t_vb_texgen.c revision 2655e68504786b62a8463d04eaa74a953e5d2871
1/*
2 * Mesa 3-D graphics library
3 * Version:  5.1
4 *
5 * Copyright (C) 1999-2003  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 *    Brian Paul
26 *    Keith Whitwell <keith@tungstengraphics.com>
27 */
28
29
30#include "glheader.h"
31#include "colormac.h"
32#include "context.h"
33#include "macros.h"
34#include "imports.h"
35#include "mtypes.h"
36
37#include "math/m_xform.h"
38
39#include "t_context.h"
40#include "t_pipeline.h"
41
42
43/***********************************************************************
44 * Automatic texture coordinate generation (texgen) code.
45 */
46
47
48struct texgen_stage_data;
49
50typedef void (*texgen_func)( GLcontext *ctx,
51			     struct texgen_stage_data *store,
52			     GLuint unit);
53
54
55struct texgen_stage_data {
56
57   /* Per-texunit derived state.
58    */
59   GLuint TexgenSize[MAX_TEXTURE_COORD_UNITS];
60   GLuint TexgenHoles[MAX_TEXTURE_COORD_UNITS];
61   texgen_func TexgenFunc[MAX_TEXTURE_COORD_UNITS];
62
63   /* Temporary values used in texgen.
64    */
65   GLfloat (*tmp_f)[3];
66   GLfloat *tmp_m;
67
68   /* Buffered outputs of the stage.
69    */
70   GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS];
71};
72
73
74#define TEXGEN_STAGE_DATA(stage) ((struct texgen_stage_data *)stage->privatePtr)
75
76
77
78static GLuint all_bits[5] = {
79   0,
80   VEC_SIZE_1,
81   VEC_SIZE_2,
82   VEC_SIZE_3,
83   VEC_SIZE_4,
84};
85
86#define VEC_SIZE_FLAGS (VEC_SIZE_1|VEC_SIZE_2|VEC_SIZE_3|VEC_SIZE_4)
87
88#define TEXGEN_NEED_M            (TEXGEN_SPHERE_MAP)
89#define TEXGEN_NEED_F            (TEXGEN_SPHERE_MAP        | \
90				  TEXGEN_REFLECTION_MAP_NV)
91
92
93
94static void build_m3( GLfloat f[][3], GLfloat m[],
95		      const GLvector4f *normal,
96		      const GLvector4f *eye )
97{
98   GLuint stride = eye->stride;
99   GLfloat *coord = (GLfloat *)eye->start;
100   GLuint count = eye->count;
101   const GLfloat *norm = normal->start;
102   GLuint i;
103
104   for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
105      GLfloat u[3], two_nu, fx, fy, fz;
106      COPY_3V( u, coord );
107      NORMALIZE_3FV( u );
108      two_nu = 2.0F * DOT3(norm,u);
109      fx = f[i][0] = u[0] - norm[0] * two_nu;
110      fy = f[i][1] = u[1] - norm[1] * two_nu;
111      fz = f[i][2] = u[2] - norm[2] * two_nu;
112      m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
113      if (m[i] != 0.0F) {
114	 m[i] = 0.5F * _mesa_inv_sqrtf(m[i]);
115      }
116   }
117}
118
119
120
121static void build_m2( GLfloat f[][3], GLfloat m[],
122		      const GLvector4f *normal,
123		      const GLvector4f *eye )
124{
125   GLuint stride = eye->stride;
126   GLfloat *coord = eye->start;
127   GLuint count = eye->count;
128
129   GLfloat *norm = normal->start;
130   GLuint i;
131
132   for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
133      GLfloat u[3], two_nu, fx, fy, fz;
134      COPY_2V( u, coord );
135      u[2] = 0;
136      NORMALIZE_3FV( u );
137      two_nu = 2.0F * DOT3(norm,u);
138      fx = f[i][0] = u[0] - norm[0] * two_nu;
139      fy = f[i][1] = u[1] - norm[1] * two_nu;
140      fz = f[i][2] = u[2] - norm[2] * two_nu;
141      m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
142      if (m[i] != 0.0F) {
143	 m[i] = 0.5F * _mesa_inv_sqrtf(m[i]);
144      }
145   }
146}
147
148
149
150typedef void (*build_m_func)( GLfloat f[][3],
151			      GLfloat m[],
152			      const GLvector4f *normal,
153			      const GLvector4f *eye );
154
155
156static build_m_func build_m_tab[5] = {
157   0,
158   0,
159   build_m2,
160   build_m3,
161   build_m3
162};
163
164
165/* This is unusual in that we respect the stride of the output vector
166 * (f).  This allows us to pass in either a texcoord vector4f, or a
167 * temporary vector3f.
168 */
169static void build_f3( GLfloat *f,
170		      GLuint fstride,
171		      const GLvector4f *normal,
172		      const GLvector4f *eye )
173{
174   GLuint stride = eye->stride;
175   GLfloat *coord = eye->start;
176   GLuint count = eye->count;
177
178   GLfloat *norm = normal->start;
179   GLuint i;
180
181   for (i=0;i<count;i++) {
182      GLfloat u[3], two_nu;
183      COPY_3V( u, coord );
184      NORMALIZE_3FV( u );
185      two_nu = 2.0F * DOT3(norm,u);
186      f[0] = u[0] - norm[0] * two_nu;
187      f[1] = u[1] - norm[1] * two_nu;
188      f[2] = u[2] - norm[2] * two_nu;
189      STRIDE_F(coord,stride);
190      STRIDE_F(f,fstride);
191      STRIDE_F(norm, normal->stride);
192   }
193}
194
195
196static void build_f2( GLfloat *f,
197		      GLuint fstride,
198		      const GLvector4f *normal,
199		      const GLvector4f *eye )
200{
201   GLuint stride = eye->stride;
202   GLfloat *coord = eye->start;
203   GLuint count = eye->count;
204   GLfloat *norm = normal->start;
205   GLuint i;
206
207   for (i=0;i<count;i++) {
208
209      GLfloat u[3], two_nu;
210      COPY_2V( u, coord );
211      u[2] = 0;
212      NORMALIZE_3FV( u );
213      two_nu = 2.0F * DOT3(norm,u);
214      f[0] = u[0] - norm[0] * two_nu;
215      f[1] = u[1] - norm[1] * two_nu;
216      f[2] = u[2] - norm[2] * two_nu;
217
218      STRIDE_F(coord,stride);
219      STRIDE_F(f,fstride);
220      STRIDE_F(norm, normal->stride);
221   }
222}
223
224typedef void (*build_f_func)( GLfloat *f,
225			      GLuint fstride,
226			      const GLvector4f *normal_vec,
227			      const GLvector4f *eye );
228
229
230
231/* Just treat 4-vectors as 3-vectors.
232 */
233static build_f_func build_f_tab[5] = {
234   0,
235   0,
236   build_f2,
237   build_f3,
238   build_f3
239};
240
241
242/* Special case texgen functions.
243 */
244static void texgen_reflection_map_nv( GLcontext *ctx,
245				      struct texgen_stage_data *store,
246				      GLuint unit )
247{
248   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
249   GLvector4f *in = VB->TexCoordPtr[unit];
250   GLvector4f *out = &store->texcoord[unit];
251
252   build_f_tab[VB->EyePtr->size]( out->start,
253				  out->stride,
254				  VB->NormalPtr,
255				  VB->EyePtr );
256
257   if (in) {
258      out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
259      out->count = in->count;
260      out->size = MAX2(in->size, 3);
261      if (in->size == 4)
262	 _mesa_copy_tab[0x8]( out, in );
263   }
264   else {
265      out->flags |= VEC_SIZE_3;
266      out->size = 3;
267      out->count = in->count;
268   }
269
270}
271
272
273
274static void texgen_normal_map_nv( GLcontext *ctx,
275				  struct texgen_stage_data *store,
276				  GLuint unit )
277{
278   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
279   GLvector4f *in = VB->TexCoordPtr[unit];
280   GLvector4f *out = &store->texcoord[unit];
281   GLvector4f *normal = VB->NormalPtr;
282   GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start;
283   GLuint count = VB->Count;
284   GLuint i;
285   const GLfloat *norm = normal->start;
286
287   for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
288      texcoord[i][0] = norm[0];
289      texcoord[i][1] = norm[1];
290      texcoord[i][2] = norm[2];
291   }
292
293
294   if (in) {
295      out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
296      out->count = in->count;
297      out->size = MAX2(in->size, 3);
298      if (in->size == 4)
299	 _mesa_copy_tab[0x8]( out, in );
300   }
301   else {
302      out->flags |= VEC_SIZE_3;
303      out->size = 3;
304      out->count = in->count;
305   }
306}
307
308
309static void texgen_sphere_map( GLcontext *ctx,
310			       struct texgen_stage_data *store,
311			       GLuint unit )
312{
313   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
314   GLvector4f *in = VB->TexCoordPtr[unit];
315   GLvector4f *out = &store->texcoord[unit];
316   GLfloat (*texcoord)[4] = (GLfloat (*)[4]) out->start;
317   GLuint count = VB->Count;
318   GLuint i;
319   GLfloat (*f)[3] = store->tmp_f;
320   GLfloat *m = store->tmp_m;
321
322
323/*     _mesa_debug(NULL, "%s normstride %d eyestride %d\n",  */
324/*  	   __FUNCTION__, VB->NormalPtr->stride, */
325/*  	   VB->EyePtr->stride); */
326
327   (build_m_tab[VB->EyePtr->size])( store->tmp_f,
328				    store->tmp_m,
329				    VB->NormalPtr,
330				    VB->EyePtr );
331
332   for (i=0;i<count;i++) {
333      texcoord[i][0] = f[i][0] * m[i] + 0.5F;
334      texcoord[i][1] = f[i][1] * m[i] + 0.5F;
335   }
336
337   if (in) {
338      out->size = MAX2(in->size,2);
339      out->count = in->count;
340      out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_2;
341      if (in->size > 2)
342	 _mesa_copy_tab[all_bits[in->size] & ~0x3]( out, in );
343   } else {
344      out->size = 2;
345      out->flags |= VEC_SIZE_2;
346      out->count = in->count;
347   }
348}
349
350
351
352static void texgen( GLcontext *ctx,
353		    struct texgen_stage_data *store,
354		    GLuint unit )
355{
356   TNLcontext *tnl = TNL_CONTEXT(ctx);
357   struct vertex_buffer *VB = &tnl->vb;
358   GLvector4f *in = VB->TexCoordPtr[unit];
359   GLvector4f *out = &store->texcoord[unit];
360   const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
361   const GLvector4f *obj = VB->ObjPtr;
362   const GLvector4f *eye = VB->EyePtr;
363   const GLvector4f *normal = VB->NormalPtr;
364   const GLfloat *m = store->tmp_m;
365   const GLuint count = VB->Count;
366   GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->data;
367   GLfloat (*f)[3] = store->tmp_f;
368   GLuint holes = 0;
369
370   if (texUnit->_GenFlags & TEXGEN_NEED_M) {
371      build_m_tab[eye->size]( store->tmp_f, store->tmp_m, normal, eye );
372   } else if (texUnit->_GenFlags & TEXGEN_NEED_F) {
373      build_f_tab[eye->size]( (GLfloat *)store->tmp_f, 3, normal, eye );
374   }
375
376   if (!in) {
377      ASSERT(0);
378      in = out;
379      in->count = VB->Count;
380
381      out->size = store->TexgenSize[unit];
382      out->flags |= texUnit->TexGenEnabled;
383      out->count = VB->Count;
384      holes = store->TexgenHoles[unit];
385   }
386   else {
387      GLuint copy = (all_bits[in->size] & ~texUnit->TexGenEnabled);
388      if (copy)
389	 _mesa_copy_tab[copy]( out, in );
390
391      out->size = MAX2(in->size, store->TexgenSize[unit]);
392      out->flags |= (in->flags & VEC_SIZE_FLAGS) | texUnit->TexGenEnabled;
393      out->count = in->count;
394
395      holes = ~all_bits[in->size] & store->TexgenHoles[unit];
396   }
397
398   if (holes) {
399      if (holes & VEC_DIRTY_3) _mesa_vector4f_clean_elem(out, count, 3);
400      if (holes & VEC_DIRTY_2) _mesa_vector4f_clean_elem(out, count, 2);
401      if (holes & VEC_DIRTY_1) _mesa_vector4f_clean_elem(out, count, 1);
402      if (holes & VEC_DIRTY_0) _mesa_vector4f_clean_elem(out, count, 0);
403   }
404
405   if (texUnit->TexGenEnabled & S_BIT) {
406      GLuint i;
407      switch (texUnit->GenModeS) {
408      case GL_OBJECT_LINEAR:
409	 _mesa_dotprod_tab[obj->size]( (GLfloat *)out->data,
410				       sizeof(out->data[0]), obj,
411				       texUnit->ObjectPlaneS );
412	 break;
413      case GL_EYE_LINEAR:
414	 _mesa_dotprod_tab[eye->size]( (GLfloat *)out->data,
415				       sizeof(out->data[0]), eye,
416				       texUnit->EyePlaneS );
417	 break;
418      case GL_SPHERE_MAP:
419         for (i = 0; i < count; i++)
420            texcoord[i][0] = f[i][0] * m[i] + 0.5F;
421	 break;
422      case GL_REFLECTION_MAP_NV:
423	 for (i=0;i<count;i++)
424	     texcoord[i][0] = f[i][0];
425	 break;
426      case GL_NORMAL_MAP_NV: {
427	 const GLfloat *norm = normal->start;
428	 for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
429	     texcoord[i][0] = norm[0];
430	 }
431	 break;
432      }
433      default:
434	 _mesa_problem(ctx, "Bad S texgen");
435      }
436   }
437
438   if (texUnit->TexGenEnabled & T_BIT) {
439      GLuint i;
440      switch (texUnit->GenModeT) {
441      case GL_OBJECT_LINEAR:
442	 _mesa_dotprod_tab[obj->size]( &(out->data[0][1]),
443				       sizeof(out->data[0]), obj,
444				       texUnit->ObjectPlaneT );
445	 break;
446      case GL_EYE_LINEAR:
447	 _mesa_dotprod_tab[eye->size]( &(out->data[0][1]),
448				       sizeof(out->data[0]), eye,
449				       texUnit->EyePlaneT );
450	 break;
451      case GL_SPHERE_MAP:
452         for (i = 0; i < count; i++)
453            texcoord[i][1] = f[i][1] * m[i] + 0.5F;
454	 break;
455      case GL_REFLECTION_MAP_NV:
456	 for (i=0;i<count;i++)
457	     texcoord[i][0] = f[i][0];
458	 break;
459      case GL_NORMAL_MAP_NV: {
460	 const GLfloat *norm = normal->start;
461	 for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
462	     texcoord[i][1] = norm[1];
463	 }
464	 break;
465      }
466      default:
467	 _mesa_problem(ctx, "Bad T texgen");
468      }
469   }
470
471   if (texUnit->TexGenEnabled & R_BIT) {
472      GLuint i;
473      switch (texUnit->GenModeR) {
474      case GL_OBJECT_LINEAR:
475	 _mesa_dotprod_tab[obj->size]( &(out->data[0][2]),
476				       sizeof(out->data[0]), obj,
477				       texUnit->ObjectPlaneR );
478	 break;
479      case GL_EYE_LINEAR:
480	 _mesa_dotprod_tab[eye->size]( &(out->data[0][2]),
481				       sizeof(out->data[0]), eye,
482				       texUnit->EyePlaneR );
483	 break;
484      case GL_REFLECTION_MAP_NV:
485	 for (i=0;i<count;i++)
486	     texcoord[i][2] = f[i][2];
487	 break;
488      case GL_NORMAL_MAP_NV: {
489	 const GLfloat *norm = normal->start;
490	 for (i=0;i<count;i++,STRIDE_F(norm, normal->stride)) {
491	     texcoord[i][2] = norm[2];
492	 }
493	 break;
494      }
495      default:
496	 _mesa_problem(ctx, "Bad R texgen");
497      }
498   }
499
500   if (texUnit->TexGenEnabled & Q_BIT) {
501      switch (texUnit->GenModeQ) {
502      case GL_OBJECT_LINEAR:
503	 _mesa_dotprod_tab[obj->size]( &(out->data[0][3]),
504				       sizeof(out->data[0]), obj,
505				       texUnit->ObjectPlaneQ );
506	 break;
507      case GL_EYE_LINEAR:
508	 _mesa_dotprod_tab[eye->size]( &(out->data[0][3]),
509				       sizeof(out->data[0]), eye,
510				       texUnit->EyePlaneQ );
511	 break;
512      default:
513	 _mesa_problem(ctx, "Bad Q texgen");
514      }
515   }
516}
517
518
519
520static GLboolean run_texgen_stage( GLcontext *ctx,
521				   struct gl_pipeline_stage *stage )
522{
523   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
524   struct texgen_stage_data *store = TEXGEN_STAGE_DATA( stage );
525   GLuint i;
526
527   for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
528      if (ctx->Texture._TexGenEnabled & ENABLE_TEXGEN(i)) {
529	 if (stage->changed_inputs & (VERT_BIT_EYE | VERT_BIT_NORMAL | VERT_BIT_TEX(i)))
530	    store->TexgenFunc[i]( ctx, store, i );
531
532	 VB->TexCoordPtr[i] = &store->texcoord[i];
533      }
534
535   return GL_TRUE;
536}
537
538
539
540
541static GLboolean run_validate_texgen_stage( GLcontext *ctx,
542					    struct gl_pipeline_stage *stage )
543{
544   struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
545   GLuint i;
546
547   for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {
548      struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
549
550      if (texUnit->TexGenEnabled) {
551	 GLuint sz;
552
553	 if (texUnit->TexGenEnabled & R_BIT)
554	    sz = 4;
555	 else if (texUnit->TexGenEnabled & Q_BIT)
556	    sz = 3;
557	 else if (texUnit->TexGenEnabled & T_BIT)
558	    sz = 2;
559	 else
560	    sz = 1;
561
562	 store->TexgenSize[i] = sz;
563	 store->TexgenHoles[i] = (all_bits[sz] & ~texUnit->TexGenEnabled);
564	 store->TexgenFunc[i] = texgen; /* general solution */
565
566         /* look for special texgen cases */
567	 if (texUnit->TexGenEnabled == (S_BIT|T_BIT|R_BIT)) {
568	    if (texUnit->_GenFlags == TEXGEN_REFLECTION_MAP_NV) {
569	       store->TexgenFunc[i] = texgen_reflection_map_nv;
570	    }
571	    else if (texUnit->_GenFlags == TEXGEN_NORMAL_MAP_NV) {
572	       store->TexgenFunc[i] = texgen_normal_map_nv;
573	    }
574	 }
575	 else if (texUnit->TexGenEnabled == (S_BIT|T_BIT) &&
576		  texUnit->_GenFlags == TEXGEN_SPHERE_MAP) {
577	    store->TexgenFunc[i] = texgen_sphere_map;
578	 }
579      }
580   }
581
582   stage->run = run_texgen_stage;
583   return stage->run( ctx, stage );
584}
585
586
587static void check_texgen( GLcontext *ctx, struct gl_pipeline_stage *stage )
588{
589   GLuint i;
590   stage->active = 0;
591
592   if (ctx->Texture._TexGenEnabled && !ctx->VertexProgram.Enabled) {
593      GLuint inputs = 0;
594      GLuint outputs = 0;
595
596      if (ctx->Texture._GenFlags & TEXGEN_OBJ_LINEAR)
597	 inputs |= VERT_BIT_POS;
598
599      if (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)
600	 inputs |= VERT_BIT_EYE;
601
602      if (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS)
603	 inputs |= VERT_BIT_NORMAL;
604
605      for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
606	 if (ctx->Texture._TexGenEnabled & ENABLE_TEXGEN(i))
607	 {
608	    outputs |= VERT_BIT_TEX(i);
609
610	    /* Need the original input in case it contains a Q coord:
611	     * (sigh)
612	     */
613	    inputs |= VERT_BIT_TEX(i);
614
615	    /* Something for Feedback? */
616	 }
617
618      if (stage->privatePtr)
619	 stage->run = run_validate_texgen_stage;
620      stage->active = 1;
621      stage->inputs = inputs;
622      stage->outputs = outputs;
623   }
624}
625
626
627
628
629/* Called the first time stage->run() is invoked.
630 */
631static GLboolean alloc_texgen_data( GLcontext *ctx,
632				    struct gl_pipeline_stage *stage )
633{
634   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
635   struct texgen_stage_data *store;
636   GLuint i;
637
638   stage->privatePtr = CALLOC(sizeof(*store));
639   store = TEXGEN_STAGE_DATA(stage);
640   if (!store)
641      return GL_FALSE;
642
643   for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
644      _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
645
646   store->tmp_f = (GLfloat (*)[3]) MALLOC(VB->Size * sizeof(GLfloat) * 3);
647   store->tmp_m = (GLfloat *) MALLOC(VB->Size * sizeof(GLfloat));
648
649   /* Now validate and run the stage.
650    */
651   stage->run = run_validate_texgen_stage;
652   return stage->run( ctx, stage );
653}
654
655
656static void free_texgen_data( struct gl_pipeline_stage *stage )
657
658{
659   struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
660   GLuint i;
661
662   if (store) {
663      for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++)
664	 if (store->texcoord[i].data)
665	    _mesa_vector4f_free( &store->texcoord[i] );
666
667
668      if (store->tmp_f) FREE( store->tmp_f );
669      if (store->tmp_m) FREE( store->tmp_m );
670      FREE( store );
671      stage->privatePtr = NULL;
672   }
673}
674
675
676
677const struct gl_pipeline_stage _tnl_texgen_stage =
678{
679   "texgen",			/* name */
680   _NEW_TEXTURE,		/* when to call check() */
681   _NEW_TEXTURE,		/* when to invalidate stored data */
682   GL_FALSE,			/* active? */
683   0,				/* inputs */
684   0,				/* outputs */
685   0,				/* changed_inputs */
686   NULL,			/* private data */
687   free_texgen_data,		/* destructor */
688   check_texgen,		/* check */
689   alloc_texgen_data		/* run -- initially set to alloc data */
690};
691