s_fragprog.c revision ff73c783cc47361ff0dd819c82d067b4b85870dd
1865f88afc0d59d886fb2ad50429e584ecf17fa81Brian/*
2865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * Mesa 3-D graphics library
3827e72de7537e62cac9652f8b7344ff356de9bb1Brian * Version:  7.0.3
4865f88afc0d59d886fb2ad50429e584ecf17fa81Brian *
5827e72de7537e62cac9652f8b7344ff356de9bb1Brian * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6865f88afc0d59d886fb2ad50429e584ecf17fa81Brian *
7865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * Permission is hereby granted, free of charge, to any person obtaining a
8865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * copy of this software and associated documentation files (the "Software"),
9865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * to deal in the Software without restriction, including without limitation
10865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * and/or sell copies of the Software, and to permit persons to whom the
12865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * Software is furnished to do so, subject to the following conditions:
13865f88afc0d59d886fb2ad50429e584ecf17fa81Brian *
14865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * The above copyright notice and this permission notice shall be included
15865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * in all copies or substantial portions of the Software.
16865f88afc0d59d886fb2ad50429e584ecf17fa81Brian *
17865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23865f88afc0d59d886fb2ad50429e584ecf17fa81Brian */
24865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
25c223c6b663cd5db39ba19c2be74b88cc3b8f53f3Brian#include "main/glheader.h"
26c223c6b663cd5db39ba19c2be74b88cc3b8f53f3Brian#include "main/colormac.h"
27c223c6b663cd5db39ba19c2be74b88cc3b8f53f3Brian#include "main/context.h"
28c223c6b663cd5db39ba19c2be74b88cc3b8f53f3Brian#include "main/texstate.h"
29c223c6b663cd5db39ba19c2be74b88cc3b8f53f3Brian#include "shader/prog_instruction.h"
30865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
31c968d3d410a1897ecbb41d3557adaef69a4c627aBrian#include "s_fragprog.h"
32865f88afc0d59d886fb2ad50429e584ecf17fa81Brian#include "s_span.h"
33865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
34865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
35865f88afc0d59d886fb2ad50429e584ecf17fa81Brian/**
36865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * Fetch a texel.
37865f88afc0d59d886fb2ad50429e584ecf17fa81Brian */
38865f88afc0d59d886fb2ad50429e584ecf17fa81Brianstatic void
39865f88afc0d59d886fb2ad50429e584ecf17fa81Brianfetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
40865f88afc0d59d886fb2ad50429e584ecf17fa81Brian             GLuint unit, GLfloat color[4] )
41865f88afc0d59d886fb2ad50429e584ecf17fa81Brian{
42865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   GLchan rgba[4];
43865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   SWcontext *swrast = SWRAST_CONTEXT(ctx);
44827e72de7537e62cac9652f8b7344ff356de9bb1Brian   const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
45865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
46827e72de7537e62cac9652f8b7344ff356de9bb1Brian   lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod);
47827e72de7537e62cac9652f8b7344ff356de9bb1Brian
48865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   /* XXX use a float-valued TextureSample routine here!!! */
49999b55663a09d9669a9d14c5aadfa84e6dcba288Brian   swrast->TextureSample[unit](ctx, texObj, 1, (const GLfloat (*)[4]) texcoord,
50865f88afc0d59d886fb2ad50429e584ecf17fa81Brian                               &lambda, &rgba);
51865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   color[0] = CHAN_TO_FLOAT(rgba[0]);
52865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   color[1] = CHAN_TO_FLOAT(rgba[1]);
53865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   color[2] = CHAN_TO_FLOAT(rgba[2]);
54865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   color[3] = CHAN_TO_FLOAT(rgba[3]);
55865f88afc0d59d886fb2ad50429e584ecf17fa81Brian}
56865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
57865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
58865f88afc0d59d886fb2ad50429e584ecf17fa81Brian/**
59865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * Fetch a texel with the given partial derivatives to compute a level
60865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * of detail in the mipmap.
61865f88afc0d59d886fb2ad50429e584ecf17fa81Brian */
62865f88afc0d59d886fb2ad50429e584ecf17fa81Brianstatic void
63865f88afc0d59d886fb2ad50429e584ecf17fa81Brianfetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
64865f88afc0d59d886fb2ad50429e584ecf17fa81Brian                   const GLfloat texdx[4], const GLfloat texdy[4],
65999b55663a09d9669a9d14c5aadfa84e6dcba288Brian                   GLfloat lodBias, GLuint unit, GLfloat color[4] )
66865f88afc0d59d886fb2ad50429e584ecf17fa81Brian{
67865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   SWcontext *swrast = SWRAST_CONTEXT(ctx);
68865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
69865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   const struct gl_texture_image *texImg = texObj->Image[0][texObj->BaseLevel];
70865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   const GLfloat texW = (GLfloat) texImg->WidthScale;
71865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   const GLfloat texH = (GLfloat) texImg->HeightScale;
72865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   GLchan rgba[4];
73865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
74999b55663a09d9669a9d14c5aadfa84e6dcba288Brian   GLfloat lambda
75999b55663a09d9669a9d14c5aadfa84e6dcba288Brian      = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */
76999b55663a09d9669a9d14c5aadfa84e6dcba288Brian                               texdx[1], texdy[1], /* dt/dx, dt/dy */
77999b55663a09d9669a9d14c5aadfa84e6dcba288Brian                               texdx[3], texdy[2], /* dq/dx, dq/dy */
78999b55663a09d9669a9d14c5aadfa84e6dcba288Brian                               texW, texH,
79999b55663a09d9669a9d14c5aadfa84e6dcba288Brian                               texcoord[0], texcoord[1], texcoord[3],
80999b55663a09d9669a9d14c5aadfa84e6dcba288Brian                               1.0F / texcoord[3]) + lodBias;
81865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
82999b55663a09d9669a9d14c5aadfa84e6dcba288Brian   lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod);
83999b55663a09d9669a9d14c5aadfa84e6dcba288Brian
84999b55663a09d9669a9d14c5aadfa84e6dcba288Brian   swrast->TextureSample[unit](ctx, texObj, 1, (const GLfloat (*)[4]) texcoord,
85865f88afc0d59d886fb2ad50429e584ecf17fa81Brian                               &lambda, &rgba);
86865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   color[0] = CHAN_TO_FLOAT(rgba[0]);
87865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   color[1] = CHAN_TO_FLOAT(rgba[1]);
88865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   color[2] = CHAN_TO_FLOAT(rgba[2]);
89865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   color[3] = CHAN_TO_FLOAT(rgba[3]);
90865f88afc0d59d886fb2ad50429e584ecf17fa81Brian}
91865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
92865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
93865f88afc0d59d886fb2ad50429e584ecf17fa81Brian/**
94865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * Initialize the virtual fragment program machine state prior to running
95865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * fragment program on a fragment.  This involves initializing the input
96865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * registers, condition codes, etc.
97865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * \param machine  the virtual machine state to init
98865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * \param program  the fragment program we're about to run
99865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * \param span  the span of pixels we'll operate on
100865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * \param col  which element (column) of the span we'll operate on
101865f88afc0d59d886fb2ad50429e584ecf17fa81Brian */
102865f88afc0d59d886fb2ad50429e584ecf17fa81Brianstatic void
103f6803de7396edda2223adf7ff7445579dbe475c9Brianinit_machine(GLcontext *ctx, struct gl_program_machine *machine,
104f6803de7396edda2223adf7ff7445579dbe475c9Brian             const struct gl_fragment_program *program,
105f6803de7396edda2223adf7ff7445579dbe475c9Brian             const SWspan *span, GLuint col)
106865f88afc0d59d886fb2ad50429e584ecf17fa81Brian{
107ced6f76404ff1a6713c85edff17551f82c33cc24Brian   if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV) {
108865f88afc0d59d886fb2ad50429e584ecf17fa81Brian      /* Clear temporary registers (undefined for ARB_f_p) */
109865f88afc0d59d886fb2ad50429e584ecf17fa81Brian      _mesa_bzero(machine->Temporaries,
1103ed1acd13c7876288a5d1ab6d288b1654f0c2e6dBrian                  MAX_PROGRAM_TEMPS * 4 * sizeof(GLfloat));
111865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   }
112865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
113f3e507ef9f75dbfc58ccd07b5fe8cfca10d9a9e3Brian   /* Setup pointer to input attributes */
114f3e507ef9f75dbfc58ccd07b5fe8cfca10d9a9e3Brian   machine->Attribs = span->array->attribs;
11510b5895597d5e069183cb647d17eb412effceb4fBrian
11660d136f63c5a5a18b12952ec8e8532cbce086a4dBrian   machine->DerivX = (GLfloat (*)[4]) span->attrStepX;
11760d136f63c5a5a18b12952ec8e8532cbce086a4dBrian   machine->DerivY = (GLfloat (*)[4]) span->attrStepY;
11860d136f63c5a5a18b12952ec8e8532cbce086a4dBrian   machine->NumDeriv = FRAG_ATTRIB_MAX;
11960d136f63c5a5a18b12952ec8e8532cbce086a4dBrian
120e48f0b09abe42aa3393a492af07e53b76ad0ff3cBrian   /* if running a GLSL program (not ARB_fragment_program) */
121af0ae93863b4c876e70efa4e7406f04a3409f135Brian   if (ctx->Shader.CurrentProgram) {
122af0ae93863b4c876e70efa4e7406f04a3409f135Brian      /* Store front/back facing value in register FOGC.Y */
12302afd45d3b2eccff5d566cdeb32b3211803bd500Brian      machine->Attribs[FRAG_ATTRIB_FOGC][col][1] = 1.0 - span->facing;
124af0ae93863b4c876e70efa4e7406f04a3409f135Brian   }
12510b5895597d5e069183cb647d17eb412effceb4fBrian
126f6803de7396edda2223adf7ff7445579dbe475c9Brian   machine->CurElement = col;
127865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
128865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   /* init condition codes */
129865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   machine->CondCodes[0] = COND_EQ;
130865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   machine->CondCodes[1] = COND_EQ;
131865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   machine->CondCodes[2] = COND_EQ;
132865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   machine->CondCodes[3] = COND_EQ;
133865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
134865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   /* init call stack */
135865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   machine->StackDepth = 0;
136f6803de7396edda2223adf7ff7445579dbe475c9Brian
137f6803de7396edda2223adf7ff7445579dbe475c9Brian   machine->FetchTexelLod = fetch_texel;
138f6803de7396edda2223adf7ff7445579dbe475c9Brian   machine->FetchTexelDeriv = fetch_texel_deriv;
139865f88afc0d59d886fb2ad50429e584ecf17fa81Brian}
140865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
141865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
142865f88afc0d59d886fb2ad50429e584ecf17fa81Brian/**
143865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * Run fragment program on the pixels in span from 'start' to 'end' - 1.
144865f88afc0d59d886fb2ad50429e584ecf17fa81Brian */
145865f88afc0d59d886fb2ad50429e584ecf17fa81Brianstatic void
146865f88afc0d59d886fb2ad50429e584ecf17fa81Brianrun_program(GLcontext *ctx, SWspan *span, GLuint start, GLuint end)
147865f88afc0d59d886fb2ad50429e584ecf17fa81Brian{
1481c09bcfdda4083636a3ac27d804a34ef87875ce7Brian   SWcontext *swrast = SWRAST_CONTEXT(ctx);
149865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   const struct gl_fragment_program *program = ctx->FragmentProgram._Current;
1501c09bcfdda4083636a3ac27d804a34ef87875ce7Brian   const GLbitfield outputsWritten = program->Base.OutputsWritten;
1518b5fce6bcc88cd9dd321f0db95c1714e5e5e85a1Brian   struct gl_program_machine *machine = &swrast->FragProgMachine;
152865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   GLuint i;
153865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
154865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   for (i = start; i < end; i++) {
155865f88afc0d59d886fb2ad50429e584ecf17fa81Brian      if (span->array->mask[i]) {
1568b5fce6bcc88cd9dd321f0db95c1714e5e5e85a1Brian         init_machine(ctx, machine, program, span, i);
157865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
1588b5fce6bcc88cd9dd321f0db95c1714e5e5e85a1Brian         if (_mesa_execute_program(ctx, &program->Base, machine)) {
1591c09bcfdda4083636a3ac27d804a34ef87875ce7Brian
160865f88afc0d59d886fb2ad50429e584ecf17fa81Brian            /* Store result color */
1611c09bcfdda4083636a3ac27d804a34ef87875ce7Brian            if (outputsWritten & (1 << FRAG_RESULT_COLR)) {
1621c09bcfdda4083636a3ac27d804a34ef87875ce7Brian               COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0][i],
1638b5fce6bcc88cd9dd321f0db95c1714e5e5e85a1Brian                       machine->Outputs[FRAG_RESULT_COLR]);
1641c09bcfdda4083636a3ac27d804a34ef87875ce7Brian            }
1651c09bcfdda4083636a3ac27d804a34ef87875ce7Brian            else {
1661c09bcfdda4083636a3ac27d804a34ef87875ce7Brian               /* Multiple drawbuffers / render targets
1671c09bcfdda4083636a3ac27d804a34ef87875ce7Brian                * Note that colors beyond 0 and 1 will overwrite other
1681c09bcfdda4083636a3ac27d804a34ef87875ce7Brian                * attributes, such as FOGC, TEX0, TEX1, etc.  That's OK.
1691c09bcfdda4083636a3ac27d804a34ef87875ce7Brian                */
170ff73c783cc47361ff0dd819c82d067b4b85870ddBrian               GLuint buf;
171ff73c783cc47361ff0dd819c82d067b4b85870ddBrian               for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) {
172ff73c783cc47361ff0dd819c82d067b4b85870ddBrian                  if (outputsWritten & (1 << (FRAG_RESULT_DATA0 + buf))) {
173ff73c783cc47361ff0dd819c82d067b4b85870ddBrian                     COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0 + buf][i],
174ff73c783cc47361ff0dd819c82d067b4b85870ddBrian                             machine->Outputs[FRAG_RESULT_DATA0 + buf]);
1751c09bcfdda4083636a3ac27d804a34ef87875ce7Brian                  }
1761c09bcfdda4083636a3ac27d804a34ef87875ce7Brian               }
1771c09bcfdda4083636a3ac27d804a34ef87875ce7Brian            }
178865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
179865f88afc0d59d886fb2ad50429e584ecf17fa81Brian            /* Store result depth/z */
1801c09bcfdda4083636a3ac27d804a34ef87875ce7Brian            if (outputsWritten & (1 << FRAG_RESULT_DEPR)) {
1818b5fce6bcc88cd9dd321f0db95c1714e5e5e85a1Brian               const GLfloat depth = machine->Outputs[FRAG_RESULT_DEPR][2];
182865f88afc0d59d886fb2ad50429e584ecf17fa81Brian               if (depth <= 0.0)
183865f88afc0d59d886fb2ad50429e584ecf17fa81Brian                  span->array->z[i] = 0;
184865f88afc0d59d886fb2ad50429e584ecf17fa81Brian               else if (depth >= 1.0)
185865f88afc0d59d886fb2ad50429e584ecf17fa81Brian                  span->array->z[i] = ctx->DrawBuffer->_DepthMax;
186865f88afc0d59d886fb2ad50429e584ecf17fa81Brian               else
187865f88afc0d59d886fb2ad50429e584ecf17fa81Brian                  span->array->z[i] = IROUND(depth * ctx->DrawBuffer->_DepthMaxF);
188865f88afc0d59d886fb2ad50429e584ecf17fa81Brian            }
189865f88afc0d59d886fb2ad50429e584ecf17fa81Brian         }
190865f88afc0d59d886fb2ad50429e584ecf17fa81Brian         else {
191865f88afc0d59d886fb2ad50429e584ecf17fa81Brian            /* killed fragment */
192865f88afc0d59d886fb2ad50429e584ecf17fa81Brian            span->array->mask[i] = GL_FALSE;
193865f88afc0d59d886fb2ad50429e584ecf17fa81Brian            span->writeAll = GL_FALSE;
194865f88afc0d59d886fb2ad50429e584ecf17fa81Brian         }
195865f88afc0d59d886fb2ad50429e584ecf17fa81Brian      }
196865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   }
197865f88afc0d59d886fb2ad50429e584ecf17fa81Brian}
198865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
199865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
200865f88afc0d59d886fb2ad50429e584ecf17fa81Brian/**
201865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * Execute the current fragment program for all the fragments
202865f88afc0d59d886fb2ad50429e584ecf17fa81Brian * in the given span.
203865f88afc0d59d886fb2ad50429e584ecf17fa81Brian */
204865f88afc0d59d886fb2ad50429e584ecf17fa81Brianvoid
205865f88afc0d59d886fb2ad50429e584ecf17fa81Brian_swrast_exec_fragment_program( GLcontext *ctx, SWspan *span )
206865f88afc0d59d886fb2ad50429e584ecf17fa81Brian{
207865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   const struct gl_fragment_program *program = ctx->FragmentProgram._Current;
208865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
209865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   /* incoming colors should be floats */
21017ad1d12ebf04ebf4b2b35c1c37d36bb4d2bb550Brian   if (program->Base.InputsRead & FRAG_BIT_COL0) {
21117ad1d12ebf04ebf4b2b35c1c37d36bb4d2bb550Brian      ASSERT(span->array->ChanType == GL_FLOAT);
21217ad1d12ebf04ebf4b2b35c1c37d36bb4d2bb550Brian   }
213865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
214865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   ctx->_CurrentProgram = GL_FRAGMENT_PROGRAM_ARB; /* or NV, doesn't matter */
215865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
216865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   run_program(ctx, span, 0, span->end);
217865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
21817ad1d12ebf04ebf4b2b35c1c37d36bb4d2bb550Brian   if (program->Base.OutputsWritten & (1 << FRAG_RESULT_COLR)) {
21917ad1d12ebf04ebf4b2b35c1c37d36bb4d2bb550Brian      span->interpMask &= ~SPAN_RGBA;
22017ad1d12ebf04ebf4b2b35c1c37d36bb4d2bb550Brian      span->arrayMask |= SPAN_RGBA;
22117ad1d12ebf04ebf4b2b35c1c37d36bb4d2bb550Brian   }
22217ad1d12ebf04ebf4b2b35c1c37d36bb4d2bb550Brian
223865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   if (program->Base.OutputsWritten & (1 << FRAG_RESULT_DEPR)) {
224865f88afc0d59d886fb2ad50429e584ecf17fa81Brian      span->interpMask &= ~SPAN_Z;
225865f88afc0d59d886fb2ad50429e584ecf17fa81Brian      span->arrayMask |= SPAN_Z;
226865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   }
227865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
228865f88afc0d59d886fb2ad50429e584ecf17fa81Brian   ctx->_CurrentProgram = 0;
229865f88afc0d59d886fb2ad50429e584ecf17fa81Brian}
230865f88afc0d59d886fb2ad50429e584ecf17fa81Brian
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