t_vb_texgen.c revision ae7666385d6bb2885fce2590d4f07c6caa8b3260
1/*
2 * Mesa 3-D graphics library
3 * Version:  6.0
4 *
5 * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 *    Brian Paul
26 *    Keith Whitwell <keith@tungstengraphics.com>
27 */
28
29/*
30 * Regarding GL_NV_texgen_reflection:
31 *
32 * Portions of this software may use or implement intellectual
33 * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
34 * any and all warranties with respect to such intellectual property,
35 * including any use thereof or modifications thereto.
36 */
37
38#include "glheader.h"
39#include "colormac.h"
40#include "context.h"
41#include "macros.h"
42#include "imports.h"
43#include "mtypes.h"
44
45#include "math/m_xform.h"
46
47#include "t_context.h"
48#include "t_pipeline.h"
49
50
51/***********************************************************************
52 * Automatic texture coordinate generation (texgen) code.
53 */
54
55
56struct texgen_stage_data;
57
58typedef void (*texgen_func)( GLcontext *ctx,
59			     struct texgen_stage_data *store,
60			     GLuint unit);
61
62
63struct texgen_stage_data {
64
65   /* Per-texunit derived state.
66    */
67   GLuint TexgenSize[MAX_TEXTURE_COORD_UNITS];
68   GLuint TexgenHoles[MAX_TEXTURE_COORD_UNITS];
69   texgen_func TexgenFunc[MAX_TEXTURE_COORD_UNITS];
70
71   /* Temporary values used in texgen.
72    */
73   GLfloat (*tmp_f)[3];
74   GLfloat *tmp_m;
75
76   /* Buffered outputs of the stage.
77    */
78   GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS];
79};
80
81
82#define TEXGEN_STAGE_DATA(stage) ((struct texgen_stage_data *)stage->privatePtr)
83
84
85
86static GLuint all_bits[5] = {
87   0,
88   VEC_SIZE_1,
89   VEC_SIZE_2,
90   VEC_SIZE_3,
91   VEC_SIZE_4,
92};
93
94#define VEC_SIZE_FLAGS (VEC_SIZE_1|VEC_SIZE_2|VEC_SIZE_3|VEC_SIZE_4)
95
96#define TEXGEN_NEED_M            (TEXGEN_SPHERE_MAP)
97#define TEXGEN_NEED_F            (TEXGEN_SPHERE_MAP        | \
98				  TEXGEN_REFLECTION_MAP_NV)
99
100
101
102static void build_m3( GLfloat f[][3], GLfloat m[],
103		      const GLvector4f *normal,
104		      const GLvector4f *eye )
105{
106   GLuint stride = eye->stride;
107   GLfloat *coord = (GLfloat *)eye->start;
108   GLuint count = eye->count;
109   const GLfloat *norm = normal->start;
110   GLuint i;
111
112   for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
113      GLfloat u[3], two_nu, fx, fy, fz;
114      COPY_3V( u, coord );
115      NORMALIZE_3FV( u );
116      two_nu = 2.0F * DOT3(norm,u);
117      fx = f[i][0] = u[0] - norm[0] * two_nu;
118      fy = f[i][1] = u[1] - norm[1] * two_nu;
119      fz = f[i][2] = u[2] - norm[2] * two_nu;
120      m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
121      if (m[i] != 0.0F) {
122	 m[i] = 0.5F * _mesa_inv_sqrtf(m[i]);
123      }
124   }
125}
126
127
128
129static void build_m2( GLfloat f[][3], GLfloat m[],
130		      const GLvector4f *normal,
131		      const GLvector4f *eye )
132{
133   GLuint stride = eye->stride;
134   GLfloat *coord = eye->start;
135   GLuint count = eye->count;
136
137   GLfloat *norm = normal->start;
138   GLuint i;
139
140   for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
141      GLfloat u[3], two_nu, fx, fy, fz;
142      COPY_2V( u, coord );
143      u[2] = 0;
144      NORMALIZE_3FV( u );
145      two_nu = 2.0F * DOT3(norm,u);
146      fx = f[i][0] = u[0] - norm[0] * two_nu;
147      fy = f[i][1] = u[1] - norm[1] * two_nu;
148      fz = f[i][2] = u[2] - norm[2] * two_nu;
149      m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
150      if (m[i] != 0.0F) {
151	 m[i] = 0.5F * _mesa_inv_sqrtf(m[i]);
152      }
153   }
154}
155
156
157
158typedef void (*build_m_func)( GLfloat f[][3],
159			      GLfloat m[],
160			      const GLvector4f *normal,
161			      const GLvector4f *eye );
162
163
164static build_m_func build_m_tab[5] = {
165   0,
166   0,
167   build_m2,
168   build_m3,
169   build_m3
170};
171
172
173/* This is unusual in that we respect the stride of the output vector
174 * (f).  This allows us to pass in either a texcoord vector4f, or a
175 * temporary vector3f.
176 */
177static void build_f3( GLfloat *f,
178		      GLuint fstride,
179		      const GLvector4f *normal,
180		      const GLvector4f *eye )
181{
182   GLuint stride = eye->stride;
183   GLfloat *coord = eye->start;
184   GLuint count = eye->count;
185
186   GLfloat *norm = normal->start;
187   GLuint i;
188
189   for (i=0;i<count;i++) {
190      GLfloat u[3], two_nu;
191      COPY_3V( u, coord );
192      NORMALIZE_3FV( u );
193      two_nu = 2.0F * DOT3(norm,u);
194      f[0] = u[0] - norm[0] * two_nu;
195      f[1] = u[1] - norm[1] * two_nu;
196      f[2] = u[2] - norm[2] * two_nu;
197      STRIDE_F(coord,stride);
198      STRIDE_F(f,fstride);
199      STRIDE_F(norm, normal->stride);
200   }
201}
202
203
204static void build_f2( GLfloat *f,
205		      GLuint fstride,
206		      const GLvector4f *normal,
207		      const GLvector4f *eye )
208{
209   GLuint stride = eye->stride;
210   GLfloat *coord = eye->start;
211   GLuint count = eye->count;
212   GLfloat *norm = normal->start;
213   GLuint i;
214
215   for (i=0;i<count;i++) {
216
217      GLfloat u[3], two_nu;
218      COPY_2V( u, coord );
219      u[2] = 0;
220      NORMALIZE_3FV( u );
221      two_nu = 2.0F * DOT3(norm,u);
222      f[0] = u[0] - norm[0] * two_nu;
223      f[1] = u[1] - norm[1] * two_nu;
224      f[2] = u[2] - norm[2] * two_nu;
225
226      STRIDE_F(coord,stride);
227      STRIDE_F(f,fstride);
228      STRIDE_F(norm, normal->stride);
229   }
230}
231
232typedef void (*build_f_func)( GLfloat *f,
233			      GLuint fstride,
234			      const GLvector4f *normal_vec,
235			      const GLvector4f *eye );
236
237
238
239/* Just treat 4-vectors as 3-vectors.
240 */
241static build_f_func build_f_tab[5] = {
242   0,
243   0,
244   build_f2,
245   build_f3,
246   build_f3
247};
248
249
250/* Special case texgen functions.
251 */
252static void texgen_reflection_map_nv( GLcontext *ctx,
253				      struct texgen_stage_data *store,
254				      GLuint unit )
255{
256   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
257   GLvector4f *in = VB->TexCoordPtr[unit];
258   GLvector4f *out = &store->texcoord[unit];
259
260   build_f_tab[VB->EyePtr->size]( out->start,
261				  out->stride,
262				  VB->NormalPtr,
263				  VB->EyePtr );
264
265   if (in) {
266      out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
267      out->count = in->count;
268      out->size = MAX2(in->size, 3);
269      if (in->size == 4)
270	 _mesa_copy_tab[0x8]( out, in );
271   }
272   else {
273      out->flags |= VEC_SIZE_3;
274      out->size = 3;
275      out->count = in->count;
276   }
277
278}
279
280
281
282static void texgen_normal_map_nv( GLcontext *ctx,
283				  struct texgen_stage_data *store,
284				  GLuint unit )
285{
286   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
287   GLvector4f *in = VB->TexCoordPtr[unit];
288   GLvector4f *out = &store->texcoord[unit];
289   GLvector4f *normal = VB->NormalPtr;
290   GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start;
291   GLuint count = VB->Count;
292   GLuint i;
293   const GLfloat *norm = normal->start;
294
295   for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
296      texcoord[i][0] = norm[0];
297      texcoord[i][1] = norm[1];
298      texcoord[i][2] = norm[2];
299   }
300
301
302   if (in) {
303      out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
304      out->count = in->count;
305      out->size = MAX2(in->size, 3);
306      if (in->size == 4)
307	 _mesa_copy_tab[0x8]( out, in );
308   }
309   else {
310      out->flags |= VEC_SIZE_3;
311      out->size = 3;
312      out->count = in->count;
313   }
314}
315
316
317static void texgen_sphere_map( GLcontext *ctx,
318			       struct texgen_stage_data *store,
319			       GLuint unit )
320{
321   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
322   GLvector4f *in = VB->TexCoordPtr[unit];
323   GLvector4f *out = &store->texcoord[unit];
324   GLfloat (*texcoord)[4] = (GLfloat (*)[4]) out->start;
325   GLuint count = VB->Count;
326   GLuint i;
327   GLfloat (*f)[3] = store->tmp_f;
328   GLfloat *m = store->tmp_m;
329
330   (build_m_tab[VB->EyePtr->size])( store->tmp_f,
331				    store->tmp_m,
332				    VB->NormalPtr,
333				    VB->EyePtr );
334
335   for (i=0;i<count;i++) {
336      texcoord[i][0] = f[i][0] * m[i] + 0.5F;
337      texcoord[i][1] = f[i][1] * m[i] + 0.5F;
338   }
339
340   if (in) {
341      out->size = MAX2(in->size,2);
342      out->count = in->count;
343      out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_2;
344      if (in->size > 2)
345	 _mesa_copy_tab[all_bits[in->size] & ~0x3]( out, in );
346   } else {
347      out->size = 2;
348      out->flags |= VEC_SIZE_2;
349      out->count = in->count;
350   }
351}
352
353
354
355static void texgen( GLcontext *ctx,
356		    struct texgen_stage_data *store,
357		    GLuint unit )
358{
359   TNLcontext *tnl = TNL_CONTEXT(ctx);
360   struct vertex_buffer *VB = &tnl->vb;
361   GLvector4f *in = VB->TexCoordPtr[unit];
362   GLvector4f *out = &store->texcoord[unit];
363   const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
364   const GLvector4f *obj = VB->ObjPtr;
365   const GLvector4f *eye = VB->EyePtr;
366   const GLvector4f *normal = VB->NormalPtr;
367   const GLfloat *m = store->tmp_m;
368   const GLuint count = VB->Count;
369   GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->data;
370   GLfloat (*f)[3] = store->tmp_f;
371   GLuint holes = 0;
372
373   if (texUnit->_GenFlags & TEXGEN_NEED_M) {
374      build_m_tab[eye->size]( store->tmp_f, store->tmp_m, normal, eye );
375   } else if (texUnit->_GenFlags & TEXGEN_NEED_F) {
376      build_f_tab[eye->size]( (GLfloat *)store->tmp_f, 3, normal, eye );
377   }
378
379   if (!in) {
380      ASSERT(0);
381      in = out;
382      in->count = VB->Count;
383
384      out->size = store->TexgenSize[unit];
385      out->flags |= texUnit->TexGenEnabled;
386      out->count = VB->Count;
387      holes = store->TexgenHoles[unit];
388   }
389   else {
390      GLuint copy = (all_bits[in->size] & ~texUnit->TexGenEnabled);
391      if (copy)
392	 _mesa_copy_tab[copy]( out, in );
393
394      out->size = MAX2(in->size, store->TexgenSize[unit]);
395      out->flags |= (in->flags & VEC_SIZE_FLAGS) | texUnit->TexGenEnabled;
396      out->count = in->count;
397
398      holes = ~all_bits[in->size] & store->TexgenHoles[unit];
399   }
400
401   if (holes) {
402      if (holes & VEC_DIRTY_3) _mesa_vector4f_clean_elem(out, count, 3);
403      if (holes & VEC_DIRTY_2) _mesa_vector4f_clean_elem(out, count, 2);
404      if (holes & VEC_DIRTY_1) _mesa_vector4f_clean_elem(out, count, 1);
405      if (holes & VEC_DIRTY_0) _mesa_vector4f_clean_elem(out, count, 0);
406   }
407
408   if (texUnit->TexGenEnabled & S_BIT) {
409      GLuint i;
410      switch (texUnit->GenModeS) {
411      case GL_OBJECT_LINEAR:
412	 _mesa_dotprod_tab[obj->size]( (GLfloat *)out->data,
413				       sizeof(out->data[0]), obj,
414				       texUnit->ObjectPlaneS );
415	 break;
416      case GL_EYE_LINEAR:
417	 _mesa_dotprod_tab[eye->size]( (GLfloat *)out->data,
418				       sizeof(out->data[0]), eye,
419				       texUnit->EyePlaneS );
420	 break;
421      case GL_SPHERE_MAP:
422         for (i = 0; i < count; i++)
423            texcoord[i][0] = f[i][0] * m[i] + 0.5F;
424	 break;
425      case GL_REFLECTION_MAP_NV:
426	 for (i=0;i<count;i++)
427	     texcoord[i][0] = f[i][0];
428	 break;
429      case GL_NORMAL_MAP_NV: {
430	 const GLfloat *norm = normal->start;
431	 for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
432	     texcoord[i][0] = norm[0];
433	 }
434	 break;
435      }
436      default:
437	 _mesa_problem(ctx, "Bad S texgen");
438      }
439   }
440
441   if (texUnit->TexGenEnabled & T_BIT) {
442      GLuint i;
443      switch (texUnit->GenModeT) {
444      case GL_OBJECT_LINEAR:
445	 _mesa_dotprod_tab[obj->size]( &(out->data[0][1]),
446				       sizeof(out->data[0]), obj,
447				       texUnit->ObjectPlaneT );
448	 break;
449      case GL_EYE_LINEAR:
450	 _mesa_dotprod_tab[eye->size]( &(out->data[0][1]),
451				       sizeof(out->data[0]), eye,
452				       texUnit->EyePlaneT );
453	 break;
454      case GL_SPHERE_MAP:
455         for (i = 0; i < count; i++)
456            texcoord[i][1] = f[i][1] * m[i] + 0.5F;
457	 break;
458      case GL_REFLECTION_MAP_NV:
459	 for (i=0;i<count;i++)
460	     texcoord[i][1] = f[i][1];
461	 break;
462      case GL_NORMAL_MAP_NV: {
463	 const GLfloat *norm = normal->start;
464	 for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
465	     texcoord[i][1] = norm[1];
466	 }
467	 break;
468      }
469      default:
470	 _mesa_problem(ctx, "Bad T texgen");
471      }
472   }
473
474   if (texUnit->TexGenEnabled & R_BIT) {
475      GLuint i;
476      switch (texUnit->GenModeR) {
477      case GL_OBJECT_LINEAR:
478	 _mesa_dotprod_tab[obj->size]( &(out->data[0][2]),
479				       sizeof(out->data[0]), obj,
480				       texUnit->ObjectPlaneR );
481	 break;
482      case GL_EYE_LINEAR:
483	 _mesa_dotprod_tab[eye->size]( &(out->data[0][2]),
484				       sizeof(out->data[0]), eye,
485				       texUnit->EyePlaneR );
486	 break;
487      case GL_REFLECTION_MAP_NV:
488	 for (i=0;i<count;i++)
489	     texcoord[i][2] = f[i][2];
490	 break;
491      case GL_NORMAL_MAP_NV: {
492	 const GLfloat *norm = normal->start;
493	 for (i=0;i<count;i++,STRIDE_F(norm, normal->stride)) {
494	     texcoord[i][2] = norm[2];
495	 }
496	 break;
497      }
498      default:
499	 _mesa_problem(ctx, "Bad R texgen");
500      }
501   }
502
503   if (texUnit->TexGenEnabled & Q_BIT) {
504      switch (texUnit->GenModeQ) {
505      case GL_OBJECT_LINEAR:
506	 _mesa_dotprod_tab[obj->size]( &(out->data[0][3]),
507				       sizeof(out->data[0]), obj,
508				       texUnit->ObjectPlaneQ );
509	 break;
510      case GL_EYE_LINEAR:
511	 _mesa_dotprod_tab[eye->size]( &(out->data[0][3]),
512				       sizeof(out->data[0]), eye,
513				       texUnit->EyePlaneQ );
514	 break;
515      default:
516	 _mesa_problem(ctx, "Bad Q texgen");
517      }
518   }
519}
520
521
522
523static GLboolean run_texgen_stage( GLcontext *ctx,
524				   struct tnl_pipeline_stage *stage )
525{
526   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
527   struct texgen_stage_data *store = TEXGEN_STAGE_DATA( stage );
528   GLuint i;
529
530   for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
531      if (ctx->Texture._TexGenEnabled & ENABLE_TEXGEN(i)) {
532	 if (stage->changed_inputs & (_TNL_BIT_POS | _TNL_BIT_NORMAL | _TNL_BIT_TEX(i)))
533	    store->TexgenFunc[i]( ctx, store, i );
534
535	 VB->AttribPtr[VERT_ATTRIB_TEX0+i] =
536	    VB->TexCoordPtr[i] = &store->texcoord[i];
537      }
538
539   return GL_TRUE;
540}
541
542
543
544
545static GLboolean run_validate_texgen_stage( GLcontext *ctx,
546					    struct tnl_pipeline_stage *stage )
547{
548   struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
549   GLuint i;
550
551   for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {
552      struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
553
554      if (texUnit->TexGenEnabled) {
555	 GLuint sz;
556
557	 if (texUnit->TexGenEnabled & Q_BIT)
558	    sz = 4;
559	 else if (texUnit->TexGenEnabled & R_BIT)
560	    sz = 3;
561	 else if (texUnit->TexGenEnabled & T_BIT)
562	    sz = 2;
563	 else
564	    sz = 1;
565
566	 store->TexgenSize[i] = sz;
567	 store->TexgenHoles[i] = (all_bits[sz] & ~texUnit->TexGenEnabled);
568	 store->TexgenFunc[i] = texgen; /* general solution */
569
570         /* look for special texgen cases */
571	 if (texUnit->TexGenEnabled == (S_BIT|T_BIT|R_BIT)) {
572	    if (texUnit->_GenFlags == TEXGEN_REFLECTION_MAP_NV) {
573	       store->TexgenFunc[i] = texgen_reflection_map_nv;
574	    }
575	    else if (texUnit->_GenFlags == TEXGEN_NORMAL_MAP_NV) {
576	       store->TexgenFunc[i] = texgen_normal_map_nv;
577	    }
578	 }
579	 else if (texUnit->TexGenEnabled == (S_BIT|T_BIT) &&
580		  texUnit->_GenFlags == TEXGEN_SPHERE_MAP) {
581	    store->TexgenFunc[i] = texgen_sphere_map;
582	 }
583      }
584   }
585
586   stage->run = run_texgen_stage;
587   return stage->run( ctx, stage );
588}
589
590
591static void check_texgen( GLcontext *ctx, struct tnl_pipeline_stage *stage )
592{
593   GLuint i;
594   stage->active = 0;
595
596   if (ctx->Texture._TexGenEnabled && !ctx->VertexProgram.Enabled) {
597      GLuint inputs = 0;
598      GLuint outputs = 0;
599
600      if (ctx->Texture._GenFlags & (TEXGEN_OBJ_LINEAR | TEXGEN_NEED_EYE_COORD))
601	 inputs |= _TNL_BIT_POS;
602
603      if (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS)
604	 inputs |= _TNL_BIT_NORMAL;
605
606      for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
607	 if (ctx->Texture._TexGenEnabled & ENABLE_TEXGEN(i))
608	 {
609	    outputs |= _TNL_BIT_TEX(i);
610
611	    /* Need the original input in case it contains a Q coord:
612	     * (sigh)
613	     */
614	    inputs |= _TNL_BIT_TEX(i);
615
616	    /* Something for Feedback? */
617	 }
618
619      if (stage->privatePtr)
620	 stage->run = run_validate_texgen_stage;
621      stage->active = 1;
622      stage->inputs = inputs;
623      stage->outputs = outputs;
624   }
625}
626
627
628
629
630/* Called the first time stage->run() is invoked.
631 */
632static GLboolean alloc_texgen_data( GLcontext *ctx,
633				    struct tnl_pipeline_stage *stage )
634{
635   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
636   struct texgen_stage_data *store;
637   GLuint i;
638
639   stage->privatePtr = CALLOC(sizeof(*store));
640   store = TEXGEN_STAGE_DATA(stage);
641   if (!store)
642      return GL_FALSE;
643
644   for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
645      _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
646
647   store->tmp_f = (GLfloat (*)[3]) MALLOC(VB->Size * sizeof(GLfloat) * 3);
648   store->tmp_m = (GLfloat *) MALLOC(VB->Size * sizeof(GLfloat));
649
650   /* Now validate and run the stage.
651    */
652   stage->run = run_validate_texgen_stage;
653   return stage->run( ctx, stage );
654}
655
656
657static void free_texgen_data( struct tnl_pipeline_stage *stage )
658
659{
660   struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
661   GLuint i;
662
663   if (store) {
664      for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++)
665	 if (store->texcoord[i].data)
666	    _mesa_vector4f_free( &store->texcoord[i] );
667
668
669      if (store->tmp_f) FREE( store->tmp_f );
670      if (store->tmp_m) FREE( store->tmp_m );
671      FREE( store );
672      stage->privatePtr = NULL;
673   }
674}
675
676
677
678const struct tnl_pipeline_stage _tnl_texgen_stage =
679{
680   "texgen",			/* name */
681   _NEW_TEXTURE,		/* when to call check() */
682   _NEW_TEXTURE,		/* when to invalidate stored data */
683   GL_FALSE,			/* active? */
684   0,				/* inputs */
685   0,				/* outputs */
686   0,				/* changed_inputs */
687   NULL,			/* private data */
688   free_texgen_data,		/* destructor */
689   check_texgen,		/* check */
690   alloc_texgen_data		/* run -- initially set to alloc data */
691};
692