1// Copyright 2014 PDFium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6
7#include "../../../include/fpdfapi/fpdf_render.h"
8#include "../../../include/fpdfapi/fpdf_pageobj.h"
9#include "../../../include/fxge/fx_ge.h"
10#include "../fpdf_page/pageint.h"
11#include "render_int.h"
12#define SHADING_STEPS 256
13static void _DrawAxialShading(CFX_DIBitmap* pBitmap, CFX_AffineMatrix* pObject2Bitmap,
14                              CPDF_Dictionary* pDict, CPDF_Function** pFuncs, int nFuncs,
15                              CPDF_ColorSpace* pCS, int alpha)
16{
17    ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
18    CPDF_Array* pCoords = pDict->GetArray(FX_BSTRC("Coords"));
19    if (pCoords == NULL) {
20        return;
21    }
22    FX_FLOAT start_x = pCoords->GetNumber(0);
23    FX_FLOAT start_y = pCoords->GetNumber(1);
24    FX_FLOAT end_x = pCoords->GetNumber(2);
25    FX_FLOAT end_y = pCoords->GetNumber(3);
26    FX_FLOAT t_min = 0, t_max = 1.0f;
27    CPDF_Array* pArray = pDict->GetArray(FX_BSTRC("Domain"));
28    if (pArray) {
29        t_min = pArray->GetNumber(0);
30        t_max = pArray->GetNumber(1);
31    }
32    FX_BOOL bStartExtend = FALSE, bEndExtend = FALSE;
33    pArray = pDict->GetArray(FX_BSTRC("Extend"));
34    if (pArray) {
35        bStartExtend = pArray->GetInteger(0);
36        bEndExtend = pArray->GetInteger(1);
37    }
38    int width = pBitmap->GetWidth();
39    int height = pBitmap->GetHeight();
40    FX_FLOAT x_span = end_x - start_x;
41    FX_FLOAT y_span = end_y - start_y;
42    FX_FLOAT axis_len_square = FXSYS_Mul(x_span, x_span) + FXSYS_Mul(y_span, y_span);
43    CFX_AffineMatrix matrix;
44    matrix.SetReverse(*pObject2Bitmap);
45    int total_results = 0;
46    for (int j = 0; j < nFuncs; j ++) {
47        if (pFuncs[j]) {
48            total_results += pFuncs[j]->CountOutputs();
49        }
50    }
51    if (pCS->CountComponents() > total_results) {
52        total_results = pCS->CountComponents();
53    }
54    CFX_FixedBufGrow<FX_FLOAT, 16> result_array(total_results);
55    FX_FLOAT* pResults = result_array;
56    FXSYS_memset32(pResults, 0, total_results * sizeof(FX_FLOAT));
57    FX_DWORD rgb_array[SHADING_STEPS];
58    for (int i = 0; i < SHADING_STEPS; i ++) {
59        FX_FLOAT input = (t_max - t_min) * i / SHADING_STEPS + t_min;
60        int offset = 0;
61        for (int j = 0; j < nFuncs; j ++) {
62            if (pFuncs[j]) {
63                int nresults = 0;
64                if (pFuncs[j]->Call(&input, 1, pResults + offset, nresults)) {
65                    offset += nresults;
66                }
67            }
68        }
69        FX_FLOAT R, G, B;
70        pCS->GetRGB(pResults, R, G, B);
71        rgb_array[i] = FXARGB_TODIB(FXARGB_MAKE(alpha, FXSYS_round(R * 255), FXSYS_round(G * 255), FXSYS_round(B * 255)));
72    }
73    int pitch = pBitmap->GetPitch();
74    int Bpp = pBitmap->GetBPP() / 8;
75    for (int row = 0; row < height; row ++) {
76        FX_DWORD* dib_buf = (FX_DWORD*)(pBitmap->GetBuffer() + row * pitch);
77        for (int column = 0; column < width; column ++) {
78            FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row;
79            matrix.Transform(x, y);
80            FX_FLOAT scale = FXSYS_Div(FXSYS_Mul(x - start_x, x_span) + FXSYS_Mul(y - start_y, y_span), axis_len_square);
81            int index = (FX_INT32)(scale * (SHADING_STEPS - 1));
82            if (index < 0) {
83                if (!bStartExtend) {
84                    continue;
85                }
86                index = 0;
87            } else if (index >= SHADING_STEPS) {
88                if (!bEndExtend) {
89                    continue;
90                }
91                index = SHADING_STEPS - 1;
92            }
93            dib_buf[column] = rgb_array[index];
94        }
95    }
96}
97static void _DrawRadialShading(CFX_DIBitmap* pBitmap, CFX_AffineMatrix* pObject2Bitmap,
98                               CPDF_Dictionary* pDict, CPDF_Function** pFuncs, int nFuncs,
99                               CPDF_ColorSpace* pCS, int alpha)
100{
101    ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
102    CPDF_Array* pCoords = pDict->GetArray(FX_BSTRC("Coords"));
103    if (pCoords == NULL) {
104        return;
105    }
106    FX_FLOAT start_x = pCoords->GetNumber(0);
107    FX_FLOAT start_y = pCoords->GetNumber(1);
108    FX_FLOAT start_r = pCoords->GetNumber(2);
109    FX_FLOAT end_x = pCoords->GetNumber(3);
110    FX_FLOAT end_y = pCoords->GetNumber(4);
111    FX_FLOAT end_r = pCoords->GetNumber(5);
112    CFX_AffineMatrix matrix;
113    matrix.SetReverse(*pObject2Bitmap);
114    FX_FLOAT t_min = 0, t_max = 1.0f;
115    CPDF_Array* pArray = pDict->GetArray(FX_BSTRC("Domain"));
116    if (pArray) {
117        t_min = pArray->GetNumber(0);
118        t_max = pArray->GetNumber(1);
119    }
120    FX_BOOL bStartExtend = FALSE, bEndExtend = FALSE;
121    pArray = pDict->GetArray(FX_BSTRC("Extend"));
122    if (pArray) {
123        bStartExtend = pArray->GetInteger(0);
124        bEndExtend = pArray->GetInteger(1);
125    }
126    int total_results = 0;
127    for (int j = 0; j < nFuncs; j ++) {
128        if (pFuncs[j]) {
129            total_results += pFuncs[j]->CountOutputs();
130        }
131    }
132    if (pCS->CountComponents() > total_results) {
133        total_results = pCS->CountComponents();
134    }
135    CFX_FixedBufGrow<FX_FLOAT, 16> result_array(total_results);
136    FX_FLOAT* pResults = result_array;
137    FXSYS_memset32(pResults, 0, total_results * sizeof(FX_FLOAT));
138    FX_DWORD rgb_array[SHADING_STEPS];
139    for (int i = 0; i < SHADING_STEPS; i ++) {
140        FX_FLOAT input = (t_max - t_min) * i / SHADING_STEPS + t_min;
141        int offset = 0;
142        for (int j = 0; j < nFuncs; j ++) {
143            if (pFuncs[j]) {
144                int nresults;
145                if (pFuncs[j]->Call(&input, 1, pResults + offset, nresults)) {
146                    offset += nresults;
147                }
148            }
149        }
150        FX_FLOAT R, G, B;
151        pCS->GetRGB(pResults, R, G, B);
152        rgb_array[i] = FXARGB_TODIB(FXARGB_MAKE(alpha, FXSYS_round(R * 255), FXSYS_round(G * 255), FXSYS_round(B * 255)));
153    }
154    FX_FLOAT a = FXSYS_Mul(start_x - end_x, start_x - end_x) +
155                 FXSYS_Mul(start_y - end_y, start_y - end_y) - FXSYS_Mul(start_r - end_r, start_r - end_r);
156    int width = pBitmap->GetWidth();
157    int height = pBitmap->GetHeight();
158    int pitch = pBitmap->GetPitch();
159    int Bpp = pBitmap->GetBPP() / 8;
160    FX_BOOL bDecreasing = FALSE;
161    if (start_r > end_r) {
162        int length = (int)FXSYS_sqrt((FXSYS_Mul(start_x - end_x, start_x - end_x) + FXSYS_Mul(start_y - end_y, start_y - end_y)));
163        if (length < start_r - end_r) {
164            bDecreasing = TRUE;
165        }
166    }
167    for (int row = 0; row < height; row ++) {
168        FX_DWORD* dib_buf = (FX_DWORD*)(pBitmap->GetBuffer() + row * pitch);
169        for (int column = 0; column < width; column ++) {
170            FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row;
171            matrix.Transform(x, y);
172            FX_FLOAT b = -2 * (FXSYS_Mul(x - start_x, end_x - start_x) + FXSYS_Mul(y - start_y, end_y - start_y) +
173                               FXSYS_Mul(start_r, end_r - start_r));
174            FX_FLOAT c = FXSYS_Mul(x - start_x, x - start_x) + FXSYS_Mul(y - start_y, y - start_y) -
175                         FXSYS_Mul(start_r, start_r);
176            FX_FLOAT s;
177            if (a == 0) {
178                s = FXSYS_Div(-c, b);
179            } else {
180                FX_FLOAT b2_4ac = FXSYS_Mul(b, b) - 4 * FXSYS_Mul(a, c);
181                if (b2_4ac < 0) {
182                    continue;
183                }
184                FX_FLOAT root = FXSYS_sqrt(b2_4ac);
185                FX_FLOAT s1, s2;
186                if (a > 0) {
187                    s1 = FXSYS_Div(-b - root, 2 * a);
188                    s2 = FXSYS_Div(-b + root, 2 * a);
189                } else {
190                    s2 = FXSYS_Div(-b - root, 2 * a);
191                    s1 = FXSYS_Div(-b + root, 2 * a);
192                }
193                if (bDecreasing) {
194                    if (s1 >= 0 || bStartExtend) {
195                        s = s1;
196                    } else {
197                        s = s2;
198                    }
199                } else {
200                    if (s2 <= 1.0f || bEndExtend) {
201                        s = s2;
202                    } else {
203                        s = s1;
204                    }
205                }
206                if ((start_r + s * (end_r - start_r)) < 0) {
207                    continue;
208                }
209            }
210            int index = (FX_INT32)(s * (SHADING_STEPS - 1));
211            if (index < 0) {
212                if (!bStartExtend) {
213                    continue;
214                }
215                index = 0;
216            }
217            if (index >= SHADING_STEPS) {
218                if (!bEndExtend) {
219                    continue;
220                }
221                index = SHADING_STEPS - 1;
222            }
223            dib_buf[column] = rgb_array[index];
224        }
225    }
226}
227static void _DrawFuncShading(CFX_DIBitmap* pBitmap, CFX_AffineMatrix* pObject2Bitmap,
228                             CPDF_Dictionary* pDict, CPDF_Function** pFuncs, int nFuncs,
229                             CPDF_ColorSpace* pCS, int alpha)
230{
231    ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
232    CPDF_Array* pDomain = pDict->GetArray(FX_BSTRC("Domain"));
233    FX_FLOAT xmin = 0, ymin = 0, xmax = 1.0f, ymax = 1.0f;
234    if (pDomain) {
235        xmin = pDomain->GetNumber(0);
236        xmax = pDomain->GetNumber(1);
237        ymin = pDomain->GetNumber(2);
238        ymax = pDomain->GetNumber(3);
239    }
240    CFX_AffineMatrix mtDomain2Target = pDict->GetMatrix(FX_BSTRC("Matrix"));
241    CFX_AffineMatrix matrix, reverse_matrix;
242    matrix.SetReverse(*pObject2Bitmap);
243    reverse_matrix.SetReverse(mtDomain2Target);
244    matrix.Concat(reverse_matrix);
245    int width = pBitmap->GetWidth();
246    int height = pBitmap->GetHeight();
247    int pitch = pBitmap->GetPitch();
248    int Bpp = pBitmap->GetBPP() / 8;
249    int total_results = 0;
250    for (int j = 0; j < nFuncs; j ++) {
251        if (pFuncs[j]) {
252            total_results += pFuncs[j]->CountOutputs();
253        }
254    }
255    if (pCS->CountComponents() > total_results) {
256        total_results = pCS->CountComponents();
257    }
258    CFX_FixedBufGrow<FX_FLOAT, 16> result_array(total_results);
259    FX_FLOAT* pResults = result_array;
260    FXSYS_memset32(pResults, 0, total_results * sizeof(FX_FLOAT));
261    for (int row = 0; row < height; row ++) {
262        FX_DWORD* dib_buf = (FX_DWORD*)(pBitmap->GetBuffer() + row * pitch);
263        for (int column = 0; column < width; column ++) {
264            FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row;
265            matrix.Transform(x, y);
266            if (x < xmin || x > xmax || y < ymin || y > ymax) {
267                continue;
268            }
269            FX_FLOAT input[2];
270            int offset = 0;
271            input[0] = x;
272            input[1] = y;
273            for (int j = 0; j < nFuncs; j ++) {
274                if (pFuncs[j]) {
275                    int nresults;
276                    if (pFuncs[j]->Call(input, 2, pResults + offset, nresults)) {
277                        offset += nresults;
278                    }
279                }
280            }
281            FX_FLOAT R, G, B;
282            pCS->GetRGB(pResults, R, G, B);
283            dib_buf[column] = FXARGB_TODIB(FXARGB_MAKE(alpha, (FX_INT32)(R * 255), (FX_INT32)(G * 255), (FX_INT32)(B * 255)));
284        }
285    }
286}
287FX_BOOL _GetScanlineIntersect(int y, FX_FLOAT x1, FX_FLOAT y1, FX_FLOAT x2, FX_FLOAT y2, FX_FLOAT& x)
288{
289    if (y1 == y2) {
290        return FALSE;
291    }
292    if (y1 < y2) {
293        if (y < y1 || y > y2) {
294            return FALSE;
295        }
296    } else {
297        if (y < y2 || y > y1) {
298            return FALSE;
299        }
300    }
301    x = x1 + FXSYS_MulDiv(x2 - x1, y - y1, y2 - y1);
302    return TRUE;
303}
304static void _DrawGouraud(CFX_DIBitmap* pBitmap, int alpha, CPDF_MeshVertex triangle[3])
305{
306    FX_FLOAT min_y = triangle[0].y, max_y = triangle[0].y;
307    for (int i = 1; i < 3; i ++) {
308        if (min_y > triangle[i].y) {
309            min_y = triangle[i].y;
310        }
311        if (max_y < triangle[i].y) {
312            max_y = triangle[i].y;
313        }
314    }
315    if (min_y == max_y) {
316        return;
317    }
318    int min_yi = (int)FXSYS_floor(min_y), max_yi = (int)FXSYS_ceil(max_y);
319    if (min_yi < 0) {
320        min_yi = 0;
321    }
322    if (max_yi >= pBitmap->GetHeight()) {
323        max_yi = pBitmap->GetHeight() - 1;
324    }
325    for (int y = min_yi; y <= max_yi; y ++) {
326        int nIntersects = 0;
327        FX_FLOAT inter_x[3], r[3], g[3], b[3];
328        for (int i = 0; i < 3; i ++) {
329            CPDF_MeshVertex& vertex1 = triangle[i];
330            CPDF_MeshVertex& vertex2 = triangle[(i + 1) % 3];
331            FX_BOOL bIntersect = _GetScanlineIntersect(y, vertex1.x, vertex1.y,
332                                 vertex2.x, vertex2.y, inter_x[nIntersects]);
333            if (!bIntersect) {
334                continue;
335            }
336            r[nIntersects] = vertex1.r + FXSYS_MulDiv(vertex2.r - vertex1.r, y - vertex1.y, vertex2.y - vertex1.y);
337            g[nIntersects] = vertex1.g + FXSYS_MulDiv(vertex2.g - vertex1.g, y - vertex1.y, vertex2.y - vertex1.y);
338            b[nIntersects] = vertex1.b + FXSYS_MulDiv(vertex2.b - vertex1.b, y - vertex1.y, vertex2.y - vertex1.y);
339            nIntersects ++;
340        }
341        if (nIntersects != 2) {
342            continue;
343        }
344        int min_x, max_x, start_index, end_index;
345        if (inter_x[0] < inter_x[1]) {
346            min_x = (int)FXSYS_floor(inter_x[0]);
347            max_x = (int)FXSYS_ceil(inter_x[1]);
348            start_index = 0;
349            end_index = 1;
350        } else {
351            min_x = (int)FXSYS_floor(inter_x[1]);
352            max_x = (int)FXSYS_ceil(inter_x[0]);
353            start_index = 1;
354            end_index = 0;
355        }
356        int start_x = min_x, end_x = max_x;
357        if (start_x < 0) {
358            start_x = 0;
359        }
360        if (end_x > pBitmap->GetWidth()) {
361            end_x = pBitmap->GetWidth();
362        }
363        FX_LPBYTE dib_buf = pBitmap->GetBuffer() + y * pBitmap->GetPitch() + start_x * 4;
364        FX_FLOAT r_unit = (r[end_index] - r[start_index]) / (max_x - min_x);
365        FX_FLOAT g_unit = (g[end_index] - g[start_index]) / (max_x - min_x);
366        FX_FLOAT b_unit = (b[end_index] - b[start_index]) / (max_x - min_x);
367        FX_FLOAT R = r[start_index] + (start_x - min_x) * r_unit;
368        FX_FLOAT G = g[start_index] + (start_x - min_x) * g_unit;
369        FX_FLOAT B = b[start_index] + (start_x - min_x) * b_unit;
370        for (int x = start_x; x < end_x; x ++) {
371            R += r_unit;
372            G += g_unit;
373            B += b_unit;
374            FXARGB_SETDIB(dib_buf, FXARGB_MAKE(alpha, (FX_INT32)(R * 255), (FX_INT32)(G * 255), (FX_INT32)(B * 255)));
375            dib_buf += 4;
376        }
377    }
378}
379static void _DrawFreeGouraudShading(CFX_DIBitmap* pBitmap, CFX_AffineMatrix* pObject2Bitmap,
380                                    CPDF_Stream* pShadingStream, CPDF_Function** pFuncs, int nFuncs,
381                                    CPDF_ColorSpace* pCS, int alpha)
382{
383    ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
384    if (pShadingStream->GetType() != PDFOBJ_STREAM) {
385        return;
386    }
387    CPDF_MeshStream stream;
388    if (!stream.Load(pShadingStream, pFuncs, nFuncs, pCS)) {
389        return;
390    }
391    CPDF_MeshVertex triangle[3];
392    while (!stream.m_BitStream.IsEOF()) {
393        CPDF_MeshVertex vertex;
394        FX_DWORD flag = stream.GetVertex(vertex, pObject2Bitmap);
395        if (flag == 0) {
396            triangle[0] = vertex;
397            for (int j = 1; j < 3; j ++) {
398                stream.GetVertex(triangle[j], pObject2Bitmap);
399            }
400        } else {
401            if (flag == 1) {
402                triangle[0] = triangle[1];
403            }
404            triangle[1] = triangle[2];
405            triangle[2] = vertex;
406        }
407        _DrawGouraud(pBitmap, alpha, triangle);
408    }
409}
410static void _DrawLatticeGouraudShading(CFX_DIBitmap* pBitmap, CFX_AffineMatrix* pObject2Bitmap,
411                                       CPDF_Stream* pShadingStream, CPDF_Function** pFuncs, int nFuncs,
412                                       CPDF_ColorSpace* pCS, int alpha)
413{
414    ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
415    if (pShadingStream->GetType() != PDFOBJ_STREAM) {
416        return;
417    }
418    int row_verts = pShadingStream->GetDict()->GetInteger("VerticesPerRow");
419    if (row_verts < 2) {
420        return;
421    }
422    CPDF_MeshStream stream;
423    if (!stream.Load(pShadingStream, pFuncs, nFuncs, pCS)) {
424        return;
425    }
426    CPDF_MeshVertex* vertex = FX_Alloc(CPDF_MeshVertex, row_verts * 2);
427    if (!stream.GetVertexRow(vertex, row_verts, pObject2Bitmap)) {
428        FX_Free(vertex);
429        return;
430    }
431    int last_index = 0;
432    while (1) {
433        CPDF_MeshVertex* last_row = vertex + last_index * row_verts;
434        CPDF_MeshVertex* this_row = vertex + (1 - last_index) * row_verts;
435        if (!stream.GetVertexRow(this_row, row_verts, pObject2Bitmap)) {
436            FX_Free(vertex);
437            return;
438        }
439        CPDF_MeshVertex triangle[3];
440        for (int i = 1; i < row_verts; i ++) {
441            triangle[0] = last_row[i];
442            triangle[1] = this_row[i - 1];
443            triangle[2] = last_row[i - 1];
444            _DrawGouraud(pBitmap, alpha, triangle);
445            triangle[2] = this_row[i];
446            _DrawGouraud(pBitmap, alpha, triangle);
447        }
448        last_index = 1 - last_index;
449    }
450    FX_Free(vertex);
451}
452struct Coon_BezierCoeff {
453    float a, b, c, d;
454    void FromPoints(float p0, float p1, float p2, float p3)
455    {
456        a = -p0 + 3 * p1 - 3 * p2 + p3;
457        b = 3 * p0 - 6 * p1 + 3 * p2;
458        c = -3 * p0 + 3 * p1;
459        d = p0;
460    }
461    Coon_BezierCoeff first_half()
462    {
463        Coon_BezierCoeff result;
464        result.a = a / 8;
465        result.b = b / 4;
466        result.c = c / 2;
467        result.d = d;
468        return result;
469    }
470    Coon_BezierCoeff second_half()
471    {
472        Coon_BezierCoeff result;
473        result.a = a / 8;
474        result.b = 3 * a / 8 + b / 4;
475        result.c = 3 * a / 8 + b / 2 + c / 2;
476        result.d = a / 8 + b / 4 + c / 2 + d;
477        return result;
478    }
479    void GetPoints(float p[4])
480    {
481        p[0] = d;
482        p[1] = c / 3 + p[0];
483        p[2] = b / 3 - p[0] + 2 * p[1];
484        p[3] = a + p[0] - 3 * p[1] + 3 * p[2];
485    }
486    void GetPointsReverse(float p[4])
487    {
488        p[3] = d;
489        p[2] = c / 3 + p[3];
490        p[1] = b / 3 - p[3] + 2 * p[2];
491        p[0] = a + p[3] - 3 * p[2] + 3 * p[1];
492    }
493    void BezierInterpol(Coon_BezierCoeff& C1, Coon_BezierCoeff& C2, Coon_BezierCoeff& D1, Coon_BezierCoeff& D2)
494    {
495        a = (D1.a + D2.a) / 2;
496        b = (D1.b + D2.b) / 2;
497        c = (D1.c + D2.c) / 2 - (C1.a / 8 + C1.b / 4 + C1.c / 2) + (C2.a / 8 + C2.b / 4) + (-C1.d + D2.d) / 2 - (C2.a + C2.b) / 2;
498        d = C1.a / 8 + C1.b / 4 + C1.c / 2 + C1.d;
499    }
500    float Distance()
501    {
502        float dis = a + b + c;
503        return dis < 0 ? -dis : dis;
504    }
505};
506struct Coon_Bezier {
507    Coon_BezierCoeff x, y;
508    void FromPoints(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3)
509    {
510        x.FromPoints(x0, x1, x2, x3);
511        y.FromPoints(y0, y1, y2, y3);
512    }
513    Coon_Bezier first_half()
514    {
515        Coon_Bezier result;
516        result.x = x.first_half();
517        result.y = y.first_half();
518        return result;
519    }
520    Coon_Bezier second_half()
521    {
522        Coon_Bezier result;
523        result.x = x.second_half();
524        result.y = y.second_half();
525        return result;
526    }
527    void BezierInterpol(Coon_Bezier& C1, Coon_Bezier& C2, Coon_Bezier& D1, Coon_Bezier& D2)
528    {
529        x.BezierInterpol(C1.x, C2.x, D1.x, D2.x);
530        y.BezierInterpol(C1.y, C2.y, D1.y, D2.y);
531    }
532    void GetPoints(FX_PATHPOINT* pPoints)
533    {
534        float p[4];
535        int i;
536        x.GetPoints(p);
537        for (i = 0; i < 4; i ++) {
538            pPoints[i].m_PointX = p[i];
539        }
540        y.GetPoints(p);
541        for (i = 0; i < 4; i ++) {
542            pPoints[i].m_PointY = p[i];
543        }
544    }
545    void GetPointsReverse(FX_PATHPOINT* pPoints)
546    {
547        float p[4];
548        int i;
549        x.GetPointsReverse(p);
550        for (i = 0; i < 4; i ++) {
551            pPoints[i].m_PointX = p[i];
552        }
553        y.GetPointsReverse(p);
554        for (i = 0; i < 4; i ++) {
555            pPoints[i].m_PointY = p[i];
556        }
557    }
558    float Distance()
559    {
560        return x.Distance() + y.Distance();
561    }
562};
563static int _BiInterpol(int c0, int c1, int c2, int c3, int x, int y, int x_scale, int y_scale)
564{
565    int x1 = c0 + (c3 - c0) * x / x_scale;
566    int x2 = c1 + (c2 - c1) * x / x_scale;
567    return x1 + (x2 - x1) * y / y_scale;
568}
569struct Coon_Color {
570    Coon_Color()
571    {
572        FXSYS_memset32(comp, 0, sizeof(int) * 3);
573    }
574    int		comp[3];
575    void	BiInterpol(Coon_Color colors[4], int x, int y, int x_scale, int y_scale)
576    {
577        for (int i = 0; i < 3; i ++)
578            comp[i] = _BiInterpol(colors[0].comp[i], colors[1].comp[i], colors[2].comp[i], colors[3].comp[i],
579                                  x, y, x_scale, y_scale);
580    }
581    int		Distance(Coon_Color& o)
582    {
583        int max, diff;
584        max = FXSYS_abs(comp[0] - o.comp[0]);
585        diff = FXSYS_abs(comp[1] - o.comp[1]);
586        if (max < diff) {
587            max = diff;
588        }
589        diff = FXSYS_abs(comp[2] - o.comp[2]);
590        if (max < diff) {
591            max = diff;
592        }
593        return max;
594    }
595};
596struct CPDF_PatchDrawer {
597    Coon_Color			patch_colors[4];
598    int					max_delta;
599    CFX_PathData		path;
600    CFX_RenderDevice*	pDevice;
601    int					fill_mode;
602    int					alpha;
603    void Draw(int x_scale, int y_scale, int left, int bottom, Coon_Bezier C1, Coon_Bezier C2, Coon_Bezier D1, Coon_Bezier D2)
604    {
605        FX_BOOL bSmall = C1.Distance() < 2 && C2.Distance() < 2 && D1.Distance() < 2 && D2.Distance() < 2;
606        Coon_Color div_colors[4];
607        int d_bottom, d_left, d_top, d_right;
608        div_colors[0].BiInterpol(patch_colors, left, bottom, x_scale, y_scale);
609        if (!bSmall) {
610            div_colors[1].BiInterpol(patch_colors, left, bottom + 1, x_scale, y_scale);
611            div_colors[2].BiInterpol(patch_colors, left + 1, bottom + 1, x_scale, y_scale);
612            div_colors[3].BiInterpol(patch_colors, left + 1, bottom, x_scale, y_scale);
613            d_bottom = div_colors[3].Distance(div_colors[0]);
614            d_left = div_colors[1].Distance(div_colors[0]);
615            d_top = div_colors[1].Distance(div_colors[2]);
616            d_right = div_colors[2].Distance(div_colors[3]);
617        }
618#define COONCOLOR_THRESHOLD 4
619        if (bSmall || (d_bottom < COONCOLOR_THRESHOLD && d_left < COONCOLOR_THRESHOLD &&
620                       d_top < COONCOLOR_THRESHOLD && d_right < COONCOLOR_THRESHOLD)) {
621            FX_PATHPOINT* pPoints = path.GetPoints();
622            C1.GetPoints(pPoints);
623            D2.GetPoints(pPoints + 3);
624            C2.GetPointsReverse(pPoints + 6);
625            D1.GetPointsReverse(pPoints + 9);
626            int fillFlags = FXFILL_WINDING | FXFILL_FULLCOVER;
627            if (fill_mode & RENDER_NOPATHSMOOTH) {
628                fillFlags |= FXFILL_NOPATHSMOOTH;
629            }
630            pDevice->DrawPath(&path, NULL, NULL, FXARGB_MAKE(alpha, div_colors[0].comp[0], div_colors[0].comp[1], div_colors[0].comp[2]), 0, fillFlags);
631        } else {
632            if (d_bottom < COONCOLOR_THRESHOLD && d_top < COONCOLOR_THRESHOLD) {
633                Coon_Bezier m1;
634                m1.BezierInterpol(D1, D2, C1, C2);
635                y_scale *= 2;
636                bottom *= 2;
637                Draw(x_scale, y_scale, left, bottom, C1, m1, D1.first_half(), D2.first_half());
638                Draw(x_scale, y_scale, left, bottom + 1, m1, C2, D1.second_half(), D2.second_half());
639            } else if (d_left < COONCOLOR_THRESHOLD && d_right < COONCOLOR_THRESHOLD) {
640                Coon_Bezier m2;
641                m2.BezierInterpol(C1, C2, D1, D2);
642                x_scale *= 2;
643                left *= 2;
644                Draw(x_scale, y_scale, left, bottom, C1.first_half(), C2.first_half(), D1, m2);
645                Draw(x_scale, y_scale, left + 1, bottom, C1.second_half(), C2.second_half(), m2, D2);
646            } else {
647                Coon_Bezier m1, m2;
648                m1.BezierInterpol(D1, D2, C1, C2);
649                m2.BezierInterpol(C1, C2, D1, D2);
650                Coon_Bezier m1f = m1.first_half();
651                Coon_Bezier m1s = m1.second_half();
652                Coon_Bezier m2f = m2.first_half();
653                Coon_Bezier m2s = m2.second_half();
654                x_scale *= 2;
655                y_scale *= 2;
656                left *= 2;
657                bottom *= 2;
658                Draw(x_scale, y_scale, left, bottom, C1.first_half(), m1f, D1.first_half(), m2f);
659                Draw(x_scale, y_scale, left, bottom + 1, m1f, C2.first_half(), D1.second_half(), m2s);
660                Draw(x_scale, y_scale, left + 1, bottom, C1.second_half(), m1s, m2f, D2.first_half());
661                Draw(x_scale, y_scale, left + 1, bottom + 1, m1s, C2.second_half(), m2s, D2.second_half());
662            }
663        }
664    }
665};
666static void _DrawCoonPatchMeshes(FX_BOOL bTensor, CFX_DIBitmap* pBitmap, CFX_AffineMatrix* pObject2Bitmap,
667                                 CPDF_Stream* pShadingStream, CPDF_Function** pFuncs, int nFuncs,
668                                 CPDF_ColorSpace* pCS, int fill_mode, int alpha)
669{
670    ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
671    if (pShadingStream->GetType() != PDFOBJ_STREAM) {
672        return;
673    }
674    CFX_FxgeDevice device;
675    device.Attach(pBitmap);
676    CPDF_MeshStream stream;
677    if (!stream.Load(pShadingStream, pFuncs, nFuncs, pCS)) {
678        return;
679    }
680    CPDF_PatchDrawer patch;
681    patch.alpha = alpha;
682    patch.pDevice = &device;
683    patch.fill_mode = fill_mode;
684    patch.path.SetPointCount(13);
685    FX_PATHPOINT* pPoints = patch.path.GetPoints();
686    pPoints[0].m_Flag = FXPT_MOVETO;
687    for (int i = 1; i < 13; i ++) {
688        pPoints[i].m_Flag = FXPT_BEZIERTO;
689    }
690    CFX_FloatPoint coords[16];
691    int point_count = bTensor ? 16 : 12;
692    while (!stream.m_BitStream.IsEOF()) {
693        FX_DWORD flag = stream.GetFlag();
694        int iStartPoint = 0, iStartColor = 0, i;
695        if (flag) {
696            iStartPoint = 4;
697            iStartColor = 2;
698            CFX_FloatPoint tempCoords[4];
699            for (int i = 0; i < 4; i ++) {
700                tempCoords[i] = coords[(flag * 3 + i) % 12];
701            }
702            FXSYS_memcpy32(coords, tempCoords, sizeof(CFX_FloatPoint) * 4);
703            Coon_Color tempColors[2];
704            tempColors[0] = patch.patch_colors[flag];
705            tempColors[1] = patch.patch_colors[(flag + 1) % 4];
706            FXSYS_memcpy32(patch.patch_colors, tempColors, sizeof(Coon_Color) * 2);
707        }
708        for (i = iStartPoint; i < point_count; i ++) {
709            stream.GetCoords(coords[i].x, coords[i].y);
710            pObject2Bitmap->Transform(coords[i].x, coords[i].y);
711        }
712        for (i = iStartColor; i < 4; i ++) {
713            FX_FLOAT r, g, b;
714            stream.GetColor(r, g, b);
715            patch.patch_colors[i].comp[0] = (FX_INT32)(r * 255);
716            patch.patch_colors[i].comp[1] = (FX_INT32)(g * 255);
717            patch.patch_colors[i].comp[2] = (FX_INT32)(b * 255);
718        }
719        CFX_FloatRect bbox = CFX_FloatRect::GetBBox(coords, point_count);
720        if (bbox.right <= 0 || bbox.left >= (FX_FLOAT)pBitmap->GetWidth() || bbox.top <= 0 ||
721                bbox.bottom >= (FX_FLOAT)pBitmap->GetHeight()) {
722            continue;
723        }
724        Coon_Bezier C1, C2, D1, D2;
725        C1.FromPoints(coords[0].x, coords[0].y, coords[11].x, coords[11].y, coords[10].x, coords[10].y,
726                      coords[9].x, coords[9].y);
727        C2.FromPoints(coords[3].x, coords[3].y, coords[4].x, coords[4].y, coords[5].x, coords[5].y,
728                      coords[6].x, coords[6].y);
729        D1.FromPoints(coords[0].x, coords[0].y, coords[1].x, coords[1].y, coords[2].x, coords[2].y,
730                      coords[3].x, coords[3].y);
731        D2.FromPoints(coords[9].x, coords[9].y, coords[8].x, coords[8].y, coords[7].x, coords[7].y,
732                      coords[6].x, coords[6].y);
733        patch.Draw(1, 1, 0, 0, C1, C2, D1, D2);
734    }
735}
736void CPDF_RenderStatus::DrawShading(CPDF_ShadingPattern* pPattern, CFX_AffineMatrix* pMatrix,
737                                    FX_RECT& clip_rect, int alpha, FX_BOOL bAlphaMode)
738{
739    int width = clip_rect.Width();
740    int height = clip_rect.Height();
741    CPDF_Function** pFuncs = pPattern->m_pFunctions;
742    int nFuncs = pPattern->m_nFuncs;
743    CPDF_Dictionary* pDict = pPattern->m_pShadingObj->GetDict();
744    CPDF_ColorSpace* pColorSpace = pPattern->m_pCS;
745    if (pColorSpace == NULL) {
746        return;
747    }
748    FX_ARGB background = 0;
749    if (!pPattern->m_bShadingObj && pPattern->m_pShadingObj->GetDict()->KeyExist(FX_BSTRC("Background"))) {
750        CPDF_Array* pBackColor = pPattern->m_pShadingObj->GetDict()->GetArray(FX_BSTRC("Background"));
751        if (pBackColor && pBackColor->GetCount() >= (FX_DWORD)pColorSpace->CountComponents()) {
752            CFX_FixedBufGrow<FX_FLOAT, 16> comps(pColorSpace->CountComponents());
753            for (int i = 0; i < pColorSpace->CountComponents(); i ++) {
754                comps[i] = pBackColor->GetNumber(i);
755            }
756            FX_FLOAT R, G, B;
757            pColorSpace->GetRGB(comps, R, G, B);
758            background = ArgbEncode(255, (FX_INT32)(R * 255), (FX_INT32)(G * 255), (FX_INT32)(B * 255));
759        }
760    }
761    if (pDict->KeyExist(FX_BSTRC("BBox"))) {
762        CFX_FloatRect rect = pDict->GetRect(FX_BSTRC("BBox"));
763        rect.Transform(pMatrix);
764        clip_rect.Intersect(rect.GetOutterRect());
765    }
766    CPDF_DeviceBuffer buffer;
767    buffer.Initialize(m_pContext, m_pDevice, &clip_rect, m_pCurObj, 150);
768    CFX_AffineMatrix FinalMatrix = *pMatrix;
769    FinalMatrix.Concat(*buffer.GetMatrix());
770    CFX_DIBitmap* pBitmap = buffer.GetBitmap();
771    if (pBitmap->GetBuffer() == NULL) {
772        return;
773    }
774    pBitmap->Clear(background);
775    int fill_mode = m_Options.m_Flags;
776    switch (pPattern->m_ShadingType) {
777        case 1:
778            _DrawFuncShading(pBitmap, &FinalMatrix, pDict, pFuncs, nFuncs, pColorSpace, alpha);
779            break;
780        case 2:
781            _DrawAxialShading(pBitmap, &FinalMatrix, pDict, pFuncs, nFuncs, pColorSpace, alpha);
782            break;
783        case 3:
784            _DrawRadialShading(pBitmap, &FinalMatrix, pDict, pFuncs, nFuncs, pColorSpace, alpha);
785            break;
786        case 4: {
787                _DrawFreeGouraudShading(pBitmap, &FinalMatrix, (CPDF_Stream*)pPattern->m_pShadingObj,
788                                        pFuncs, nFuncs, pColorSpace, alpha);
789            }
790            break;
791        case 5: {
792                _DrawLatticeGouraudShading(pBitmap, &FinalMatrix, (CPDF_Stream*)pPattern->m_pShadingObj,
793                                           pFuncs, nFuncs, pColorSpace, alpha);
794            }
795            break;
796        case 6:
797        case 7: {
798                _DrawCoonPatchMeshes(pPattern->m_ShadingType - 6, pBitmap, &FinalMatrix, (CPDF_Stream*)pPattern->m_pShadingObj,
799                                     pFuncs, nFuncs, pColorSpace, fill_mode, alpha);
800            }
801            break;
802    }
803    if (bAlphaMode) {
804        pBitmap->LoadChannel(FXDIB_Red, pBitmap, FXDIB_Alpha);
805    }
806    if (m_Options.m_ColorMode == RENDER_COLOR_GRAY) {
807        pBitmap->ConvertColorScale(m_Options.m_ForeColor, m_Options.m_BackColor);
808    }
809    buffer.OutputToDevice();
810}
811void CPDF_RenderStatus::DrawShadingPattern(CPDF_ShadingPattern* pattern, CPDF_PageObject* pPageObj, const CFX_AffineMatrix* pObj2Device, FX_BOOL bStroke)
812{
813    if (!pattern->Load()) {
814        return;
815    }
816    m_pDevice->SaveState();
817    if (pPageObj->m_Type == PDFPAGE_PATH) {
818        if (!SelectClipPath((CPDF_PathObject*)pPageObj, pObj2Device, bStroke)) {
819            m_pDevice->RestoreState();
820            return;
821        }
822    } else if (pPageObj->m_Type == PDFPAGE_IMAGE) {
823        FX_RECT rect = pPageObj->GetBBox(pObj2Device);
824        m_pDevice->SetClip_Rect(&rect);
825    } else {
826        return;
827    }
828    FX_RECT rect;
829    if (GetObjectClippedRect(pPageObj, pObj2Device, FALSE, rect)) {
830        m_pDevice->RestoreState();
831        return;
832    }
833    CFX_AffineMatrix matrix = pattern->m_Pattern2Form;
834    matrix.Concat(*pObj2Device);
835    GetScaledMatrix(matrix);
836    int alpha = pPageObj->m_GeneralState.GetAlpha(bStroke);
837    DrawShading(pattern, &matrix, rect, alpha, m_Options.m_ColorMode == RENDER_COLOR_ALPHA);
838    m_pDevice->RestoreState();
839}
840FX_BOOL CPDF_RenderStatus::ProcessShading(CPDF_ShadingObject* pShadingObj, const CFX_AffineMatrix* pObj2Device)
841{
842    FX_RECT rect = pShadingObj->GetBBox(pObj2Device);
843    FX_RECT clip_box = m_pDevice->GetClipBox();
844    rect.Intersect(clip_box);
845    if (rect.IsEmpty()) {
846        return TRUE;
847    }
848    CFX_AffineMatrix matrix = pShadingObj->m_Matrix;
849    matrix.Concat(*pObj2Device);
850    DrawShading(pShadingObj->m_pShading, &matrix, rect, pShadingObj->m_GeneralState.GetAlpha(FALSE),
851                m_Options.m_ColorMode == RENDER_COLOR_ALPHA);
852#ifdef _FPDFAPI_MINI_
853    if (m_DitherBits) {
854        DitherObjectArea(pShadingObj, pObj2Device);
855    }
856#endif
857    return TRUE;
858}
859static CFX_DIBitmap* DrawPatternBitmap(CPDF_Document* pDoc, CPDF_PageRenderCache* pCache,
860                                       CPDF_TilingPattern* pPattern, const CFX_AffineMatrix* pObject2Device,
861                                       int width, int height, int flags)
862{
863    CFX_DIBitmap* pBitmap = FX_NEW CFX_DIBitmap;
864    if (!pBitmap->Create(width, height, pPattern->m_bColored ? FXDIB_Argb : FXDIB_8bppMask)) {
865        delete pBitmap;
866        return NULL;
867    }
868    CFX_FxgeDevice bitmap_device;
869    bitmap_device.Attach(pBitmap);
870    pBitmap->Clear(0);
871    CFX_FloatRect cell_bbox = pPattern->m_BBox;
872    pPattern->m_Pattern2Form.TransformRect(cell_bbox);
873    pObject2Device->TransformRect(cell_bbox);
874    CFX_FloatRect bitmap_rect(0.0f, 0.0f, (FX_FLOAT)width, (FX_FLOAT)height);
875    CFX_AffineMatrix mtAdjust;
876    mtAdjust.MatchRect(bitmap_rect, cell_bbox);
877    CFX_AffineMatrix mtPattern2Bitmap = *pObject2Device;
878    mtPattern2Bitmap.Concat(mtAdjust);
879    CPDF_RenderOptions options;
880    if (!pPattern->m_bColored) {
881        options.m_ColorMode = RENDER_COLOR_ALPHA;
882    }
883    flags |= RENDER_FORCE_HALFTONE;
884    options.m_Flags = flags;
885    CPDF_RenderContext context;
886    context.Create(pDoc, pCache, NULL);
887    context.DrawObjectList(&bitmap_device, pPattern->m_pForm, &mtPattern2Bitmap, &options);
888    return pBitmap;
889}
890void CPDF_RenderStatus::DrawTilingPattern(CPDF_TilingPattern* pPattern, CPDF_PageObject* pPageObj, const CFX_AffineMatrix* pObj2Device, FX_BOOL bStroke)
891{
892    if (!pPattern->Load()) {
893        return;
894    }
895    m_pDevice->SaveState();
896    if (pPageObj->m_Type == PDFPAGE_PATH) {
897        if (!SelectClipPath((CPDF_PathObject*)pPageObj, pObj2Device, bStroke)) {
898            m_pDevice->RestoreState();
899            return;
900        }
901    } else if (pPageObj->m_Type == PDFPAGE_IMAGE) {
902        FX_RECT rect = pPageObj->GetBBox(pObj2Device);
903        m_pDevice->SetClip_Rect(&rect);
904    } else {
905        return;
906    }
907    FX_RECT clip_box = m_pDevice->GetClipBox();
908    if (clip_box.IsEmpty()) {
909        m_pDevice->RestoreState();
910        return;
911    }
912    CFX_Matrix dCTM = m_pDevice->GetCTM();
913    FX_FLOAT sa = FXSYS_fabs(dCTM.a);
914    FX_FLOAT sd = FXSYS_fabs(dCTM.d);
915    clip_box.right = clip_box.left + (FX_INT32)FXSYS_ceil(clip_box.Width() * sa);
916    clip_box.bottom = clip_box.top + (FX_INT32)FXSYS_ceil(clip_box.Height() * sd);
917    CFX_AffineMatrix mtPattern2Device = pPattern->m_Pattern2Form;
918    mtPattern2Device.Concat(*pObj2Device);
919    GetScaledMatrix(mtPattern2Device);
920    FX_BOOL bAligned = FALSE;
921    if (pPattern->m_BBox.left == 0 && pPattern->m_BBox.bottom == 0 &&
922            pPattern->m_BBox.right == pPattern->m_XStep && pPattern->m_BBox.top == pPattern->m_YStep &&
923            (mtPattern2Device.IsScaled() || mtPattern2Device.Is90Rotated())) {
924        bAligned = TRUE;
925    }
926    CFX_FloatRect cell_bbox = pPattern->m_BBox;
927    mtPattern2Device.TransformRect(cell_bbox);
928    int width = (int)FXSYS_ceil(cell_bbox.Width());
929    int height = (int)FXSYS_ceil(cell_bbox.Height());
930    if (width == 0) {
931        width = 1;
932    }
933    if (height == 0) {
934        height = 1;
935    }
936    int min_col, max_col, min_row, max_row;
937    CFX_AffineMatrix mtDevice2Pattern;
938    mtDevice2Pattern.SetReverse(mtPattern2Device);
939    CFX_FloatRect clip_box_p(clip_box);
940    clip_box_p.Transform(&mtDevice2Pattern);
941    min_col = (int)FXSYS_ceil(FXSYS_Div(clip_box_p.left - pPattern->m_BBox.right, pPattern->m_XStep));
942    max_col = (int)FXSYS_floor(FXSYS_Div(clip_box_p.right - pPattern->m_BBox.left, pPattern->m_XStep));
943    min_row = (int)FXSYS_ceil(FXSYS_Div(clip_box_p.bottom - pPattern->m_BBox.top, pPattern->m_YStep));
944    max_row = (int)FXSYS_floor(FXSYS_Div(clip_box_p.top - pPattern->m_BBox.bottom, pPattern->m_YStep));
945    if (width > clip_box.Width() || height > clip_box.Height() || width * height > clip_box.Width() * clip_box.Height()) {
946        CPDF_GraphicStates* pStates = NULL;
947        if (!pPattern->m_bColored) {
948            pStates = CloneObjStates(pPageObj, bStroke);
949        }
950        CPDF_Dictionary* pFormResource = NULL;
951        if (pPattern->m_pForm->m_pFormDict) {
952            pFormResource = pPattern->m_pForm->m_pFormDict->GetDict(FX_BSTRC("Resources"));
953        }
954        for (int col = min_col; col <= max_col; col ++)
955            for (int row = min_row; row <= max_row; row ++) {
956                FX_FLOAT orig_x, orig_y;
957                orig_x = col * pPattern->m_XStep;
958                orig_y = row * pPattern->m_YStep;
959                mtPattern2Device.Transform(orig_x, orig_y);
960                CFX_AffineMatrix matrix = *pObj2Device;
961                matrix.Translate(orig_x - mtPattern2Device.e, orig_y - mtPattern2Device.f);
962                m_pDevice->SaveState();
963                CPDF_RenderStatus status;
964                status.Initialize(m_Level + 1, m_pContext, m_pDevice, NULL, NULL, this, pStates, &m_Options,
965                                  pPattern->m_pForm->m_Transparency, m_bDropObjects, pFormResource);
966                status.RenderObjectList(pPattern->m_pForm, &matrix);
967                m_pDevice->RestoreState();
968            }
969        m_pDevice->RestoreState();
970        if (pStates) {
971            delete pStates;
972        }
973        return;
974    }
975    if (bAligned) {
976        int orig_x = FXSYS_round(mtPattern2Device.e);
977        int orig_y = FXSYS_round(mtPattern2Device.f);
978        min_col = (clip_box.left - orig_x) / width;
979        if (clip_box.left < orig_x) {
980            min_col --;
981        }
982        max_col = (clip_box.right - orig_x) / width;
983        if (clip_box.right <= orig_x) {
984            max_col --;
985        }
986        min_row = (clip_box.top - orig_y) / height;
987        if (clip_box.top < orig_y) {
988            min_row --;
989        }
990        max_row = (clip_box.bottom - orig_y) / height;
991        if (clip_box.bottom <= orig_y) {
992            max_row --;
993        }
994    }
995    FX_FLOAT left_offset = cell_bbox.left - mtPattern2Device.e;
996    FX_FLOAT top_offset = cell_bbox.bottom - mtPattern2Device.f;
997    CFX_DIBitmap* pPatternBitmap = NULL;
998    if (width * height < 16) {
999        CFX_DIBitmap* pEnlargedBitmap = DrawPatternBitmap(m_pContext->m_pDocument, m_pContext->m_pPageCache, pPattern, pObj2Device, 8, 8, m_Options.m_Flags);
1000        pPatternBitmap = pEnlargedBitmap->StretchTo(width, height);
1001        delete pEnlargedBitmap;
1002    } else {
1003        pPatternBitmap = DrawPatternBitmap(m_pContext->m_pDocument, m_pContext->m_pPageCache, pPattern, pObj2Device, width, height, m_Options.m_Flags);
1004    }
1005    if (pPatternBitmap == NULL) {
1006        m_pDevice->RestoreState();
1007        return;
1008    }
1009    if (m_Options.m_ColorMode == RENDER_COLOR_GRAY) {
1010        pPatternBitmap->ConvertColorScale(m_Options.m_ForeColor, m_Options.m_BackColor);
1011    }
1012    FX_ARGB fill_argb = GetFillArgb(pPageObj);
1013    int clip_width = clip_box.right - clip_box.left;
1014    int clip_height = clip_box.bottom - clip_box.top;
1015    CFX_DIBitmap screen;
1016    if (!screen.Create(clip_width, clip_height, FXDIB_Argb)) {
1017        return;
1018    }
1019    screen.Clear(0);
1020    FX_DWORD* src_buf = (FX_DWORD*)pPatternBitmap->GetBuffer();
1021    for (int col = min_col; col <= max_col; col ++) {
1022        for (int row = min_row; row <= max_row; row ++) {
1023            int start_x, start_y;
1024            if (bAligned) {
1025                start_x = FXSYS_round(mtPattern2Device.e) + col * width - clip_box.left;
1026                start_y = FXSYS_round(mtPattern2Device.f) + row * height - clip_box.top;
1027            } else {
1028                FX_FLOAT orig_x = col * pPattern->m_XStep;
1029                FX_FLOAT orig_y = row * pPattern->m_YStep;
1030                mtPattern2Device.Transform(orig_x, orig_y);
1031                start_x = FXSYS_round(orig_x + left_offset) - clip_box.left;
1032                start_y = FXSYS_round(orig_y + top_offset) - clip_box.top;
1033            }
1034            if (width == 1 && height == 1) {
1035                if (start_x < 0 || start_x >= clip_box.Width() || start_y < 0 || start_y >= clip_box.Height()) {
1036                    continue;
1037                }
1038                FX_DWORD* dest_buf = (FX_DWORD*)(screen.GetBuffer() + screen.GetPitch() * start_y + start_x * 4);
1039                if (pPattern->m_bColored) {
1040                    *dest_buf = *src_buf;
1041                } else {
1042                    *dest_buf = (*(FX_LPBYTE)src_buf << 24) | (fill_argb & 0xffffff);
1043                }
1044            } else {
1045                if (pPattern->m_bColored) {
1046                    screen.CompositeBitmap(start_x, start_y, width, height, pPatternBitmap, 0, 0);
1047                } else {
1048                    screen.CompositeMask(start_x, start_y, width, height, pPatternBitmap, fill_argb, 0, 0);
1049                }
1050            }
1051        }
1052    }
1053    CompositeDIBitmap(&screen, clip_box.left, clip_box.top, 0, 255, FXDIB_BLEND_NORMAL, FALSE);
1054    m_pDevice->RestoreState();
1055    delete pPatternBitmap;
1056}
1057void CPDF_RenderStatus::DrawPathWithPattern(CPDF_PathObject* pPathObj, const CFX_AffineMatrix* pObj2Device, CPDF_Color* pColor, FX_BOOL bStroke)
1058{
1059    CPDF_Pattern* pattern = pColor->GetPattern();
1060    if (pattern == NULL) {
1061        return;
1062    }
1063    if(pattern->m_PatternType == PATTERN_TILING) {
1064        DrawTilingPattern((CPDF_TilingPattern*)pattern, pPathObj, pObj2Device, bStroke);
1065    } else {
1066        DrawShadingPattern((CPDF_ShadingPattern*)pattern, pPathObj, pObj2Device, bStroke);
1067    }
1068}
1069void CPDF_RenderStatus::ProcessPathPattern(CPDF_PathObject* pPathObj, const CFX_AffineMatrix* pObj2Device, int& filltype, FX_BOOL& bStroke)
1070{
1071    FX_BOOL bPattern = FALSE;
1072    if(filltype) {
1073        CPDF_Color& FillColor = *pPathObj->m_ColorState.GetFillColor();
1074        if(FillColor.m_pCS && FillColor.m_pCS->GetFamily() == PDFCS_PATTERN) {
1075            DrawPathWithPattern(pPathObj, pObj2Device, &FillColor, FALSE);
1076            filltype = 0;
1077            bPattern = TRUE;
1078        }
1079    }
1080    if(bStroke) {
1081        CPDF_Color& StrokeColor = *pPathObj->m_ColorState.GetStrokeColor();
1082        if(StrokeColor.m_pCS && StrokeColor.m_pCS->GetFamily() == PDFCS_PATTERN) {
1083            DrawPathWithPattern(pPathObj, pObj2Device, &StrokeColor, TRUE);
1084            bStroke = FALSE;
1085            bPattern = TRUE;
1086        }
1087    }
1088#ifdef _FPDFAPI_MINI_
1089    if (bPattern && m_DitherBits) {
1090        DitherObjectArea(pPathObj, pObj2Device);
1091    }
1092#endif
1093}
1094