st_texture.c revision 47e41b024e325f69ed514e551a6824afa58f1db6
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "st_context.h"
29#include "st_format.h"
30#include "st_public.h"
31#include "st_texture.h"
32#include "st_cb_fbo.h"
33#include "st_inlines.h"
34#include "main/enums.h"
35#include "main/texobj.h"
36#include "main/teximage.h"
37#include "main/texstore.h"
38
39#undef Elements  /* fix re-defined macro warning */
40
41#include "pipe/p_state.h"
42#include "pipe/p_context.h"
43#include "pipe/p_defines.h"
44#include "pipe/p_inlines.h"
45#include "util/u_rect.h"
46
47
48#define DBG if(0) printf
49
50#if 0
51static GLenum
52target_to_target(GLenum target)
53{
54   switch (target) {
55   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
56   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
57   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
58   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
59   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
60   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
61      return GL_TEXTURE_CUBE_MAP_ARB;
62   default:
63      return target;
64   }
65}
66#endif
67
68
69/**
70 * Allocate a new pipe_texture object
71 * width0, height0, depth0 are the dimensions of the level 0 image
72 * (the highest resolution).  last_level indicates how many mipmap levels
73 * to allocate storage for.  For non-mipmapped textures, this will be zero.
74 */
75struct pipe_texture *
76st_texture_create(struct st_context *st,
77                  enum pipe_texture_target target,
78		  enum pipe_format format,
79		  GLuint last_level,
80		  GLuint width0,
81		  GLuint height0,
82		  GLuint depth0,
83                  GLuint usage )
84{
85   struct pipe_texture pt, *newtex;
86   struct pipe_screen *screen = st->pipe->screen;
87
88   assert(target <= PIPE_TEXTURE_CUBE);
89
90   DBG("%s target %s format %s last_level %d\n", __FUNCTION__,
91       _mesa_lookup_enum_by_nr(target),
92       _mesa_lookup_enum_by_nr(format), last_level);
93
94   assert(format);
95   assert(screen->is_format_supported(screen, format, target,
96                                      PIPE_TEXTURE_USAGE_SAMPLER, 0));
97
98   memset(&pt, 0, sizeof(pt));
99   pt.target = target;
100   pt.format = format;
101   pt.last_level = last_level;
102   pt.width[0] = width0;
103   pt.height[0] = height0;
104   pt.depth[0] = depth0;
105   pf_get_block(format, &pt.block);
106   pt.tex_usage = usage;
107
108   newtex = screen->texture_create(screen, &pt);
109
110   assert(!newtex || pipe_is_referenced(&newtex->reference));
111
112   return newtex;
113}
114
115
116/**
117 * Check if a texture image can be pulled into a unified mipmap texture.
118 */
119GLboolean
120st_texture_match_image(const struct pipe_texture *pt,
121                       const struct gl_texture_image *image,
122                       GLuint face, GLuint level)
123{
124   /* Images with borders are never pulled into mipmap textures.
125    */
126   if (image->Border)
127      return GL_FALSE;
128
129   /* Check if this image's format matches the established texture's format.
130    */
131   if (st_mesa_format_to_pipe_format(image->TexFormat->MesaFormat) != pt->format)
132      return GL_FALSE;
133
134   /* Test if this image's size matches what's expected in the
135    * established texture.
136    */
137   if (image->Width != pt->width[level] ||
138       image->Height != pt->height[level] ||
139       image->Depth != pt->depth[level])
140      return GL_FALSE;
141
142   return GL_TRUE;
143}
144
145
146#if 000
147/* Although we use the image_offset[] array to store relative offsets
148 * to cube faces, Mesa doesn't know anything about this and expects
149 * each cube face to be treated as a separate image.
150 *
151 * These functions present that view to mesa:
152 */
153const GLuint *
154st_texture_depth_offsets(struct pipe_texture *pt, GLuint level)
155{
156   static const GLuint zero = 0;
157
158   if (pt->target != PIPE_TEXTURE_3D || pt->level[level].nr_images == 1)
159      return &zero;
160   else
161      return pt->level[level].image_offset;
162}
163
164
165/**
166 * Return the offset to the given mipmap texture image within the
167 * texture memory buffer, in bytes.
168 */
169GLuint
170st_texture_image_offset(const struct pipe_texture * pt,
171                        GLuint face, GLuint level)
172{
173   if (pt->target == PIPE_TEXTURE_CUBE)
174      return (pt->level[level].level_offset +
175              pt->level[level].image_offset[face] * pt->cpp);
176   else
177      return pt->level[level].level_offset;
178}
179#endif
180
181
182/**
183 * Map a teximage in a mipmap texture.
184 * \param row_stride  returns row stride in bytes
185 * \param image_stride  returns image stride in bytes (for 3D textures).
186 * \return address of mapping
187 */
188GLubyte *
189st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
190		     GLuint zoffset, enum pipe_transfer_usage usage,
191                     GLuint x, GLuint y, GLuint w, GLuint h)
192{
193   struct pipe_context *pipe = st->pipe;
194   struct pipe_screen *screen = pipe->screen;
195   struct pipe_texture *pt = stImage->pt;
196
197   DBG("%s \n", __FUNCTION__);
198
199   stImage->transfer = st_no_flush_get_tex_transfer(st, pt, stImage->face,
200						    stImage->level, zoffset,
201						    usage, x, y, w, h);
202
203   if (stImage->transfer)
204      return screen->transfer_map(screen, stImage->transfer);
205   else
206      return NULL;
207}
208
209
210void
211st_texture_image_unmap(struct st_context *st,
212                       struct st_texture_image *stImage)
213{
214   struct pipe_screen *screen = st->pipe->screen;
215
216   DBG("%s\n", __FUNCTION__);
217
218   screen->transfer_unmap(screen, stImage->transfer);
219
220   screen->tex_transfer_destroy(stImage->transfer);
221}
222
223
224
225/**
226 * Upload data to a rectangular sub-region.  Lots of choices how to do this:
227 *
228 * - memcpy by span to current destination
229 * - upload data as new buffer and blit
230 *
231 * Currently always memcpy.
232 */
233static void
234st_surface_data(struct pipe_context *pipe,
235		struct pipe_transfer *dst,
236		unsigned dstx, unsigned dsty,
237		const void *src, unsigned src_stride,
238		unsigned srcx, unsigned srcy, unsigned width, unsigned height)
239{
240   struct pipe_screen *screen = pipe->screen;
241   void *map = screen->transfer_map(screen, dst);
242
243   util_copy_rect(map,
244                  &dst->block,
245                  dst->stride,
246                  dstx, dsty,
247                  width, height,
248                  src, src_stride,
249                  srcx, srcy);
250
251   screen->transfer_unmap(screen, dst);
252}
253
254
255/* Upload data for a particular image.
256 */
257void
258st_texture_image_data(struct st_context *st,
259                      struct pipe_texture *dst,
260                      GLuint face,
261                      GLuint level,
262                      void *src,
263                      GLuint src_row_stride, GLuint src_image_stride)
264{
265   struct pipe_context *pipe = st->pipe;
266   struct pipe_screen *screen = pipe->screen;
267   GLuint depth = dst->depth[level];
268   GLuint i;
269   const GLubyte *srcUB = src;
270   struct pipe_transfer *dst_transfer;
271
272   DBG("%s\n", __FUNCTION__);
273
274   for (i = 0; i < depth; i++) {
275      dst_transfer = st_no_flush_get_tex_transfer(st, dst, face, level, i,
276						  PIPE_TRANSFER_WRITE, 0, 0,
277						  dst->width[level],
278						  dst->height[level]);
279
280      st_surface_data(pipe, dst_transfer,
281		      0, 0,                             /* dstx, dsty */
282		      srcUB,
283		      src_row_stride,
284		      0, 0,                             /* source x, y */
285		      dst->width[level], dst->height[level]);       /* width, height */
286
287      screen->tex_transfer_destroy(dst_transfer);
288
289      srcUB += src_image_stride;
290   }
291}
292
293
294/* Copy mipmap image between textures
295 */
296void
297st_texture_image_copy(struct pipe_context *pipe,
298                      struct pipe_texture *dst, GLuint dstLevel,
299                      struct pipe_texture *src,
300                      GLuint face)
301{
302   struct pipe_screen *screen = pipe->screen;
303   GLuint width = dst->width[dstLevel];
304   GLuint height = dst->height[dstLevel];
305   GLuint depth = dst->depth[dstLevel];
306   struct pipe_surface *src_surface;
307   struct pipe_surface *dst_surface;
308   GLuint i;
309
310   for (i = 0; i < depth; i++) {
311      GLuint srcLevel;
312
313      /* find src texture level of needed size */
314      for (srcLevel = 0; srcLevel <= src->last_level; srcLevel++) {
315         if (src->width[srcLevel] == width &&
316             src->height[srcLevel] == height) {
317            break;
318         }
319      }
320      assert(src->width[srcLevel] == width);
321      assert(src->height[srcLevel] == height);
322
323#if 0
324      {
325         src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i,
326                                               PIPE_BUFFER_USAGE_CPU_READ);
327         ubyte *map = screen->surface_map(screen, src_surface, PIPE_BUFFER_USAGE_CPU_READ);
328         map += src_surface->width * src_surface->height * 4 / 2;
329         printf("%s center pixel: %d %d %d %d (pt %p[%d] -> %p[%d])\n",
330                __FUNCTION__,
331                map[0], map[1], map[2], map[3],
332                src, srcLevel, dst, dstLevel);
333
334         screen->surface_unmap(screen, src_surface);
335         pipe_surface_reference(&src_surface, NULL);
336      }
337#endif
338
339      dst_surface = screen->get_tex_surface(screen, dst, face, dstLevel, i,
340                                            PIPE_BUFFER_USAGE_GPU_WRITE);
341
342      src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i,
343                                            PIPE_BUFFER_USAGE_GPU_READ);
344
345      pipe->surface_copy(pipe,
346			 dst_surface,
347			 0, 0, /* destX, Y */
348			 src_surface,
349			 0, 0, /* srcX, Y */
350			 width, height);
351
352      pipe_surface_reference(&src_surface, NULL);
353      pipe_surface_reference(&dst_surface, NULL);
354   }
355}
356
357
358/**
359 * Bind a pipe surface to a texture object.  After the call,
360 * the texture object is marked dirty and will be (re-)validated.
361 *
362 * If this is the first surface bound, the texture object is said to
363 * switch from normal to surface based.  It will be cleared first in
364 * this case.
365 *
366 * \param ps      pipe surface to be unbound
367 * \param target  texture target
368 * \param level   image level
369 * \param format  internal format of the texture
370 */
371int
372st_bind_texture_surface(struct pipe_surface *ps, int target, int level,
373                        enum pipe_format format)
374{
375   GET_CURRENT_CONTEXT(ctx);
376   const GLuint unit = ctx->Texture.CurrentUnit;
377   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
378   struct gl_texture_object *texObj;
379   struct gl_texture_image *texImage;
380   struct st_texture_object *stObj;
381   struct st_texture_image *stImage;
382   GLenum internalFormat;
383
384   switch (target) {
385   case ST_TEXTURE_2D:
386      target = GL_TEXTURE_2D;
387      break;
388   case ST_TEXTURE_RECT:
389      target = GL_TEXTURE_RECTANGLE_ARB;
390      break;
391   default:
392      return 0;
393   }
394
395   /* map pipe format to base format for now */
396   if (pf_get_component_bits(format, PIPE_FORMAT_COMP_A) > 0)
397      internalFormat = GL_RGBA;
398   else
399      internalFormat = GL_RGB;
400
401   texObj = _mesa_select_tex_object(ctx, texUnit, target);
402   _mesa_lock_texture(ctx, texObj);
403
404   stObj = st_texture_object(texObj);
405   /* switch to surface based */
406   if (!stObj->surface_based) {
407      _mesa_clear_texture_object(ctx, texObj);
408      stObj->surface_based = GL_TRUE;
409   }
410
411   texImage = _mesa_get_tex_image(ctx, texObj, target, level);
412   stImage = st_texture_image(texImage);
413
414   _mesa_init_teximage_fields(ctx, target, texImage,
415                              ps->width, ps->height, 1, 0, internalFormat);
416   texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat,
417                                                GL_RGBA, GL_UNSIGNED_BYTE);
418   _mesa_set_fetch_functions(texImage, 2);
419   pipe_texture_reference(&stImage->pt, ps->texture);
420
421   _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
422   _mesa_unlock_texture(ctx, texObj);
423
424   return 1;
425}
426
427
428/**
429 * Unbind a pipe surface from a texture object.  After the call,
430 * the texture object is marked dirty and will be (re-)validated.
431 *
432 * \param ps      pipe surface to be unbound
433 * \param target  texture target
434 * \param level   image level
435 */
436int
437st_unbind_texture_surface(struct pipe_surface *ps, int target, int level)
438{
439   GET_CURRENT_CONTEXT(ctx);
440   const GLuint unit = ctx->Texture.CurrentUnit;
441   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
442   struct gl_texture_object *texObj;
443   struct gl_texture_image *texImage;
444   struct st_texture_object *stObj;
445   struct st_texture_image *stImage;
446
447   switch (target) {
448   case ST_TEXTURE_2D:
449      target = GL_TEXTURE_2D;
450      break;
451   case ST_TEXTURE_RECT:
452      target = GL_TEXTURE_RECTANGLE_ARB;
453      break;
454   default:
455      return 0;
456   }
457
458   texObj = _mesa_select_tex_object(ctx, texUnit, target);
459
460   _mesa_lock_texture(ctx, texObj);
461
462   texImage = _mesa_get_tex_image(ctx, texObj, target, level);
463   stObj = st_texture_object(texObj);
464   stImage = st_texture_image(texImage);
465
466   /* Make sure the pipe surface is still bound.  The texture object is still
467    * considered surface based even if this is the last bound surface. */
468   if (stImage->pt == ps->texture) {
469      pipe_texture_reference(&stImage->pt, NULL);
470      _mesa_clear_texture_image(ctx, texImage);
471
472      _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
473   }
474
475   _mesa_unlock_texture(ctx, texObj);
476
477   return 1;
478}
479
480
481/** Redirect rendering into stfb's surface to a texture image */
482int
483st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex,
484                 int target, int format, int level)
485{
486   GET_CURRENT_CONTEXT(ctx);
487   struct st_context *st = ctx->st;
488   struct pipe_context *pipe = st->pipe;
489   struct pipe_screen *screen = pipe->screen;
490   const GLuint unit = ctx->Texture.CurrentUnit;
491   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
492   struct gl_texture_object *texObj;
493   struct gl_texture_image *texImage;
494   struct st_texture_image *stImage;
495   struct st_renderbuffer *strb;
496   GLint face = 0, slice = 0;
497
498   assert(surfIndex <= ST_SURFACE_DEPTH);
499
500   strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
501
502   if (strb->texture_save || strb->surface_save) {
503      /* Error! */
504      return 0;
505   }
506
507   if (target == ST_TEXTURE_2D) {
508      texObj = texUnit->CurrentTex[TEXTURE_2D_INDEX];
509      texImage = _mesa_get_tex_image(ctx, texObj, GL_TEXTURE_2D, level);
510      stImage = st_texture_image(texImage);
511   }
512   else {
513      /* unsupported target */
514      return 0;
515   }
516
517   st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
518
519   /* save the renderbuffer's surface/texture info */
520   pipe_texture_reference(&strb->texture_save, strb->texture);
521   pipe_surface_reference(&strb->surface_save, strb->surface);
522
523   /* plug in new surface/texture info */
524   pipe_texture_reference(&strb->texture, stImage->pt);
525   strb->surface = screen->get_tex_surface(screen, strb->texture,
526                                           face, level, slice,
527                                           (PIPE_BUFFER_USAGE_GPU_READ |
528                                            PIPE_BUFFER_USAGE_GPU_WRITE));
529
530   st->dirty.st |= ST_NEW_FRAMEBUFFER;
531
532   return 1;
533}
534
535
536/** Undo surface-to-texture binding */
537int
538st_release_teximage(struct st_framebuffer *stfb, uint surfIndex,
539                    int target, int format, int level)
540{
541   GET_CURRENT_CONTEXT(ctx);
542   struct st_context *st = ctx->st;
543   struct st_renderbuffer *strb;
544
545   assert(surfIndex <= ST_SURFACE_DEPTH);
546
547   strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
548
549   if (!strb->texture_save || !strb->surface_save) {
550      /* Error! */
551      return 0;
552   }
553
554   st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
555
556   /* free tex surface, restore original */
557   pipe_surface_reference(&strb->surface, strb->surface_save);
558   pipe_texture_reference(&strb->texture, strb->texture_save);
559
560   pipe_surface_reference(&strb->surface_save, NULL);
561   pipe_texture_reference(&strb->texture_save, NULL);
562
563   st->dirty.st |= ST_NEW_FRAMEBUFFER;
564
565   return 1;
566}
567
568void
569st_teximage_flush_before_map(struct st_context *st,
570			     struct pipe_texture *pt,
571			     unsigned int face,
572			     unsigned int level,
573			     enum pipe_transfer_usage usage)
574{
575   struct pipe_context *pipe = st->pipe;
576   unsigned referenced =
577      pipe->is_texture_referenced(pipe, pt, face, level);
578
579   if (referenced && ((referenced & PIPE_REFERENCED_FOR_WRITE) ||
580		      (usage & PIPE_TRANSFER_WRITE)))
581      st_flush(st, PIPE_FLUSH_RENDER_CACHE, NULL);
582}
583