vbo_exec_draw.c revision 50f7e75f9e945cfbb2ae868cc961a2205a0b6e73
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.2
4 *
5 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 *    Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28#include "main/glheader.h"
29#include "main/bufferobj.h"
30#include "main/compiler.h"
31#include "main/context.h"
32#include "main/enums.h"
33#include "main/mfeatures.h"
34#include "main/state.h"
35#include "main/vtxfmt.h"
36
37#include "vbo_context.h"
38#include "vbo_noop.h"
39
40
41#if FEATURE_beginend
42
43
44static void
45vbo_exec_debug_verts( struct vbo_exec_context *exec )
46{
47   GLuint count = exec->vtx.vert_count;
48   GLuint i;
49
50   printf("%s: %u vertices %d primitives, %d vertsize\n",
51	  __FUNCTION__,
52	  count,
53	  exec->vtx.prim_count,
54	  exec->vtx.vertex_size);
55
56   for (i = 0 ; i < exec->vtx.prim_count ; i++) {
57      struct _mesa_prim *prim = &exec->vtx.prim[i];
58      printf("   prim %d: %s%s %d..%d %s %s\n",
59	     i,
60	     _mesa_lookup_prim_by_nr(prim->mode),
61	     prim->weak ? " (weak)" : "",
62	     prim->start,
63	     prim->start + prim->count,
64	     prim->begin ? "BEGIN" : "(wrap)",
65	     prim->end ? "END" : "(wrap)");
66   }
67}
68
69
70/*
71 * NOTE: Need to have calculated primitives by this point -- do it on the fly.
72 * NOTE: Old 'parity' issue is gone.
73 */
74static GLuint
75vbo_copy_vertices( struct vbo_exec_context *exec )
76{
77   GLuint nr = exec->vtx.prim[exec->vtx.prim_count-1].count;
78   GLuint ovf, i;
79   GLuint sz = exec->vtx.vertex_size;
80   GLfloat *dst = exec->vtx.copied.buffer;
81   const GLfloat *src = (exec->vtx.buffer_map +
82                         exec->vtx.prim[exec->vtx.prim_count-1].start *
83                         exec->vtx.vertex_size);
84
85
86   switch (exec->ctx->Driver.CurrentExecPrimitive) {
87   case GL_POINTS:
88      return 0;
89   case GL_LINES:
90      ovf = nr&1;
91      for (i = 0 ; i < ovf ; i++)
92	 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
93      return i;
94   case GL_TRIANGLES:
95      ovf = nr%3;
96      for (i = 0 ; i < ovf ; i++)
97	 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
98      return i;
99   case GL_QUADS:
100      ovf = nr&3;
101      for (i = 0 ; i < ovf ; i++)
102	 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
103      return i;
104   case GL_LINE_STRIP:
105      if (nr == 0) {
106	 return 0;
107      }
108      else {
109	 memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) );
110	 return 1;
111      }
112   case GL_LINE_LOOP:
113   case GL_TRIANGLE_FAN:
114   case GL_POLYGON:
115      if (nr == 0) {
116	 return 0;
117      }
118      else if (nr == 1) {
119	 memcpy( dst, src+0, sz * sizeof(GLfloat) );
120	 return 1;
121      }
122      else {
123	 memcpy( dst, src+0, sz * sizeof(GLfloat) );
124	 memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) );
125	 return 2;
126      }
127   case GL_TRIANGLE_STRIP:
128      /* no parity issue, but need to make sure the tri is not drawn twice */
129      if (nr & 1) {
130	 exec->vtx.prim[exec->vtx.prim_count-1].count--;
131      }
132      /* fallthrough */
133   case GL_QUAD_STRIP:
134      switch (nr) {
135      case 0:
136         ovf = 0;
137         break;
138      case 1:
139         ovf = 1;
140         break;
141      default:
142         ovf = 2 + (nr & 1);
143         break;
144      }
145      for (i = 0 ; i < ovf ; i++)
146	 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
147      return i;
148   case PRIM_OUTSIDE_BEGIN_END:
149      return 0;
150   default:
151      assert(0);
152      return 0;
153   }
154}
155
156
157
158/* TODO: populate these as the vertex is defined:
159 */
160static void
161vbo_exec_bind_arrays( struct gl_context *ctx )
162{
163   struct vbo_context *vbo = vbo_context(ctx);
164   struct vbo_exec_context *exec = &vbo->exec;
165   struct gl_client_array *arrays = exec->vtx.arrays;
166   const GLuint count = exec->vtx.vert_count;
167   const GLuint *map;
168   GLuint attr;
169   GLbitfield64 varying_inputs = 0x0;
170
171   /* Install the default (ie Current) attributes first, then overlay
172    * all active ones.
173    */
174   switch (get_program_mode(exec->ctx)) {
175   case VP_NONE:
176      for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
177         exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
178      }
179      for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
180         ASSERT(VERT_ATTRIB_GENERIC(attr) < Elements(exec->vtx.inputs));
181         exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
182            &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr];
183      }
184      map = vbo->map_vp_none;
185      break;
186   case VP_NV:
187   case VP_ARB:
188      /* The aliasing of attributes for NV vertex programs has already
189       * occurred.  NV vertex programs cannot access material values,
190       * nor attributes greater than VERT_ATTRIB_TEX7.
191       */
192      for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
193         exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
194      }
195      for (attr = 0; attr < VERT_ATTRIB_GENERIC_MAX; attr++) {
196         ASSERT(VERT_ATTRIB_GENERIC(attr) < Elements(exec->vtx.inputs));
197         exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
198            &vbo->currval[VBO_ATTRIB_GENERIC0+attr];
199      }
200      map = vbo->map_vp_arb;
201
202      /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
203       * In that case we effectively need to route the data from
204       * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
205       */
206      if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
207          (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
208         exec->vtx.inputs[VERT_ATTRIB_GENERIC0] = exec->vtx.inputs[0];
209         exec->vtx.attrsz[VERT_ATTRIB_GENERIC0] = exec->vtx.attrsz[0];
210         exec->vtx.attrptr[VERT_ATTRIB_GENERIC0] = exec->vtx.attrptr[0];
211         exec->vtx.attrsz[0] = 0;
212      }
213      break;
214   default:
215      assert(0);
216   }
217
218   /* Make all active attributes (including edgeflag) available as
219    * arrays of floats.
220    */
221   for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) {
222      const GLuint src = map[attr];
223
224      if (exec->vtx.attrsz[src]) {
225	 GLsizeiptr offset = (GLbyte *)exec->vtx.attrptr[src] -
226	    (GLbyte *)exec->vtx.vertex;
227
228         /* override the default array set above */
229         ASSERT(attr < Elements(exec->vtx.inputs));
230         ASSERT(attr < Elements(exec->vtx.arrays)); /* arrays[] */
231         exec->vtx.inputs[attr] = &arrays[attr];
232
233         if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
234            /* a real buffer obj: Ptr is an offset, not a pointer*/
235            assert(exec->vtx.bufferobj->Pointer);  /* buf should be mapped */
236            assert(offset >= 0);
237            arrays[attr].Ptr = (GLubyte *)exec->vtx.bufferobj->Offset + offset;
238         }
239         else {
240            /* Ptr into ordinary app memory */
241            arrays[attr].Ptr = (GLubyte *)exec->vtx.buffer_map + offset;
242         }
243	 arrays[attr].Size = exec->vtx.attrsz[src];
244	 arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
245	 arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat);
246	 arrays[attr].Type = GL_FLOAT;
247         arrays[attr].Format = GL_RGBA;
248	 arrays[attr].Enabled = 1;
249         arrays[attr]._ElementSize = arrays[attr].Size * sizeof(GLfloat);
250         _mesa_reference_buffer_object(ctx,
251                                       &arrays[attr].BufferObj,
252                                       exec->vtx.bufferobj);
253	 arrays[attr]._MaxElement = count; /* ??? */
254
255         varying_inputs |= VERT_BIT(attr);
256      }
257   }
258
259   _mesa_set_varying_vp_inputs( ctx, varying_inputs );
260   ctx->Driver.UpdateState(ctx, _NEW_ARRAY);
261}
262
263
264/**
265 * Unmap the VBO.  This is called before drawing.
266 */
267static void
268vbo_exec_vtx_unmap( struct vbo_exec_context *exec )
269{
270   if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
271      struct gl_context *ctx = exec->ctx;
272
273      if (ctx->Driver.FlushMappedBufferRange) {
274         GLintptr offset = exec->vtx.buffer_used - exec->vtx.bufferobj->Offset;
275         GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) * sizeof(float);
276
277         if (length)
278            ctx->Driver.FlushMappedBufferRange(ctx, offset, length,
279                                               exec->vtx.bufferobj);
280      }
281
282      exec->vtx.buffer_used += (exec->vtx.buffer_ptr -
283                                exec->vtx.buffer_map) * sizeof(float);
284
285      assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE);
286      assert(exec->vtx.buffer_ptr != NULL);
287
288      ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj);
289      exec->vtx.buffer_map = NULL;
290      exec->vtx.buffer_ptr = NULL;
291      exec->vtx.max_vert = 0;
292   }
293}
294
295
296/**
297 * Map the vertex buffer to begin storing glVertex, glColor, etc data.
298 */
299void
300vbo_exec_vtx_map( struct vbo_exec_context *exec )
301{
302   struct gl_context *ctx = exec->ctx;
303   const GLenum accessRange = GL_MAP_WRITE_BIT |  /* for MapBufferRange */
304                              GL_MAP_INVALIDATE_RANGE_BIT |
305                              GL_MAP_UNSYNCHRONIZED_BIT |
306                              GL_MAP_FLUSH_EXPLICIT_BIT |
307                              MESA_MAP_NOWAIT_BIT;
308   const GLenum usage = GL_STREAM_DRAW_ARB;
309
310   if (!_mesa_is_bufferobj(exec->vtx.bufferobj))
311      return;
312
313   assert(!exec->vtx.buffer_map);
314   assert(!exec->vtx.buffer_ptr);
315
316   if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024) {
317      /* The VBO exists and there's room for more */
318      if (exec->vtx.bufferobj->Size > 0) {
319         exec->vtx.buffer_map =
320            (GLfloat *)ctx->Driver.MapBufferRange(ctx,
321                                                  exec->vtx.buffer_used,
322                                                  (VBO_VERT_BUFFER_SIZE -
323                                                   exec->vtx.buffer_used),
324                                                  accessRange,
325                                                  exec->vtx.bufferobj);
326         exec->vtx.buffer_ptr = exec->vtx.buffer_map;
327      }
328      else {
329         exec->vtx.buffer_ptr = exec->vtx.buffer_map = NULL;
330      }
331   }
332
333   if (!exec->vtx.buffer_map) {
334      /* Need to allocate a new VBO */
335      exec->vtx.buffer_used = 0;
336
337      if (ctx->Driver.BufferData(ctx, GL_ARRAY_BUFFER_ARB,
338                                  VBO_VERT_BUFFER_SIZE,
339                                  NULL, usage, exec->vtx.bufferobj)) {
340         /* buffer allocation worked, now map the buffer */
341         exec->vtx.buffer_map =
342            (GLfloat *)ctx->Driver.MapBufferRange(ctx,
343                                                  0, VBO_VERT_BUFFER_SIZE,
344                                                  accessRange,
345                                                  exec->vtx.bufferobj);
346      }
347      else {
348         _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
349         exec->vtx.buffer_map = NULL;
350      }
351   }
352
353   exec->vtx.buffer_ptr = exec->vtx.buffer_map;
354
355   if (!exec->vtx.buffer_map) {
356      /* out of memory */
357      _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt_noop );
358   }
359   else {
360      if (_mesa_using_noop_vtxfmt(ctx->Exec)) {
361         /* The no-op functions are installed so switch back to regular
362          * functions.  We do this test just to avoid frequent and needless
363          * calls to _mesa_install_exec_vtxfmt().
364          */
365         _mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt);
366      }
367   }
368
369   if (0)
370      printf("map %d..\n", exec->vtx.buffer_used);
371}
372
373
374
375/**
376 * Execute the buffer and save copied verts.
377 * \param keep_unmapped  if true, leave the VBO unmapped when we're done.
378 */
379void
380vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped)
381{
382   if (0)
383      vbo_exec_debug_verts( exec );
384
385   if (exec->vtx.prim_count &&
386       exec->vtx.vert_count) {
387
388      exec->vtx.copied.nr = vbo_copy_vertices( exec );
389
390      if (exec->vtx.copied.nr != exec->vtx.vert_count) {
391	 struct gl_context *ctx = exec->ctx;
392
393	 /* Before the update_state() as this may raise _NEW_VARYING_VP_INPUTS
394          * from _mesa_set_varying_vp_inputs().
395	  */
396	 vbo_exec_bind_arrays( ctx );
397
398         if (ctx->NewState)
399            _mesa_update_state( ctx );
400
401         if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
402            vbo_exec_vtx_unmap( exec );
403         }
404
405         if (0)
406            printf("%s %d %d\n", __FUNCTION__, exec->vtx.prim_count,
407		   exec->vtx.vert_count);
408
409	 vbo_context(ctx)->draw_prims( ctx,
410				       exec->vtx.prim,
411				       exec->vtx.prim_count,
412				       NULL,
413				       GL_TRUE,
414				       0,
415				       exec->vtx.vert_count - 1,
416				       NULL);
417
418	 /* If using a real VBO, get new storage -- unless asked not to.
419          */
420         if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !keepUnmapped) {
421            vbo_exec_vtx_map( exec );
422         }
423      }
424   }
425
426   /* May have to unmap explicitly if we didn't draw:
427    */
428   if (keepUnmapped &&
429       _mesa_is_bufferobj(exec->vtx.bufferobj) &&
430       exec->vtx.buffer_map) {
431      vbo_exec_vtx_unmap( exec );
432   }
433
434   if (keepUnmapped || exec->vtx.vertex_size == 0)
435      exec->vtx.max_vert = 0;
436   else
437      exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
438                            (exec->vtx.vertex_size * sizeof(GLfloat)));
439
440   exec->vtx.buffer_ptr = exec->vtx.buffer_map;
441   exec->vtx.prim_count = 0;
442   exec->vtx.vert_count = 0;
443}
444
445
446#endif /* FEATURE_beginend */
447