t_vertex.h revision 74b00800862e917673a0bf06eace2c5266b531ac
1/* 2 * Copyright 2003 Tungsten Graphics, inc. 3 * All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * on the rights to use, copy, modify, merge, publish, distribute, sub 9 * license, and/or sell copies of the Software, and to permit persons to whom 10 * the Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 19 * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 22 * USE OR OTHER DEALINGS IN THE SOFTWARE. 23 * 24 * Authors: 25 * Keith Whitwell <keithw@tungstengraphics.com> 26 */ 27 28#ifndef _TNL_VERTEX_H 29#define _TNL_VERTEX_H 30 31#include "mtypes.h" 32#include "t_context.h" 33 34/* New mechanism to specify hardware vertices so that tnl can build 35 * and manipulate them directly. 36 */ 37 38 39/* It will probably be necessary to allow drivers to specify new 40 * emit-styles to cover all the wierd and wacky things out there. 41 */ 42enum tnl_attr_format { 43 EMIT_1F, 44 EMIT_2F, 45 EMIT_3F, 46 EMIT_4F, 47 EMIT_2F_VIEWPORT, /* do viewport transform and emit */ 48 EMIT_3F_VIEWPORT, /* do viewport transform and emit */ 49 EMIT_4F_VIEWPORT, /* do viewport transform and emit */ 50 EMIT_3F_XYW, /* for projective texture */ 51 EMIT_1UB_1F, /* for fog coordinate */ 52 EMIT_3UB_3F_RGB, /* for specular color */ 53 EMIT_3UB_3F_BGR, /* for specular color */ 54 EMIT_4UB_4F_RGBA, /* for color */ 55 EMIT_4UB_4F_BGRA, /* for color */ 56 EMIT_4UB_4F_ARGB, /* for color */ 57 EMIT_4UB_4F_ABGR, /* for color */ 58 EMIT_4CHAN_4F_RGBA, /* for swrast color */ 59 EMIT_PAD, /* leave a hole of 'offset' bytes */ 60 EMIT_MAX 61}; 62 63struct tnl_attr_map { 64 GLuint attrib; /* _TNL_ATTRIB_ enum */ 65 enum tnl_attr_format format; 66 GLuint offset; 67}; 68 69 70 71/* Interpolate between two vertices to produce a third: 72 */ 73extern void _tnl_interp( GLcontext *ctx, 74 GLfloat t, 75 GLuint edst, GLuint eout, GLuint ein, 76 GLboolean force_boundary ); 77 78/* Copy colors from one vertex to another: 79 */ 80extern void _tnl_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc ); 81 82 83/* Extract a named attribute from a hardware vertex. Will have to 84 * reverse any viewport transformation, swizzling or other conversions 85 * which may have been applied: 86 */ 87extern void _tnl_get_attr( GLcontext *ctx, const void *vertex, GLenum attrib, 88 GLfloat *dest ); 89 90/* Complementary to the above. 91 */ 92extern void _tnl_set_attr( GLcontext *ctx, void *vout, GLenum attrib, 93 const GLfloat *src ); 94 95 96extern void *_tnl_get_vertex( GLcontext *ctx, GLuint nr ); 97 98 99/* 100 */ 101extern GLuint _tnl_install_attrs( GLcontext *ctx, 102 const struct tnl_attr_map *map, 103 GLuint nr, const GLfloat *vp, 104 GLuint unpacked_size ); 105 106 107 108 109 110extern void _tnl_free_vertices( GLcontext *ctx ); 111 112extern void _tnl_init_vertices( GLcontext *ctx, 113 GLuint vb_size, 114 GLuint max_vertex_size ); 115 116extern void *_tnl_emit_vertices_to_buffer( GLcontext *ctx, 117 GLuint start, 118 GLuint end, 119 void *dest ); 120 121extern void _tnl_build_vertices( GLcontext *ctx, 122 GLuint start, 123 GLuint end, 124 GLuint newinputs ); 125 126extern void _tnl_invalidate_vertices( GLcontext *ctx, GLuint newinputs ); 127 128extern void _tnl_invalidate_vertex_state( GLcontext *ctx, GLuint new_state ); 129 130extern tnl_emit_func _tnl_codegen_emit( GLcontext *ctx ); 131 132#define REG_IN (0<<16) 133#define REG_OUT (1<<16) 134#define REG_VP (2<<16) 135#define REG_TMP (3<<16) 136#define REG_MASK (3<<16) 137 138#define REG_OFFSET_MASK 0xffff 139 140#define in( offset ) (REG_IN | (offset)) 141#define out( offset ) (REG_OUT | (offset)) 142#define vp( offset ) (REG_VP | (offset)) 143#define tmp( offset ) (REG_TMP | (offset)) 144 145 146extern void _tnl_init_c_codegen( struct tnl_clipspace_codegen *p ); 147 148#define GET_VERTEX_STATE(ctx) &(TNL_CONTEXT(ctx)->clipspace) 149 150#endif 151