st_texture.c revision 101d1a658a614d1e2ec02b1e697f6161291af653
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "st_context.h" 29#include "st_format.h" 30#include "st_texture.h" 31#include "main/enums.h" 32 33#undef Elements /* fix re-defined macro warning */ 34 35#include "pipe/p_state.h" 36#include "pipe/p_context.h" 37#include "pipe/p_defines.h" 38#include "pipe/p_inlines.h" 39#include "pipe/p_util.h" 40#include "pipe/p_inlines.h" 41 42 43#define DBG if(0) printf 44 45#if 0 46static GLenum 47target_to_target(GLenum target) 48{ 49 switch (target) { 50 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: 51 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: 52 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: 53 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: 54 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: 55 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: 56 return GL_TEXTURE_CUBE_MAP_ARB; 57 default: 58 return target; 59 } 60} 61#endif 62 63 64/** 65 * Allocate a new pipe_texture object 66 * width0, height0, depth0 are the dimensions of the level 0 image 67 * (the highest resolution). last_level indicates how many mipmap levels 68 * to allocate storage for. For non-mipmapped textures, this will be zero. 69 */ 70struct pipe_texture * 71st_texture_create(struct st_context *st, 72 enum pipe_texture_target target, 73 enum pipe_format format, 74 GLuint last_level, 75 GLuint width0, 76 GLuint height0, 77 GLuint depth0, 78 GLuint compress_byte, 79 GLuint usage ) 80{ 81 struct pipe_texture pt, *newtex; 82 struct pipe_screen *screen = st->pipe->screen; 83 84 assert(target <= PIPE_TEXTURE_CUBE); 85 86 DBG("%s target %s format %s last_level %d\n", __FUNCTION__, 87 _mesa_lookup_enum_by_nr(target), 88 _mesa_lookup_enum_by_nr(format), last_level); 89 90 assert(format); 91 assert(screen->is_format_supported(screen, format, target, 92 PIPE_TEXTURE_USAGE_SAMPLER, 0)); 93 94 memset(&pt, 0, sizeof(pt)); 95 pt.target = target; 96 pt.format = format; 97 pt.last_level = last_level; 98 pt.width[0] = width0; 99 pt.height[0] = height0; 100 pt.depth[0] = depth0; 101 pt.compressed = compress_byte ? 1 : 0; 102 pf_get_block(format, &pt.block); 103 pt.tex_usage = usage; 104 105 newtex = screen->texture_create(screen, &pt); 106 107 assert(!newtex || newtex->refcount == 1); 108 109 return newtex; 110} 111 112 113/** 114 * Check if a texture image be pulled into a unified mipmap texture. 115 * This mirrors the completeness test in a lot of ways. 116 * 117 * Not sure whether I want to pass gl_texture_image here. 118 */ 119GLboolean 120st_texture_match_image(const struct pipe_texture *pt, 121 const struct gl_texture_image *image, 122 GLuint face, GLuint level) 123{ 124 /* Images with borders are never pulled into mipmap textures. 125 */ 126 if (image->Border) 127 return GL_FALSE; 128 129 if (st_mesa_format_to_pipe_format(image->TexFormat->MesaFormat) != pt->format || 130 image->IsCompressed != pt->compressed) 131 return GL_FALSE; 132 133 /* Test image dimensions against the base level image adjusted for 134 * minification. This will also catch images not present in the 135 * texture, changed targets, etc. 136 */ 137 if (image->Width != pt->width[level] || 138 image->Height != pt->height[level] || 139 image->Depth != pt->depth[level]) 140 return GL_FALSE; 141 142 return GL_TRUE; 143} 144 145 146#if 000 147/* Although we use the image_offset[] array to store relative offsets 148 * to cube faces, Mesa doesn't know anything about this and expects 149 * each cube face to be treated as a separate image. 150 * 151 * These functions present that view to mesa: 152 */ 153const GLuint * 154st_texture_depth_offsets(struct pipe_texture *pt, GLuint level) 155{ 156 static const GLuint zero = 0; 157 158 if (pt->target != PIPE_TEXTURE_3D || pt->level[level].nr_images == 1) 159 return &zero; 160 else 161 return pt->level[level].image_offset; 162} 163 164 165/** 166 * Return the offset to the given mipmap texture image within the 167 * texture memory buffer, in bytes. 168 */ 169GLuint 170st_texture_image_offset(const struct pipe_texture * pt, 171 GLuint face, GLuint level) 172{ 173 if (pt->target == PIPE_TEXTURE_CUBE) 174 return (pt->level[level].level_offset + 175 pt->level[level].image_offset[face] * pt->cpp); 176 else 177 return pt->level[level].level_offset; 178} 179#endif 180 181 182/** 183 * Map a teximage in a mipmap texture. 184 * \param row_stride returns row stride in bytes 185 * \param image_stride returns image stride in bytes (for 3D textures). 186 * \return address of mapping 187 */ 188GLubyte * 189st_texture_image_map(struct st_context *st, struct st_texture_image *stImage, 190 GLuint zoffset, 191 GLuint flags ) 192{ 193 struct pipe_screen *screen = st->pipe->screen; 194 struct pipe_texture *pt = stImage->pt; 195 DBG("%s \n", __FUNCTION__); 196 197 stImage->surface = screen->get_tex_surface(screen, pt, stImage->face, 198 stImage->level, zoffset, 199 flags); 200 201 if (stImage->surface) 202 return screen->surface_map(screen, stImage->surface, flags); 203 else 204 return NULL; 205} 206 207 208void 209st_texture_image_unmap(struct st_context *st, 210 struct st_texture_image *stImage) 211{ 212 struct pipe_screen *screen = st->pipe->screen; 213 214 DBG("%s\n", __FUNCTION__); 215 216 screen->surface_unmap(screen, stImage->surface); 217 218 pipe_surface_reference(&stImage->surface, NULL); 219} 220 221 222 223/** 224 * Upload data to a rectangular sub-region. Lots of choices how to do this: 225 * 226 * - memcpy by span to current destination 227 * - upload data as new buffer and blit 228 * 229 * Currently always memcpy. 230 */ 231static void 232st_surface_data(struct pipe_context *pipe, 233 struct pipe_surface *dst, 234 unsigned dstx, unsigned dsty, 235 const void *src, unsigned src_stride, 236 unsigned srcx, unsigned srcy, unsigned width, unsigned height) 237{ 238 struct pipe_screen *screen = pipe->screen; 239 void *map = screen->surface_map(screen, dst, PIPE_BUFFER_USAGE_CPU_WRITE); 240 241 pipe_copy_rect(map, 242 &dst->block, 243 dst->stride, 244 dstx, dsty, 245 width, height, 246 src, src_stride, 247 srcx, srcy); 248 249 screen->surface_unmap(screen, dst); 250} 251 252 253/* Upload data for a particular image. 254 */ 255void 256st_texture_image_data(struct pipe_context *pipe, 257 struct pipe_texture *dst, 258 GLuint face, 259 GLuint level, 260 void *src, 261 GLuint src_row_stride, GLuint src_image_stride) 262{ 263 struct pipe_screen *screen = pipe->screen; 264 GLuint depth = dst->depth[level]; 265 GLuint i; 266 const GLubyte *srcUB = src; 267 struct pipe_surface *dst_surface; 268 269 DBG("%s\n", __FUNCTION__); 270 for (i = 0; i < depth; i++) { 271 dst_surface = screen->get_tex_surface(screen, dst, face, level, i, 272 PIPE_BUFFER_USAGE_CPU_WRITE); 273 274 st_surface_data(pipe, dst_surface, 275 0, 0, /* dstx, dsty */ 276 srcUB, 277 src_row_stride, 278 0, 0, /* source x, y */ 279 dst->width[level], dst->height[level]); /* width, height */ 280 281 screen->tex_surface_release(screen, &dst_surface); 282 283 srcUB += src_image_stride; 284 } 285} 286 287 288/* Copy mipmap image between textures 289 */ 290void 291st_texture_image_copy(struct pipe_context *pipe, 292 struct pipe_texture *dst, GLuint dstLevel, 293 struct pipe_texture *src, 294 GLuint face) 295{ 296 struct pipe_screen *screen = pipe->screen; 297 GLuint width = dst->width[dstLevel]; 298 GLuint height = dst->height[dstLevel]; 299 GLuint depth = dst->depth[dstLevel]; 300 struct pipe_surface *src_surface; 301 struct pipe_surface *dst_surface; 302 GLuint i; 303 304 /* XXX this is a hack */ 305 const GLuint copyHeight = dst->compressed ? height / 4 : height; 306 307 for (i = 0; i < depth; i++) { 308 GLuint srcLevel; 309 310 /* find src texture level of needed size */ 311 for (srcLevel = 0; srcLevel <= src->last_level; srcLevel++) { 312 if (src->width[srcLevel] == width && 313 src->height[srcLevel] == height) { 314 break; 315 } 316 } 317 assert(src->width[srcLevel] == width); 318 assert(src->height[srcLevel] == height); 319 320#if 0 321 { 322 src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i, 323 PIPE_BUFFER_USAGE_CPU_READ); 324 ubyte *map = screen->surface_map(screen, src_surface, PIPE_BUFFER_USAGE_CPU_READ); 325 map += src_surface->width * src_surface->height * 4 / 2; 326 printf("%s center pixel: %d %d %d %d (pt %p[%d] -> %p[%d])\n", 327 __FUNCTION__, 328 map[0], map[1], map[2], map[3], 329 src, srcLevel, dst, dstLevel); 330 331 screen->surface_unmap(screen, src_surface); 332 pipe_surface_reference(&src_surface, NULL); 333 } 334#endif 335 336 dst_surface = screen->get_tex_surface(screen, dst, face, dstLevel, i, 337 PIPE_BUFFER_USAGE_GPU_WRITE); 338 339 src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i, 340 PIPE_BUFFER_USAGE_GPU_READ); 341 342 pipe->surface_copy(pipe, 343 FALSE, 344 dst_surface, 345 0, 0, /* destX, Y */ 346 src_surface, 347 0, 0, /* srcX, Y */ 348 width, copyHeight); 349 350 screen->tex_surface_release(screen, &src_surface); 351 screen->tex_surface_release(screen, &dst_surface); 352 } 353} 354