st_texture.c revision 1f196b786d6bd0c6a5dbdc638574ff716cc3d4de
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "st_context.h"
29#include "st_format.h"
30#include "st_public.h"
31#include "st_texture.h"
32#include "st_cb_fbo.h"
33#include "st_inlines.h"
34#include "main/enums.h"
35#include "main/texfetch.h"
36#include "main/teximage.h"
37#include "main/texobj.h"
38#include "main/texstore.h"
39
40#undef Elements  /* fix re-defined macro warning */
41
42#include "pipe/p_state.h"
43#include "pipe/p_context.h"
44#include "pipe/p_defines.h"
45#include "pipe/p_inlines.h"
46#include "util/u_rect.h"
47
48
49#define DBG if(0) printf
50
51#if 0
52static GLenum
53target_to_target(GLenum target)
54{
55   switch (target) {
56   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
57   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
58   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
59   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
60   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
61   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
62      return GL_TEXTURE_CUBE_MAP_ARB;
63   default:
64      return target;
65   }
66}
67#endif
68
69
70/**
71 * Allocate a new pipe_texture object
72 * width0, height0, depth0 are the dimensions of the level 0 image
73 * (the highest resolution).  last_level indicates how many mipmap levels
74 * to allocate storage for.  For non-mipmapped textures, this will be zero.
75 */
76struct pipe_texture *
77st_texture_create(struct st_context *st,
78                  enum pipe_texture_target target,
79		  enum pipe_format format,
80		  GLuint last_level,
81		  GLuint width0,
82		  GLuint height0,
83		  GLuint depth0,
84                  GLuint usage )
85{
86   struct pipe_texture pt, *newtex;
87   struct pipe_screen *screen = st->pipe->screen;
88
89   assert(target <= PIPE_TEXTURE_CUBE);
90
91   DBG("%s target %s format %s last_level %d\n", __FUNCTION__,
92       _mesa_lookup_enum_by_nr(target),
93       _mesa_lookup_enum_by_nr(format), last_level);
94
95   assert(format);
96   assert(screen->is_format_supported(screen, format, target,
97                                      PIPE_TEXTURE_USAGE_SAMPLER, 0));
98
99   memset(&pt, 0, sizeof(pt));
100   pt.target = target;
101   pt.format = format;
102   pt.last_level = last_level;
103   pt.width[0] = width0;
104   pt.height[0] = height0;
105   pt.depth[0] = depth0;
106   pf_get_block(format, &pt.block);
107   pt.tex_usage = usage;
108
109   newtex = screen->texture_create(screen, &pt);
110
111   assert(!newtex || pipe_is_referenced(&newtex->reference));
112
113   return newtex;
114}
115
116
117/**
118 * Check if a texture image can be pulled into a unified mipmap texture.
119 */
120GLboolean
121st_texture_match_image(const struct pipe_texture *pt,
122                       const struct gl_texture_image *image,
123                       GLuint face, GLuint level)
124{
125   /* Images with borders are never pulled into mipmap textures.
126    */
127   if (image->Border)
128      return GL_FALSE;
129
130   /* Check if this image's format matches the established texture's format.
131    */
132   if (st_mesa_format_to_pipe_format(image->TexFormat) != pt->format)
133      return GL_FALSE;
134
135   /* Test if this image's size matches what's expected in the
136    * established texture.
137    */
138   if (image->Width != pt->width[level] ||
139       image->Height != pt->height[level] ||
140       image->Depth != pt->depth[level])
141      return GL_FALSE;
142
143   return GL_TRUE;
144}
145
146
147#if 000
148/* Although we use the image_offset[] array to store relative offsets
149 * to cube faces, Mesa doesn't know anything about this and expects
150 * each cube face to be treated as a separate image.
151 *
152 * These functions present that view to mesa:
153 */
154const GLuint *
155st_texture_depth_offsets(struct pipe_texture *pt, GLuint level)
156{
157   static const GLuint zero = 0;
158
159   if (pt->target != PIPE_TEXTURE_3D || pt->level[level].nr_images == 1)
160      return &zero;
161   else
162      return pt->level[level].image_offset;
163}
164
165
166/**
167 * Return the offset to the given mipmap texture image within the
168 * texture memory buffer, in bytes.
169 */
170GLuint
171st_texture_image_offset(const struct pipe_texture * pt,
172                        GLuint face, GLuint level)
173{
174   if (pt->target == PIPE_TEXTURE_CUBE)
175      return (pt->level[level].level_offset +
176              pt->level[level].image_offset[face] * pt->cpp);
177   else
178      return pt->level[level].level_offset;
179}
180#endif
181
182
183/**
184 * Map a teximage in a mipmap texture.
185 * \param row_stride  returns row stride in bytes
186 * \param image_stride  returns image stride in bytes (for 3D textures).
187 * \return address of mapping
188 */
189GLubyte *
190st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
191		     GLuint zoffset, enum pipe_transfer_usage usage,
192                     GLuint x, GLuint y, GLuint w, GLuint h)
193{
194   struct pipe_context *pipe = st->pipe;
195   struct pipe_screen *screen = pipe->screen;
196   struct pipe_texture *pt = stImage->pt;
197
198   DBG("%s \n", __FUNCTION__);
199
200   stImage->transfer = st_no_flush_get_tex_transfer(st, pt, stImage->face,
201						    stImage->level, zoffset,
202						    usage, x, y, w, h);
203
204   if (stImage->transfer)
205      return screen->transfer_map(screen, stImage->transfer);
206   else
207      return NULL;
208}
209
210
211void
212st_texture_image_unmap(struct st_context *st,
213                       struct st_texture_image *stImage)
214{
215   struct pipe_screen *screen = st->pipe->screen;
216
217   DBG("%s\n", __FUNCTION__);
218
219   screen->transfer_unmap(screen, stImage->transfer);
220
221   screen->tex_transfer_destroy(stImage->transfer);
222}
223
224
225
226/**
227 * Upload data to a rectangular sub-region.  Lots of choices how to do this:
228 *
229 * - memcpy by span to current destination
230 * - upload data as new buffer and blit
231 *
232 * Currently always memcpy.
233 */
234static void
235st_surface_data(struct pipe_context *pipe,
236		struct pipe_transfer *dst,
237		unsigned dstx, unsigned dsty,
238		const void *src, unsigned src_stride,
239		unsigned srcx, unsigned srcy, unsigned width, unsigned height)
240{
241   struct pipe_screen *screen = pipe->screen;
242   void *map = screen->transfer_map(screen, dst);
243
244   util_copy_rect(map,
245                  &dst->block,
246                  dst->stride,
247                  dstx, dsty,
248                  width, height,
249                  src, src_stride,
250                  srcx, srcy);
251
252   screen->transfer_unmap(screen, dst);
253}
254
255
256/* Upload data for a particular image.
257 */
258void
259st_texture_image_data(struct st_context *st,
260                      struct pipe_texture *dst,
261                      GLuint face,
262                      GLuint level,
263                      void *src,
264                      GLuint src_row_stride, GLuint src_image_stride)
265{
266   struct pipe_context *pipe = st->pipe;
267   struct pipe_screen *screen = pipe->screen;
268   GLuint depth = dst->depth[level];
269   GLuint i;
270   const GLubyte *srcUB = src;
271   struct pipe_transfer *dst_transfer;
272
273   DBG("%s\n", __FUNCTION__);
274
275   for (i = 0; i < depth; i++) {
276      dst_transfer = st_no_flush_get_tex_transfer(st, dst, face, level, i,
277						  PIPE_TRANSFER_WRITE, 0, 0,
278						  dst->width[level],
279						  dst->height[level]);
280
281      st_surface_data(pipe, dst_transfer,
282		      0, 0,                             /* dstx, dsty */
283		      srcUB,
284		      src_row_stride,
285		      0, 0,                             /* source x, y */
286		      dst->width[level], dst->height[level]);       /* width, height */
287
288      screen->tex_transfer_destroy(dst_transfer);
289
290      srcUB += src_image_stride;
291   }
292}
293
294
295/* Copy mipmap image between textures
296 */
297void
298st_texture_image_copy(struct pipe_context *pipe,
299                      struct pipe_texture *dst, GLuint dstLevel,
300                      struct pipe_texture *src,
301                      GLuint face)
302{
303   struct pipe_screen *screen = pipe->screen;
304   GLuint width = dst->width[dstLevel];
305   GLuint height = dst->height[dstLevel];
306   GLuint depth = dst->depth[dstLevel];
307   struct pipe_surface *src_surface;
308   struct pipe_surface *dst_surface;
309   GLuint i;
310
311   for (i = 0; i < depth; i++) {
312      GLuint srcLevel;
313
314      /* find src texture level of needed size */
315      for (srcLevel = 0; srcLevel <= src->last_level; srcLevel++) {
316         if (src->width[srcLevel] == width &&
317             src->height[srcLevel] == height) {
318            break;
319         }
320      }
321      assert(src->width[srcLevel] == width);
322      assert(src->height[srcLevel] == height);
323
324#if 0
325      {
326         src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i,
327                                               PIPE_BUFFER_USAGE_CPU_READ);
328         ubyte *map = screen->surface_map(screen, src_surface, PIPE_BUFFER_USAGE_CPU_READ);
329         map += src_surface->width * src_surface->height * 4 / 2;
330         printf("%s center pixel: %d %d %d %d (pt %p[%d] -> %p[%d])\n",
331                __FUNCTION__,
332                map[0], map[1], map[2], map[3],
333                src, srcLevel, dst, dstLevel);
334
335         screen->surface_unmap(screen, src_surface);
336         pipe_surface_reference(&src_surface, NULL);
337      }
338#endif
339
340      dst_surface = screen->get_tex_surface(screen, dst, face, dstLevel, i,
341                                            PIPE_BUFFER_USAGE_GPU_WRITE);
342
343      src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i,
344                                            PIPE_BUFFER_USAGE_GPU_READ);
345
346      if (pipe->surface_copy) {
347         pipe->surface_copy(pipe,
348			    dst_surface,
349			    0, 0, /* destX, Y */
350			    src_surface,
351			    0, 0, /* srcX, Y */
352			    width, height);
353      } else {
354         util_surface_copy(pipe, FALSE,
355			   dst_surface,
356			   0, 0, /* destX, Y */
357			   src_surface,
358			   0, 0, /* srcX, Y */
359			   width, height);
360      }
361
362      pipe_surface_reference(&src_surface, NULL);
363      pipe_surface_reference(&dst_surface, NULL);
364   }
365}
366
367
368/**
369 * Bind a pipe surface to a texture object.  After the call,
370 * the texture object is marked dirty and will be (re-)validated.
371 *
372 * If this is the first surface bound, the texture object is said to
373 * switch from normal to surface based.  It will be cleared first in
374 * this case.
375 *
376 * \param ps      pipe surface to be unbound
377 * \param target  texture target
378 * \param level   image level
379 * \param format  internal format of the texture
380 */
381int
382st_bind_texture_surface(struct pipe_surface *ps, int target, int level,
383                        enum pipe_format format)
384{
385   GET_CURRENT_CONTEXT(ctx);
386   const GLuint unit = ctx->Texture.CurrentUnit;
387   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
388   struct gl_texture_object *texObj;
389   struct gl_texture_image *texImage;
390   struct st_texture_object *stObj;
391   struct st_texture_image *stImage;
392   GLenum internalFormat;
393
394   switch (target) {
395   case ST_TEXTURE_2D:
396      target = GL_TEXTURE_2D;
397      break;
398   case ST_TEXTURE_RECT:
399      target = GL_TEXTURE_RECTANGLE_ARB;
400      break;
401   default:
402      return 0;
403   }
404
405   /* map pipe format to base format for now */
406   if (pf_get_component_bits(format, PIPE_FORMAT_COMP_A) > 0)
407      internalFormat = GL_RGBA;
408   else
409      internalFormat = GL_RGB;
410
411   texObj = _mesa_select_tex_object(ctx, texUnit, target);
412   _mesa_lock_texture(ctx, texObj);
413
414   stObj = st_texture_object(texObj);
415   /* switch to surface based */
416   if (!stObj->surface_based) {
417      _mesa_clear_texture_object(ctx, texObj);
418      stObj->surface_based = GL_TRUE;
419   }
420
421   texImage = _mesa_get_tex_image(ctx, texObj, target, level);
422   stImage = st_texture_image(texImage);
423
424   _mesa_init_teximage_fields(ctx, target, texImage,
425                              ps->width, ps->height, 1, 0, internalFormat);
426   texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat,
427                                                GL_RGBA, GL_UNSIGNED_BYTE);
428   _mesa_set_fetch_functions(texImage, 2);
429   pipe_texture_reference(&stImage->pt, ps->texture);
430
431   _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
432   _mesa_unlock_texture(ctx, texObj);
433
434   return 1;
435}
436
437
438/**
439 * Unbind a pipe surface from a texture object.  After the call,
440 * the texture object is marked dirty and will be (re-)validated.
441 *
442 * \param ps      pipe surface to be unbound
443 * \param target  texture target
444 * \param level   image level
445 */
446int
447st_unbind_texture_surface(struct pipe_surface *ps, int target, int level)
448{
449   GET_CURRENT_CONTEXT(ctx);
450   const GLuint unit = ctx->Texture.CurrentUnit;
451   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
452   struct gl_texture_object *texObj;
453   struct gl_texture_image *texImage;
454   struct st_texture_object *stObj;
455   struct st_texture_image *stImage;
456
457   switch (target) {
458   case ST_TEXTURE_2D:
459      target = GL_TEXTURE_2D;
460      break;
461   case ST_TEXTURE_RECT:
462      target = GL_TEXTURE_RECTANGLE_ARB;
463      break;
464   default:
465      return 0;
466   }
467
468   texObj = _mesa_select_tex_object(ctx, texUnit, target);
469
470   _mesa_lock_texture(ctx, texObj);
471
472   texImage = _mesa_get_tex_image(ctx, texObj, target, level);
473   stObj = st_texture_object(texObj);
474   stImage = st_texture_image(texImage);
475
476   /* Make sure the pipe surface is still bound.  The texture object is still
477    * considered surface based even if this is the last bound surface. */
478   if (stImage->pt == ps->texture) {
479      pipe_texture_reference(&stImage->pt, NULL);
480      _mesa_clear_texture_image(ctx, texImage);
481
482      _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
483   }
484
485   _mesa_unlock_texture(ctx, texObj);
486
487   return 1;
488}
489
490
491/** Redirect rendering into stfb's surface to a texture image */
492int
493st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex,
494                 int target, int format, int level)
495{
496   GET_CURRENT_CONTEXT(ctx);
497   struct st_context *st = ctx->st;
498   struct pipe_context *pipe = st->pipe;
499   struct pipe_screen *screen = pipe->screen;
500   const GLuint unit = ctx->Texture.CurrentUnit;
501   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
502   struct gl_texture_object *texObj;
503   struct gl_texture_image *texImage;
504   struct st_texture_image *stImage;
505   struct st_renderbuffer *strb;
506   GLint face = 0, slice = 0;
507
508   assert(surfIndex <= ST_SURFACE_DEPTH);
509
510   strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
511
512   if (strb->texture_save || strb->surface_save) {
513      /* Error! */
514      return 0;
515   }
516
517   if (target == ST_TEXTURE_2D) {
518      texObj = texUnit->CurrentTex[TEXTURE_2D_INDEX];
519      texImage = _mesa_get_tex_image(ctx, texObj, GL_TEXTURE_2D, level);
520      stImage = st_texture_image(texImage);
521   }
522   else {
523      /* unsupported target */
524      return 0;
525   }
526
527   st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
528
529   /* save the renderbuffer's surface/texture info */
530   pipe_texture_reference(&strb->texture_save, strb->texture);
531   pipe_surface_reference(&strb->surface_save, strb->surface);
532
533   /* plug in new surface/texture info */
534   pipe_texture_reference(&strb->texture, stImage->pt);
535   strb->surface = screen->get_tex_surface(screen, strb->texture,
536                                           face, level, slice,
537                                           (PIPE_BUFFER_USAGE_GPU_READ |
538                                            PIPE_BUFFER_USAGE_GPU_WRITE));
539
540   st->dirty.st |= ST_NEW_FRAMEBUFFER;
541
542   return 1;
543}
544
545
546/** Undo surface-to-texture binding */
547int
548st_release_teximage(struct st_framebuffer *stfb, uint surfIndex,
549                    int target, int format, int level)
550{
551   GET_CURRENT_CONTEXT(ctx);
552   struct st_context *st = ctx->st;
553   struct st_renderbuffer *strb;
554
555   assert(surfIndex <= ST_SURFACE_DEPTH);
556
557   strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
558
559   if (!strb->texture_save || !strb->surface_save) {
560      /* Error! */
561      return 0;
562   }
563
564   st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
565
566   /* free tex surface, restore original */
567   pipe_surface_reference(&strb->surface, strb->surface_save);
568   pipe_texture_reference(&strb->texture, strb->texture_save);
569
570   pipe_surface_reference(&strb->surface_save, NULL);
571   pipe_texture_reference(&strb->texture_save, NULL);
572
573   st->dirty.st |= ST_NEW_FRAMEBUFFER;
574
575   return 1;
576}
577
578void
579st_teximage_flush_before_map(struct st_context *st,
580			     struct pipe_texture *pt,
581			     unsigned int face,
582			     unsigned int level,
583			     enum pipe_transfer_usage usage)
584{
585   struct pipe_context *pipe = st->pipe;
586   unsigned referenced =
587      pipe->is_texture_referenced(pipe, pt, face, level);
588
589   if (referenced && ((referenced & PIPE_REFERENCED_FOR_WRITE) ||
590		      (usage & PIPE_TRANSFER_WRITE)))
591      st_flush(st, PIPE_FLUSH_RENDER_CACHE, NULL);
592}
593