st_texture.c revision 8cd0873d319cefce74164147c9855e81f051d1e1
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include <stdio.h> 29 30#include "st_context.h" 31#include "st_format.h" 32#include "st_texture.h" 33#include "st_cb_fbo.h" 34#include "main/enums.h" 35 36#include "pipe/p_state.h" 37#include "pipe/p_context.h" 38#include "pipe/p_defines.h" 39#include "util/u_inlines.h" 40#include "util/u_format.h" 41#include "util/u_rect.h" 42#include "util/u_math.h" 43 44 45#define DBG if(0) printf 46 47 48/** 49 * Allocate a new pipe_resource object 50 * width0, height0, depth0 are the dimensions of the level 0 image 51 * (the highest resolution). last_level indicates how many mipmap levels 52 * to allocate storage for. For non-mipmapped textures, this will be zero. 53 */ 54struct pipe_resource * 55st_texture_create(struct st_context *st, 56 enum pipe_texture_target target, 57 enum pipe_format format, 58 GLuint last_level, 59 GLuint width0, 60 GLuint height0, 61 GLuint depth0, 62 GLuint layers, 63 GLuint bind ) 64{ 65 struct pipe_resource pt, *newtex; 66 struct pipe_screen *screen = st->pipe->screen; 67 68 assert(target < PIPE_MAX_TEXTURE_TYPES); 69 assert(width0 > 0); 70 assert(height0 > 0); 71 assert(depth0 > 0); 72 if (target == PIPE_TEXTURE_CUBE) 73 assert(layers == 6); 74 75 DBG("%s target %d format %s last_level %d\n", __FUNCTION__, 76 (int) target, util_format_name(format), last_level); 77 78 assert(format); 79 assert(screen->is_format_supported(screen, format, target, 0, 80 PIPE_BIND_SAMPLER_VIEW)); 81 82 memset(&pt, 0, sizeof(pt)); 83 pt.target = target; 84 pt.format = format; 85 pt.last_level = last_level; 86 pt.width0 = width0; 87 pt.height0 = height0; 88 pt.depth0 = depth0; 89 pt.array_size = (target == PIPE_TEXTURE_CUBE ? 6 : layers); 90 pt.usage = PIPE_USAGE_DEFAULT; 91 pt.bind = bind; 92 pt.flags = 0; 93 94 newtex = screen->resource_create(screen, &pt); 95 96 assert(!newtex || pipe_is_referenced(&newtex->reference)); 97 98 return newtex; 99} 100 101 102/** 103 * In OpenGL the number of 1D array texture layers is the "height" and 104 * the number of 2D array texture layers is the "depth". In Gallium the 105 * number of layers in an array texture is a separate 'array_size' field. 106 * This function converts dimensions from the former to the later. 107 */ 108void 109st_gl_texture_dims_to_pipe_dims(GLenum texture, 110 GLuint widthIn, 111 GLuint heightIn, 112 GLuint depthIn, 113 GLuint *widthOut, 114 GLuint *heightOut, 115 GLuint *depthOut, 116 GLuint *layersOut) 117{ 118 switch (texture) { 119 case GL_TEXTURE_1D: 120 assert(heightIn == 1); 121 assert(depthIn == 1); 122 *widthOut = widthIn; 123 *heightOut = 1; 124 *depthOut = 1; 125 *layersOut = 1; 126 break; 127 case GL_TEXTURE_1D_ARRAY: 128 assert(depthIn == 1); 129 *widthOut = widthIn; 130 *heightOut = 1; 131 *depthOut = 1; 132 *layersOut = heightIn; 133 break; 134 case GL_TEXTURE_2D: 135 case GL_TEXTURE_RECTANGLE: 136 case GL_TEXTURE_EXTERNAL_OES: 137 assert(depthIn == 1); 138 *widthOut = widthIn; 139 *heightOut = heightIn; 140 *depthOut = 1; 141 *layersOut = 1; 142 break; 143 case GL_TEXTURE_CUBE_MAP: 144 assert(depthIn == 1); 145 *widthOut = widthIn; 146 *heightOut = heightIn; 147 *depthOut = 1; 148 *layersOut = 6; 149 break; 150 case GL_TEXTURE_2D_ARRAY: 151 *widthOut = widthIn; 152 *heightOut = heightIn; 153 *depthOut = 1; 154 *layersOut = depthIn; 155 break; 156 default: 157 assert(0 && "Unexpected texture in st_gl_texture_dims_to_pipe_dims()"); 158 /* fall-through */ 159 case GL_TEXTURE_3D: 160 *widthOut = widthIn; 161 *heightOut = heightIn; 162 *depthOut = depthIn; 163 *layersOut = 1; 164 break; 165 } 166} 167 168 169/** 170 * Check if a texture image can be pulled into a unified mipmap texture. 171 */ 172GLboolean 173st_texture_match_image(const struct pipe_resource *pt, 174 const struct gl_texture_image *image) 175{ 176 GLuint ptWidth, ptHeight, ptDepth, ptLayers; 177 178 /* Images with borders are never pulled into mipmap textures. 179 */ 180 if (image->Border) 181 return GL_FALSE; 182 183 /* Check if this image's format matches the established texture's format. 184 */ 185 if (st_mesa_format_to_pipe_format(image->TexFormat) != pt->format) 186 return GL_FALSE; 187 188 st_gl_texture_dims_to_pipe_dims(image->TexObject->Target, 189 image->Width, image->Height, image->Depth, 190 &ptWidth, &ptHeight, &ptDepth, &ptLayers); 191 192 /* Test if this image's size matches what's expected in the 193 * established texture. 194 */ 195 if (ptWidth != u_minify(pt->width0, image->Level) || 196 ptHeight != u_minify(pt->height0, image->Level) || 197 ptDepth != u_minify(pt->depth0, image->Level) || 198 ptLayers != pt->array_size) 199 return GL_FALSE; 200 201 return GL_TRUE; 202} 203 204 205/** 206 * Map a texture image and return the address for a particular 2D face/slice/ 207 * layer. The stImage indicates the cube face and mipmap level. The slice 208 * of the 3D texture is passed in 'zoffset'. 209 * \param usage one of the PIPE_TRANSFER_x values 210 * \param x, y, w, h the region of interest of the 2D image. 211 * \return address of mapping or NULL if any error 212 */ 213GLubyte * 214st_texture_image_map(struct st_context *st, struct st_texture_image *stImage, 215 GLuint zoffset, enum pipe_transfer_usage usage, 216 GLuint x, GLuint y, GLuint w, GLuint h) 217{ 218 struct pipe_context *pipe = st->pipe; 219 struct pipe_resource *pt = stImage->pt; 220 221 DBG("%s \n", __FUNCTION__); 222 223 stImage->transfer = pipe_get_transfer(st->pipe, pt, stImage->base.Level, 224 stImage->base.Face + zoffset, 225 usage, x, y, w, h); 226 227 if (stImage->transfer) 228 return pipe_transfer_map(pipe, stImage->transfer); 229 else 230 return NULL; 231} 232 233 234void 235st_texture_image_unmap(struct st_context *st, 236 struct st_texture_image *stImage) 237{ 238 struct pipe_context *pipe = st->pipe; 239 240 DBG("%s\n", __FUNCTION__); 241 242 pipe_transfer_unmap(pipe, stImage->transfer); 243 244 pipe->transfer_destroy(pipe, stImage->transfer); 245 stImage->transfer = NULL; 246} 247 248 249 250/** 251 * Upload data to a rectangular sub-region. Lots of choices how to do this: 252 * 253 * - memcpy by span to current destination 254 * - upload data as new buffer and blit 255 * 256 * Currently always memcpy. 257 */ 258static void 259st_surface_data(struct pipe_context *pipe, 260 struct pipe_transfer *dst, 261 unsigned dstx, unsigned dsty, 262 const void *src, unsigned src_stride, 263 unsigned srcx, unsigned srcy, unsigned width, unsigned height) 264{ 265 void *map = pipe_transfer_map(pipe, dst); 266 267 assert(dst->resource); 268 util_copy_rect(map, 269 dst->resource->format, 270 dst->stride, 271 dstx, dsty, 272 width, height, 273 src, src_stride, 274 srcx, srcy); 275 276 pipe_transfer_unmap(pipe, dst); 277} 278 279 280/* Upload data for a particular image. 281 */ 282void 283st_texture_image_data(struct st_context *st, 284 struct pipe_resource *dst, 285 GLuint face, 286 GLuint level, 287 void *src, 288 GLuint src_row_stride, GLuint src_image_stride) 289{ 290 struct pipe_context *pipe = st->pipe; 291 GLuint i; 292 const GLubyte *srcUB = src; 293 struct pipe_transfer *dst_transfer; 294 GLuint layers; 295 296 if (dst->target == PIPE_TEXTURE_1D_ARRAY || 297 dst->target == PIPE_TEXTURE_2D_ARRAY) 298 layers = dst->array_size; 299 else 300 layers = u_minify(dst->depth0, level); 301 302 DBG("%s\n", __FUNCTION__); 303 304 for (i = 0; i < layers; i++) { 305 dst_transfer = pipe_get_transfer(st->pipe, dst, level, face + i, 306 PIPE_TRANSFER_WRITE, 0, 0, 307 u_minify(dst->width0, level), 308 u_minify(dst->height0, level)); 309 310 st_surface_data(pipe, dst_transfer, 311 0, 0, /* dstx, dsty */ 312 srcUB, 313 src_row_stride, 314 0, 0, /* source x, y */ 315 u_minify(dst->width0, level), 316 u_minify(dst->height0, level)); /* width, height */ 317 318 pipe->transfer_destroy(pipe, dst_transfer); 319 320 srcUB += src_image_stride; 321 } 322} 323 324 325/** 326 * For debug only: get/print center pixel in the src resource. 327 */ 328static void 329print_center_pixel(struct pipe_context *pipe, struct pipe_resource *src) 330{ 331 struct pipe_transfer *xfer; 332 struct pipe_box region; 333 ubyte *map; 334 335 region.x = src->width0 / 2; 336 region.y = src->height0 / 2; 337 region.z = 0; 338 region.width = 1; 339 region.height = 1; 340 region.depth = 1; 341 342 xfer = pipe->get_transfer(pipe, src, 0, PIPE_TRANSFER_READ, ®ion); 343 map = pipe->transfer_map(pipe, xfer); 344 345 printf("center pixel: %d %d %d %d\n", map[0], map[1], map[2], map[3]); 346 347 pipe->transfer_unmap(pipe, xfer); 348 pipe->transfer_destroy(pipe, xfer); 349} 350 351 352/** 353 * Copy the image at level=0 in 'src' to the 'dst' resource at 'dstLevel'. 354 * This is used to copy mipmap images from one texture buffer to another. 355 * This typically happens when our initial guess at the total texture size 356 * is incorrect (see the guess_and_alloc_texture() function). 357 */ 358void 359st_texture_image_copy(struct pipe_context *pipe, 360 struct pipe_resource *dst, GLuint dstLevel, 361 struct pipe_resource *src, GLuint srcLevel, 362 GLuint face) 363{ 364 GLuint width = u_minify(dst->width0, dstLevel); 365 GLuint height = u_minify(dst->height0, dstLevel); 366 GLuint depth = u_minify(dst->depth0, dstLevel); 367 struct pipe_box src_box; 368 GLuint i; 369 370 if (u_minify(src->width0, srcLevel) != width || 371 u_minify(src->height0, srcLevel) != height || 372 u_minify(src->depth0, srcLevel) != depth) { 373 /* The source image size doesn't match the destination image size. 374 * This can happen in some degenerate situations such as rendering to a 375 * cube map face which was set up with mismatched texture sizes. 376 */ 377 return; 378 } 379 380 src_box.x = 0; 381 src_box.y = 0; 382 src_box.width = width; 383 src_box.height = height; 384 src_box.depth = 1; 385 /* Loop over 3D image slices */ 386 /* could (and probably should) use "true" 3d box here - 387 but drivers can't quite handle it yet */ 388 for (i = face; i < face + depth; i++) { 389 src_box.z = i; 390 391 if (0) { 392 print_center_pixel(pipe, src); 393 } 394 395 pipe->resource_copy_region(pipe, 396 dst, 397 dstLevel, 398 0, 0, i,/* destX, Y, Z */ 399 src, 400 srcLevel, 401 &src_box); 402 } 403} 404 405 406struct pipe_resource * 407st_create_color_map_texture(struct gl_context *ctx) 408{ 409 struct st_context *st = st_context(ctx); 410 struct pipe_context *pipe = st->pipe; 411 struct pipe_resource *pt; 412 enum pipe_format format; 413 const uint texSize = 256; /* simple, and usually perfect */ 414 415 /* find an RGBA texture format */ 416 format = st_choose_format(pipe->screen, GL_RGBA, GL_NONE, GL_NONE, 417 PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW); 418 419 /* create texture for color map/table */ 420 pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0, 421 texSize, texSize, 1, 1, PIPE_BIND_SAMPLER_VIEW); 422 return pt; 423} 424 425