1
2/* Simple program:  Create a blank window, wait for keypress, quit.
3
4   Please see the SDL documentation for details on using the SDL API:
5   /Developer/Documentation/SDL/docs.html
6*/
7
8#include <stdio.h>
9#include <stdlib.h>
10#include <string.h>
11#include <math.h>
12
13#include "SDL.h"
14
15int main(int argc, char *argv[])
16{
17	Uint32 initflags = SDL_INIT_VIDEO;  /* See documentation for details */
18	SDL_Surface *screen;
19	Uint8  video_bpp = 0;
20	Uint32 videoflags = SDL_SWSURFACE;
21	int    done;
22        SDL_Event event;
23
24	/* Initialize the SDL library */
25	if ( SDL_Init(initflags) < 0 ) {
26		fprintf(stderr, "Couldn't initialize SDL: %s\n",
27			SDL_GetError());
28		exit(1);
29	}
30
31	/* Set 640x480 video mode */
32	screen=SDL_SetVideoMode(640,480, video_bpp, videoflags);
33        if (screen == NULL) {
34		fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
35                        video_bpp, SDL_GetError());
36		SDL_Quit();
37		exit(2);
38	}
39
40	done = 0;
41	while ( !done ) {
42
43		/* Check for events */
44		while ( SDL_PollEvent(&event) ) {
45			switch (event.type) {
46
47				case SDL_MOUSEMOTION:
48					break;
49				case SDL_MOUSEBUTTONDOWN:
50					break;
51				case SDL_KEYDOWN:
52					/* Any keypress quits the app... */
53				case SDL_QUIT:
54					done = 1;
55					break;
56				default:
57					break;
58			}
59		}
60	}
61
62	/* Clean up the SDL library */
63	SDL_Quit();
64	return(0);
65}
66