Makefile.android revision 79949d6df58f424c1d9c6526457d5760eb3c2c83
1ifeq ($(TARGET_ARCH),arm) 2LOCAL_PATH:= $(call my-dir) 3 4# determine the host tag to use 5QEMU_HOST_TAG := $(HOST_PREBUILT_TAG) 6ifneq ($(USE_MINGW),) 7 QEMU_HOST_TAG := windows 8endif 9 10# determine the location of platform-specific directories 11# 12CONFIG_DIRS := \ 13 $(LOCAL_PATH)/android/config \ 14 $(LOCAL_PATH)/android/config/$(QEMU_HOST_TAG) 15 16ifeq ($(BUILD_STANDALONE_EMULATOR),true) 17 CONFIG_DIRS := $(LOCAL_PATH)/objs $(CONFIG_DIRS) 18endif 19 20CONFIG_INCLUDES := $(CONFIG_DIRS:%=-I%) 21 22MY_CC := $(HOST_CC) 23 24MY_OPTIM := -O2 -g -fno-PIC -falign-functions=0 -fomit-frame-pointer 25ifeq ($(BUILD_DEBUG_EMULATOR),true) 26 MY_OPTIM := -O0 -g 27endif 28 29MY_CFLAGS := $(CONFIG_INCLUDES) $(MY_OPTIM) 30 31# Overwrite configuration for debug builds. 32# 33ifeq ($(BUILD_DEBUG_EMULATOR),true) 34 MY_CFLAGS := $(CONFIG_INCLUDES) -O0 -g \ 35 -fno-PIC -falign-functions=0 36endif 37 38MY_CFLAGS += -DCONFIG_MEMCHECK 39 40MY_LDLIBS := 41 42# this is needed to build the emulator on 64-bit Linux systems 43ifeq ($(HOST_OS)-$(HOST_ARCH),linux-x86) 44 MY_CFLAGS += -Wa,--32 45endif 46 47ifeq ($(HOST_OS),freebsd) 48 MY_CFLAGS += -Wa,--32 -I /usr/local/include 49endif 50 51ifeq ($(HOST_OS),windows) 52 MY_CFLAGS += -D_WIN32 -mno-cygwin 53 # we need Win32 features that are available since Windows 2000 Professional/Server (NT 5.0) 54 MY_CFLAGS += -DWINVER=0x501 55endif 56 57ifeq ($(HOST_ARCH),ppc) 58 MY_CFLAGS += -D__powerpc__ 59endif 60 61ifeq ($(HOST_OS),darwin) 62 MY_CFLAGS += -mdynamic-no-pic 63 64 # When building on Leopard or above, we need to use the 10.4 SDK 65 # or the generated binary will not run on Tiger. 66 DARWIN_VERSION := $(strip $(shell sw_vers -productVersion)) 67 ifneq ($(filter 10.1 10.2 10.3 10.1.% 10.2.% 10.3.% 10.4 10.4.%,$(DARWIN_VERSION)),) 68 $(error Building the Android emulator requires OS X 10.5 or above) 69 endif 70 ifeq ($(filter 10.5 10.5.%,$(DARWIN_VERSION)),) 71 # We are on Snow Leopard or above 72 LEOPARD_SDK := /Developer/SDKs/MacOSX10.5.sdk 73 ifeq ($(strip $(wildcard $(LEOPARD_SDK))),) 74 $(info Please install the 10.5 SDK on this machine at $(LEOPARD_SDK)) 75 $(error Aborting the build.) 76 endif 77 MY_CFLAGS += -isysroot $(LEOPARD_SDK) -mmacosx-version-min=10.5 -DMACOSX_DEPLOYMENT_TARGET=10.5 78 MY_LDLIBS += -isysroot $(LEOPARD_SDK) -Wl,-syslibroot,$(LEOPARD_SDK) -mmacosx-version-min=10.5 79 endif 80endif 81 82# BUILD_STANDALONE_EMULATOR is only defined when building with 83# the android-rebuild.sh script. The script will also provide 84# adequate values for HOST_CC 85# 86ifneq ($(BUILD_STANDALONE_EMULATOR),true) 87 88 ifneq ($(USE_CCACHE),) 89 ccache := prebuilt/$(HOST_PREBUILT_TAG)/ccache/ccache 90 ifneq ($(ccache),$(firstword $(MY_CC))) 91 MY_CC := $(ccache) $(MY_CC) 92 endif 93 ccache := 94 endif 95endif 96 97 98ifneq ($(combo_target)$(TARGET_SIMULATOR),HOST_true) 99 ifneq ($(HOST_ARCH),x86_64) 100 MY_CFLAGS += -m32 101 MY_LDLIBS += -m32 102 endif 103endif 104 105# Enable warning, except those related to missing field initializers 106# (the QEMU coding style loves using these). 107# 108MY_CFLAGS += -Wall -Wno-missing-field-initializers 109 110include $(CLEAR_VARS) 111 112########################################################### 113# Zlib configuration 114# 115ZLIB_DIR := distrib/zlib-1.2.3 116include $(LOCAL_PATH)/$(ZLIB_DIR)/sources.make 117 118########################################################### 119# Libpng configuration 120# 121LIBPNG_DIR := distrib/libpng-1.2.19 122include $(LOCAL_PATH)/$(LIBPNG_DIR)/sources.make 123 124############################################################################### 125# build the TCG code generator 126# 127include $(CLEAR_VARS) 128 129LOCAL_NO_DEFAULT_COMPILER_FLAGS := true 130LOCAL_CC := $(MY_CC) 131LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) 132LOCAL_LDLIBS := $(MY_LDLIBS) 133LOCAL_MODULE := emulator-tcg 134 135TCG_TARGET := $(HOST_ARCH) 136ifeq ($(TCG_TARGET),x86) 137 TCG_TARGET := i386 138endif 139 140TCG_CFLAGS := -I$(LOCAL_PATH)/tcg -I$(LOCAL_PATH)/tcg/$(TCG_TARGET) 141 142LOCAL_CFLAGS += $(TCG_CFLAGS) -DNEED_CPU_H \ 143 -I$(LOCAL_PATH)/target-arm \ 144 -I$(LOCAL_PATH)/fpu \ 145 146LOCAL_SRC_FILES := \ 147 tcg/tcg.c \ 148 149include $(BUILD_HOST_STATIC_LIBRARY) 150 151############################################################################## 152# build the HW emulation support 153# 154include $(CLEAR_VARS) 155 156LOCAL_NO_DEFAULT_COMPILER_FLAGS := true 157LOCAL_CC := $(MY_CC) 158LOCAL_LDLIBS := $(MY_LDLIBS) 159LOCAL_MODULE := emulator-hw 160 161HW_CFLAGS := -I$(LOCAL_PATH)/hw 162 163LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) -DNEED_CPU_H 164LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm -I$(LOCAL_PATH)/fpu $(HW_CFLAGS) 165LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR) 166 167HW_SOURCES := \ 168 android_arm.c \ 169 arm_pic.c \ 170 bt.c \ 171 bt-hci.c \ 172 bt-hid.c \ 173 bt-l2cap.c \ 174 bt-sdp.c \ 175 cdrom.c \ 176 dma.c \ 177 irq.c \ 178 goldfish_audio.c \ 179 goldfish_battery.c \ 180 goldfish_device.c \ 181 goldfish_events_device.c \ 182 goldfish_fb.c \ 183 goldfish_interrupt.c \ 184 goldfish_memlog.c \ 185 goldfish_mmc.c \ 186 goldfish_nand.c \ 187 goldfish_switch.c \ 188 goldfish_timer.c \ 189 goldfish_trace.c \ 190 goldfish_tty.c \ 191 msmouse.c \ 192 pci.c \ 193 qdev.c \ 194 scsi-disk.c \ 195 smc91c111.c \ 196 sysbus.c \ 197 usb-hid.c \ 198 usb-hub.c \ 199 usb-msd.c \ 200 usb-ohci.c \ 201 usb.c \ 202 watchdog.c \ 203 204LOCAL_SRC_FILES += $(HW_SOURCES:%=hw/%) 205 206include $(BUILD_HOST_STATIC_LIBRARY) 207 208############################################################################## 209# build the ELF/DWARF stuff 210# This library is used by emulator's memory checker to extract debug information 211# from the symbol files when reporting memory allocation violations. In 212# particular, this library is used to extract routine name and source file 213# location for the code address where violation has been detected. 214# 215include $(CLEAR_VARS) 216 217LOCAL_NO_DEFAULT_COMPILER_FLAGS := true 218LOCAL_CC := $(MY_CC) 219LOCAL_LDLIBS := $(MY_LDLIBS) 220LOCAL_MODULE := emulator-elff 221LOCAL_CPP_EXTENSION := .cc 222 223ELFF_CFLAGS := -I$(LOCAL_PATH)/elff 224 225LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) -fno-exceptions 226LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm -I$(LOCAL_PATH)/fpu $(ELFF_CFLAGS) 227LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR) 228 229ELFF_SOURCES := \ 230 dwarf_cu.cc \ 231 dwarf_die.cc \ 232 dwarf_utils.cc \ 233 elf_alloc.cc \ 234 elf_file.cc \ 235 elf_mapped_section.cc \ 236 elff_api.cc \ 237 238LOCAL_SRC_FILES += $(ELFF_SOURCES:%=elff/%) 239ELFF_LDLIBS := -lstdc++ 240 241include $(BUILD_HOST_STATIC_LIBRARY) 242 243############################################################################## 244# build the memory access checking support 245# Memory access checker uses information collected by instrumented code in 246# libc.so in order to keep track of memory blocks allocated from heap. Memory 247# checker then uses this information to make sure that every access to allocated 248# memory is within allocated block. This information also allows detecting 249# memory leaks and attempts to free/realloc invalid pointers. 250# 251include $(CLEAR_VARS) 252 253LOCAL_NO_DEFAULT_COMPILER_FLAGS := true 254LOCAL_CC := $(MY_CC) 255LOCAL_LDLIBS := $(MY_LDLIBS) 256LOCAL_MODULE := emulator-memcheck 257 258MCHK_CFLAGS := -I$(LOCAL_PATH)/memcheck -I$(LOCAL_PATH)/elff 259 260LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) -DNEED_CPU_H 261LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm -I$(LOCAL_PATH)/fpu $(MCHK_CFLAGS) 262LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR) 263 264MCHK_SOURCES := \ 265 memcheck.c \ 266 memcheck_proc_management.c \ 267 memcheck_malloc_map.c \ 268 memcheck_mmrange_map.c \ 269 memcheck_util.c \ 270 271LOCAL_SRC_FILES += $(MCHK_SOURCES:%=memcheck/%) 272 273include $(BUILD_HOST_STATIC_LIBRARY) 274 275############################################################################## 276# build the ARM-specific emulation engine sources 277# 278include $(CLEAR_VARS) 279 280LOCAL_NO_DEFAULT_COMPILER_FLAGS := true 281LOCAL_CC := $(MY_CC) 282LOCAL_MODULE := emulator-arm 283LOCAL_LDLIBS := $(MY_LDLIBS) 284LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) 285LOCAL_STATIC_LIBRARIES := emulator-hw 286 287LOCAL_CFLAGS := -fno-PIC -fomit-frame-pointer -Wno-sign-compare 288LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) 289 290LOCAL_CFLAGS += -I$(LOCAL_PATH) \ 291 -I$(LOCAL_PATH)/target-arm \ 292 -I$(LOCAL_PATH)/fpu \ 293 $(TCG_CFLAGS) \ 294 $(HW_CFLAGS) \ 295 -DNEED_CPU_H \ 296 297ifeq ($(HOST_ARCH),ppc) 298 LOCAL_CFLAGS += -D__powerpc__ 299endif 300 301LOCAL_SRC_FILES += exec.c cpu-exec.c \ 302 target-arm/op_helper.c \ 303 target-arm/iwmmxt_helper.c \ 304 target-arm/neon_helper.c \ 305 target-arm/helper.c \ 306 target-arm/translate.c \ 307 target-arm/machine.c \ 308 translate-all.c \ 309 hw/armv7m.c \ 310 hw/armv7m_nvic.c \ 311 arm-semi.c \ 312 trace.c \ 313 varint.c \ 314 dcache.c \ 315 softmmu_outside_jit.c \ 316 317LOCAL_SRC_FILES += fpu/softfloat.c 318 319include $(BUILD_HOST_STATIC_LIBRARY) 320 321############################################################################## 322# SDL-related definitions 323# 324 325# Build SDL from sources except on linux-x86, to avoid installing all 326# the X11 development packages on our build servers. 327# 328BUILD_SDL_FROM_SOURCES := true 329ifeq ($(QEMU_HOST_TAG),linux-x86) 330 BUILD_SDL_FROM_SOURCES := false 331endif 332ifeq ($(QEMU_HOST_TAG),darwin-x86) 333 BUILD_SDL_FROM_SOURCES := false 334endif 335ifeq ($(BUILD_STANDALONE_EMULATOR),true) 336 BUILD_SDL_FROM_SOURCES := true 337endif 338 339ifneq ($(SDL_CONFIG),) 340 BUILD_SDL_FROM_SOURCES := false 341endif 342 343ifneq ($(BUILD_SDL_FROM_SOURCES),true) 344 345SDL_CONFIG ?= prebuilt/$(QEMU_HOST_TAG)/sdl/bin/sdl-config 346SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags) 347 348# We need to filter out the _GNU_SOURCE variable because it breaks recent 349# releases of Cygwin when using the -mno-cygwin option. Moreover, we don't 350# need this macro at all to build the Android emulator. 351SDL_CFLAGS := $(filter-out -D_GNU_SOURCE=1,$(SDL_CFLAGS)) 352SDL_LDLIBS := $(filter-out %.a %.lib,$(shell $(SDL_CONFIG) --static-libs)) 353 354# Circular dependencies between libSDL and libSDLmain; 355# We repeat the libraries in the final link to work around it. 356SDL_STATIC_LIBRARIES := libSDL libSDLmain libSDL libSDLmain 357 358else # !BUILD_STANDALONE_EMULATOR 359 360SDL_DIR := distrib/sdl-1.2.12 361include $(LOCAL_PATH)/$(SDL_DIR)/sources.make 362 363endif # !BUILD_STANDALONE_EMULATOR 364 365############################################################################## 366# determine audio sources, build the prebuilt audio-library if needed 367# 368 369# determine AUDIO sources based on current configuration 370# 371AUDIO_SOURCES := audio.c noaudio.c wavaudio.c wavcapture.c mixeng.c 372AUDIO_CFLAGS := -I$(LOCAL_PATH)/audio -DHAS_AUDIO 373AUDIO_LDLIBS := 374 375ifeq ($(HOST_OS),darwin) 376 CONFIG_COREAUDIO ?= yes 377 AUDIO_CFLAGS += -DHOST_BSD=1 378endif 379 380ifeq ($(HOST_OS),windows) 381 CONFIG_WINAUDIO ?= yes 382endif 383 384ifeq ($(HOST_OS),linux) 385 CONFIG_OSS ?= yes 386 CONFIG_ALSA ?= yes 387 CONFIG_PULSEAUDIO ?= yes 388 CONFIG_ESD ?= yes 389endif 390 391ifeq ($(HOST_OS),freebsd) 392 CONFIG_OSS ?= yes 393endif 394 395ifeq ($(CONFIG_COREAUDIO),yes) 396 AUDIO_SOURCES += coreaudio.c 397 AUDIO_CFLAGS += -DCONFIG_COREAUDIO 398 AUDIO_LDLIBS += -Wl,-framework,CoreAudio 399endif 400 401ifeq ($(CONFIG_WINAUDIO),yes) 402 AUDIO_SOURCES += winaudio.c 403 AUDIO_CFLAGS += -DCONFIG_WINAUDIO 404endif 405 406ifeq ($(CONFIG_PULSEAUDIO),yes) 407 AUDIO_SOURCES += paaudio.c audio_pt_int.c 408 AUDIO_CFLAGS += -DCONFIG_PULSEAUDIO 409endif 410 411ifeq ($(CONFIG_ALSA),yes) 412 AUDIO_SOURCES += alsaaudio.c audio_pt_int.c 413 AUDIO_CFLAGS += -DCONFIG_ALSA 414endif 415 416ifeq ($(CONFIG_ESD),yes) 417 AUDIO_SOURCES += esdaudio.c 418 AUDIO_CFLAGS += -DCONFIG_ESD 419endif 420 421ifeq ($(CONFIG_OSS),yes) 422 AUDIO_SOURCES += ossaudio.c 423 AUDIO_CFLAGS += -DCONFIG_OSS 424endif 425 426AUDIO_SOURCES := $(call sort,$(AUDIO_SOURCES:%=audio/%)) 427 428# determine whether we're going to use the prebuilt 429# audio library (this is useful on Linux to avoid requiring 430# all sound-related development packages to be installed on 431# the build and developer machines). 432# 433# note that you can define BUILD_QEMU_AUDIO_LIB to true 434# in your environment to force recompilation. 435# 436QEMU_AUDIO_LIB := 437 438ifneq ($(BUILD_STANDALONE_EMULATOR),true) 439 QEMU_AUDIO_LIB := $(wildcard \ 440 prebuilt/$(QEMU_HOST_TAG)/emulator/libqemu-audio.a) 441endif 442 443ifeq ($(BUILD_QEMU_AUDIO_LIB),true) 444 include $(CLEAR_VARS) 445 LOCAL_NO_DEFAULT_COMPILER_FLAGS := true 446 LOCAL_CC := $(MY_CC) 447 LOCAL_MODULE := libqemu-audio 448 LOCAL_LDLIBS := $(MY_LDLIBS) 449 450 LOCAL_CFLAGS := -Wno-sign-compare \ 451 -fno-strict-aliasing -W -Wall -Wno-unused-parameter \ 452 -I$(LOCAL_PATH) \ 453 -I$(LOCAL_PATH)/target-arm \ 454 -I$(LOCAL_PATH)/fpu \ 455 456 # this is very important, otherwise the generated binaries may 457 # not link properly on our build servers 458 ifeq ($(HOST_OS),linux) 459 LOCAL_CFLAGS += -fno-stack-protector 460 endif 461 462 LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(AUDIO_CFLAGS) 463 464 LOCAL_CFLAGS += $(SDL_CFLAGS) 465 466 LOCAL_SRC_FILES += $(AUDIO_SOURCES) 467 468 include $(BUILD_HOST_STATIC_LIBRARY) 469 QEMU_AUDIO_LIB := $(LOCAL_BUILT_MODULE) 470 471endif # !QEMU_AUDIO_LIB 472 473############################################################################## 474# Common CFLAGS for UI and Core builds 475 476# add the build ID to the default macro definitions 477UI_AND_CORE_CFLAGS := -DANDROID_BUILD_ID="$(strip $(BUILD_ID))-$(strip $(BUILD_NUMBER))" 478 479# For non-standalone builds, extract the major version number from the Android SDK 480# tools revision number. 481ifneq ($(BUILD_STANDALONE_EMULATOR),true) 482 ANDROID_SDK_TOOLS_REVISION := $(shell awk -F= '/Pkg.Revision/ { print $$2; }' sdk/files/tools_source.properties) 483endif 484 485ANDROID_SDK_TOOLS_REVISION := $(strip $(ANDROID_SDK_TOOLS_REVISION)) 486ifdef ANDROID_SDK_TOOLS_REVISION 487 UI_AND_CORE_CFLAGS += -DANDROID_SDK_TOOLS_REVISION=$(ANDROID_SDK_TOOLS_REVISION) 488endif 489 490UI_AND_CORE_CFLAGS += -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE 491 492 493############################################################################## 494# Build emulator core library. 495# This library contains "pure" emulation code separated from the intricacies 496# of the UI. 497# 498include $(CLEAR_VARS) 499 500LOCAL_NO_DEFAULT_COMPILER_FLAGS := true 501LOCAL_CC := $(MY_CC) 502LOCAL_LDLIBS := $(MY_LDLIBS) 503LOCAL_MODULE := emulator-core 504 505# don't remove the -fno-strict-aliasing, or you'll break things 506# (e.g. slirp-android/network support) 507# 508EMULATOR_CORE_CFLAGS := -fno-PIC -Wno-sign-compare \ 509 -fno-strict-aliasing -g -W -Wall -Wno-unused-parameter 510 511# Needed by the upstream code 512EMULATOR_CORE_CFLAGS += -DNEED_CPU_H 513 514# Common includes for the emulator 515EMULATOR_CORE_CFLAGS += -I$(LOCAL_PATH)/ \ 516 -I$(LOCAL_PATH)/target-arm \ 517 -I$(LOCAL_PATH)/fpu \ 518 $(TCG_CFLAGS) \ 519 $(HW_CFLAGS) \ 520 521# include slirp-android code, i.e. the user-level networking stuff 522# 523SLIRP_SOURCES := bootp.c cksum.c debug.c if.c ip_icmp.c ip_input.c ip_output.c \ 524 mbuf.c misc.c sbuf.c slirp.c socket.c tcp_input.c tcp_output.c \ 525 tcp_subr.c tcp_timer.c tftp.c udp.c 526 527LOCAL_SRC_FILES += $(SLIRP_SOURCES:%=slirp-android/%) 528EMULATOR_CORE_CFLAGS += -I$(LOCAL_PATH)/slirp-android 529 530# socket proxy support 531# 532PROXY_SOURCES := \ 533 proxy_common.c \ 534 proxy_http.c \ 535 proxy_http_connector.c \ 536 proxy_http_rewriter.c \ 537 538LOCAL_SRC_FILES += $(PROXY_SOURCES:%=proxy/%) 539EMULATOR_CORE_CFLAGS += -I$(LOCAL_PATH)/proxy 540 541# include telephony stuff 542# 543TELEPHONY_SOURCES := android_modem.c modem_driver.c gsm.c sim_card.c sysdeps_qemu.c sms.c remote_call.c 544LOCAL_SRC_FILES += $(TELEPHONY_SOURCES:%=telephony/%) 545EMULATOR_CORE_CFLAGS += -I$(LOCAL_PATH)/telephony 546 547# include android related stuff 548# 549ANDROID_SOURCES := qemu-setup.c 550LOCAL_SRC_FILES += $(ANDROID_SOURCES:%=android/%) 551 552LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(EMULATOR_CORE_CFLAGS) 553LOCAL_CFLAGS += $(UI_AND_CORE_CFLAGS) 554 555include $(BUILD_HOST_STATIC_LIBRARY) 556 557############################################################################## 558# Build emulator UI library. 559# This library contains some emulator related UI components. 560# 561include $(CLEAR_VARS) 562 563LOCAL_NO_DEFAULT_COMPILER_FLAGS := true 564LOCAL_CC := $(MY_CC) 565LOCAL_LDLIBS := $(MY_LDLIBS) 566LOCAL_MODULE := emulator-uilib 567 568EMULATOR_UI_CFLAGS := 569 570# include the SDL sources 571# 572 573# IMPORTANT: Normally, we should add SDLMAIN_SOURCES here, however this breaks 574# the Linux mingw32 build. Apparently, the i586-mingw32-ld wants the 575# implementation of _WinMain@16 to be in an object file on the final 576# link command used to generate the executable, and will not search 577# in the static libraries that are used to build it. 578# 579LOCAL_SRC_FILES += $(SDL_SOURCES) #$(SDLMAIN_SOURCES) 580EMULATOR_UI_CFLAGS += $(SDL_CFLAGS) -I$(LOCAL_PATH)/$(SDL_DIR)/include 581 582# the skin support sources 583# 584SKIN_SOURCES := rect.c \ 585 region.c \ 586 image.c \ 587 trackball.c \ 588 keyboard.c \ 589 keyset.c \ 590 file.c \ 591 window.c \ 592 scaler.c \ 593 composer.c \ 594 surface.c \ 595 596LOCAL_SRC_FILES += $(SKIN_SOURCES:%=android/skin/%) 597EMULATOR_UI_CFLAGS += -I$(LOCAL_PATH)/skin 598 599LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(EMULATOR_CORE_CFLAGS) $(EMULATOR_UI_CFLAGS) 600 601LOCAL_MODULE_TAGS := debug 602 603include $(BUILD_HOST_STATIC_LIBRARY) 604 605############################################################################## 606# lists of source files used to build the emulator core 607# 608 609# block sources 610# 611CORE_BLOCK_SOURCES = block.c \ 612 block/qcow.c \ 613 block/qcow2.c \ 614 block/qcow2-refcount.c \ 615 block/qcow2-snapshot.c \ 616 block/qcow2-cluster.c \ 617 block/cloop.c \ 618 block/dmg.c \ 619 block/vvfat.c 620ifeq ($(HOST_OS),windows) 621 CORE_BLOCK_SOURCES += block/raw-win32.c 622else 623 CORE_BLOCK_SOURCES += block/raw-posix.c 624endif 625 626# hw sources 627# 628CORE_HW_SOURCES = hw/arm_boot.c \ 629 hw/android_arm.c 630 631# migration sources 632# 633CORE_MIGRATION_SOURCES = iolooper-select.c 634ifeq ($(HOST_OS),windows) 635 CORE_MIGRATION_SOURCES += migration-dummy-android.c 636else 637 CORE_MIGRATION_SOURCES += migration.c \ 638 migration-exec.c \ 639 migration-tcp-android.c 640endif 641 642# misc. sources 643# 644CORE_MISC_SOURCES = vl-android.c \ 645 console.c \ 646 qemu-malloc.c \ 647 cutils.c \ 648 osdep.c \ 649 loader.c \ 650 monitor.c \ 651 readline.c \ 652 qemu-char-android.c \ 653 qemu-error.c \ 654 qerror.c \ 655 disas.c \ 656 arm-dis.c \ 657 aes.c \ 658 d3des.c \ 659 vnc-android.c \ 660 acl.c \ 661 keymaps.c \ 662 buffered_file.c \ 663 cbuffer.c \ 664 gdbstub.c \ 665 input.c \ 666 ioport.c \ 667 notify.c \ 668 path.c \ 669 shaper.c \ 670 charpipe.c \ 671 tcpdump.c \ 672 qemu-option.c \ 673 savevm.c \ 674 net-android.c \ 675 aio-android.c \ 676 dma-helpers.c \ 677 qemu-config.c \ 678 qemu-sockets-android.c \ 679 bt-host.c \ 680 bt-vhci.c \ 681 module.c \ 682 qemu-timer.c \ 683 android/boot-properties.c \ 684 android/display.c \ 685 android/hw-kmsg.c \ 686 android/hw-lcd.c \ 687 android/gps.c \ 688 android/hw-events.c \ 689 android/hw-control.c \ 690 android/console.c \ 691 android/hw-sensors.c \ 692 android/hw-qemud.c \ 693 android/core-init-utils.c \ 694 android/config.c \ 695 696ifeq ($(HOST_ARCH),x86) 697 CORE_MISC_SOURCES += i386-dis.c 698endif 699ifeq ($(HOST_ARCH),x86_64) 700 CORE_MISC_SOURCES += i386-dis.c 701endif 702ifeq ($(HOST_ARCH),ppc) 703 CORE_MISC_SOURCES += ppc-dis.c 704endif 705 706ifeq ($(HOST_OS),linux) 707 CORE_MISC_SOURCES += usb-linux.c \ 708 qemu-thread.c 709else 710 CORE_MISC_SOURCES += usb-dummy-android.c 711endif 712 713ifeq ($(HOST_OS),windows) 714 CORE_MISC_SOURCES += tap-win32.c 715endif 716 717# sources inherited from upstream, but not fully 718# integrated into android emulator 719# 720CORE_UPSTREAM_SOURCES = json-lexer.c \ 721 json-parser.c \ 722 json-streamer.c \ 723 qjson.c \ 724 qbool.c \ 725 qdict.c \ 726 qfloat.c \ 727 qint.c \ 728 qlist.c \ 729 qstring.c \ 730 731 732CORE_SOURCES = $(CORE_BLOCK_SOURCES) $(CORE_HW_SOURCES) 733CORE_SOURCES += $(CORE_MIGRATION_SOURCES) $(CORE_MISC_SOURCES) 734CORE_SOURCES += $(CORE_UPSTREAM_SOURCES) 735 736############################################################################## 737# lists of source files used to build the emulator UI 738# 739 740UI_SOURCES = loadpng.c \ 741 android/user-config.c \ 742 android/resource.c \ 743 android/qemulator.c \ 744 android/keycode.c \ 745 android/help.c \ 746 747############################################################################## 748# lists of source files used by both, emulator UI and emulator core 749# 750 751UI_AND_CORE_SOURCES = \ 752 sockets.c \ 753 android/keycode-array.c \ 754 android/charmap.c \ 755 android/utils/bufprint.c \ 756 android/utils/debug.c \ 757 android/utils/path.c \ 758 android/utils/dirscanner.c \ 759 android/utils/filelock.c \ 760 android/utils/misc.c \ 761 android/utils/reflist.c \ 762 android/utils/stralloc.c \ 763 android/utils/system.c \ 764 android/utils/tempfile.c \ 765 android/utils/timezone.c \ 766 android/utils/mapfile.c \ 767 android/avd/hw-config.c \ 768 android/avd/info.c \ 769 android/utils/ini.c \ 770 771# include the Zlib sources 772# 773UI_AND_CORE_SOURCES += $(ZLIB_SOURCES) 774UI_AND_CORE_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR) 775 776# include the Libpng sources 777# 778UI_AND_CORE_SOURCES += $(LIBPNG_SOURCES) 779UI_AND_CORE_CFLAGS += $(LIBPNG_CFLAGS) -I$(LOCAL_PATH)/$(LIBPNG_DIR) 780 781# temp files used to collect UI->Core exchange protocol. 782UI_AND_CORE_SOURCES += android/ui-core-protocol.c android/core-ui-protocol.c 783 784# The common libraries 785# 786QEMU_SYSTEM_LDLIBS := -lm 787ifeq ($(HOST_OS),windows) 788 QEMU_SYSTEM_LDLIBS += -mno-cygwin -mwindows -mconsole 789endif 790 791ifeq ($(HOST_OS),freebsd) 792 QEMU_SYSTEM_LDLIBS += -L/usr/local/lib -lpthread -lX11 -lutil 793endif 794 795ifeq ($(HOST_OS),linux) 796 QEMU_SYSTEM_LDLIBS += -lutil -lrt 797endif 798 799ifeq ($(HOST_OS),windows) 800 QEMU_SYSTEM_LDLIBS += -lwinmm -lws2_32 -liphlpapi 801else 802 QEMU_SYSTEM_LDLIBS += -lpthread 803endif 804 805ifeq ($(HOST_OS),darwin) 806 QEMU_SYSTEM_LDLIBS += -Wl,-framework,Cocoa 807endif 808 809 810############################################################################## 811# now build the emulator itself 812# 813include $(CLEAR_VARS) 814 815LOCAL_GENERATED_SOURCES := 816LOCAL_NO_DEFAULT_COMPILER_FLAGS := true 817LOCAL_CC := $(MY_CC) 818LOCAL_MODULE := emulator 819LOCAL_STATIC_LIBRARIES := emulator-memcheck emulator-hw emulator-arm emulator-tcg 820LOCAL_STATIC_LIBRARIES += emulator-elff 821LOCAL_STATIC_LIBRARIES += emulator-core emulator-uilib 822LOCAL_LDLIBS := $(MY_LDLIBS) 823 824LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(EMULATOR_CORE_CFLAGS) $(EMULATOR_UI_CFLAGS) 825 826# add the build ID to the default macro definitions 827LOCAL_CFLAGS += $(UI_AND_CORE_CFLAGS) 828 829# include sound support source files. we first try to see if we have a prebuilt audio 830# library. if not, we build things the "hard" way. 831# 832# note that to generate the prebuilt audio library, you should do the following: 833# 834# cd tools/qemu 835# ./android-rebuild.sh 836# distrib/update-audio.sh 837# 838ifeq ($(QEMU_AUDIO_LIB),) 839 LOCAL_SRC_FILES += $(AUDIO_SOURCES) 840endif # !QEMU_AUDIO_LIB 841 842LOCAL_CFLAGS += $(AUDIO_CFLAGS) 843LOCAL_LDLIBS += $(AUDIO_LDLIBS) 844 845# the linux-user sources, I doubt we really need these 846# 847#LINUX_SOURCES := main.c elfload.c mmap.c signal.c path.c syscall.c 848#LOCAL_SRC_FILES += $(LINUX_SOURCES:%=linux-user/%) 849 850ifeq ($(HOST_ARCH),x86) 851# enable MMX code for our skin scaler 852LOCAL_CFLAGS += -DUSE_MMX=1 -mmmx 853endif 854 855# include other sources 856# 857VL_SOURCES := framebuffer.c \ 858 user-events-qemu.c \ 859 android/cmdline-option.c \ 860 android/main.c \ 861 862# Add common system libraries 863# 864LOCAL_LDLIBS += $(QEMU_SYSTEM_LDLIBS) 865 866LOCAL_SRC_FILES += $(VL_SOURCES) $(CORE_SOURCES) $(UI_SOURCES) $(UI_AND_CORE_SOURCES) 867 868# add SDL-specific flags 869# 870LOCAL_CFLAGS += $(SDL_CFLAGS) 871LOCAL_LDLIBS += $(SDL_LDLIBS) 872LOCAL_STATIC_LIBRARIES += $(SDL_STATIC_LIBRARIES) 873 874# add ELFF-specific flags 875# 876LOCAL_LDLIBS += $(ELFF_LDLIBS) 877 878# on Windows, link the icon file as well into the executable 879# unfortunately, our build system doesn't help us much, so we need 880# to use some weird pathnames to make this work... 881# 882ifeq ($(HOST_OS),windows) 883 884# Locate windres executable 885WINDRES := windres 886ifneq ($(USE_MINGW),) 887 # When building the Windows emulator under Linux, use the MinGW one 888 WINDRES := i586-mingw32msvc-windres 889endif 890 891INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) 892ANDROID_ICON_OBJ := android_icon.o 893ANDROID_ICON_PATH := $(LOCAL_PATH)/images 894$(ANDROID_ICON_PATH)/$(ANDROID_ICON_OBJ): $(ANDROID_ICON_PATH)/android_icon.rc 895 $(WINDRES) $< -I $(ANDROID_ICON_PATH) -o $@ 896 897# seems to be the only way to add an object file that was not generated from 898# a C/C++/Java source file to our build system. and very unfortunately, 899# $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces 900# us to put the object file in the source directory... 901# 902LOCAL_PREBUILT_OBJ_FILES += images/$(ANDROID_ICON_OBJ) 903endif 904 905# qemu-options.h is generated from qemu-options.hx with the "hxtool" shell script 906# 907intermediates := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) 908 909QEMU_OPTIONS_H := $(intermediates)/qemu-options.h 910$(QEMU_OPTIONS_H): PRIVATE_PATH := $(LOCAL_PATH) 911$(QEMU_OPTIONS_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/hxtool -h < $< > $@ 912$(QEMU_OPTIONS_H): $(LOCAL_PATH)/qemu-options.hx $(LOCAL_PATH)/hxtool 913 $(transform-generated-source) 914 915$(intermediates)/vl-android.o: $(QEMU_OPTIONS_H) 916 917LOCAL_GENERATED_SOURCES += $(QEMU_OPTIONS_H) 918 919# qemu-monitor.h is generated from qemu-monitor.hx with the "hxtool" shell script 920# 921intermediates := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) 922 923QEMU_MONITOR_H := $(intermediates)/qemu-monitor.h 924$(QEMU_MONITOR_H): PRIVATE_PATH := $(LOCAL_PATH) 925$(QEMU_MONITOR_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/hxtool -h < $< > $@ 926$(QEMU_MONITOR_H): $(LOCAL_PATH)/qemu-monitor.hx $(LOCAL_PATH)/hxtool 927 $(transform-generated-source) 928 929$(intermediates)/vl-android.o: $(QEMU_MONITOR_H) 930 931LOCAL_GENERATED_SOURCES += $(QEMU_MONITOR_H) 932 933 934# gdbstub-xml.c contains C-compilable arrays corresponding to the content 935# of $(LOCAL_PATH)/gdb-xml/, and is generated with the 'feature_to_c.sh' script. 936# 937ifeq ($(QEMU_TARGET_XML_SOURCES),) 938 QEMU_TARGET_XML_SOURCES := arm-core arm-neon arm-vfp arm-vfp3 939 QEMU_TARGET_XML_SOURCES := $(QEMU_TARGET_XML_SOURCES:%=$(LOCAL_PATH)/gdb-xml/%.xml) 940endif 941 942QEMU_GDBSTUB_XML_C := $(intermediates)/gdbstub-xml.c 943$(QEMU_GDBSTUB_XML_C): PRIVATE_PATH := $(LOCAL_PATH) 944$(QEMU_GDBSTUB_XML_C): PRIVATE_SOURCES := $(TARGET_XML_SOURCES) 945$(QEMU_GDBSTUB_XML_C): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/feature_to_c.sh $@ $(QEMU_TARGET_XML_SOURCES) 946$(QEMU_GDBSTUB_XML_C): $(QEMU_TARGET_XML_SOURCES) $(LOCAL_PATH)/feature_to_c.sh 947 $(hide) rm -f $@ 948 $(transform-generated-source) 949 950$(intermediates)/vl-android.o: $(QEMU_GDBSTUB_XML_C) 951 952LOCAL_GENERATED_SOURCES += $(QEMU_GDBSTUB_XML_C) 953 954# hw-config-defs.h is generated from android/avd/hardware-properties.ini 955# 956QEMU_HARDWARE_PROPERTIES_INI := $(LOCAL_PATH)/android/avd/hardware-properties.ini 957QEMU_HW_CONFIG_DEFS_H := $(LOCAL_PATH)/android/avd/hw-config-defs.h 958$(QEMU_HW_CONFIG_DEFS_H): PRIVATE_PATH := $(LOCAL_PATH) 959$(QEMU_HW_CONFIG_DEFS_H): PRIVATE_SOURCES := $(QEMU_HARDWARE_PROPERTIES_INI) 960$(QEMU_HW_CONFIG_DEFS_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/android/tools/gen-hw-config.py $(QEMU_HARDWARE_PROPERTIES_INI) $@ 961$(QEMU_HW_CONFIG_DEFS_H): $(QEMU_HARDWARE_PROPERTIES_INI) $(LOCAL_PATH)/android/tools/gen-hw-config.py 962 $(hide) rm -f $@ 963 $(transform-generated-source) 964 965$(LOCAL_PATH)/android/avd/hw-config.h: $(QEMU_HW_CONFIG_DEFS_H) 966 967LOCAL_GENERATED_SOURCES += $(QEMU_HW_CONFIG_DEFS_H) 968 969# this is already done by the Android build system, but is done for the 970# benefit of the stand-alone one. 971# 972ifeq ($(BUILD_STANDALONE_EMULATOR),true) 973 LOCAL_CFLAGS += -I$(intermediates) 974endif 975 976LOCAL_LDLIBS += $(QEMU_AUDIO_LIB) 977 978# Generate a completely static executable if needed. 979# Note that this means no sound and graphics on Linux. 980# 981ifeq ($(CONFIG_STATIC_EXECUTABLE),true) 982 LOCAL_SRC_FILES += dynlink-static.c 983 LOCAL_LDLIBS += -static 984endif 985 986LOCAL_MODULE := emulator 987 988# See comment about SDLMAIN_SOURCES in the 'emulator-uilib' module declarations. 989LOCAL_SRC_FILES += $(SDLMAIN_SOURCES) 990 991include $(BUILD_HOST_EXECUTABLE) 992 993############################################################################## 994# Build standalone emulator core. 995# 996include $(CLEAR_VARS) 997 998LOCAL_GENERATED_SOURCES := 999LOCAL_NO_DEFAULT_COMPILER_FLAGS := true 1000LOCAL_CC := $(MY_CC) 1001LOCAL_MODULE := qemu-android 1002LOCAL_STATIC_LIBRARIES := emulator-memcheck emulator-hw emulator-arm emulator-tcg 1003LOCAL_STATIC_LIBRARIES += emulator-elff 1004LOCAL_STATIC_LIBRARIES += emulator-core 1005LOCAL_LDLIBS := $(MY_LDLIBS) 1006 1007LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(EMULATOR_CORE_CFLAGS) 1008LOCAL_CFLAGS += $(UI_AND_CORE_CFLAGS) -DCONFIG_STANDALONE_CORE 1009 1010# include sound support source files. we first try to see if we have a prebuilt audio 1011# library. if not, we build things the "hard" way. 1012# 1013# note that to generate the prebuilt audio library, you should do the following: 1014# 1015# cd tools/qemu 1016# ./android-rebuild.sh 1017# distrib/update-audio.sh 1018# 1019ifeq ($(QEMU_AUDIO_LIB),) 1020 LOCAL_SRC_FILES += $(AUDIO_SOURCES) 1021endif # !QEMU_AUDIO_LIB 1022 1023LOCAL_CFLAGS += $(AUDIO_CFLAGS) 1024LOCAL_LDLIBS += $(AUDIO_LDLIBS) 1025 1026# the linux-user sources, I doubt we really need these 1027# 1028#LINUX_SOURCES := main.c elfload.c mmap.c signal.c path.c syscall.c 1029#LOCAL_SRC_FILES += $(LINUX_SOURCES:%=linux-user/%) 1030 1031# include other sources 1032# 1033VL_SOURCES := framebuffer.c \ 1034 user-events-qemu.c \ 1035 1036# Add common system libraries 1037# 1038LOCAL_LDLIBS += $(QEMU_SYSTEM_LDLIBS) 1039 1040LOCAL_SRC_FILES += $(VL_SOURCES) $(CORE_SOURCES) $(UI_AND_CORE_SOURCES) 1041 1042# add ELFF-specific flags 1043# 1044LOCAL_LDLIBS += $(ELFF_LDLIBS) 1045 1046# on Windows, link the icon file as well into the executable 1047# unfortunately, our build system doesn't help us much, so we need 1048# to use some weird pathnames to make this work... 1049# 1050ifeq ($(HOST_OS),windows) 1051 1052# Locate windres executable 1053WINDRES := windres 1054ifneq ($(USE_MINGW),) 1055 # When building the Windows emulator under Linux, use the MinGW one 1056 WINDRES := i586-mingw32msvc-windres 1057endif 1058 1059INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) 1060ANDROID_ICON_OBJ := android_icon.o 1061ANDROID_ICON_PATH := $(LOCAL_PATH)/images 1062$(ANDROID_ICON_PATH)/$(ANDROID_ICON_OBJ): $(ANDROID_ICON_PATH)/android_icon.rc 1063 $(WINDRES) $< -I $(ANDROID_ICON_PATH) -o $@ 1064 1065# seems to be the only way to add an object file that was not generated from 1066# a C/C++/Java source file to our build system. and very unfortunately, 1067# $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces 1068# us to put the object file in the source directory... 1069# 1070LOCAL_PREBUILT_OBJ_FILES += images/$(ANDROID_ICON_OBJ) 1071endif 1072 1073# qemu-options.h is generated from qemu-options.hx with the "hxtool" shell script 1074# 1075intermediates := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) 1076 1077QEMU_OPTIONS_H := $(intermediates)/qemu-options.h 1078$(QEMU_OPTIONS_H): PRIVATE_PATH := $(LOCAL_PATH) 1079$(QEMU_OPTIONS_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/hxtool -h < $< > $@ 1080$(QEMU_OPTIONS_H): $(LOCAL_PATH)/qemu-options.hx $(LOCAL_PATH)/hxtool 1081 $(transform-generated-source) 1082 1083$(intermediates)/vl-android.o: $(QEMU_OPTIONS_H) 1084 1085LOCAL_GENERATED_SOURCES += $(QEMU_OPTIONS_H) 1086 1087# qemu-monitor.h is generated from qemu-monitor.hx with the "hxtool" shell script 1088# 1089intermediates := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) 1090 1091QEMU_MONITOR_H := $(intermediates)/qemu-monitor.h 1092$(QEMU_MONITOR_H): PRIVATE_PATH := $(LOCAL_PATH) 1093$(QEMU_MONITOR_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/hxtool -h < $< > $@ 1094$(QEMU_MONITOR_H): $(LOCAL_PATH)/qemu-monitor.hx $(LOCAL_PATH)/hxtool 1095 $(transform-generated-source) 1096 1097$(intermediates)/vl-android.o: $(QEMU_MONITOR_H) 1098 1099LOCAL_GENERATED_SOURCES += $(QEMU_MONITOR_H) 1100 1101 1102# gdbstub-xml.c contains C-compilable arrays corresponding to the content 1103# of $(LOCAL_PATH)/gdb-xml/, and is generated with the 'feature_to_c.sh' script. 1104# 1105ifeq ($(QEMU_TARGET_XML_SOURCES),) 1106 QEMU_TARGET_XML_SOURCES := arm-core arm-neon arm-vfp arm-vfp3 1107 QEMU_TARGET_XML_SOURCES := $(QEMU_TARGET_XML_SOURCES:%=$(LOCAL_PATH)/gdb-xml/%.xml) 1108endif 1109 1110QEMU_GDBSTUB_XML_C := $(intermediates)/gdbstub-xml.c 1111$(QEMU_GDBSTUB_XML_C): PRIVATE_PATH := $(LOCAL_PATH) 1112$(QEMU_GDBSTUB_XML_C): PRIVATE_SOURCES := $(TARGET_XML_SOURCES) 1113$(QEMU_GDBSTUB_XML_C): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/feature_to_c.sh $@ $(QEMU_TARGET_XML_SOURCES) 1114$(QEMU_GDBSTUB_XML_C): $(QEMU_TARGET_XML_SOURCES) $(LOCAL_PATH)/feature_to_c.sh 1115 $(hide) rm -f $@ 1116 $(transform-generated-source) 1117 1118$(intermediates)/vl-android.o: $(QEMU_GDBSTUB_XML_C) 1119 1120LOCAL_GENERATED_SOURCES += $(QEMU_GDBSTUB_XML_C) 1121 1122# this is already done by the Android build system, but is done for the 1123# benefit of the stand-alone one. 1124# 1125ifeq ($(BUILD_STANDALONE_EMULATOR),true) 1126 LOCAL_CFLAGS += -I$(intermediates) 1127endif 1128 1129# other flags 1130ifneq ($(HOST_OS),windows) 1131 LOCAL_LDLIBS += -ldl 1132endif 1133 1134LOCAL_LDLIBS += $(QEMU_AUDIO_LIB) 1135 1136ifeq ($(HOST_OS),darwin) 1137 FRAMEWORKS := OpenGL Cocoa QuickTime ApplicationServices Carbon IOKit 1138 LOCAL_LDLIBS += $(FRAMEWORKS:%=-Wl,-framework,%) 1139endif 1140 1141# Generate a completely static executable if needed. 1142# Note that this means no sound and graphics on Linux. 1143# 1144ifeq ($(CONFIG_STATIC_EXECUTABLE),true) 1145 LOCAL_SRC_FILES += dynlink-static.c 1146 LOCAL_LDLIBS += -static 1147endif 1148 1149LOCAL_MODULE := qemu-android 1150LOCAL_MODULE_TAGS := debug 1151 1152include $(BUILD_HOST_EXECUTABLE) 1153 1154############################################################################## 1155# now build the emulator UI 1156# 1157include $(CLEAR_VARS) 1158 1159LOCAL_GENERATED_SOURCES := 1160LOCAL_NO_DEFAULT_COMPILER_FLAGS := true 1161LOCAL_CC := $(MY_CC) 1162LOCAL_MODULE := emulator-ui 1163LOCAL_STATIC_LIBRARIES := emulator-uilib 1164LOCAL_LDLIBS := $(MY_LDLIBS) 1165 1166LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(EMULATOR_UI_CFLAGS) $(EMULATOR_CORE_CFLAGS) 1167 1168# add the build ID to the default macro definitions 1169LOCAL_CFLAGS += $(UI_AND_CORE_CFLAGS) -DCONFIG_STANDALONE_UI 1170 1171ifeq ($(HOST_ARCH),x86) 1172# enable MMX code for our skin scaler 1173LOCAL_CFLAGS += -DUSE_MMX=1 -mmmx 1174endif 1175 1176# include other sources 1177# 1178VL_SOURCES := framebuffer.c \ 1179 user-events-ui.c \ 1180 android/cmdline-option.c \ 1181 android/config.c \ 1182 android/display.c \ 1183 android/main.c \ 1184 qemu-timer-ui.c \ 1185 vl-android-ui.c \ 1186 console-ui.c \ 1187 1188# Add common system libraries 1189# 1190LOCAL_LDLIBS += $(QEMU_SYSTEM_LDLIBS) 1191 1192LOCAL_SRC_FILES += $(VL_SOURCES) $(UI_SOURCES) $(UI_AND_CORE_SOURCES) 1193 1194# add SDL-specific flags 1195# 1196LOCAL_CFLAGS += $(SDL_CFLAGS) 1197LOCAL_LDLIBS += $(SDL_LDLIBS) 1198LOCAL_STATIC_LIBRARIES += $(SDL_STATIC_LIBRARIES) 1199 1200# on Windows, link the icon file as well into the executable 1201# unfortunately, our build system doesn't help us much, so we need 1202# to use some weird pathnames to make this work... 1203# 1204ifeq ($(HOST_OS),windows) 1205 1206# Locate windres executable 1207WINDRES := windres 1208ifneq ($(USE_MINGW),) 1209 # When building the Windows emulator under Linux, use the MinGW one 1210 WINDRES := i586-mingw32msvc-windres 1211endif 1212 1213INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) 1214ANDROID_ICON_OBJ := android_icon.o 1215ANDROID_ICON_PATH := $(LOCAL_PATH)/images 1216$(ANDROID_ICON_PATH)/$(ANDROID_ICON_OBJ): $(ANDROID_ICON_PATH)/android_icon.rc 1217 $(WINDRES) $< -I $(ANDROID_ICON_PATH) -o $@ 1218 1219# seems to be the only way to add an object file that was not generated from 1220# a C/C++/Java source file to our build system. and very unfortunately, 1221# $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces 1222# us to put the object file in the source directory... 1223# 1224LOCAL_PREBUILT_OBJ_FILES += images/$(ANDROID_ICON_OBJ) 1225endif 1226 1227# this is already done by the Android build system, but is done for the 1228# benefit of the stand-alone one. 1229# 1230ifeq ($(BUILD_STANDALONE_EMULATOR),true) 1231 LOCAL_CFLAGS += -I$(intermediates) 1232endif 1233 1234# Generate a completely static executable if needed. 1235# Note that this means no sound and graphics on Linux. 1236# 1237ifeq ($(CONFIG_STATIC_EXECUTABLE),true) 1238 LOCAL_SRC_FILES += dynlink-static.c 1239 LOCAL_LDLIBS += -static 1240endif 1241 1242# See comment about SDLMAIN_SOURCES in the 'emulator-uilib' module declarations. 1243LOCAL_SRC_FILES += $(SDLMAIN_SOURCES) 1244 1245include $(BUILD_HOST_EXECUTABLE) 1246 1247endif # TARGET_ARCH == arm 1248