s_fragprog.c revision 88f3656ea7ae57d22141225db0c5d90ceab420dd
1865f88afc0d59d886fb2ad50429e584ecf17fa81Brian/*
2865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * Mesa 3-D graphics library
3827e72de7537e62cac9652f8b7344ff356de9bb1Brian * Version:  7.0.3
4865f88afc0d59d886fb2ad50429e584ecf17fa81Brian *
5827e72de7537e62cac9652f8b7344ff356de9bb1Brian * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6865f88afc0d59d886fb2ad50429e584ecf17fa81Brian *
7865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * Permission is hereby granted, free of charge, to any person obtaining a
8865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * copy of this software and associated documentation files (the "Software"),
9865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * to deal in the Software without restriction, including without limitation
10865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * and/or sell copies of the Software, and to permit persons to whom the
12865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * Software is furnished to do so, subject to the following conditions:
13865f88afc0d59d886fb2ad50429e584ecf17fa81Brian *
14865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * The above copyright notice and this permission notice shall be included
15865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * in all copies or substantial portions of the Software.
16865f88afc0d59d886fb2ad50429e584ecf17fa81Brian *
17865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23865f88afc0d59d886fb2ad50429e584ecf17fa81Brian */
24865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
25c223c6b663cd5db39ba19c2be74b88cc3b8f53f3Brian#include "main/glheader.h"
26c223c6b663cd5db39ba19c2be74b88cc3b8f53f3Brian#include "main/colormac.h"
27c223c6b663cd5db39ba19c2be74b88cc3b8f53f3Brian#include "main/context.h"
28c223c6b663cd5db39ba19c2be74b88cc3b8f53f3Brian#include "main/texstate.h"
29c223c6b663cd5db39ba19c2be74b88cc3b8f53f3Brian#include "shader/prog_instruction.h"
30865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
31c968d3d410a1897ecbb41d3557adaef69a4c627aBrian#include "s_fragprog.h"
32865f88afc0d59d886fb2ad50429e584ecf17fa81Brian#include "s_span.h"
33865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
34865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
35865f88afc0d59d886fb2ad50429e584ecf17fa81Brian/**
3654c62ba5c36f3e2b279151f5df851d2ceee15319Brian Paul * Apply texture object's swizzle (X/Y/Z/W/0/1) to incoming 'texel'
3754c62ba5c36f3e2b279151f5df851d2ceee15319Brian Paul * and return results in 'colorOut'.
3854c62ba5c36f3e2b279151f5df851d2ceee15319Brian Paul */
3954c62ba5c36f3e2b279151f5df851d2ceee15319Brian Paulstatic INLINE void
4054c62ba5c36f3e2b279151f5df851d2ceee15319Brian Paulswizzle_texel(const GLchan texel[4], GLfloat colorOut[4], GLuint swizzle)
4154c62ba5c36f3e2b279151f5df851d2ceee15319Brian Paul{
4254c62ba5c36f3e2b279151f5df851d2ceee15319Brian Paul   if (swizzle == SWIZZLE_NOOP) {
4354c62ba5c36f3e2b279151f5df851d2ceee15319Brian Paul      colorOut[0] = CHAN_TO_FLOAT(texel[0]);
4454c62ba5c36f3e2b279151f5df851d2ceee15319Brian Paul      colorOut[1] = CHAN_TO_FLOAT(texel[1]);
4554c62ba5c36f3e2b279151f5df851d2ceee15319Brian Paul      colorOut[2] = CHAN_TO_FLOAT(texel[2]);
4654c62ba5c36f3e2b279151f5df851d2ceee15319Brian Paul      colorOut[3] = CHAN_TO_FLOAT(texel[3]);
4754c62ba5c36f3e2b279151f5df851d2ceee15319Brian Paul   }
4854c62ba5c36f3e2b279151f5df851d2ceee15319Brian Paul   else {
4954c62ba5c36f3e2b279151f5df851d2ceee15319Brian Paul      GLfloat vector[6];
5054c62ba5c36f3e2b279151f5df851d2ceee15319Brian Paul      vector[SWIZZLE_X] = CHAN_TO_FLOAT(texel[0]);
5154c62ba5c36f3e2b279151f5df851d2ceee15319Brian Paul      vector[SWIZZLE_Y] = CHAN_TO_FLOAT(texel[1]);
5254c62ba5c36f3e2b279151f5df851d2ceee15319Brian Paul      vector[SWIZZLE_Z] = CHAN_TO_FLOAT(texel[2]);
5354c62ba5c36f3e2b279151f5df851d2ceee15319Brian Paul      vector[SWIZZLE_W] = CHAN_TO_FLOAT(texel[3]);
5454c62ba5c36f3e2b279151f5df851d2ceee15319Brian Paul      vector[SWIZZLE_ZERO] = 0.0F;
5554c62ba5c36f3e2b279151f5df851d2ceee15319Brian Paul      vector[SWIZZLE_ONE] = 1.0F;
5654c62ba5c36f3e2b279151f5df851d2ceee15319Brian Paul      colorOut[0] = vector[GET_SWZ(swizzle, 0)];
5754c62ba5c36f3e2b279151f5df851d2ceee15319Brian Paul      colorOut[1] = vector[GET_SWZ(swizzle, 1)];
5854c62ba5c36f3e2b279151f5df851d2ceee15319Brian Paul      colorOut[2] = vector[GET_SWZ(swizzle, 2)];
5954c62ba5c36f3e2b279151f5df851d2ceee15319Brian Paul      colorOut[3] = vector[GET_SWZ(swizzle, 3)];
6054c62ba5c36f3e2b279151f5df851d2ceee15319Brian Paul   }
6154c62ba5c36f3e2b279151f5df851d2ceee15319Brian Paul}
6254c62ba5c36f3e2b279151f5df851d2ceee15319Brian Paul
6354c62ba5c36f3e2b279151f5df851d2ceee15319Brian Paul
6454c62ba5c36f3e2b279151f5df851d2ceee15319Brian Paul/**
65ade508312c701ce89d3c2cd717994dbbabb4f207Brian Paul * Fetch a texel with given lod.
66ade508312c701ce89d3c2cd717994dbbabb4f207Brian Paul * Called via machine->FetchTexelLod()
67865f88afc0d59d886fb2ad50429e584ecf17fa81Brian */
68865f88afc0d59d886fb2ad50429e584ecf17fa81Brianstatic void
69ade508312c701ce89d3c2cd717994dbbabb4f207Brian Paulfetch_texel_lod( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
70ade508312c701ce89d3c2cd717994dbbabb4f207Brian Paul                 GLuint unit, GLfloat color[4] )
71865f88afc0d59d886fb2ad50429e584ecf17fa81Brian{
72827e72de7537e62cac9652f8b7344ff356de9bb1Brian   const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
73865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
74be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul   if (texObj) {
75be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul      SWcontext *swrast = SWRAST_CONTEXT(ctx);
76be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul      GLchan rgba[4];
77be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul
78c71fa34728ef4eddd074aeb2bee49ae6a7acb3d1Brian Paul      lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod);
79ade508312c701ce89d3c2cd717994dbbabb4f207Brian Paul
80be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul      /* XXX use a float-valued TextureSample routine here!!! */
81be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul      swrast->TextureSample[unit](ctx, texObj, 1,
82be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul                                  (const GLfloat (*)[4]) texcoord,
83be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul                                  &lambda, &rgba);
8454c62ba5c36f3e2b279151f5df851d2ceee15319Brian Paul      swizzle_texel(rgba, color, texObj->_Swizzle);
85be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul   }
86be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul   else {
8788f3656ea7ae57d22141225db0c5d90ceab420ddBrian Paul      ASSIGN_4V(color, 0.0F, 0.0F, 0.0F, 1.0F);
88be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul   }
89865f88afc0d59d886fb2ad50429e584ecf17fa81Brian}
90865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
91865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
92865f88afc0d59d886fb2ad50429e584ecf17fa81Brian/**
93865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * Fetch a texel with the given partial derivatives to compute a level
94865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * of detail in the mipmap.
95ade508312c701ce89d3c2cd717994dbbabb4f207Brian Paul * Called via machine->FetchTexelDeriv()
96865f88afc0d59d886fb2ad50429e584ecf17fa81Brian */
97865f88afc0d59d886fb2ad50429e584ecf17fa81Brianstatic void
98865f88afc0d59d886fb2ad50429e584ecf17fa81Brianfetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
99865f88afc0d59d886fb2ad50429e584ecf17fa81Brian                   const GLfloat texdx[4], const GLfloat texdy[4],
100999b55663a09d9669a9d14c5aadfa84e6dcba288Brian                   GLfloat lodBias, GLuint unit, GLfloat color[4] )
101865f88afc0d59d886fb2ad50429e584ecf17fa81Brian{
102865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   SWcontext *swrast = SWRAST_CONTEXT(ctx);
103865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
104865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
105c71fa34728ef4eddd074aeb2bee49ae6a7acb3d1Brian Paul   if (texObj) {
106be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul      const struct gl_texture_image *texImg =
107be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul         texObj->Image[0][texObj->BaseLevel];
108c71fa34728ef4eddd074aeb2bee49ae6a7acb3d1Brian Paul      const GLfloat texW = (GLfloat) texImg->WidthScale;
109c71fa34728ef4eddd074aeb2bee49ae6a7acb3d1Brian Paul      const GLfloat texH = (GLfloat) texImg->HeightScale;
110be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul      GLfloat lambda;
111be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul      GLchan rgba[4];
112865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
113c71fa34728ef4eddd074aeb2bee49ae6a7acb3d1Brian Paul      lambda = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */
114c71fa34728ef4eddd074aeb2bee49ae6a7acb3d1Brian Paul                                      texdx[1], texdy[1], /* dt/dx, dt/dy */
115c71fa34728ef4eddd074aeb2bee49ae6a7acb3d1Brian Paul                                      texdx[3], texdy[2], /* dq/dx, dq/dy */
116c71fa34728ef4eddd074aeb2bee49ae6a7acb3d1Brian Paul                                      texW, texH,
117c71fa34728ef4eddd074aeb2bee49ae6a7acb3d1Brian Paul                                      texcoord[0], texcoord[1], texcoord[3],
118c71fa34728ef4eddd074aeb2bee49ae6a7acb3d1Brian Paul                                      1.0F / texcoord[3]) + lodBias;
119c71fa34728ef4eddd074aeb2bee49ae6a7acb3d1Brian Paul
120c71fa34728ef4eddd074aeb2bee49ae6a7acb3d1Brian Paul      lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod);
121999b55663a09d9669a9d14c5aadfa84e6dcba288Brian
122be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul      /* XXX use a float-valued TextureSample routine here!!! */
123be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul      swrast->TextureSample[unit](ctx, texObj, 1,
124be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul                                  (const GLfloat (*)[4]) texcoord,
125be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul                                  &lambda, &rgba);
12654c62ba5c36f3e2b279151f5df851d2ceee15319Brian Paul      swizzle_texel(rgba, color, texObj->_Swizzle);
127be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul   }
128be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul   else {
12988f3656ea7ae57d22141225db0c5d90ceab420ddBrian Paul      ASSIGN_4V(color, 0.0F, 0.0F, 0.0F, 1.0F);
130be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul   }
131865f88afc0d59d886fb2ad50429e584ecf17fa81Brian}
132865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
133865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
134865f88afc0d59d886fb2ad50429e584ecf17fa81Brian/**
135865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * Initialize the virtual fragment program machine state prior to running
136865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * fragment program on a fragment.  This involves initializing the input
137865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * registers, condition codes, etc.
138865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * \param machine  the virtual machine state to init
139865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * \param program  the fragment program we're about to run
140865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * \param span  the span of pixels we'll operate on
141865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * \param col  which element (column) of the span we'll operate on
142865f88afc0d59d886fb2ad50429e584ecf17fa81Brian */
143865f88afc0d59d886fb2ad50429e584ecf17fa81Brianstatic void
144f6803de7396edda2223adf7ff7445579dbe475c9Brianinit_machine(GLcontext *ctx, struct gl_program_machine *machine,
145f6803de7396edda2223adf7ff7445579dbe475c9Brian             const struct gl_fragment_program *program,
146f6803de7396edda2223adf7ff7445579dbe475c9Brian             const SWspan *span, GLuint col)
147865f88afc0d59d886fb2ad50429e584ecf17fa81Brian{
148ced6f76404ff1a6713c85edff17551f82c33cc24Brian   if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV) {
149865f88afc0d59d886fb2ad50429e584ecf17fa81Brian      /* Clear temporary registers (undefined for ARB_f_p) */
150865f88afc0d59d886fb2ad50429e584ecf17fa81Brian      _mesa_bzero(machine->Temporaries,
1513ed1acd13c7876288a5d1ab6d288b1654f0c2e6dBrian                  MAX_PROGRAM_TEMPS * 4 * sizeof(GLfloat));
152865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   }
153865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
154f3e507ef9f75dbfc58ccd07b5fe8cfca10d9a9e3Brian   /* Setup pointer to input attributes */
155f3e507ef9f75dbfc58ccd07b5fe8cfca10d9a9e3Brian   machine->Attribs = span->array->attribs;
15610b5895597d5e069183cb647d17eb412effceb4fBrian
15760d136f63c5a5a18b12952ec8e8532cbce086a4dBrian   machine->DerivX = (GLfloat (*)[4]) span->attrStepX;
15860d136f63c5a5a18b12952ec8e8532cbce086a4dBrian   machine->DerivY = (GLfloat (*)[4]) span->attrStepY;
15960d136f63c5a5a18b12952ec8e8532cbce086a4dBrian   machine->NumDeriv = FRAG_ATTRIB_MAX;
16060d136f63c5a5a18b12952ec8e8532cbce086a4dBrian
161ade508312c701ce89d3c2cd717994dbbabb4f207Brian Paul   machine->Samplers = program->Base.SamplerUnits;
162ade508312c701ce89d3c2cd717994dbbabb4f207Brian Paul
163e48f0b09abe42aa3393a492af07e53b76ad0ff3cBrian   /* if running a GLSL program (not ARB_fragment_program) */
164af0ae93863b4c876e70efa4e7406f04a3409f135Brian   if (ctx->Shader.CurrentProgram) {
165af0ae93863b4c876e70efa4e7406f04a3409f135Brian      /* Store front/back facing value in register FOGC.Y */
16602afd45d3b2eccff5d566cdeb32b3211803bd500Brian      machine->Attribs[FRAG_ATTRIB_FOGC][col][1] = 1.0 - span->facing;
1673a428aca93fe2bab84ddfaf794a396133e802465Brian Paul      /* Note FOGC.ZW is gl_PointCoord if drawing a sprite */
168af0ae93863b4c876e70efa4e7406f04a3409f135Brian   }
16910b5895597d5e069183cb647d17eb412effceb4fBrian
170f6803de7396edda2223adf7ff7445579dbe475c9Brian   machine->CurElement = col;
171865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
172865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   /* init condition codes */
173865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   machine->CondCodes[0] = COND_EQ;
174865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   machine->CondCodes[1] = COND_EQ;
175865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   machine->CondCodes[2] = COND_EQ;
176865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   machine->CondCodes[3] = COND_EQ;
177865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
178865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   /* init call stack */
179865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   machine->StackDepth = 0;
180f6803de7396edda2223adf7ff7445579dbe475c9Brian
181ade508312c701ce89d3c2cd717994dbbabb4f207Brian Paul   machine->FetchTexelLod = fetch_texel_lod;
182f6803de7396edda2223adf7ff7445579dbe475c9Brian   machine->FetchTexelDeriv = fetch_texel_deriv;
183865f88afc0d59d886fb2ad50429e584ecf17fa81Brian}
184865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
185865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
186865f88afc0d59d886fb2ad50429e584ecf17fa81Brian/**
187865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * Run fragment program on the pixels in span from 'start' to 'end' - 1.
188865f88afc0d59d886fb2ad50429e584ecf17fa81Brian */
189865f88afc0d59d886fb2ad50429e584ecf17fa81Brianstatic void
190865f88afc0d59d886fb2ad50429e584ecf17fa81Brianrun_program(GLcontext *ctx, SWspan *span, GLuint start, GLuint end)
191865f88afc0d59d886fb2ad50429e584ecf17fa81Brian{
1921c09bcfdda4083636a3ac27d804a34ef87875ce7Brian   SWcontext *swrast = SWRAST_CONTEXT(ctx);
193865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   const struct gl_fragment_program *program = ctx->FragmentProgram._Current;
1941c09bcfdda4083636a3ac27d804a34ef87875ce7Brian   const GLbitfield outputsWritten = program->Base.OutputsWritten;
1958b5fce6bcc88cd9dd321f0db95c1714e5e5e85a1Brian   struct gl_program_machine *machine = &swrast->FragProgMachine;
196865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   GLuint i;
197865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
198865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   for (i = start; i < end; i++) {
199865f88afc0d59d886fb2ad50429e584ecf17fa81Brian      if (span->array->mask[i]) {
2008b5fce6bcc88cd9dd321f0db95c1714e5e5e85a1Brian         init_machine(ctx, machine, program, span, i);
201865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
2028b5fce6bcc88cd9dd321f0db95c1714e5e5e85a1Brian         if (_mesa_execute_program(ctx, &program->Base, machine)) {
2031c09bcfdda4083636a3ac27d804a34ef87875ce7Brian
204865f88afc0d59d886fb2ad50429e584ecf17fa81Brian            /* Store result color */
2051c09bcfdda4083636a3ac27d804a34ef87875ce7Brian            if (outputsWritten & (1 << FRAG_RESULT_COLR)) {
2061c09bcfdda4083636a3ac27d804a34ef87875ce7Brian               COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0][i],
2078b5fce6bcc88cd9dd321f0db95c1714e5e5e85a1Brian                       machine->Outputs[FRAG_RESULT_COLR]);
2081c09bcfdda4083636a3ac27d804a34ef87875ce7Brian            }
2091c09bcfdda4083636a3ac27d804a34ef87875ce7Brian            else {
2101c09bcfdda4083636a3ac27d804a34ef87875ce7Brian               /* Multiple drawbuffers / render targets
2111c09bcfdda4083636a3ac27d804a34ef87875ce7Brian                * Note that colors beyond 0 and 1 will overwrite other
2121c09bcfdda4083636a3ac27d804a34ef87875ce7Brian                * attributes, such as FOGC, TEX0, TEX1, etc.  That's OK.
2131c09bcfdda4083636a3ac27d804a34ef87875ce7Brian                */
214ff73c783cc47361ff0dd819c82d067b4b85870ddBrian               GLuint buf;
215ff73c783cc47361ff0dd819c82d067b4b85870ddBrian               for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) {
216ff73c783cc47361ff0dd819c82d067b4b85870ddBrian                  if (outputsWritten & (1 << (FRAG_RESULT_DATA0 + buf))) {
217ff73c783cc47361ff0dd819c82d067b4b85870ddBrian                     COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0 + buf][i],
218ff73c783cc47361ff0dd819c82d067b4b85870ddBrian                             machine->Outputs[FRAG_RESULT_DATA0 + buf]);
2191c09bcfdda4083636a3ac27d804a34ef87875ce7Brian                  }
2201c09bcfdda4083636a3ac27d804a34ef87875ce7Brian               }
2211c09bcfdda4083636a3ac27d804a34ef87875ce7Brian            }
222865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
223865f88afc0d59d886fb2ad50429e584ecf17fa81Brian            /* Store result depth/z */
2241c09bcfdda4083636a3ac27d804a34ef87875ce7Brian            if (outputsWritten & (1 << FRAG_RESULT_DEPR)) {
2258b5fce6bcc88cd9dd321f0db95c1714e5e5e85a1Brian               const GLfloat depth = machine->Outputs[FRAG_RESULT_DEPR][2];
226865f88afc0d59d886fb2ad50429e584ecf17fa81Brian               if (depth <= 0.0)
227865f88afc0d59d886fb2ad50429e584ecf17fa81Brian                  span->array->z[i] = 0;
228865f88afc0d59d886fb2ad50429e584ecf17fa81Brian               else if (depth >= 1.0)
229865f88afc0d59d886fb2ad50429e584ecf17fa81Brian                  span->array->z[i] = ctx->DrawBuffer->_DepthMax;
230865f88afc0d59d886fb2ad50429e584ecf17fa81Brian               else
231865f88afc0d59d886fb2ad50429e584ecf17fa81Brian                  span->array->z[i] = IROUND(depth * ctx->DrawBuffer->_DepthMaxF);
232865f88afc0d59d886fb2ad50429e584ecf17fa81Brian            }
233865f88afc0d59d886fb2ad50429e584ecf17fa81Brian         }
234865f88afc0d59d886fb2ad50429e584ecf17fa81Brian         else {
235865f88afc0d59d886fb2ad50429e584ecf17fa81Brian            /* killed fragment */
236865f88afc0d59d886fb2ad50429e584ecf17fa81Brian            span->array->mask[i] = GL_FALSE;
237865f88afc0d59d886fb2ad50429e584ecf17fa81Brian            span->writeAll = GL_FALSE;
238865f88afc0d59d886fb2ad50429e584ecf17fa81Brian         }
239865f88afc0d59d886fb2ad50429e584ecf17fa81Brian      }
240865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   }
241865f88afc0d59d886fb2ad50429e584ecf17fa81Brian}
242865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
243865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
244865f88afc0d59d886fb2ad50429e584ecf17fa81Brian/**
245865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * Execute the current fragment program for all the fragments
246865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * in the given span.
247865f88afc0d59d886fb2ad50429e584ecf17fa81Brian */
248865f88afc0d59d886fb2ad50429e584ecf17fa81Brianvoid
249865f88afc0d59d886fb2ad50429e584ecf17fa81Brian_swrast_exec_fragment_program( GLcontext *ctx, SWspan *span )
250865f88afc0d59d886fb2ad50429e584ecf17fa81Brian{
251865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   const struct gl_fragment_program *program = ctx->FragmentProgram._Current;
252865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
253865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   /* incoming colors should be floats */
25417ad1d12ebf04ebf4b2b35c1c37d36bb4d2bb550Brian   if (program->Base.InputsRead & FRAG_BIT_COL0) {
25517ad1d12ebf04ebf4b2b35c1c37d36bb4d2bb550Brian      ASSERT(span->array->ChanType == GL_FLOAT);
25617ad1d12ebf04ebf4b2b35c1c37d36bb4d2bb550Brian   }
257865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
258865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   ctx->_CurrentProgram = GL_FRAGMENT_PROGRAM_ARB; /* or NV, doesn't matter */
259865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
260865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   run_program(ctx, span, 0, span->end);
261865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
26217ad1d12ebf04ebf4b2b35c1c37d36bb4d2bb550Brian   if (program->Base.OutputsWritten & (1 << FRAG_RESULT_COLR)) {
26317ad1d12ebf04ebf4b2b35c1c37d36bb4d2bb550Brian      span->interpMask &= ~SPAN_RGBA;
26417ad1d12ebf04ebf4b2b35c1c37d36bb4d2bb550Brian      span->arrayMask |= SPAN_RGBA;
26517ad1d12ebf04ebf4b2b35c1c37d36bb4d2bb550Brian   }
26617ad1d12ebf04ebf4b2b35c1c37d36bb4d2bb550Brian
267865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   if (program->Base.OutputsWritten & (1 << FRAG_RESULT_DEPR)) {
268865f88afc0d59d886fb2ad50429e584ecf17fa81Brian      span->interpMask &= ~SPAN_Z;
269865f88afc0d59d886fb2ad50429e584ecf17fa81Brian      span->arrayMask |= SPAN_Z;
270865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   }
271865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
272865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   ctx->_CurrentProgram = 0;
273865f88afc0d59d886fb2ad50429e584ecf17fa81Brian}
274865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
275