t_vb_program.c revision 634d2af2b01f4e7ce8fa3ff65f64a446f859821a
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.1
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * \file tnl/t_vb_program.c
28 * \brief Pipeline stage for executing vertex programs.
29 * \author Brian Paul,  Keith Whitwell
30 */
31
32
33#include "main/glheader.h"
34#include "main/colormac.h"
35#include "main/context.h"
36#include "main/macros.h"
37#include "main/imports.h"
38#include "shader/prog_instruction.h"
39#include "shader/prog_statevars.h"
40#include "shader/prog_execute.h"
41#include "swrast/s_context.h"
42#include "swrast/s_texfilter.h"
43
44#include "tnl/tnl.h"
45#include "tnl/t_context.h"
46#include "tnl/t_pipeline.h"
47
48
49
50/*!
51 * Private storage for the vertex program pipeline stage.
52 */
53struct vp_stage_data {
54   /** The results of running the vertex program go into these arrays. */
55   GLvector4f results[VERT_RESULT_MAX];
56
57   GLvector4f ndcCoords;              /**< normalized device coords */
58   GLubyte *clipmask;                 /**< clip flags */
59   GLubyte ormask, andmask;           /**< for clipping */
60};
61
62
63#define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr))
64
65
66static void
67userclip( GLcontext *ctx,
68          GLvector4f *clip,
69          GLubyte *clipmask,
70          GLubyte *clipormask,
71          GLubyte *clipandmask )
72{
73   GLuint p;
74
75   for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
76      if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
77	 GLuint nr, i;
78	 const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
79	 const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
80	 const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
81	 const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
82         GLfloat *coord = (GLfloat *)clip->data;
83         GLuint stride = clip->stride;
84         GLuint count = clip->count;
85
86	 for (nr = 0, i = 0 ; i < count ; i++) {
87	    GLfloat dp = (coord[0] * a +
88			  coord[1] * b +
89			  coord[2] * c +
90			  coord[3] * d);
91
92	    if (dp < 0) {
93	       nr++;
94	       clipmask[i] |= CLIP_USER_BIT;
95	    }
96
97	    STRIDE_F(coord, stride);
98	 }
99
100	 if (nr > 0) {
101	    *clipormask |= CLIP_USER_BIT;
102	    if (nr == count) {
103	       *clipandmask |= CLIP_USER_BIT;
104	       return;
105	    }
106	 }
107      }
108   }
109}
110
111
112static GLboolean
113do_ndc_cliptest(GLcontext *ctx, struct vp_stage_data *store)
114{
115   TNLcontext *tnl = TNL_CONTEXT(ctx);
116   struct vertex_buffer *VB = &tnl->vb;
117   /* Cliptest and perspective divide.  Clip functions must clear
118    * the clipmask.
119    */
120   store->ormask = 0;
121   store->andmask = CLIP_FRUSTUM_BITS;
122
123   if (tnl->NeedNdcCoords) {
124      VB->NdcPtr =
125         _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
126                                            &store->ndcCoords,
127                                            store->clipmask,
128                                            &store->ormask,
129                                            &store->andmask );
130   }
131   else {
132      VB->NdcPtr = NULL;
133      _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
134                                            NULL,
135                                            store->clipmask,
136                                            &store->ormask,
137                                            &store->andmask );
138   }
139
140   if (store->andmask) {
141      /* All vertices are outside the frustum */
142      return GL_FALSE;
143   }
144
145   /* Test userclip planes.  This contributes to VB->ClipMask.
146    */
147   /** XXX NEW_SLANG _Enabled ??? */
148   if (ctx->Transform.ClipPlanesEnabled && (!ctx->VertexProgram._Enabled ||
149      ctx->VertexProgram.Current->IsPositionInvariant)) {
150      userclip( ctx,
151		VB->ClipPtr,
152		store->clipmask,
153		&store->ormask,
154		&store->andmask );
155
156      if (store->andmask) {
157	 return GL_FALSE;
158      }
159   }
160
161   VB->ClipAndMask = store->andmask;
162   VB->ClipOrMask = store->ormask;
163   VB->ClipMask = store->clipmask;
164
165   return GL_TRUE;
166}
167
168
169/**
170 * XXX the texture sampling code in this module is a bit of a hack.
171 * The texture sampling code is in swrast, though it doesn't have any
172 * real dependencies on the rest of swrast.  It should probably be
173 * moved into main/ someday.
174 */
175static void
176vp_fetch_texel(GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
177               GLuint unit, GLfloat color[4])
178{
179   GLchan rgba[4];
180   SWcontext *swrast = SWRAST_CONTEXT(ctx);
181
182   /* XXX use a float-valued TextureSample routine here!!! */
183   swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
184                               1, (const GLfloat (*)[4]) texcoord,
185                               &lambda, &rgba);
186   color[0] = CHAN_TO_FLOAT(rgba[0]);
187   color[1] = CHAN_TO_FLOAT(rgba[1]);
188   color[2] = CHAN_TO_FLOAT(rgba[2]);
189   color[3] = CHAN_TO_FLOAT(rgba[3]);
190}
191
192
193/**
194 * Called via ctx->Driver.ProgramStringNotify() after a new vertex program
195 * string has been parsed.
196 */
197void
198_tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program)
199{
200   /* No-op.
201    * If we had derived anything from the program that was private to this
202    * stage we'd recompute/validate it here.
203    */
204}
205
206
207/**
208 * Initialize virtual machine state prior to executing vertex program.
209 */
210static void
211init_machine(GLcontext *ctx, struct gl_program_machine *machine)
212{
213   /* Input registers get initialized from the current vertex attribs */
214   MEMCPY(machine->VertAttribs, ctx->Current.Attrib,
215          MAX_VERTEX_PROGRAM_ATTRIBS * 4 * sizeof(GLfloat));
216
217   if (ctx->VertexProgram._Current->IsNVProgram) {
218      GLuint i;
219      /* Output/result regs are initialized to [0,0,0,1] */
220      for (i = 0; i < MAX_NV_VERTEX_PROGRAM_OUTPUTS; i++) {
221         ASSIGN_4V(machine->Outputs[i], 0.0F, 0.0F, 0.0F, 1.0F);
222      }
223      /* Temp regs are initialized to [0,0,0,0] */
224      for (i = 0; i < MAX_NV_VERTEX_PROGRAM_TEMPS; i++) {
225         ASSIGN_4V(machine->Temporaries[i], 0.0F, 0.0F, 0.0F, 0.0F);
226      }
227      for (i = 0; i < MAX_VERTEX_PROGRAM_ADDRESS_REGS; i++) {
228         ASSIGN_4V(machine->AddressReg[i], 0, 0, 0, 0);
229      }
230   }
231
232   machine->NumDeriv = 0;
233
234   /* init condition codes */
235   machine->CondCodes[0] = COND_EQ;
236   machine->CondCodes[1] = COND_EQ;
237   machine->CondCodes[2] = COND_EQ;
238   machine->CondCodes[3] = COND_EQ;
239
240   /* init call stack */
241   machine->StackDepth = 0;
242
243   machine->FetchTexelLod = vp_fetch_texel;
244   machine->FetchTexelDeriv = NULL; /* not used by vertex programs */
245
246   machine->Samplers = ctx->VertexProgram._Current->Base.SamplerUnits;
247}
248
249
250/**
251 * Map the texture images which the vertex program will access (if any).
252 */
253static void
254map_textures(GLcontext *ctx, const struct gl_vertex_program *vp)
255{
256   GLuint u;
257
258   if (!ctx->Driver.MapTexture)
259      return;
260
261   for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
262      if (vp->Base.TexturesUsed[u]) {
263         /* Note: _Current *should* correspond to the target indicated
264          * in TexturesUsed[u].
265          */
266         ctx->Driver.MapTexture(ctx, ctx->Texture.Unit[u]._Current);
267      }
268   }
269}
270
271
272/**
273 * Unmap the texture images which were used by the vertex program (if any).
274 */
275static void
276unmap_textures(GLcontext *ctx, const struct gl_vertex_program *vp)
277{
278   GLuint u;
279
280   if (!ctx->Driver.MapTexture)
281      return;
282
283   for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
284      if (vp->Base.TexturesUsed[u]) {
285         /* Note: _Current *should* correspond to the target indicated
286          * in TexturesUsed[u].
287          */
288         ctx->Driver.UnmapTexture(ctx, ctx->Texture.Unit[u]._Current);
289      }
290   }
291}
292
293
294/**
295 * This function executes vertex programs
296 */
297static GLboolean
298run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
299{
300   TNLcontext *tnl = TNL_CONTEXT(ctx);
301   struct vp_stage_data *store = VP_STAGE_DATA(stage);
302   struct vertex_buffer *VB = &tnl->vb;
303   struct gl_vertex_program *program = ctx->VertexProgram._Current;
304   struct gl_program_machine machine;
305   GLuint outputs[VERT_RESULT_MAX], numOutputs;
306   GLuint i, j;
307
308   if (!program)
309      return GL_TRUE;
310
311   if (program->IsNVProgram) {
312      _mesa_load_tracked_matrices(ctx);
313   }
314   else {
315      /* ARB program or vertex shader */
316      _mesa_load_state_parameters(ctx, program->Base.Parameters);
317   }
318
319   /* make list of outputs to save some time below */
320   numOutputs = 0;
321   for (i = 0; i < VERT_RESULT_MAX; i++) {
322      if (program->Base.OutputsWritten & (1 << i)) {
323         outputs[numOutputs++] = i;
324      }
325   }
326
327   map_textures(ctx, program);
328
329   for (i = 0; i < VB->Count; i++) {
330      GLuint attr;
331
332      init_machine(ctx, &machine);
333
334#if 0
335      printf("Input  %d: %f, %f, %f, %f\n", i,
336             VB->AttribPtr[0]->data[i][0],
337             VB->AttribPtr[0]->data[i][1],
338             VB->AttribPtr[0]->data[i][2],
339             VB->AttribPtr[0]->data[i][3]);
340      printf("   color: %f, %f, %f, %f\n",
341             VB->AttribPtr[3]->data[i][0],
342             VB->AttribPtr[3]->data[i][1],
343             VB->AttribPtr[3]->data[i][2],
344             VB->AttribPtr[3]->data[i][3]);
345      printf("  normal: %f, %f, %f, %f\n",
346             VB->AttribPtr[2]->data[i][0],
347             VB->AttribPtr[2]->data[i][1],
348             VB->AttribPtr[2]->data[i][2],
349             VB->AttribPtr[2]->data[i][3]);
350#endif
351
352      /* the vertex array case */
353      for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
354	 if (program->Base.InputsRead & (1 << attr)) {
355	    const GLubyte *ptr = (const GLubyte*) VB->AttribPtr[attr]->data;
356	    const GLuint size = VB->AttribPtr[attr]->size;
357	    const GLuint stride = VB->AttribPtr[attr]->stride;
358	    const GLfloat *data = (GLfloat *) (ptr + stride * i);
359	    COPY_CLEAN_4V(machine.VertAttribs[attr], size, data);
360	 }
361      }
362
363      /* execute the program */
364      _mesa_execute_program(ctx, &program->Base, &machine);
365
366      /* copy the output registers into the VB->attribs arrays */
367      for (j = 0; j < numOutputs; j++) {
368         const GLuint attr = outputs[j];
369         COPY_4V(store->results[attr].data[i], machine.Outputs[attr]);
370      }
371#if 0
372      printf("HPOS: %f %f %f %f\n",
373             machine.Outputs[0][0],
374             machine.Outputs[0][1],
375             machine.Outputs[0][2],
376             machine.Outputs[0][3]);
377#endif
378   }
379
380   unmap_textures(ctx, program);
381
382   /* Fixup fog and point size results if needed */
383   if (program->IsNVProgram) {
384      if (ctx->Fog.Enabled &&
385          (program->Base.OutputsWritten & (1 << VERT_RESULT_FOGC)) == 0) {
386         for (i = 0; i < VB->Count; i++) {
387            store->results[VERT_RESULT_FOGC].data[i][0] = 1.0;
388         }
389      }
390
391      if (ctx->VertexProgram.PointSizeEnabled &&
392          (program->Base.OutputsWritten & (1 << VERT_RESULT_PSIZ)) == 0) {
393         for (i = 0; i < VB->Count; i++) {
394            store->results[VERT_RESULT_PSIZ].data[i][0] = ctx->Point.Size;
395         }
396      }
397   }
398
399   if (program->IsPositionInvariant) {
400      /* We need the exact same transform as in the fixed function path here
401       * to guarantee invariance, depending on compiler optimization flags
402       * results could be different otherwise.
403       */
404      VB->ClipPtr = TransformRaw( &store->results[0],
405				  &ctx->_ModelProjectMatrix,
406				  VB->AttribPtr[0] );
407
408      /* Drivers expect this to be clean to element 4...
409       */
410      switch (VB->ClipPtr->size) {
411      case 1:
412	 /* impossible */
413      case 2:
414	 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );
415	 /* fall-through */
416      case 3:
417	 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );
418	 /* fall-through */
419      case 4:
420	 break;
421      }
422   }
423   else {
424      /* Setup the VB pointers so that the next pipeline stages get
425       * their data from the right place (the program output arrays).
426       */
427      VB->ClipPtr = &store->results[VERT_RESULT_HPOS];
428      VB->ClipPtr->size = 4;
429      VB->ClipPtr->count = VB->Count;
430   }
431
432   VB->ColorPtr[0] = &store->results[VERT_RESULT_COL0];
433   VB->ColorPtr[1] = &store->results[VERT_RESULT_BFC0];
434   VB->SecondaryColorPtr[0] = &store->results[VERT_RESULT_COL1];
435   VB->SecondaryColorPtr[1] = &store->results[VERT_RESULT_BFC1];
436   VB->FogCoordPtr = &store->results[VERT_RESULT_FOGC];
437
438   VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VERT_RESULT_COL0];
439   VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VERT_RESULT_COL1];
440   VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VERT_RESULT_FOGC];
441   VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VERT_RESULT_PSIZ];
442
443   for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
444      VB->TexCoordPtr[i] =
445      VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]
446         = &store->results[VERT_RESULT_TEX0 + i];
447   }
448
449   for (i = 0; i < ctx->Const.MaxVarying; i++) {
450      if (program->Base.OutputsWritten & (1 << (VERT_RESULT_VAR0 + i))) {
451         /* Note: varying results get put into the generic attributes */
452	 VB->AttribPtr[VERT_ATTRIB_GENERIC0+i]
453            = &store->results[VERT_RESULT_VAR0 + i];
454      }
455   }
456
457
458   /* Perform NDC and cliptest operations:
459    */
460   return do_ndc_cliptest(ctx, store);
461}
462
463
464/**
465 * Called the first time stage->run is called.  In effect, don't
466 * allocate data until the first time the stage is run.
467 */
468static GLboolean
469init_vp(GLcontext *ctx, struct tnl_pipeline_stage *stage)
470{
471   TNLcontext *tnl = TNL_CONTEXT(ctx);
472   struct vertex_buffer *VB = &(tnl->vb);
473   struct vp_stage_data *store;
474   const GLuint size = VB->Size;
475   GLuint i;
476
477   stage->privatePtr = MALLOC(sizeof(*store));
478   store = VP_STAGE_DATA(stage);
479   if (!store)
480      return GL_FALSE;
481
482   /* Allocate arrays of vertex output values */
483   for (i = 0; i < VERT_RESULT_MAX; i++) {
484      _mesa_vector4f_alloc( &store->results[i], 0, size, 32 );
485      store->results[i].size = 4;
486   }
487
488   /* a few other misc allocations */
489   _mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 );
490   store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 );
491
492   return GL_TRUE;
493}
494
495
496/**
497 * Destructor for this pipeline stage.
498 */
499static void
500dtr(struct tnl_pipeline_stage *stage)
501{
502   struct vp_stage_data *store = VP_STAGE_DATA(stage);
503
504   if (store) {
505      GLuint i;
506
507      /* free the vertex program result arrays */
508      for (i = 0; i < VERT_RESULT_MAX; i++)
509         _mesa_vector4f_free( &store->results[i] );
510
511      /* free misc arrays */
512      _mesa_vector4f_free( &store->ndcCoords );
513      ALIGN_FREE( store->clipmask );
514
515      FREE( store );
516      stage->privatePtr = NULL;
517   }
518}
519
520
521static void
522validate_vp_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
523{
524   if (ctx->VertexProgram._Current) {
525      _swrast_update_texture_samplers(ctx);
526   }
527}
528
529
530
531/**
532 * Public description of this pipeline stage.
533 */
534const struct tnl_pipeline_stage _tnl_vertex_program_stage =
535{
536   "vertex-program",
537   NULL,			/* private_data */
538   init_vp,			/* create */
539   dtr,				/* destroy */
540   validate_vp_stage, 		/* validate */
541   run_vp			/* run -- initially set to ctr */
542};
543