st_texture.c revision 7f15dca6d963b0a69131e8761c477064dba49307
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include <stdio.h>
29
30#include "st_context.h"
31#include "st_format.h"
32#include "st_texture.h"
33#include "st_cb_fbo.h"
34#include "main/enums.h"
35
36#include "pipe/p_state.h"
37#include "pipe/p_context.h"
38#include "pipe/p_defines.h"
39#include "util/u_inlines.h"
40#include "util/u_format.h"
41#include "util/u_rect.h"
42#include "util/u_math.h"
43
44
45#define DBG if(0) printf
46
47
48/**
49 * Allocate a new pipe_resource object
50 * width0, height0, depth0 are the dimensions of the level 0 image
51 * (the highest resolution).  last_level indicates how many mipmap levels
52 * to allocate storage for.  For non-mipmapped textures, this will be zero.
53 */
54struct pipe_resource *
55st_texture_create(struct st_context *st,
56                  enum pipe_texture_target target,
57		  enum pipe_format format,
58		  GLuint last_level,
59		  GLuint width0,
60		  GLuint height0,
61		  GLuint depth0,
62                  GLuint bind )
63{
64   struct pipe_resource pt, *newtex;
65   struct pipe_screen *screen = st->pipe->screen;
66
67   assert(target < PIPE_MAX_TEXTURE_TYPES);
68   assert(width0 > 0);
69   assert(height0 > 0);
70   assert(depth0 > 0);
71
72   DBG("%s target %s format %s last_level %d\n", __FUNCTION__,
73       _mesa_lookup_enum_by_nr(target),
74       _mesa_lookup_enum_by_nr(format), last_level);
75
76   assert(format);
77   assert(screen->is_format_supported(screen, format, target, 0,
78                                      PIPE_BIND_SAMPLER_VIEW, 0));
79
80   memset(&pt, 0, sizeof(pt));
81   pt.target = target;
82   pt.format = format;
83   pt.last_level = last_level;
84   pt.width0 = width0;
85   pt.height0 = height0;
86   pt.depth0 = depth0;
87   pt.usage = PIPE_USAGE_DEFAULT;
88   pt.bind = bind;
89   pt.flags = 0;
90
91   newtex = screen->resource_create(screen, &pt);
92
93   assert(!newtex || pipe_is_referenced(&newtex->reference));
94
95   return newtex;
96}
97
98
99/**
100 * Check if a texture image can be pulled into a unified mipmap texture.
101 */
102GLboolean
103st_texture_match_image(const struct pipe_resource *pt,
104                       const struct gl_texture_image *image,
105                       GLuint face, GLuint level)
106{
107   /* Images with borders are never pulled into mipmap textures.
108    */
109   if (image->Border)
110      return GL_FALSE;
111
112   /* Check if this image's format matches the established texture's format.
113    */
114   if (st_mesa_format_to_pipe_format(image->TexFormat) != pt->format)
115      return GL_FALSE;
116
117   /* Test if this image's size matches what's expected in the
118    * established texture.
119    */
120   if (image->Width != u_minify(pt->width0, level) ||
121       image->Height != u_minify(pt->height0, level) ||
122       image->Depth != u_minify(pt->depth0, level))
123      return GL_FALSE;
124
125   return GL_TRUE;
126}
127
128
129/**
130 * Map a texture image and return the address for a particular 2D face/slice/
131 * layer.  The stImage indicates the cube face and mipmap level.  The slice
132 * of the 3D texture is passed in 'zoffset'.
133 * \param usage  one of the PIPE_TRANSFER_x values
134 * \param x, y, w, h  the region of interest of the 2D image.
135 * \return address of mapping or NULL if any error
136 */
137GLubyte *
138st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
139		     GLuint zoffset, enum pipe_transfer_usage usage,
140                     GLuint x, GLuint y, GLuint w, GLuint h)
141{
142   struct pipe_context *pipe = st->pipe;
143   struct pipe_resource *pt = stImage->pt;
144
145   DBG("%s \n", __FUNCTION__);
146
147   stImage->transfer = pipe_get_transfer(st->pipe, pt, stImage->face,
148						    stImage->level, zoffset,
149						    usage, x, y, w, h);
150
151   if (stImage->transfer)
152      return pipe_transfer_map(pipe, stImage->transfer);
153   else
154      return NULL;
155}
156
157
158void
159st_texture_image_unmap(struct st_context *st,
160                       struct st_texture_image *stImage)
161{
162   struct pipe_context *pipe = st->pipe;
163
164   DBG("%s\n", __FUNCTION__);
165
166   pipe_transfer_unmap(pipe, stImage->transfer);
167
168   pipe->transfer_destroy(pipe, stImage->transfer);
169}
170
171
172
173/**
174 * Upload data to a rectangular sub-region.  Lots of choices how to do this:
175 *
176 * - memcpy by span to current destination
177 * - upload data as new buffer and blit
178 *
179 * Currently always memcpy.
180 */
181static void
182st_surface_data(struct pipe_context *pipe,
183		struct pipe_transfer *dst,
184		unsigned dstx, unsigned dsty,
185		const void *src, unsigned src_stride,
186		unsigned srcx, unsigned srcy, unsigned width, unsigned height)
187{
188   void *map = pipe_transfer_map(pipe, dst);
189
190   assert(dst->resource);
191   util_copy_rect(map,
192                  dst->resource->format,
193                  dst->stride,
194                  dstx, dsty,
195                  width, height,
196                  src, src_stride,
197                  srcx, srcy);
198
199   pipe_transfer_unmap(pipe, dst);
200}
201
202
203/* Upload data for a particular image.
204 */
205void
206st_texture_image_data(struct st_context *st,
207                      struct pipe_resource *dst,
208                      GLuint face,
209                      GLuint level,
210                      void *src,
211                      GLuint src_row_stride, GLuint src_image_stride)
212{
213   struct pipe_context *pipe = st->pipe;
214   GLuint depth = u_minify(dst->depth0, level);
215   GLuint i;
216   const GLubyte *srcUB = src;
217   struct pipe_transfer *dst_transfer;
218
219   DBG("%s\n", __FUNCTION__);
220
221   for (i = 0; i < depth; i++) {
222      dst_transfer = pipe_get_transfer(st->pipe, dst, face, level, i,
223						  PIPE_TRANSFER_WRITE, 0, 0,
224						  u_minify(dst->width0, level),
225                                                  u_minify(dst->height0, level));
226
227      st_surface_data(pipe, dst_transfer,
228		      0, 0,                             /* dstx, dsty */
229		      srcUB,
230		      src_row_stride,
231		      0, 0,                             /* source x, y */
232		      u_minify(dst->width0, level),
233                      u_minify(dst->height0, level));      /* width, height */
234
235      pipe->transfer_destroy(pipe, dst_transfer);
236
237      srcUB += src_image_stride;
238   }
239}
240
241
242/**
243 * For debug only: get/print center pixel in the src resource.
244 */
245static void
246print_center_pixel(struct pipe_context *pipe, struct pipe_resource *src)
247{
248   struct pipe_subresource rect;
249   struct pipe_transfer *xfer;
250   struct pipe_box region;
251   ubyte *map;
252
253   rect.face = 0;
254   rect.level = 0;
255
256   region.x = src->width0 / 2;
257   region.y = src->height0 / 2;
258   region.z = 0;
259   region.width = 1;
260   region.height = 1;
261   region.depth = 1;
262
263   xfer = pipe->get_transfer(pipe, src, rect, PIPE_TRANSFER_READ, &region);
264   map = pipe->transfer_map(pipe, xfer);
265
266   printf("center pixel: %d %d %d %d\n", map[0], map[1], map[2], map[3]);
267
268   pipe->transfer_unmap(pipe, xfer);
269   pipe->transfer_destroy(pipe, xfer);
270}
271
272
273/**
274 * Copy the image at level=0 in 'src' to the 'dst' resource at 'dstLevel'.
275 * This is used to copy mipmap images from one texture buffer to another.
276 * This typically happens when our initial guess at the total texture size
277 * is incorrect (see the guess_and_alloc_texture() function).
278 */
279void
280st_texture_image_copy(struct pipe_context *pipe,
281                      struct pipe_resource *dst, GLuint dstLevel,
282                      struct pipe_resource *src, GLuint srcLevel,
283                      GLuint face)
284{
285   GLuint width = u_minify(dst->width0, dstLevel);
286   GLuint height = u_minify(dst->height0, dstLevel);
287   GLuint depth = u_minify(dst->depth0, dstLevel);
288   struct pipe_subresource dstsub, srcsub;
289   GLuint i;
290
291   assert(u_minify(src->width0, srcLevel) == width);
292   assert(u_minify(src->height0, srcLevel) == height);
293   assert(u_minify(src->depth0, srcLevel) == depth);
294
295   dstsub.face = face;
296   dstsub.level = dstLevel;
297   srcsub.face = face;
298   srcsub.level = srcLevel;
299   /* Loop over 3D image slices */
300   for (i = 0; i < depth; i++) {
301
302      if (0)  {
303         print_center_pixel(pipe, src);
304      }
305
306      pipe->resource_copy_region(pipe,
307                                 dst,
308                                 dstsub,
309                                 0, 0, i,/* destX, Y, Z */
310                                 src,
311                                 srcsub,
312                                 0, 0, i,/* srcX, Y, Z */
313                                 width, height);
314   }
315}
316
317