1b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato/*
2b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato * ProGuard -- shrinking, optimization, obfuscation, and preverification
3b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato *             of Java bytecode.
4b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato *
5b9cc48a43ed984587c939d02fba5316bf5c0df6eYing Wang * Copyright (c) 2002-2013 Eric Lafortune (eric@graphics.cornell.edu)
6b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato *
7b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato * This program is free software; you can redistribute it and/or modify it
8b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato * under the terms of the GNU General Public License as published by the Free
9b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato * Software Foundation; either version 2 of the License, or (at your option)
10b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato * any later version.
11b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato *
12b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato * This program is distributed in the hope that it will be useful, but WITHOUT
13b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
14b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
15b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato * more details.
16b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato *
17b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato * You should have received a copy of the GNU General Public License along
18b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato * with this program; if not, write to the Free Software Foundation, Inc.,
19b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato */
21b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onoratopackage proguard.gui.splash;
22b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato
23b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onoratoimport java.awt.*;
24b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato
25b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato/**
26b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato * This Sprite adds a drop shadow to another Sprite.
27b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato *
28b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato * @author Eric Lafortune
29b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato */
30b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onoratopublic class ShadowedSprite implements Sprite
31b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato{
32b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato    private final VariableInt    xOffset;
33b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato    private final VariableInt    yOffset;
34b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato    private final VariableDouble alpha;
35b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato    private final VariableInt    blur;
36b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato    private final Sprite         sprite;
37b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato
38b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato    private float cachedAlpha = -1.0f;
39b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato    private Color cachedColor;
40b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato
41b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato
42b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato    /**
43b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato     * Creates a new ShadowedSprite.
44b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato     * @param xOffset the variable x-offset of the shadow, relative to the sprite itself.
45b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato     * @param yOffset the variable y-offset of the shadow, relative to the sprite itself.
46b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato     * @param alpha   the variable darkness of the shadow (between 0 and 1).
47b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato     * @param blur    the variable blur of the shadow (0 for sharp shadows, 1 or
48b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato     *                more for increasingly blurry shadows).
49b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato     * @param sprite  the Sprite to be painted with its shadow.
50b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato     */
51b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato    public ShadowedSprite(VariableInt    xOffset,
52b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato                          VariableInt    yOffset,
53b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato                          VariableDouble alpha,
54b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato                          VariableInt    blur,
55b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato                          Sprite         sprite)
56b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato    {
57b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato        this.xOffset = xOffset;
58b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato        this.yOffset = yOffset;
59b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato        this.alpha   = alpha;
60b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato        this.blur    = blur;
61b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato        this.sprite  = sprite;
62b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato    }
63b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato
64b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato
65b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato    // Implementation for Sprite.
66b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato
67b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato    public void paint(Graphics graphics, long time)
68b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato    {
69b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato        double l = alpha.getDouble(time);
70b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato        int    b = blur.getInt(time) + 1;
71b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato
72b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato        float a = 1.0f - (float)Math.pow(1.0 - l, 1.0/(b*b));
73b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato        if (a != cachedAlpha)
74b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato        {
75b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato            cachedAlpha = a;
76b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato            cachedColor = new Color(0f, 0f, 0f, a);
77b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato        }
78b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato
79b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato        // Set up the shadow graphics.
80b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato        //OverrideGraphics2D g = new OverrideGraphics2D((Graphics2D)graphics);
81b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato        //g.setOverrideColor(cachedColor);
82b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato
83b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato        // Set the shadow color.
84b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato        Color actualColor = graphics.getColor();
85b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato        graphics.setColor(cachedColor);
86b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato
87b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato        int xo = xOffset.getInt(time) - b/2;
88b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato        int yo = yOffset.getInt(time) - b/2;
89b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato
90b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato        // Draw the sprite's shadow.
91b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato        for (int x = 0; x < b; x++)
92b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato        {
93b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato            for (int y = 0; y < b; y++)
94b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato            {
95b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato                int xt = xo + x;
96b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato                int yt = yo + y;
97b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato                graphics.translate(xt, yt);
98b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato                sprite.paint(graphics, time);
99b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato                graphics.translate(-xt, -yt);
100b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato            }
101b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato        }
102b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato
103b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato        // Restore the actual sprite color.
104b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato        graphics.setColor(actualColor);
105b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato
106b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato        // Draw the sprite itself in the ordinary graphics.
107b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato        sprite.paint(graphics, time);
108b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato    }
109b72c5c2e5482cf10117b2b25f642f7616b2326c3Joe Onorato}
110