s_fragprog.c revision be1a76f88f4c3482e61e0a048a0b28b6b628f223
1865f88afc0d59d886fb2ad50429e584ecf17fa81Brian/*
2865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * Mesa 3-D graphics library
3827e72de7537e62cac9652f8b7344ff356de9bb1Brian * Version:  7.0.3
4865f88afc0d59d886fb2ad50429e584ecf17fa81Brian *
5827e72de7537e62cac9652f8b7344ff356de9bb1Brian * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6865f88afc0d59d886fb2ad50429e584ecf17fa81Brian *
7865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * Permission is hereby granted, free of charge, to any person obtaining a
8865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * copy of this software and associated documentation files (the "Software"),
9865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * to deal in the Software without restriction, including without limitation
10865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * and/or sell copies of the Software, and to permit persons to whom the
12865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * Software is furnished to do so, subject to the following conditions:
13865f88afc0d59d886fb2ad50429e584ecf17fa81Brian *
14865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * The above copyright notice and this permission notice shall be included
15865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * in all copies or substantial portions of the Software.
16865f88afc0d59d886fb2ad50429e584ecf17fa81Brian *
17865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23865f88afc0d59d886fb2ad50429e584ecf17fa81Brian */
24865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
25c223c6b663cd5db39ba19c2be74b88cc3b8f53f3Brian#include "main/glheader.h"
26c223c6b663cd5db39ba19c2be74b88cc3b8f53f3Brian#include "main/colormac.h"
27c223c6b663cd5db39ba19c2be74b88cc3b8f53f3Brian#include "main/context.h"
28c223c6b663cd5db39ba19c2be74b88cc3b8f53f3Brian#include "main/texstate.h"
29c223c6b663cd5db39ba19c2be74b88cc3b8f53f3Brian#include "shader/prog_instruction.h"
30865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
31c968d3d410a1897ecbb41d3557adaef69a4c627aBrian#include "s_fragprog.h"
32865f88afc0d59d886fb2ad50429e584ecf17fa81Brian#include "s_span.h"
33865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
34865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
35865f88afc0d59d886fb2ad50429e584ecf17fa81Brian/**
36ade508312c701ce89d3c2cd717994dbbabb4f207Brian Paul * Fetch a texel with given lod.
37ade508312c701ce89d3c2cd717994dbbabb4f207Brian Paul * Called via machine->FetchTexelLod()
38865f88afc0d59d886fb2ad50429e584ecf17fa81Brian */
39865f88afc0d59d886fb2ad50429e584ecf17fa81Brianstatic void
40ade508312c701ce89d3c2cd717994dbbabb4f207Brian Paulfetch_texel_lod( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
41ade508312c701ce89d3c2cd717994dbbabb4f207Brian Paul                 GLuint unit, GLfloat color[4] )
42865f88afc0d59d886fb2ad50429e584ecf17fa81Brian{
43827e72de7537e62cac9652f8b7344ff356de9bb1Brian   const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
44865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
45be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul   if (texObj) {
46be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul      SWcontext *swrast = SWRAST_CONTEXT(ctx);
47be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul      GLchan rgba[4];
48be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul
49c71fa34728ef4eddd074aeb2bee49ae6a7acb3d1Brian Paul      lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod);
50ade508312c701ce89d3c2cd717994dbbabb4f207Brian Paul
51be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul      /* XXX use a float-valued TextureSample routine here!!! */
52be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul      swrast->TextureSample[unit](ctx, texObj, 1,
53be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul                                  (const GLfloat (*)[4]) texcoord,
54be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul                                  &lambda, &rgba);
55be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul      color[0] = CHAN_TO_FLOAT(rgba[0]);
56be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul      color[1] = CHAN_TO_FLOAT(rgba[1]);
57be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul      color[2] = CHAN_TO_FLOAT(rgba[2]);
58be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul      color[3] = CHAN_TO_FLOAT(rgba[3]);
59be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul   }
60be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul   else {
61be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul      color[0] = color[1] = color[2] = color[3] = 0.0F;
62be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul   }
63865f88afc0d59d886fb2ad50429e584ecf17fa81Brian}
64865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
65865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
66865f88afc0d59d886fb2ad50429e584ecf17fa81Brian/**
67865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * Fetch a texel with the given partial derivatives to compute a level
68865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * of detail in the mipmap.
69ade508312c701ce89d3c2cd717994dbbabb4f207Brian Paul * Called via machine->FetchTexelDeriv()
70865f88afc0d59d886fb2ad50429e584ecf17fa81Brian */
71865f88afc0d59d886fb2ad50429e584ecf17fa81Brianstatic void
72865f88afc0d59d886fb2ad50429e584ecf17fa81Brianfetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
73865f88afc0d59d886fb2ad50429e584ecf17fa81Brian                   const GLfloat texdx[4], const GLfloat texdy[4],
74999b55663a09d9669a9d14c5aadfa84e6dcba288Brian                   GLfloat lodBias, GLuint unit, GLfloat color[4] )
75865f88afc0d59d886fb2ad50429e584ecf17fa81Brian{
76865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   SWcontext *swrast = SWRAST_CONTEXT(ctx);
77865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
78865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
79c71fa34728ef4eddd074aeb2bee49ae6a7acb3d1Brian Paul   if (texObj) {
80be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul      const struct gl_texture_image *texImg =
81be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul         texObj->Image[0][texObj->BaseLevel];
82c71fa34728ef4eddd074aeb2bee49ae6a7acb3d1Brian Paul      const GLfloat texW = (GLfloat) texImg->WidthScale;
83c71fa34728ef4eddd074aeb2bee49ae6a7acb3d1Brian Paul      const GLfloat texH = (GLfloat) texImg->HeightScale;
84be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul      GLfloat lambda;
85be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul      GLchan rgba[4];
86865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
87c71fa34728ef4eddd074aeb2bee49ae6a7acb3d1Brian Paul      lambda = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */
88c71fa34728ef4eddd074aeb2bee49ae6a7acb3d1Brian Paul                                      texdx[1], texdy[1], /* dt/dx, dt/dy */
89c71fa34728ef4eddd074aeb2bee49ae6a7acb3d1Brian Paul                                      texdx[3], texdy[2], /* dq/dx, dq/dy */
90c71fa34728ef4eddd074aeb2bee49ae6a7acb3d1Brian Paul                                      texW, texH,
91c71fa34728ef4eddd074aeb2bee49ae6a7acb3d1Brian Paul                                      texcoord[0], texcoord[1], texcoord[3],
92c71fa34728ef4eddd074aeb2bee49ae6a7acb3d1Brian Paul                                      1.0F / texcoord[3]) + lodBias;
93c71fa34728ef4eddd074aeb2bee49ae6a7acb3d1Brian Paul
94c71fa34728ef4eddd074aeb2bee49ae6a7acb3d1Brian Paul      lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod);
95999b55663a09d9669a9d14c5aadfa84e6dcba288Brian
96be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul      /* XXX use a float-valued TextureSample routine here!!! */
97be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul      swrast->TextureSample[unit](ctx, texObj, 1,
98be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul                                  (const GLfloat (*)[4]) texcoord,
99be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul                                  &lambda, &rgba);
100be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul      color[0] = CHAN_TO_FLOAT(rgba[0]);
101be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul      color[1] = CHAN_TO_FLOAT(rgba[1]);
102be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul      color[2] = CHAN_TO_FLOAT(rgba[2]);
103be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul      color[3] = CHAN_TO_FLOAT(rgba[3]);
104be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul   }
105be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul   else {
106be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul      color[0] = color[1] = color[2] = color[3] = 0.0F;
107be1a76f88f4c3482e61e0a048a0b28b6b628f223Brian Paul   }
108865f88afc0d59d886fb2ad50429e584ecf17fa81Brian}
109865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
110865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
111865f88afc0d59d886fb2ad50429e584ecf17fa81Brian/**
112865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * Initialize the virtual fragment program machine state prior to running
113865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * fragment program on a fragment.  This involves initializing the input
114865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * registers, condition codes, etc.
115865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * \param machine  the virtual machine state to init
116865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * \param program  the fragment program we're about to run
117865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * \param span  the span of pixels we'll operate on
118865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * \param col  which element (column) of the span we'll operate on
119865f88afc0d59d886fb2ad50429e584ecf17fa81Brian */
120865f88afc0d59d886fb2ad50429e584ecf17fa81Brianstatic void
121f6803de7396edda2223adf7ff7445579dbe475c9Brianinit_machine(GLcontext *ctx, struct gl_program_machine *machine,
122f6803de7396edda2223adf7ff7445579dbe475c9Brian             const struct gl_fragment_program *program,
123f6803de7396edda2223adf7ff7445579dbe475c9Brian             const SWspan *span, GLuint col)
124865f88afc0d59d886fb2ad50429e584ecf17fa81Brian{
125ced6f76404ff1a6713c85edff17551f82c33cc24Brian   if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV) {
126865f88afc0d59d886fb2ad50429e584ecf17fa81Brian      /* Clear temporary registers (undefined for ARB_f_p) */
127865f88afc0d59d886fb2ad50429e584ecf17fa81Brian      _mesa_bzero(machine->Temporaries,
1283ed1acd13c7876288a5d1ab6d288b1654f0c2e6dBrian                  MAX_PROGRAM_TEMPS * 4 * sizeof(GLfloat));
129865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   }
130865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
131f3e507ef9f75dbfc58ccd07b5fe8cfca10d9a9e3Brian   /* Setup pointer to input attributes */
132f3e507ef9f75dbfc58ccd07b5fe8cfca10d9a9e3Brian   machine->Attribs = span->array->attribs;
13310b5895597d5e069183cb647d17eb412effceb4fBrian
13460d136f63c5a5a18b12952ec8e8532cbce086a4dBrian   machine->DerivX = (GLfloat (*)[4]) span->attrStepX;
13560d136f63c5a5a18b12952ec8e8532cbce086a4dBrian   machine->DerivY = (GLfloat (*)[4]) span->attrStepY;
13660d136f63c5a5a18b12952ec8e8532cbce086a4dBrian   machine->NumDeriv = FRAG_ATTRIB_MAX;
13760d136f63c5a5a18b12952ec8e8532cbce086a4dBrian
138ade508312c701ce89d3c2cd717994dbbabb4f207Brian Paul   machine->Samplers = program->Base.SamplerUnits;
139ade508312c701ce89d3c2cd717994dbbabb4f207Brian Paul
140e48f0b09abe42aa3393a492af07e53b76ad0ff3cBrian   /* if running a GLSL program (not ARB_fragment_program) */
141af0ae93863b4c876e70efa4e7406f04a3409f135Brian   if (ctx->Shader.CurrentProgram) {
142af0ae93863b4c876e70efa4e7406f04a3409f135Brian      /* Store front/back facing value in register FOGC.Y */
14302afd45d3b2eccff5d566cdeb32b3211803bd500Brian      machine->Attribs[FRAG_ATTRIB_FOGC][col][1] = 1.0 - span->facing;
1443a428aca93fe2bab84ddfaf794a396133e802465Brian Paul      /* Note FOGC.ZW is gl_PointCoord if drawing a sprite */
145af0ae93863b4c876e70efa4e7406f04a3409f135Brian   }
14610b5895597d5e069183cb647d17eb412effceb4fBrian
147f6803de7396edda2223adf7ff7445579dbe475c9Brian   machine->CurElement = col;
148865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
149865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   /* init condition codes */
150865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   machine->CondCodes[0] = COND_EQ;
151865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   machine->CondCodes[1] = COND_EQ;
152865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   machine->CondCodes[2] = COND_EQ;
153865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   machine->CondCodes[3] = COND_EQ;
154865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
155865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   /* init call stack */
156865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   machine->StackDepth = 0;
157f6803de7396edda2223adf7ff7445579dbe475c9Brian
158ade508312c701ce89d3c2cd717994dbbabb4f207Brian Paul   machine->FetchTexelLod = fetch_texel_lod;
159f6803de7396edda2223adf7ff7445579dbe475c9Brian   machine->FetchTexelDeriv = fetch_texel_deriv;
160865f88afc0d59d886fb2ad50429e584ecf17fa81Brian}
161865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
162865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
163865f88afc0d59d886fb2ad50429e584ecf17fa81Brian/**
164865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * Run fragment program on the pixels in span from 'start' to 'end' - 1.
165865f88afc0d59d886fb2ad50429e584ecf17fa81Brian */
166865f88afc0d59d886fb2ad50429e584ecf17fa81Brianstatic void
167865f88afc0d59d886fb2ad50429e584ecf17fa81Brianrun_program(GLcontext *ctx, SWspan *span, GLuint start, GLuint end)
168865f88afc0d59d886fb2ad50429e584ecf17fa81Brian{
1691c09bcfdda4083636a3ac27d804a34ef87875ce7Brian   SWcontext *swrast = SWRAST_CONTEXT(ctx);
170865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   const struct gl_fragment_program *program = ctx->FragmentProgram._Current;
1711c09bcfdda4083636a3ac27d804a34ef87875ce7Brian   const GLbitfield outputsWritten = program->Base.OutputsWritten;
1728b5fce6bcc88cd9dd321f0db95c1714e5e5e85a1Brian   struct gl_program_machine *machine = &swrast->FragProgMachine;
173865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   GLuint i;
174865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
175865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   for (i = start; i < end; i++) {
176865f88afc0d59d886fb2ad50429e584ecf17fa81Brian      if (span->array->mask[i]) {
1778b5fce6bcc88cd9dd321f0db95c1714e5e5e85a1Brian         init_machine(ctx, machine, program, span, i);
178865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
1798b5fce6bcc88cd9dd321f0db95c1714e5e5e85a1Brian         if (_mesa_execute_program(ctx, &program->Base, machine)) {
1801c09bcfdda4083636a3ac27d804a34ef87875ce7Brian
181865f88afc0d59d886fb2ad50429e584ecf17fa81Brian            /* Store result color */
1821c09bcfdda4083636a3ac27d804a34ef87875ce7Brian            if (outputsWritten & (1 << FRAG_RESULT_COLR)) {
1831c09bcfdda4083636a3ac27d804a34ef87875ce7Brian               COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0][i],
1848b5fce6bcc88cd9dd321f0db95c1714e5e5e85a1Brian                       machine->Outputs[FRAG_RESULT_COLR]);
1851c09bcfdda4083636a3ac27d804a34ef87875ce7Brian            }
1861c09bcfdda4083636a3ac27d804a34ef87875ce7Brian            else {
1871c09bcfdda4083636a3ac27d804a34ef87875ce7Brian               /* Multiple drawbuffers / render targets
1881c09bcfdda4083636a3ac27d804a34ef87875ce7Brian                * Note that colors beyond 0 and 1 will overwrite other
1891c09bcfdda4083636a3ac27d804a34ef87875ce7Brian                * attributes, such as FOGC, TEX0, TEX1, etc.  That's OK.
1901c09bcfdda4083636a3ac27d804a34ef87875ce7Brian                */
191ff73c783cc47361ff0dd819c82d067b4b85870ddBrian               GLuint buf;
192ff73c783cc47361ff0dd819c82d067b4b85870ddBrian               for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) {
193ff73c783cc47361ff0dd819c82d067b4b85870ddBrian                  if (outputsWritten & (1 << (FRAG_RESULT_DATA0 + buf))) {
194ff73c783cc47361ff0dd819c82d067b4b85870ddBrian                     COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0 + buf][i],
195ff73c783cc47361ff0dd819c82d067b4b85870ddBrian                             machine->Outputs[FRAG_RESULT_DATA0 + buf]);
1961c09bcfdda4083636a3ac27d804a34ef87875ce7Brian                  }
1971c09bcfdda4083636a3ac27d804a34ef87875ce7Brian               }
1981c09bcfdda4083636a3ac27d804a34ef87875ce7Brian            }
199865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
200865f88afc0d59d886fb2ad50429e584ecf17fa81Brian            /* Store result depth/z */
2011c09bcfdda4083636a3ac27d804a34ef87875ce7Brian            if (outputsWritten & (1 << FRAG_RESULT_DEPR)) {
2028b5fce6bcc88cd9dd321f0db95c1714e5e5e85a1Brian               const GLfloat depth = machine->Outputs[FRAG_RESULT_DEPR][2];
203865f88afc0d59d886fb2ad50429e584ecf17fa81Brian               if (depth <= 0.0)
204865f88afc0d59d886fb2ad50429e584ecf17fa81Brian                  span->array->z[i] = 0;
205865f88afc0d59d886fb2ad50429e584ecf17fa81Brian               else if (depth >= 1.0)
206865f88afc0d59d886fb2ad50429e584ecf17fa81Brian                  span->array->z[i] = ctx->DrawBuffer->_DepthMax;
207865f88afc0d59d886fb2ad50429e584ecf17fa81Brian               else
208865f88afc0d59d886fb2ad50429e584ecf17fa81Brian                  span->array->z[i] = IROUND(depth * ctx->DrawBuffer->_DepthMaxF);
209865f88afc0d59d886fb2ad50429e584ecf17fa81Brian            }
210865f88afc0d59d886fb2ad50429e584ecf17fa81Brian         }
211865f88afc0d59d886fb2ad50429e584ecf17fa81Brian         else {
212865f88afc0d59d886fb2ad50429e584ecf17fa81Brian            /* killed fragment */
213865f88afc0d59d886fb2ad50429e584ecf17fa81Brian            span->array->mask[i] = GL_FALSE;
214865f88afc0d59d886fb2ad50429e584ecf17fa81Brian            span->writeAll = GL_FALSE;
215865f88afc0d59d886fb2ad50429e584ecf17fa81Brian         }
216865f88afc0d59d886fb2ad50429e584ecf17fa81Brian      }
217865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   }
218865f88afc0d59d886fb2ad50429e584ecf17fa81Brian}
219865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
220865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
221865f88afc0d59d886fb2ad50429e584ecf17fa81Brian/**
222865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * Execute the current fragment program for all the fragments
223865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * in the given span.
224865f88afc0d59d886fb2ad50429e584ecf17fa81Brian */
225865f88afc0d59d886fb2ad50429e584ecf17fa81Brianvoid
226865f88afc0d59d886fb2ad50429e584ecf17fa81Brian_swrast_exec_fragment_program( GLcontext *ctx, SWspan *span )
227865f88afc0d59d886fb2ad50429e584ecf17fa81Brian{
228865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   const struct gl_fragment_program *program = ctx->FragmentProgram._Current;
229865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
230865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   /* incoming colors should be floats */
23117ad1d12ebf04ebf4b2b35c1c37d36bb4d2bb550Brian   if (program->Base.InputsRead & FRAG_BIT_COL0) {
23217ad1d12ebf04ebf4b2b35c1c37d36bb4d2bb550Brian      ASSERT(span->array->ChanType == GL_FLOAT);
23317ad1d12ebf04ebf4b2b35c1c37d36bb4d2bb550Brian   }
234865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
235865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   ctx->_CurrentProgram = GL_FRAGMENT_PROGRAM_ARB; /* or NV, doesn't matter */
236865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
237865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   run_program(ctx, span, 0, span->end);
238865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
23917ad1d12ebf04ebf4b2b35c1c37d36bb4d2bb550Brian   if (program->Base.OutputsWritten & (1 << FRAG_RESULT_COLR)) {
24017ad1d12ebf04ebf4b2b35c1c37d36bb4d2bb550Brian      span->interpMask &= ~SPAN_RGBA;
24117ad1d12ebf04ebf4b2b35c1c37d36bb4d2bb550Brian      span->arrayMask |= SPAN_RGBA;
24217ad1d12ebf04ebf4b2b35c1c37d36bb4d2bb550Brian   }
24317ad1d12ebf04ebf4b2b35c1c37d36bb4d2bb550Brian
244865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   if (program->Base.OutputsWritten & (1 << FRAG_RESULT_DEPR)) {
245865f88afc0d59d886fb2ad50429e584ecf17fa81Brian      span->interpMask &= ~SPAN_Z;
246865f88afc0d59d886fb2ad50429e584ecf17fa81Brian      span->arrayMask |= SPAN_Z;
247865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   }
248865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
249865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   ctx->_CurrentProgram = 0;
250865f88afc0d59d886fb2ad50429e584ecf17fa81Brian}
251865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
252