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2	<HEAD>
3		<TITLE>Using SDL with Microsoft Visual C++</TITLE>
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5	<BODY>
6		<H1>
7			Using SDL with Microsoft Visual C++ 5,6&nbsp;and 7
8		</H1>
9		<H3>
10			by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
11				James Turk</A>
12		</H3>
13		<p>
14			You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php">
15				the SDL Download web site </A>, or you can build SDL yourself.
16		</p>
17		<H3>
18			Building SDL
19		</H3>
20		<P>
21			Go into the VisualC
22			directory that is created, and double-click on the VC++ file "<CODE>SDL.dsw</CODE>"<STRONG><FONT color="#009900">
23					("<CODE>SDL.sln</CODE>").</FONT></STRONG> This should open up the IDE.
24		</P>
25		<P>
26			You may be prompted at this point to upgrade the workspace, should you be using 
27			a more recent version of Visual C++. If so, allow the workspace to be upgraded.
28		</P>
29		<P>
30			Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
31		</P>
32		<P>
33			This is done by right clicking on each project in turn (Projects are listed in 
34			the Workspace panel in the FileView tab), and selecting "Build".
35		</P>
36		<P>
37			If you get an error about SDL_config.h being missing, you should
38			copy include/SDL_config.h.default to include/SDL_config.h and try again.
39		</P>
40		<P>
41			You may get a few warnings, but you should not get any errors. You do have to 
42			have at least the DirectX 5 SDK installed, however. The latest 
43			version of DirectX can be downloaded or purchased on a cheap CD (my 
44			recommendation) from <A HREF="http://www.microsoft.com">Microsoft </A>.
45		</P>
46		<P>
47			Later, we will refer to the following .lib and .dll files that have just been 
48			generated:
49		</P>
50		<ul>
51    <li> SDL.dll</li>
52    <li> SDL.lib</li>
53    <li> SDLmain.lib</li>
54    </ul>
55		<P>
56			Search for these using the Windows Find (Windows-F) utility, if you don't 
57			already know where they should be. For those of you with a clue, look inside 
58			the Debug or Release directories of the subdirectories of the Project folder. 
59			(It might be easier to just use Windows Find if this sounds confusing. And 
60			don't worry about needing a clue; we all need visits from the clue fairy 
61			frequently.)
62		</P>
63		<H3>
64			Creating a Project with SDL
65		</H3>
66		<P>
67			Create a project as a Win32 Application.
68		</P>
69		<P>
70			Create a C++ file for your project.
71		</P>
72		<P>
73			Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++ 
74				tab|Code Generation|Runtime Library </CODE>.
75		</P>
76		<P>
77			Add the SDL <CODE>include</CODE> directory to your list of includes in the 
78			menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
79			.
80			<br>
81			<STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to 
82					add the include and library directories to the list that VC7 keeps. Do this by 
83					selecting Tools|Options|Projects|VC++ Directories and under the "Show 
84					Directories For:" dropbox select "Include Files", and click the "New Directory 
85					Icon" and add the [SDLROOT]\include directory (ex. If you installed to 
86					c:\SDL-1.2.5\ add c:\SDL-1.2.5\include).&nbsp;Proceed to&nbsp;change the 
87					dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
88		</P>
89			<P>
90				The "include directory" I am referring to is the <CODE>include</CODE> folder 
91				within the main SDL directory (the one that this HTML file located within).
92			</P>
93			<P>
94				Now we're going to use the files that we had created earlier in the Build SDL 
95				step.
96			</P>
97			<P>
98				Copy the following files into your Project directory:
99			</P>
100			<ul>
101     <li> SDL.dll</li>
102     </ul>
103			<P>
104				Add the following files to your project (It is not necessary to copy them to 
105				your project directory):
106			</P>
107			<ul>
108     <li> SDL.lib </li>
109     <li> SDLmain.lib</li>
110     </ul>
111			<P>
112				(To add them to your project, right click on your project, and select "Add 
113				files to project")
114			</P>
115		<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more 
116					desireable to add them to the linker options: Project|Properties|Linker|Command 
117					Line and type the names of the libraries to link with in the "Additional 
118					Options:" box.&nbsp; Note: This must be done&nbsp;for&nbsp;each&nbsp;build 
119					configuration (eg. Release,Debug).</FONT></STRONG></P>
120		<H3>
121			SDL 101, First Day of Class
122		</H3>
123		<P>
124			Now create the basic body of your project. The body of your program should take 
125			the following form: <CODE>
126				<PRE>
127#include "SDL.h"
128
129int main( int argc, char* argv[] )
130{
131  // Body of the program goes here.
132  return 0;
133}
134</PRE>
135			</CODE>
136		<P></P>
137		<H3>
138			That's it!
139		</H3>
140		<P>
141			I hope that this document has helped you get through the most difficult part of 
142			using the SDL: installing it. Suggestions for improvements to this document 
143			should be sent to the writers of this document.
144		</P>
145		<P>
146			Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
147		</P>
148		<P>
149			This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
150				Sam Lantinga</A>.
151		</P>
152		<P>
153			Later, it was converted to HTML and expanded into the document that you see 
154			today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
155		</P>
156		<P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>
157		</P>
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