st_texture.c revision 01e53be2b80d5bcb48102f7f1be507b6a5a5832a
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "st_context.h"
29#include "st_format.h"
30#include "st_texture.h"
31#include "enums.h"
32
33#include "pipe/p_state.h"
34#include "pipe/p_context.h"
35#include "pipe/p_defines.h"
36#include "pipe/p_inlines.h"
37#include "pipe/p_util.h"
38#include "pipe/p_inlines.h"
39#include "pipe/p_winsys.h"
40
41
42#define DBG if(0) printf
43
44#if 0
45static GLenum
46target_to_target(GLenum target)
47{
48   switch (target) {
49   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
50   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
51   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
52   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
53   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
54   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
55      return GL_TEXTURE_CUBE_MAP_ARB;
56   default:
57      return target;
58   }
59}
60#endif
61
62
63/**
64 * Allocate a new pipe_texture object
65 * width0, height0, depth0 are the dimensions of the level 0 image
66 * (the highest resolution).  last_level indicates how many mipmap levels
67 * to allocate storage for.  For non-mipmapped textures, this will be zero.
68 */
69struct pipe_texture *
70st_texture_create(struct st_context *st,
71                  enum pipe_texture_target target,
72		  enum pipe_format format,
73		  GLuint last_level,
74		  GLuint width0,
75		  GLuint height0,
76		  GLuint depth0,
77		  GLuint compress_byte)
78{
79   struct pipe_texture pt, *newtex;
80   struct pipe_screen *screen = st->pipe->screen;
81
82   assert(target <= PIPE_TEXTURE_CUBE);
83
84   DBG("%s target %s format %s last_level %d\n", __FUNCTION__,
85       _mesa_lookup_enum_by_nr(target),
86       _mesa_lookup_enum_by_nr(format), last_level);
87
88   assert(format);
89   assert(screen->is_format_supported(screen, format, PIPE_TEXTURE));
90
91   memset(&pt, 0, sizeof(pt));
92   pt.target = target;
93   pt.format = format;
94   pt.last_level = last_level;
95   pt.width[0] = width0;
96   pt.height[0] = height0;
97   pt.depth[0] = depth0;
98   pt.compressed = compress_byte ? 1 : 0;
99   pt.cpp = pt.compressed ? compress_byte : st_sizeof_format(format);
100
101   newtex = screen->texture_create(screen, &pt);
102
103   assert(!newtex || newtex->refcount == 1);
104
105   return newtex;
106}
107
108
109/**
110 * Check if a texture image be pulled into a unified mipmap texture.
111 * This mirrors the completeness test in a lot of ways.
112 *
113 * Not sure whether I want to pass gl_texture_image here.
114 */
115GLboolean
116st_texture_match_image(const struct pipe_texture *pt,
117                       const struct gl_texture_image *image,
118                       GLuint face, GLuint level)
119{
120   /* Images with borders are never pulled into mipmap textures.
121    */
122   if (image->Border)
123      return GL_FALSE;
124
125   if (st_mesa_format_to_pipe_format(image->TexFormat->MesaFormat) != pt->format ||
126       image->IsCompressed != pt->compressed)
127      return GL_FALSE;
128
129   /* Test image dimensions against the base level image adjusted for
130    * minification.  This will also catch images not present in the
131    * texture, changed targets, etc.
132    */
133   if (image->Width != pt->width[level] ||
134       image->Height != pt->height[level] ||
135       image->Depth != pt->depth[level])
136      return GL_FALSE;
137
138   return GL_TRUE;
139}
140
141
142#if 000
143/* Although we use the image_offset[] array to store relative offsets
144 * to cube faces, Mesa doesn't know anything about this and expects
145 * each cube face to be treated as a separate image.
146 *
147 * These functions present that view to mesa:
148 */
149const GLuint *
150st_texture_depth_offsets(struct pipe_texture *pt, GLuint level)
151{
152   static const GLuint zero = 0;
153
154   if (pt->target != PIPE_TEXTURE_3D || pt->level[level].nr_images == 1)
155      return &zero;
156   else
157      return pt->level[level].image_offset;
158}
159
160
161/**
162 * Return the offset to the given mipmap texture image within the
163 * texture memory buffer, in bytes.
164 */
165GLuint
166st_texture_image_offset(const struct pipe_texture * pt,
167                        GLuint face, GLuint level)
168{
169   if (pt->target == PIPE_TEXTURE_CUBE)
170      return (pt->level[level].level_offset +
171              pt->level[level].image_offset[face] * pt->cpp);
172   else
173      return pt->level[level].level_offset;
174}
175#endif
176
177
178/**
179 * Map a teximage in a mipmap texture.
180 * \param row_stride  returns row stride in bytes
181 * \param image_stride  returns image stride in bytes (for 3D textures).
182 * \return address of mapping
183 */
184GLubyte *
185st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
186		     GLuint zoffset)
187{
188   struct pipe_screen *screen = st->pipe->screen;
189   struct pipe_texture *pt = stImage->pt;
190   DBG("%s \n", __FUNCTION__);
191
192   stImage->surface = screen->get_tex_surface(screen, pt, stImage->face,
193                                              stImage->level, zoffset);
194
195   return pipe_surface_map(stImage->surface);
196}
197
198
199void
200st_texture_image_unmap(struct st_texture_image *stImage)
201{
202   DBG("%s\n", __FUNCTION__);
203
204   pipe_surface_unmap(stImage->surface);
205
206   pipe_surface_reference(&stImage->surface, NULL);
207}
208
209
210
211/**
212 * Upload data to a rectangular sub-region.  Lots of choices how to do this:
213 *
214 * - memcpy by span to current destination
215 * - upload data as new buffer and blit
216 *
217 * Currently always memcpy.
218 */
219static void
220st_surface_data(struct pipe_context *pipe,
221		struct pipe_surface *dst,
222		unsigned dstx, unsigned dsty,
223		const void *src, unsigned src_pitch,
224		unsigned srcx, unsigned srcy, unsigned width, unsigned height)
225{
226   pipe_copy_rect(pipe_surface_map(dst),
227                  dst->cpp,
228                  dst->pitch,
229                  dstx, dsty, width, height, src, src_pitch, srcx, srcy);
230
231   pipe_surface_unmap(dst);
232}
233
234
235/* Upload data for a particular image.
236 */
237void
238st_texture_image_data(struct pipe_context *pipe,
239                      struct pipe_texture *dst,
240                      GLuint face,
241                      GLuint level,
242                      void *src,
243                      GLuint src_row_pitch, GLuint src_image_pitch)
244{
245   struct pipe_screen *screen = pipe->screen;
246   GLuint depth = dst->depth[level];
247   GLuint i;
248   GLuint height = 0;
249   const GLubyte *srcUB = src;
250   struct pipe_surface *dst_surface;
251
252   DBG("%s\n", __FUNCTION__);
253   for (i = 0; i < depth; i++) {
254      height = dst->height[level];
255      if(dst->compressed)
256	 height /= 4;
257
258      dst_surface = screen->get_tex_surface(screen, dst, face, level, i);
259
260      st_surface_data(pipe, dst_surface,
261		      0, 0,                             /* dstx, dsty */
262		      srcUB,
263		      src_row_pitch,
264		      0, 0,                             /* source x, y */
265		      dst->width[level], height);       /* width, height */
266
267      pipe_surface_reference(&dst_surface, NULL);
268
269      srcUB += src_image_pitch * dst->cpp;
270   }
271}
272
273
274/* Copy mipmap image between textures
275 */
276void
277st_texture_image_copy(struct pipe_context *pipe,
278                      struct pipe_texture *dst, GLuint dstLevel,
279                      struct pipe_texture *src,
280                      GLuint face)
281{
282   struct pipe_screen *screen = pipe->screen;
283   GLuint width = dst->width[dstLevel];
284   GLuint height = dst->height[dstLevel];
285   GLuint depth = dst->depth[dstLevel];
286   struct pipe_surface *src_surface;
287   struct pipe_surface *dst_surface;
288   GLuint i;
289
290   /* XXX this is a hack */
291   if (dst->compressed)
292      height /= 4;
293
294   for (i = 0; i < depth; i++) {
295      GLuint srcLevel;
296
297      /* find src texture level of needed size */
298      for (srcLevel = 0; srcLevel <= src->last_level; srcLevel++) {
299         if (src->width[srcLevel] == width &&
300             src->height[srcLevel] == height) {
301            break;
302         }
303      }
304      assert(src->width[srcLevel] == width);
305      assert(src->height[srcLevel] == height);
306
307      dst_surface = screen->get_tex_surface(screen, dst, face, dstLevel, i);
308      src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i);
309
310      pipe->surface_copy(pipe,
311                         FALSE,
312			 dst_surface,
313			 0, 0, /* destX, Y */
314			 src_surface,
315			 0, 0, /* srcX, Y */
316			 width, height);
317
318      pipe_surface_reference(&dst_surface, NULL);
319      pipe_surface_reference(&src_surface, NULL);
320   }
321}
322