st_context.c revision f2b3f6cbdfc4799a0f742c06d2ce0755582c50c4
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "main/imports.h"
29#include "main/context.h"
30#include "main/extensions.h"
31#include "main/matrix.h"
32#include "main/buffers.h"
33#include "vbo/vbo.h"
34#include "shader/shader_api.h"
35#include "st_public.h"
36#include "st_context.h"
37#include "st_cb_accum.h"
38#include "st_cb_bitmap.h"
39#include "st_cb_blit.h"
40#include "st_cb_bufferobjects.h"
41#include "st_cb_clear.h"
42#include "st_cb_drawpixels.h"
43#include "st_cb_fbo.h"
44#include "st_cb_feedback.h"
45#include "st_cb_program.h"
46#include "st_cb_queryobj.h"
47#include "st_cb_rasterpos.h"
48#include "st_cb_readpixels.h"
49#include "st_cb_texture.h"
50#include "st_cb_flush.h"
51#include "st_cb_strings.h"
52#include "st_atom.h"
53#include "st_draw.h"
54#include "st_extensions.h"
55#include "st_gen_mipmap.h"
56#include "st_program.h"
57#include "pipe/p_context.h"
58#include "pipe/p_winsys.h"
59#include "pipe/p_inlines.h"
60#include "draw/draw_context.h"
61#include "cso_cache/cso_cache.h"
62#include "cso_cache/cso_context.h"
63
64
65/**
66 * Called via ctx->Driver.UpdateState()
67 */
68void st_invalidate_state(GLcontext * ctx, GLuint new_state)
69{
70   struct st_context *st = st_context(ctx);
71
72   st->dirty.mesa |= new_state;
73   st->dirty.st |= ST_NEW_MESA;
74
75   /* This is the only core Mesa module we depend upon.
76    * No longer use swrast, swsetup, tnl.
77    */
78   _vbo_InvalidateState(ctx, new_state);
79}
80
81
82static struct st_context *
83st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe )
84{
85   uint i;
86   struct st_context *st = CALLOC_STRUCT( st_context );
87
88   ctx->st = st;
89
90   st->ctx = ctx;
91   st->pipe = pipe;
92
93   /* state tracker needs the VBO module */
94   _vbo_CreateContext(ctx);
95
96   st->draw = draw_create(); /* for selection/feedback */
97
98   /* Disable draw options that might convert points/lines to tris, etc.
99    * as that would foul-up feedback/selection mode.
100    */
101   draw_wide_line_threshold(st->draw, 1000.0f);
102   draw_wide_point_threshold(st->draw, 1000.0f);
103   draw_enable_line_stipple(st->draw, FALSE);
104   draw_enable_point_sprites(st->draw, FALSE);
105
106   st->dirty.mesa = ~0;
107   st->dirty.st = ~0;
108
109   st->cso_context = cso_create_context(pipe);
110
111   st_init_atoms( st );
112   st_init_bitmap(st);
113   st_init_clear(st);
114   st_init_draw( st );
115   st_init_generate_mipmap(st);
116   st_init_blit(st);
117
118   for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
119      st->state.sampler_list[i] = &st->state.samplers[i];
120
121   /* we want all vertex data to be placed in buffer objects */
122   vbo_use_buffer_objects(ctx);
123
124   /* Need these flags:
125    */
126   st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
127   st->ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE;
128
129   st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
130
131   st->pixel_xfer.cache = _mesa_new_program_cache();
132
133   /* GL limits and extensions */
134   st_init_limits(st);
135   st_init_extensions(st);
136
137   return st;
138}
139
140
141struct st_context *st_create_context(struct pipe_context *pipe,
142                                     const __GLcontextModes *visual,
143                                     struct st_context *share)
144{
145   GLcontext *ctx;
146   GLcontext *shareCtx = share ? share->ctx : NULL;
147   struct dd_function_table funcs;
148
149   memset(&funcs, 0, sizeof(funcs));
150   st_init_driver_functions(&funcs);
151
152   ctx = _mesa_create_context(visual, shareCtx, &funcs, NULL);
153
154   return st_create_context_priv(ctx, pipe);
155}
156
157
158static void st_destroy_context_priv( struct st_context *st )
159{
160   struct pipe_winsys *ws = st->pipe->winsys;
161   uint i;
162
163   draw_destroy(st->draw);
164   st_destroy_atoms( st );
165   st_destroy_draw( st );
166   st_destroy_generate_mipmap(st);
167   st_destroy_bitmap(st);
168   st_destroy_blit(st);
169   st_destroy_clear(st);
170
171   _vbo_DestroyContext(st->ctx);
172
173   for (i = 0; i < Elements(st->state.constants); i++) {
174      if (st->state.constants[i].buffer) {
175         pipe_buffer_reference(ws, &st->state.constants[i].buffer, NULL);
176      }
177   }
178
179   st->pipe->destroy( st->pipe );
180   free( st );
181}
182
183
184void st_destroy_context( struct st_context *st )
185{
186   GLcontext *ctx = st->ctx;
187
188   /* need to unbind and destroy CSO objects before anything else */
189   cso_destroy_context(st->cso_context);
190
191   _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
192
193   _mesa_free_context_data(ctx);
194   st_destroy_context_priv(st);
195   free(ctx);
196}
197
198
199void st_make_current(struct st_context *st,
200                     struct st_framebuffer *draw,
201                     struct st_framebuffer *read)
202{
203   if (st) {
204      GLboolean firstTime = st->ctx->FirstTimeCurrent;
205      _mesa_make_current(st->ctx, &draw->Base, &read->Base);
206      /* Need to initialize viewport here since draw->Base->Width/Height
207       * will still be zero at this point.
208       * This could be improved, but would require rather extensive work
209       * elsewhere (allocate rb surface storage sooner)
210       */
211      if (firstTime) {
212         GLuint w = draw->InitWidth, h = draw->InitHeight;
213         _mesa_set_viewport(st->ctx, 0, 0, w, h);
214         _mesa_set_scissor(st->ctx, 0, 0, w, h);
215
216      }
217   }
218   else {
219      _mesa_make_current(NULL, NULL, NULL);
220   }
221}
222
223
224void st_copy_context_state(struct st_context *dst,
225                           struct st_context *src,
226                           uint mask)
227{
228   _mesa_copy_context(dst->ctx, src->ctx, mask);
229}
230
231
232void st_init_driver_functions(struct dd_function_table *functions)
233{
234   _mesa_init_glsl_driver_functions(functions);
235
236   st_init_accum_functions(functions);
237   st_init_bitmap_functions(functions);
238   st_init_blit_functions(functions);
239   st_init_bufferobject_functions(functions);
240   st_init_clear_functions(functions);
241   st_init_drawpixels_functions(functions);
242   st_init_fbo_functions(functions);
243   st_init_feedback_functions(functions);
244   st_init_program_functions(functions);
245   st_init_query_functions(functions);
246   st_init_rasterpos_functions(functions);
247   st_init_readpixels_functions(functions);
248   st_init_texture_functions(functions);
249   st_init_flush_functions(functions);
250   st_init_string_functions(functions);
251
252   functions->UpdateState = st_invalidate_state;
253}
254