cso_cache/cso_cache.h" 70#include "cso_cache/cso_context.h" 71 72 73/** 74 * Called via ctx->Driver.UpdateState() 75 */ 76void st_invalidate_state(GLcontext * ctx, GLuint new_state) 77{ 78 struct st_context *st = st_context(ctx); 79 80 st->dirty.mesa |= new_state; 81 st->dirty.st |= ST_NEW_MESA; 82 83 /* This is the only core Mesa module we depend upon. 84 * No longer use swrast, swsetup, tnl. 85 */ 86 _vbo_InvalidateState(ctx, new_state); 87} 88 89 90static struct st_context * 91st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe ) 92{ 93 uint i; 94 struct st_context *st = CALLOC_STRUCT( st_context ); 95 96 ctx->st = st; 97 98 st->ctx = ctx; 99 st->pipe = pipe; 100 101 /* state tracker needs the VBO module */ 102 _vbo_CreateContext(ctx); 103 104#if FEATURE_feedback || FEATURE_drawpix 105 st->draw = draw_create(); /* for selection/feedback */ 106 107 /* Disable draw options that might convert points/lines to tris, etc. 108 * as that would foul-up feedback/selection mode. 109 */ 110 draw_wide_line_threshold(st->draw, 1000.0f); 111 draw_wide_point_threshold(st->draw, 1000.0f); 112 draw_enable_line_stipple(st->draw, FALSE); 113 draw_enable_point_sprites(st->draw, FALSE); 114#endif 115 116 st->dirty.mesa = ~0; 117 st->dirty.st = ~0; 118 119 st->cso_context = cso_create_context(pipe); 120 121 st_init_atoms( st ); 122 st_init_bitmap(st); 123 st_init_clear(st); 124 st_init_draw( st ); 125 st_init_generate_mipmap(st); 126 st_init_blit(st); 127 128 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) 129 st->state.sampler_list[i] = &st->state.samplers[i]; 130 131 /* we want all vertex data to be placed in buffer objects */ 132 vbo_use_buffer_objects(ctx); 133 134 /* Need these flags: 135 */ 136 st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; 137 st->ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE; 138 139 st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE; 140 141 st->pixel_xfer.cache = _mesa_new_program_cache(); 142 143 /* GL limits and extensions */ 144 st_init_limits(st); 145 st_init_extensions(st); 146 147 return st; 148} 149 150 151struct st_context *st_create_context(struct pipe_context *pipe, 152 const __GLcontextModes *visual, 153 struct st_context *share) 154{ 155 GLcontext *ctx; 156 GLcontext *shareCtx = share ? share->ctx : NULL; 157 struct dd_function_table funcs; 158 159 memset(&funcs, 0, sizeof(funcs)); 160 st_init_driver_functions(&funcs); 161 162 ctx = _mesa_create_context(visual, shareCtx, &funcs, NULL); 163 164 return st_create_context_priv(ctx, pipe); 165} 166 167 168static void st_destroy_context_priv( struct st_context *st ) 169{ 170 uint i; 171 172#if FEATURE_feedback || FEATURE_drawpix 173 draw_destroy(st->draw); 174#endif 175 st_destroy_atoms( st ); 176 st_destroy_draw( st ); 177 st_destroy_generate_mipmap(st); 178#if FEATURE_EXT_framebuffer_blit 179 st_destroy_blit(st); 180#endif 181 st_destroy_clear(st); 182#if FEATURE_drawpix 183 st_destroy_bitmap(st); 184 st_destroy_drawpix(st); 185#endif 186#ifdef FEATURE_OES_draw_texture 187 st_destroy_drawtex(st); 188#endif 189 190 _vbo_DestroyContext(st->ctx); 191 192 for (i = 0; i < Elements(st->state.sampler_texture); i++) { 193 pipe_texture_reference(&st->state.sampler_texture[i], NULL); 194 } 195 196 for (i = 0; i < Elements(st->state.constants); i++) { 197 if (st->state.constants[i].buffer) { 198 pipe_reference_buffer(st->pipe, &st->state.constants[i].buffer, NULL); 199 } 200 } 201 202 if (st->default_texture) { 203 st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture); 204 st->default_texture = NULL; 205 } 206 207 free( st ); 208} 209 210 211void st_destroy_context( struct st_context *st ) 212{ 213 struct pipe_context *pipe = st->pipe; 214 struct cso_context *cso = st->cso_context; 215 GLcontext *ctx = st->ctx; 216 217 /* need to unbind and destroy CSO objects before anything else */ 218 cso_release_all(st->cso_context); 219 220 st_reference_fragprog(st, &st->fp, NULL); 221 st_reference_vertprog(st, &st->vp, NULL); 222 223 _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache); 224 225 _mesa_free_context_data(ctx); 226 227 st_destroy_context_priv(st); 228 229 cso_destroy_context(cso); 230 231 pipe->destroy( pipe ); 232 233 free(ctx); 234} 235 236 237void st_make_current(struct st_context *st, 238 struct st_framebuffer *draw, 239 struct st_framebuffer *read) 240{ 241 if (st) { 242 GLboolean firstTime = st->ctx->FirstTimeCurrent; 243 _mesa_make_current(st->ctx, &draw->Base, &read->Base); 244 /* Need to initialize viewport here since draw->Base->Width/Height 245 * will still be zero at this point. 246 * This could be improved, but would require rather extensive work 247 * elsewhere (allocate rb surface storage sooner) 248 */ 249 if (firstTime) { 250 GLuint w = draw->InitWidth, h = draw->InitHeight; 251 _mesa_set_viewport(st->ctx, 0, 0, w, h); 252 _mesa_set_scissor(st->ctx, 0, 0, w, h); 253 254 } 255 } 256 else { 257 _mesa_make_current(NULL, NULL, NULL); 258 } 259} 260 261 262void st_copy_context_state(struct st_context *dst, 263 struct st_context *src, 264 uint mask) 265{ 266 _mesa_copy_context(dst->ctx, src->ctx, mask); 267} 268 269 270 271st_proc st_get_proc_address(const char *procname) 272{ 273 return (st_proc) _glapi_get_proc_address(procname); 274} 275 276 277 278void st_init_driver_functions(struct dd_function_table *functions) 279{ 280 _mesa_init_glsl_driver_functions(functions); 281 282#if FEATURE_accum 283 st_init_accum_functions(functions); 284#endif 285#if FEATURE_EXT_framebuffer_blit 286 st_init_blit_functions(functions); 287#endif 288 st_init_bufferobject_functions(functions); 289 st_init_clear_functions(functions); 290#if FEATURE_drawpix 291 st_init_bitmap_functions(functions); 292 st_init_drawpixels_functions(functions); 293 st_init_rasterpos_functions(functions); 294#endif 295 st_init_fbo_functions(functions); 296#if FEATURE_feedback 297 st_init_feedback_functions(functions); 298#endif 299 st_init_program_functions(functions); 300#if FEATURE_ARB_occlusion_query 301 st_init_query_functions(functions); 302#endif 303 st_init_readpixels_functions(functions); 304 st_init_texture_functions(functions); 305 st_init_flush_functions(functions); 306 st_init_string_functions(functions); 307 308 functions->UpdateState = st_invalidate_state; 309} 310