t_context.h revision b43671c8bf0ff640243c670ff98225d2a3c10632
1/*
2 * mesa 3-D graphics library
3 * Version:  6.5
4 *
5 * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file t_context.h
27 * \brief TnL module datatypes and definitions.
28 * \author Keith Whitwell
29 */
30
31
32/**
33 * \mainpage The TNL-module
34 *
35 * TNL stands for "transform and lighting", i.e. this module implements
36 * a pipeline that receives as input a buffer of vertices and does all
37 * necessary transformations (rotations, clipping, vertex shader etc.)
38 * and passes then the output to the rasterizer.
39 *
40 * The tnl_pipeline contains the array of all stages, which should be
41 * applied. Each stage is a black-box, which is described by an
42 * tnl_pipeline_stage. The function ::_tnl_run_pipeline applies all the
43 * stages to the vertex_buffer TNLcontext::vb, where the vertex data
44 * is stored. The last stage in the pipeline is the rasterizer.
45 *
46 * The initial vertex_buffer data may either come from an ::immediate
47 * structure or client vertex_arrays or display lists:
48 *
49 *
50 * - The ::immediate structure records all the GL commands issued between
51 * glBegin and glEnd.  \n
52 * The structure accumulates data, until it is either full or it is
53 * flushed (usually by a state change). Before starting then the pipeline,
54 * the collected vertex data in ::immediate has to be pushed into
55 * TNLcontext::vb.
56 * This happens in ::_tnl_vb_bind_immediate. The pipeline is then run by
57 * calling tnl_device_driver::RunPipeline = ::_tnl_run_pipeline, which
58 * is stored in TNLcontext::Driver.   \n
59 * An ::immediate does (for performance reasons) usually not finish with a
60 * glEnd, and hence it also does not need to start with a glBegin.
61 * This means that the last vertices of one ::immediate may need to be
62 * saved for the next one.
63 *
64 *
65 * - NOT SURE ABOUT THIS: The vertex_arrays structure is used to handle
66 * glDrawArrays etc.  \n
67 * Here, the data of the vertex_arrays is copied by ::_tnl_vb_bind_arrays
68 * into TNLcontext::vb, so that the pipeline can be started.
69 */
70
71
72#ifndef _T_CONTEXT_H
73#define _T_CONTEXT_H
74
75#include "glheader.h"
76#include "mtypes.h"
77
78#include "math/m_matrix.h"
79#include "math/m_vector.h"
80#include "math/m_xform.h"
81
82
83#define MAX_PIPELINE_STAGES     30
84
85/*
86 * Note: The first attributes match the VERT_ATTRIB_* definitions
87 * in mtypes.h.  However, the tnl module has additional attributes
88 * for materials, color indexes, edge flags, etc.
89 */
90/* Although it's nice to use these as bit indexes in a DWORD flag, we
91 * could manage without if necessary.  Another limit currently is the
92 * number of bits allocated for these numbers in places like vertex
93 * program instruction formats and register layouts.
94 */
95enum {
96	_TNL_ATTRIB_POS = 0,
97	_TNL_ATTRIB_WEIGHT = 1,
98	_TNL_ATTRIB_NORMAL = 2,
99	_TNL_ATTRIB_COLOR0 = 3,
100	_TNL_ATTRIB_COLOR1 = 4,
101	_TNL_ATTRIB_FOG = 5,
102	_TNL_ATTRIB_SIX = 6,
103	_TNL_ATTRIB_SEVEN = 7,
104	_TNL_ATTRIB_TEX0 = 8,
105	_TNL_ATTRIB_TEX1 = 9,
106	_TNL_ATTRIB_TEX2 = 10,
107	_TNL_ATTRIB_TEX3 = 11,
108	_TNL_ATTRIB_TEX4 = 12,
109	_TNL_ATTRIB_TEX5 = 13,
110	_TNL_ATTRIB_TEX6 = 14,
111	_TNL_ATTRIB_TEX7 = 15,
112	_TNL_ATTRIB_MAT_FRONT_AMBIENT = 16,
113	_TNL_ATTRIB_MAT_BACK_AMBIENT = 17,
114	_TNL_ATTRIB_MAT_FRONT_DIFFUSE = 18,
115	_TNL_ATTRIB_MAT_BACK_DIFFUSE = 19,
116	_TNL_ATTRIB_MAT_FRONT_SPECULAR = 20,
117	_TNL_ATTRIB_MAT_BACK_SPECULAR = 21,
118	_TNL_ATTRIB_MAT_FRONT_EMISSION = 22,
119	_TNL_ATTRIB_MAT_BACK_EMISSION = 23,
120	_TNL_ATTRIB_MAT_FRONT_SHININESS = 24,
121	_TNL_ATTRIB_MAT_BACK_SHININESS = 25,
122	_TNL_ATTRIB_MAT_FRONT_INDEXES = 26,
123	_TNL_ATTRIB_MAT_BACK_INDEXES = 27,
124	_TNL_ATTRIB_INDEX = 28,
125	_TNL_ATTRIB_EDGEFLAG = 29,
126	_TNL_ATTRIB_POINTSIZE = 30,
127	_TNL_ATTRIB_MAX = 31
128} ;
129
130/* Will probably have to revise this scheme fairly shortly, eg. by
131 * compacting all the MAT flags down to one bit, or by using two
132 * dwords to store the flags.
133 */
134#define _TNL_BIT_POS                 (1<<0)
135#define _TNL_BIT_WEIGHT              (1<<1)
136#define _TNL_BIT_NORMAL              (1<<2)
137#define _TNL_BIT_COLOR0              (1<<3)
138#define _TNL_BIT_COLOR1              (1<<4)
139#define _TNL_BIT_FOG                 (1<<5)
140#define _TNL_BIT_SIX                 (1<<6)
141#define _TNL_BIT_SEVEN               (1<<7)
142#define _TNL_BIT_TEX0                (1<<8)
143#define _TNL_BIT_TEX1                (1<<9)
144#define _TNL_BIT_TEX2                (1<<10)
145#define _TNL_BIT_TEX3                (1<<11)
146#define _TNL_BIT_TEX4                (1<<12)
147#define _TNL_BIT_TEX5                (1<<13)
148#define _TNL_BIT_TEX6                (1<<14)
149#define _TNL_BIT_TEX7                (1<<15)
150#define _TNL_BIT_MAT_FRONT_AMBIENT   (1<<16)
151#define _TNL_BIT_MAT_BACK_AMBIENT    (1<<17)
152#define _TNL_BIT_MAT_FRONT_DIFFUSE   (1<<18)
153#define _TNL_BIT_MAT_BACK_DIFFUSE    (1<<19)
154#define _TNL_BIT_MAT_FRONT_SPECULAR  (1<<20)
155#define _TNL_BIT_MAT_BACK_SPECULAR   (1<<21)
156#define _TNL_BIT_MAT_FRONT_EMISSION  (1<<22)
157#define _TNL_BIT_MAT_BACK_EMISSION   (1<<23)
158#define _TNL_BIT_MAT_FRONT_SHININESS (1<<24)
159#define _TNL_BIT_MAT_BACK_SHININESS  (1<<25)
160#define _TNL_BIT_MAT_FRONT_INDEXES   (1<<26)
161#define _TNL_BIT_MAT_BACK_INDEXES    (1<<27)
162#define _TNL_BIT_INDEX               (1<<28)
163#define _TNL_BIT_EDGEFLAG            (1<<29)
164#define _TNL_BIT_POINTSIZE           (1<<30)
165
166#define _TNL_BIT_TEX(u)  (1 << (_TNL_ATTRIB_TEX0 + (u)))
167
168
169
170#define _TNL_BITS_MAT_ANY  (_TNL_BIT_MAT_FRONT_AMBIENT   | 	\
171			    _TNL_BIT_MAT_BACK_AMBIENT    | 	\
172			    _TNL_BIT_MAT_FRONT_DIFFUSE   | 	\
173			    _TNL_BIT_MAT_BACK_DIFFUSE    | 	\
174			    _TNL_BIT_MAT_FRONT_SPECULAR  | 	\
175			    _TNL_BIT_MAT_BACK_SPECULAR   | 	\
176			    _TNL_BIT_MAT_FRONT_EMISSION  | 	\
177			    _TNL_BIT_MAT_BACK_EMISSION   | 	\
178			    _TNL_BIT_MAT_FRONT_SHININESS | 	\
179			    _TNL_BIT_MAT_BACK_SHININESS  | 	\
180			    _TNL_BIT_MAT_FRONT_INDEXES   | 	\
181			    _TNL_BIT_MAT_BACK_INDEXES)
182
183
184#define _TNL_BITS_TEX_ANY  (_TNL_BIT_TEX0 |	\
185                            _TNL_BIT_TEX1 |	\
186                            _TNL_BIT_TEX2 |	\
187                            _TNL_BIT_TEX3 |	\
188                            _TNL_BIT_TEX4 |	\
189                            _TNL_BIT_TEX5 |	\
190                            _TNL_BIT_TEX6 |	\
191                            _TNL_BIT_TEX7)
192
193
194#define _TNL_BITS_PROG_ANY   (_TNL_BIT_POS    |		\
195			      _TNL_BIT_WEIGHT |		\
196			      _TNL_BIT_NORMAL |		\
197			      _TNL_BIT_COLOR0 |		\
198			      _TNL_BIT_COLOR1 |		\
199			      _TNL_BIT_FOG    |		\
200			      _TNL_BIT_SIX    |		\
201			      _TNL_BIT_SEVEN  |		\
202			      _TNL_BITS_TEX_ANY)
203
204
205
206#define PRIM_BEGIN     0x10
207#define PRIM_END       0x20
208#define PRIM_WEAK      0x40
209#define PRIM_MODE_MASK 0x0f
210
211/*
212 */
213struct tnl_prim {
214   GLuint mode;
215   GLuint start;
216   GLuint count;
217};
218
219
220
221struct tnl_eval1_map {
222   struct gl_1d_map *map;
223   GLuint sz;
224};
225
226struct tnl_eval2_map {
227   struct gl_2d_map *map;
228   GLuint sz;
229};
230
231struct tnl_eval {
232   GLuint new_state;
233   struct tnl_eval1_map map1[_TNL_ATTRIB_INDEX + 1];
234   struct tnl_eval2_map map2[_TNL_ATTRIB_INDEX + 1];
235};
236
237
238#define TNL_MAX_PRIM 16
239#define TNL_MAX_COPIED_VERTS 3
240
241struct tnl_copied_vtx {
242   GLfloat buffer[_TNL_ATTRIB_MAX * 4 * TNL_MAX_COPIED_VERTS];
243   GLuint nr;
244};
245
246#define VERT_BUFFER_SIZE 2048	/* 8kbytes */
247
248
249typedef void (*tnl_attrfv_func)( const GLfloat * );
250
251struct _tnl_dynfn {
252   struct _tnl_dynfn *next, *prev;
253   GLuint key;
254   char *code;
255};
256
257struct _tnl_dynfn_lists {
258   struct _tnl_dynfn Vertex[4];
259   struct _tnl_dynfn Attribute[4];
260};
261
262struct _tnl_dynfn_generators {
263   struct _tnl_dynfn *(*Vertex[4])( GLcontext *ctx, int key );
264   struct _tnl_dynfn *(*Attribute[4])( GLcontext *ctx, int key );
265};
266
267#define _TNL_MAX_ATTR_CODEGEN 16
268
269
270/* The assembly of vertices in immediate mode is separated from
271 * display list compilation.  This allows a simpler immediate mode
272 * treatment and a display list compiler better suited to
273 * hardware-acceleration.
274 */
275struct tnl_vtx {
276   GLfloat buffer[VERT_BUFFER_SIZE];
277   GLubyte attrsz[_TNL_ATTRIB_MAX];
278   GLuint vertex_size;
279   struct tnl_prim prim[TNL_MAX_PRIM];
280   GLuint prim_count;
281   GLfloat *vbptr;		      /* cursor, points into buffer */
282   GLfloat vertex[_TNL_ATTRIB_MAX*4]; /* current vertex */
283   GLfloat *attrptr[_TNL_ATTRIB_MAX]; /* points into vertex */
284   GLfloat *current[_TNL_ATTRIB_MAX]; /* points into ctx->Current, etc */
285   GLfloat CurrentFloatEdgeFlag;
286   GLuint counter, initial_counter;
287   struct tnl_copied_vtx copied;
288
289   tnl_attrfv_func tabfv[_TNL_MAX_ATTR_CODEGEN+1][4]; /* plus 1 for ERROR_ATTRIB */
290
291   struct _tnl_dynfn_lists cache;
292   struct _tnl_dynfn_generators gen;
293
294   struct tnl_eval eval;
295   GLboolean *edgeflag_tmp;
296   GLboolean have_materials;
297};
298
299
300
301
302/* For display lists, this structure holds a run of vertices of the
303 * same format, and a strictly well-formed set of begin/end pairs,
304 * starting on the first vertex and ending at the last.  Vertex
305 * copying on buffer breaks is precomputed according to these
306 * primitives, though there are situations where the copying will need
307 * correction at execute-time, perhaps by replaying the list as
308 * immediate mode commands.
309 *
310 * On executing this list, the 'current' values may be updated with
311 * the values of the final vertex, and often no fixup of the start of
312 * the vertex list is required.
313 *
314 * Eval and other commands that don't fit into these vertex lists are
315 * compiled using the fallback opcode mechanism provided by dlist.c.
316 */
317struct tnl_vertex_list {
318   GLubyte attrsz[_TNL_ATTRIB_MAX];
319   GLuint vertex_size;
320
321   GLfloat *buffer;
322   GLuint count;
323   GLuint wrap_count;		/* number of copied vertices at start */
324   GLboolean have_materials;	/* bit of a hack - quick check for materials */
325   GLboolean dangling_attr_ref;	/* current attr implicitly referenced
326				   outside the list */
327
328   GLfloat *normal_lengths;
329   struct tnl_prim *prim;
330   GLuint prim_count;
331
332   struct tnl_vertex_store *vertex_store;
333   struct tnl_primitive_store *prim_store;
334};
335
336/* These buffers should be a reasonable size to support upload to
337 * hardware?  Maybe drivers should stitch them back together, or
338 * specify a desired size?
339 */
340#define SAVE_BUFFER_SIZE (16*1024)
341#define SAVE_PRIM_SIZE   128
342
343/* Storage to be shared among several vertex_lists.
344 */
345struct tnl_vertex_store {
346   GLfloat buffer[SAVE_BUFFER_SIZE];
347   GLuint used;
348   GLuint refcount;
349};
350
351struct tnl_primitive_store {
352   struct tnl_prim buffer[SAVE_PRIM_SIZE];
353   GLuint used;
354   GLuint refcount;
355};
356
357
358struct tnl_save {
359   GLubyte attrsz[_TNL_ATTRIB_MAX];
360   GLuint vertex_size;
361
362   GLfloat *buffer;
363   GLuint count;
364   GLuint wrap_count;
365   GLuint replay_flags;
366
367   struct tnl_prim *prim;
368   GLuint prim_count, prim_max;
369
370   struct tnl_vertex_store *vertex_store;
371   struct tnl_primitive_store *prim_store;
372
373   GLfloat *vbptr;		   /* cursor, points into buffer */
374   GLfloat vertex[_TNL_ATTRIB_MAX*4];	   /* current values */
375   GLfloat *attrptr[_TNL_ATTRIB_MAX];
376   GLuint counter, initial_counter;
377   GLboolean dangling_attr_ref;
378   GLboolean have_materials;
379
380   GLuint opcode_vertex_list;
381
382   struct tnl_copied_vtx copied;
383
384   GLfloat CurrentFloatEdgeFlag;
385
386   GLfloat *current[_TNL_ATTRIB_MAX]; /* points into ctx->ListState */
387   GLubyte *currentsz[_TNL_ATTRIB_MAX];
388
389   void (*tabfv[_TNL_ATTRIB_MAX][4])( const GLfloat * );
390};
391
392
393struct tnl_vertex_arrays
394{
395   /* Conventional vertex attribute arrays */
396   GLvector4f  Obj;
397   GLvector4f  Normal;
398   GLvector4f  Color;
399   GLvector4f  SecondaryColor;
400   GLvector4f  FogCoord;
401   GLvector4f  TexCoord[MAX_TEXTURE_COORD_UNITS];
402   GLvector4f  Index;
403
404   GLubyte     *EdgeFlag;
405   GLuint      *Elt;
406
407   /* These attributes don't alias with the conventional attributes.
408    * The GL_NV_vertex_program extension defines 16 extra sets of vertex
409    * arrays which have precedent over the conventional arrays when enabled.
410    */
411   GLvector4f  Attribs[_TNL_ATTRIB_MAX];
412};
413
414
415/**
416 * Contains the current state of a running pipeline.
417 */
418struct vertex_buffer
419{
420   /* Constant over life of the vertex_buffer.
421    */
422   GLuint      Size;
423
424   /* Constant over the pipeline.
425    */
426   GLuint      Count;		              /* for everything except Elts */
427
428   /* Pointers to current data.
429    */
430   GLuint      *Elts;
431   GLvector4f  *ObjPtr;		                /* _TNL_BIT_POS */
432   GLvector4f  *EyePtr;		                /* _TNL_BIT_POS */
433   GLvector4f  *ClipPtr;	                /* _TNL_BIT_POS */
434   GLvector4f  *NdcPtr;                         /* _TNL_BIT_POS */
435   GLubyte     ClipOrMask;	                /* _TNL_BIT_POS */
436   GLubyte     ClipAndMask;	                /* _TNL_BIT_POS */
437   GLubyte     *ClipMask;		        /* _TNL_BIT_POS */
438   GLvector4f  *NormalPtr;	                /* _TNL_BIT_NORMAL */
439   GLfloat     *NormalLengthPtr;	        /* _TNL_BIT_NORMAL */
440   GLboolean   *EdgeFlag;	                /* _TNL_BIT_EDGEFLAG */
441   GLvector4f  *TexCoordPtr[MAX_TEXTURE_COORD_UNITS]; /* VERT_TEX_0..n */
442   GLvector4f  *IndexPtr[2];	                /* _TNL_BIT_INDEX */
443   GLvector4f  *ColorPtr[2];	                /* _TNL_BIT_COLOR0 */
444   GLvector4f  *SecondaryColorPtr[2];           /* _TNL_BIT_COLOR1 */
445   GLvector4f  *PointSizePtr;	                /* _TNL_BIT_POS */
446   GLvector4f  *FogCoordPtr;	                /* _TNL_BIT_FOG */
447
448   struct tnl_prim  *Primitive;
449   GLuint      PrimitiveCount;
450
451   /* Inputs to the vertex program stage */
452   GLvector4f *AttribPtr[_TNL_ATTRIB_MAX];      /* GL_NV_vertex_program */
453
454   GLuint LastClipped;
455   /* Private data from _tnl_render_stage that has no business being
456    * in this struct.
457    */
458};
459
460
461/** Describes an individual operation on the pipeline.
462 */
463struct tnl_pipeline_stage
464{
465   const char *name;
466
467   /* Private data for the pipeline stage:
468    */
469   void *privatePtr;
470
471   /* Allocate private data
472    */
473   GLboolean (*create)( GLcontext *ctx, struct tnl_pipeline_stage * );
474
475   /* Free private data.
476    */
477   void (*destroy)( struct tnl_pipeline_stage * );
478
479   /* Called on any statechange or input array size change or
480    * input array change to/from zero stride.
481    */
482   void (*validate)( GLcontext *ctx, struct tnl_pipeline_stage * );
483
484   /* Called from _tnl_run_pipeline().  The stage.changed_inputs value
485    * encodes all inputs to thee struct which have changed.  If
486    * non-zero, recompute all affected outputs of the stage, otherwise
487    * execute any 'sideeffects' of the stage.
488    *
489    * Return value: GL_TRUE - keep going
490    *               GL_FALSE - finished pipeline
491    */
492   GLboolean (*run)( GLcontext *ctx, struct tnl_pipeline_stage * );
493};
494
495
496
497/** Contains the array of all pipeline stages.
498 * The default values are defined at the end of t_pipeline.c
499 */
500struct tnl_pipeline {
501
502   GLuint last_attrib_stride[_TNL_ATTRIB_MAX];
503   GLuint last_attrib_size[_TNL_ATTRIB_MAX];
504   GLuint input_changes;
505   GLuint new_state;
506
507   struct tnl_pipeline_stage stages[MAX_PIPELINE_STAGES+1];
508   GLuint nr_stages;
509};
510
511struct tnl_clipspace;
512struct tnl_clipspace_attr;
513
514typedef void (*tnl_extract_func)( const struct tnl_clipspace_attr *a,
515				  GLfloat *out,
516				  const GLubyte *v );
517
518typedef void (*tnl_insert_func)( const struct tnl_clipspace_attr *a,
519				 GLubyte *v,
520				 const GLfloat *in );
521
522typedef void (*tnl_emit_func)( GLcontext *ctx,
523			       GLuint count,
524			       GLubyte *dest );
525
526
527/**
528 * Describes how to convert/move a vertex attribute from a vertex array
529 * to a vertex structure.
530 */
531struct tnl_clipspace_attr
532{
533   GLuint attrib;          /* which vertex attrib (0=position, etc) */
534   GLuint format;
535   GLuint vertoffset;      /* position of the attrib in the vertex struct */
536   GLuint vertattrsize;    /* size of the attribute in bytes */
537   GLubyte *inputptr;
538   GLuint inputstride;
539   GLuint inputsize;
540   const tnl_insert_func *insert;
541   tnl_insert_func emit;
542   tnl_extract_func extract;
543   const GLfloat *vp;   /* NDC->Viewport mapping matrix */
544};
545
546
547
548
549typedef void (*tnl_points_func)( GLcontext *ctx, GLuint first, GLuint last );
550typedef void (*tnl_line_func)( GLcontext *ctx, GLuint v1, GLuint v2 );
551typedef void (*tnl_triangle_func)( GLcontext *ctx,
552				   GLuint v1, GLuint v2, GLuint v3 );
553typedef void (*tnl_quad_func)( GLcontext *ctx, GLuint v1, GLuint v2,
554			       GLuint v3, GLuint v4 );
555typedef void (*tnl_render_func)( GLcontext *ctx, GLuint start, GLuint count,
556				 GLuint flags );
557typedef void (*tnl_interp_func)( GLcontext *ctx,
558				 GLfloat t, GLuint dst, GLuint out, GLuint in,
559				 GLboolean force_boundary );
560typedef void (*tnl_copy_pv_func)( GLcontext *ctx, GLuint dst, GLuint src );
561typedef void (*tnl_setup_func)( GLcontext *ctx,
562				GLuint start, GLuint end,
563				GLuint new_inputs);
564
565
566struct tnl_clipspace_fastpath {
567   GLuint vertex_size;
568   GLuint attr_count;
569   GLboolean match_strides;
570
571   struct {
572      GLuint format;
573      GLuint size;
574      GLuint stride;
575      GLuint offset;
576   } *attr;
577
578   tnl_emit_func func;
579   struct tnl_clipspace_fastpath *next;
580};
581
582/**
583 * Used to describe conversion of vertex arrays to vertex structures.
584 * I.e. Structure of arrays to arrays of structs.
585 */
586struct tnl_clipspace
587{
588   GLboolean need_extras;
589
590   GLuint new_inputs;
591
592   GLubyte *vertex_buf;
593   GLuint vertex_size;
594   GLuint max_vertex_size;
595
596   struct tnl_clipspace_attr attr[_TNL_ATTRIB_MAX];
597   GLuint attr_count;
598
599   tnl_emit_func emit;
600   tnl_interp_func interp;
601   tnl_copy_pv_func copy_pv;
602
603   /* Parameters and constants for codegen:
604    */
605   GLboolean need_viewport;
606   GLfloat vp_scale[4];
607   GLfloat vp_xlate[4];
608   GLfloat chan_scale[4];
609   GLfloat identity[4];
610
611   struct tnl_clipspace_fastpath *fastpath;
612
613   void (*codegen_emit)( GLcontext *ctx );
614};
615
616
617
618struct tnl_cache {
619   GLuint hash;
620   void *key;
621   void *data;
622   struct tnl_cache *next;
623};
624
625
626struct tnl_device_driver
627{
628   /***
629    *** TNL Pipeline
630    ***/
631
632   void (*RunPipeline)(GLcontext *ctx);
633   /* Replaces PipelineStart/PipelineFinish -- intended to allow
634    * drivers to wrap _tnl_run_pipeline() with code to validate state
635    * and grab/release hardware locks.
636    */
637
638   void (*NotifyMaterialChange)(GLcontext *ctx);
639   /* Alert tnl-aware drivers of changes to material.
640    */
641
642   GLboolean (*NotifyBegin)(GLcontext *ctx, GLenum p);
643   /* Allow drivers to hook in optimized begin/end engines.
644    * Return value:  GL_TRUE - driver handled the begin
645    *                GL_FALSE - driver didn't handle the begin
646    */
647
648   /***
649    *** Rendering -- These functions called only from t_vb_render.c
650    ***/
651   struct
652   {
653      void (*Start)(GLcontext *ctx);
654      void (*Finish)(GLcontext *ctx);
655      /* Called before and after all rendering operations, including DrawPixels,
656       * ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands.
657       * These are a suitable place for grabbing/releasing hardware locks.
658       */
659
660      void (*PrimitiveNotify)(GLcontext *ctx, GLenum mode);
661      /* Called between RenderStart() and RenderFinish() to indicate the
662       * type of primitive we're about to draw.  Mode will be one of the
663       * modes accepted by glBegin().
664       */
665
666      tnl_interp_func Interp;
667      /* The interp function is called by the clipping routines when we need
668       * to generate an interpolated vertex.  All pertinant vertex ancilliary
669       * data should be computed by interpolating between the 'in' and 'out'
670       * vertices.
671       */
672
673      tnl_copy_pv_func CopyPV;
674      /* The copy function is used to make a copy of a vertex.  All pertinant
675       * vertex attributes should be copied.
676       */
677
678      void (*ClippedPolygon)( GLcontext *ctx, const GLuint *elts, GLuint n );
679      /* Render a polygon with <n> vertices whose indexes are in the <elts>
680       * array.
681       */
682
683      void (*ClippedLine)( GLcontext *ctx, GLuint v0, GLuint v1 );
684      /* Render a line between the two vertices given by indexes v0 and v1. */
685
686      tnl_points_func           Points; /* must now respect vb->elts */
687      tnl_line_func             Line;
688      tnl_triangle_func         Triangle;
689      tnl_quad_func             Quad;
690      /* These functions are called in order to render points, lines,
691       * triangles and quads.  These are only called via the T&L module.
692       */
693
694      tnl_render_func          *PrimTabVerts;
695      tnl_render_func          *PrimTabElts;
696      /* Render whole unclipped primitives (points, lines, linestrips,
697       * lineloops, etc).  The tables are indexed by the GL enum of the
698       * primitive to be rendered.  RenderTabVerts is used for non-indexed
699       * arrays of vertices.  RenderTabElts is used for indexed arrays of
700       * vertices.
701       */
702
703      void (*ResetLineStipple)( GLcontext *ctx );
704      /* Reset the hardware's line stipple counter.
705       */
706
707      tnl_setup_func BuildVertices;
708      /* This function is called whenever new vertices are required for
709       * rendering.  The vertices in question are those n such that start
710       * <= n < end.  The new_inputs parameter indicates those fields of
711       * the vertex which need to be updated, if only a partial repair of
712       * the vertex is required.
713       *
714       * This function is called only from _tnl_render_stage in tnl/t_render.c.
715       */
716
717
718      GLboolean (*Multipass)( GLcontext *ctx, GLuint passno );
719      /* Driver may request additional render passes by returning GL_TRUE
720       * when this function is called.  This function will be called
721       * after the first pass, and passes will be made until the function
722       * returns GL_FALSE.  If no function is registered, only one pass
723       * is made.
724       *
725       * This function will be first invoked with passno == 1.
726       */
727   } Render;
728};
729
730
731/**
732 * Context state for T&L context.
733 */
734typedef struct
735{
736   /* Driver interface.
737    */
738   struct tnl_device_driver Driver;
739
740   /* Execute:
741    */
742   struct tnl_vtx vtx;
743
744   /* Compile:
745    */
746   struct tnl_save save;
747
748   /* Pipeline
749    */
750   struct tnl_pipeline pipeline;
751   struct vertex_buffer vb;
752
753   /* GLvectors for binding to vb:
754    */
755   struct tnl_vertex_arrays vtx_inputs;
756   struct tnl_vertex_arrays save_inputs;
757   struct tnl_vertex_arrays current;
758   struct tnl_vertex_arrays array_inputs;
759
760   /* Clipspace/ndc/window vertex managment:
761    */
762   struct tnl_clipspace clipspace;
763
764   /* Probably need a better configuration mechanism:
765    */
766   GLboolean NeedNdcCoords;
767   GLboolean LoopbackDListCassettes;
768   GLboolean CalcDListNormalLengths;
769   GLboolean IsolateMaterials;
770   GLboolean AllowVertexFog;
771   GLboolean AllowPixelFog;
772   GLboolean AllowCodegen;
773
774   GLboolean _DoVertexFog;  /* eval fog function at each vertex? */
775
776   GLuint render_inputs;
777
778   GLvertexformat exec_vtxfmt;
779   GLvertexformat save_vtxfmt;
780
781   struct tnl_cache *vp_cache;
782
783} TNLcontext;
784
785
786
787#define TNL_CONTEXT(ctx) ((TNLcontext *)((ctx)->swtnl_context))
788
789
790#define TYPE_IDX(t) ((t) & 0xf)
791#define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1      /* 0xa + 1 */
792
793
794#endif
795