1<HTML 2><HEAD 3><TITLE 4></TITLE 5><META 6NAME="GENERATOR" 7CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ 8"><LINK 9REL="NEXT" 10TITLE="SDL Guide" 11HREF="guide.html"></HEAD 12><BODY 13CLASS="BOOK" 14BGCOLOR="#FFF8DC" 15TEXT="#000000" 16LINK="#0000ee" 17VLINK="#551a8b" 18ALINK="#ff0000" 19><DIV 20CLASS="BOOK" 21><A 22NAME="AEN1" 23></A 24><DIV 25CLASS="TOC" 26><DL 27><DT 28><B 29>Table of Contents</B 30></DT 31><DT 32>I. <A 33HREF="guide.html" 34>SDL Guide</A 35></DT 36><DD 37><DL 38><DT 39><A 40HREF="guidepreface.html" 41>Preface</A 42></DT 43><DD 44><DL 45><DT 46><A 47HREF="guidepreface.html#GUIDEABOUTSDL" 48>About SDL</A 49></DT 50><DT 51><A 52HREF="guideaboutsdldoc.html" 53>About SDLdoc</A 54></DT 55><DT 56><A 57HREF="guidecredits.html" 58>Credits</A 59></DT 60></DL 61></DD 62><DT 63>1. <A 64HREF="guidethebasics.html" 65>The Basics</A 66></DT 67><DD 68><DL 69><DT 70><A 71HREF="guidethebasics.html#GUIDEINTRODUCTION" 72>Introduction</A 73></DT 74><DT 75><A 76HREF="guidebasicsinit.html" 77>Initializing SDL</A 78></DT 79></DL 80></DD 81><DT 82>2. <A 83HREF="guidevideo.html" 84>Graphics and Video</A 85></DT 86><DD 87><DL 88><DT 89><A 90HREF="guidevideo.html#GUIDEVIDEOINTRO" 91>Introduction to SDL Video</A 92></DT 93><DT 94><A 95HREF="guidevideoopengl.html" 96>Using OpenGL With SDL</A 97></DT 98></DL 99></DD 100><DT 101>3. <A 102HREF="guideinput.html" 103>Input handling</A 104></DT 105><DD 106><DL 107><DT 108><A 109HREF="guideinput.html#GUIDEINPUTJOYSTICK" 110>Handling Joysticks</A 111></DT 112><DT 113><A 114HREF="guideinputkeyboard.html" 115>Handling the Keyboard</A 116></DT 117></DL 118></DD 119><DT 120>4. <A 121HREF="guideexamples.html" 122>Examples</A 123></DT 124><DD 125><DL 126><DT 127><A 128HREF="guideexamples.html#AEN369" 129>Introduction</A 130></DT 131><DT 132><A 133HREF="guideeventexamples.html" 134>Event Examples</A 135></DT 136><DT 137><A 138HREF="guideaudioexamples.html" 139>Audio Examples</A 140></DT 141><DT 142><A 143HREF="guidecdromexamples.html" 144>CDROM Examples</A 145></DT 146><DT 147><A 148HREF="guidetimeexamples.html" 149>Time Examples</A 150></DT 151></DL 152></DD 153></DL 154></DD 155><DT 156>II. <A 157HREF="reference.html" 158>SDL Reference</A 159></DT 160><DD 161><DL 162><DT 163>5. <A 164HREF="general.html" 165>General</A 166></DT 167><DD 168><DL 169><DT 170><A 171HREF="sdlinit.html" 172>SDL_Init</A 173> -- Initializes SDL</DT 174><DT 175><A 176HREF="sdlinitsubsystem.html" 177>SDL_InitSubSystem</A 178> -- Initialize subsystems</DT 179><DT 180><A 181HREF="sdlquitsubsystem.html" 182>SDL_QuitSubSystem</A 183> -- Shut down a subsystem</DT 184><DT 185><A 186HREF="sdlquit.html" 187>SDL_Quit</A 188> -- Shut down SDL</DT 189><DT 190><A 191HREF="sdlwasinit.html" 192>SDL_WasInit</A 193> -- Check which subsystems are initialized</DT 194><DT 195><A 196HREF="sdlgeterror.html" 197>SDL_GetError</A 198> -- Get SDL error string</DT 199><DT 200><A 201HREF="sdlenvvars.html" 202>SDL_envvars</A 203> -- SDL environment variables</DT 204></DL 205></DD 206><DT 207>6. <A 208HREF="video.html" 209>Video</A 210></DT 211><DD 212><DL 213><DT 214><A 215HREF="sdlgetvideosurface.html" 216>SDL_GetVideoSurface</A 217> -- returns a pointer to the current display surface</DT 218><DT 219><A 220HREF="sdlgetvideoinfo.html" 221>SDL_GetVideoInfo</A 222> -- returns a pointer to information about the video hardware</DT 223><DT 224><A 225HREF="sdlvideodrivername.html" 226>SDL_VideoDriverName</A 227> -- Obtain the name of the video driver</DT 228><DT 229><A 230HREF="sdllistmodes.html" 231>SDL_ListModes</A 232> -- Returns a pointer to an array of available screen dimensions for 233the given format and video flags</DT 234><DT 235><A 236HREF="sdlvideomodeok.html" 237>SDL_VideoModeOK</A 238> -- Check to see if a particular video mode is supported.</DT 239><DT 240><A 241HREF="sdlsetvideomode.html" 242>SDL_SetVideoMode</A 243> -- Set up a video mode with the specified width, height and bits-per-pixel.</DT 244><DT 245><A 246HREF="sdlupdaterect.html" 247>SDL_UpdateRect</A 248> -- Makes sure the given area is updated on the given screen.</DT 249><DT 250><A 251HREF="sdlupdaterects.html" 252>SDL_UpdateRects</A 253> -- Makes sure the given list of rectangles is updated on the given screen.</DT 254><DT 255><A 256HREF="sdlflip.html" 257>SDL_Flip</A 258> -- Swaps screen buffers</DT 259><DT 260><A 261HREF="sdlsetcolors.html" 262>SDL_SetColors</A 263> -- Sets a portion of the colormap for the given 8-bit surface.</DT 264><DT 265><A 266HREF="sdlsetpalette.html" 267>SDL_SetPalette</A 268> -- Sets the colors in the palette of an 8-bit surface.</DT 269><DT 270><A 271HREF="sdlsetgamma.html" 272>SDL_SetGamma</A 273> -- Sets the color gamma function for the display</DT 274><DT 275><A 276HREF="sdlgetgammaramp.html" 277>SDL_GetGammaRamp</A 278> -- Gets the color gamma lookup tables for the display</DT 279><DT 280><A 281HREF="sdlsetgammaramp.html" 282>SDL_SetGammaRamp</A 283> -- Sets the color gamma lookup tables for the display</DT 284><DT 285><A 286HREF="sdlmaprgb.html" 287>SDL_MapRGB</A 288> -- Map a RGB color value to a pixel format.</DT 289><DT 290><A 291HREF="sdlmaprgba.html" 292>SDL_MapRGBA</A 293> -- Map a RGBA color value to a pixel format.</DT 294><DT 295><A 296HREF="sdlgetrgb.html" 297>SDL_GetRGB</A 298> -- Get RGB values from a pixel in the specified pixel format.</DT 299><DT 300><A 301HREF="sdlgetrgba.html" 302>SDL_GetRGBA</A 303> -- Get RGBA values from a pixel in the specified pixel format.</DT 304><DT 305><A 306HREF="sdlcreatergbsurface.html" 307>SDL_CreateRGBSurface</A 308> -- Create an empty SDL_Surface</DT 309><DT 310><A 311HREF="sdlcreatergbsurfacefrom.html" 312>SDL_CreateRGBSurfaceFrom</A 313> -- Create an SDL_Surface from pixel data</DT 314><DT 315><A 316HREF="sdlfreesurface.html" 317>SDL_FreeSurface</A 318> -- Frees (deletes) a SDL_Surface</DT 319><DT 320><A 321HREF="sdllocksurface.html" 322>SDL_LockSurface</A 323> -- Lock a surface for directly access.</DT 324><DT 325><A 326HREF="sdlunlocksurface.html" 327>SDL_UnlockSurface</A 328> -- Unlocks a previously locked surface.</DT 329><DT 330><A 331HREF="sdlloadbmp.html" 332>SDL_LoadBMP</A 333> -- Load a Windows BMP file into an SDL_Surface.</DT 334><DT 335><A 336HREF="sdlsavebmp.html" 337>SDL_SaveBMP</A 338> -- Save an SDL_Surface as a Windows BMP file.</DT 339><DT 340><A 341HREF="sdlsetcolorkey.html" 342>SDL_SetColorKey</A 343> -- Sets the color key (transparent pixel) in a blittable surface and 344RLE acceleration.</DT 345><DT 346><A 347HREF="sdlsetalpha.html" 348>SDL_SetAlpha</A 349> -- Adjust the alpha properties of a surface</DT 350><DT 351><A 352HREF="sdlsetcliprect.html" 353>SDL_SetClipRect</A 354> -- Sets the clipping rectangle for a surface.</DT 355><DT 356><A 357HREF="sdlgetcliprect.html" 358>SDL_GetClipRect</A 359> -- Gets the clipping rectangle for a surface.</DT 360><DT 361><A 362HREF="sdlconvertsurface.html" 363>SDL_ConvertSurface</A 364> -- Converts a surface to the same format as another surface.</DT 365><DT 366><A 367HREF="sdlblitsurface.html" 368>SDL_BlitSurface</A 369> -- This performs a fast blit from the source surface to the destination surface.</DT 370><DT 371><A 372HREF="sdlfillrect.html" 373>SDL_FillRect</A 374> -- This function performs a fast fill of the given rectangle with some color</DT 375><DT 376><A 377HREF="sdldisplayformat.html" 378>SDL_DisplayFormat</A 379> -- Convert a surface to the display format</DT 380><DT 381><A 382HREF="sdldisplayformatalpha.html" 383>SDL_DisplayFormatAlpha</A 384> -- Convert a surface to the display format</DT 385><DT 386><A 387HREF="sdlwarpmouse.html" 388>SDL_WarpMouse</A 389> -- Set the position of the mouse cursor.</DT 390><DT 391><A 392HREF="sdlcreatecursor.html" 393>SDL_CreateCursor</A 394> -- Creates a new mouse cursor.</DT 395><DT 396><A 397HREF="sdlfreecursor.html" 398>SDL_FreeCursor</A 399> -- Frees a cursor created with SDL_CreateCursor.</DT 400><DT 401><A 402HREF="sdlsetcursor.html" 403>SDL_SetCursor</A 404> -- Set the currently active mouse cursor.</DT 405><DT 406><A 407HREF="sdlgetcursor.html" 408>SDL_GetCursor</A 409> -- Get the currently active mouse cursor.</DT 410><DT 411><A 412HREF="sdlshowcursor.html" 413>SDL_ShowCursor</A 414> -- Toggle whether or not the cursor is shown on the screen.</DT 415><DT 416><A 417HREF="sdlglloadlibrary.html" 418>SDL_GL_LoadLibrary</A 419> -- Specify an OpenGL library</DT 420><DT 421><A 422HREF="sdlglgetprocaddress.html" 423>SDL_GL_GetProcAddress</A 424> -- Get the address of a GL function</DT 425><DT 426><A 427HREF="sdlglgetattribute.html" 428>SDL_GL_GetAttribute</A 429> -- Get the value of a special SDL/OpenGL attribute</DT 430><DT 431><A 432HREF="sdlglsetattribute.html" 433>SDL_GL_SetAttribute</A 434> -- Set a special SDL/OpenGL attribute</DT 435><DT 436><A 437HREF="sdlglswapbuffers.html" 438>SDL_GL_SwapBuffers</A 439> -- Swap OpenGL framebuffers/Update Display</DT 440><DT 441><A 442HREF="sdlcreateyuvoverlay.html" 443>SDL_CreateYUVOverlay</A 444> -- Create a YUV video overlay</DT 445><DT 446><A 447HREF="sdllockyuvoverlay.html" 448>SDL_LockYUVOverlay</A 449> -- Lock an overlay</DT 450><DT 451><A 452HREF="sdlunlockyuvoverlay.html" 453>SDL_UnlockYUVOverlay</A 454> -- Unlock an overlay</DT 455><DT 456><A 457HREF="sdldisplayyuvoverlay.html" 458>SDL_DisplayYUVOverlay</A 459> -- Blit the overlay to the display</DT 460><DT 461><A 462HREF="sdlfreeyuvoverlay.html" 463>SDL_FreeYUVOverlay</A 464> -- Free a YUV video overlay</DT 465><DT 466><A 467HREF="sdlglattr.html" 468>SDL_GLattr</A 469> -- SDL GL Attributes</DT 470><DT 471><A 472HREF="sdlrect.html" 473>SDL_Rect</A 474> -- Defines a rectangular area</DT 475><DT 476><A 477HREF="sdlcolor.html" 478>SDL_Color</A 479> -- Format independent color description</DT 480><DT 481><A 482HREF="sdlpalette.html" 483>SDL_Palette</A 484> -- Color palette for 8-bit pixel formats</DT 485><DT 486><A 487HREF="sdlpixelformat.html" 488>SDL_PixelFormat</A 489> -- Stores surface format information</DT 490><DT 491><A 492HREF="sdlsurface.html" 493>SDL_Surface</A 494> -- Graphical Surface Structure</DT 495><DT 496><A 497HREF="sdlvideoinfo.html" 498>SDL_VideoInfo</A 499> -- Video Target information</DT 500><DT 501><A 502HREF="sdloverlay.html" 503>SDL_Overlay</A 504> -- YUV video overlay</DT 505></DL 506></DD 507><DT 508>7. <A 509HREF="wm.html" 510>Window Management</A 511></DT 512><DD 513><DL 514><DT 515><A 516HREF="sdlwmsetcaption.html" 517>SDL_WM_SetCaption</A 518> -- Sets the window tile and icon name.</DT 519><DT 520><A 521HREF="sdlwmgetcaption.html" 522>SDL_WM_GetCaption</A 523> -- Gets the window title and icon name.</DT 524><DT 525><A 526HREF="sdlwmseticon.html" 527>SDL_WM_SetIcon</A 528> -- Sets the icon for the display window.</DT 529><DT 530><A 531HREF="sdlwmiconifywindow.html" 532>SDL_WM_IconifyWindow</A 533> -- Iconify/Minimise the window</DT 534><DT 535><A 536HREF="sdlwmtogglefullscreen.html" 537>SDL_WM_ToggleFullScreen</A 538> -- Toggles fullscreen mode</DT 539><DT 540><A 541HREF="sdlwmgrabinput.html" 542>SDL_WM_GrabInput</A 543> -- Grabs mouse and keyboard input.</DT 544></DL 545></DD 546><DT 547>8. <A 548HREF="event.html" 549>Events</A 550></DT 551><DD 552><DL 553><DT 554><A 555HREF="event.html#AEN3691" 556>Introduction</A 557></DT 558><DT 559><A 560HREF="eventstructures.html" 561>SDL Event Structures.</A 562></DT 563><DT 564><A 565HREF="eventfunctions.html" 566>Event Functions.</A 567></DT 568></DL 569></DD 570><DT 571>9. <A 572HREF="joystick.html" 573>Joystick</A 574></DT 575><DD 576><DL 577><DT 578><A 579HREF="sdlnumjoysticks.html" 580>SDL_NumJoysticks</A 581> -- Count available joysticks.</DT 582><DT 583><A 584HREF="sdljoystickname.html" 585>SDL_JoystickName</A 586> -- Get joystick name.</DT 587><DT 588><A 589HREF="sdljoystickopen.html" 590>SDL_JoystickOpen</A 591> -- Opens a joystick for use.</DT 592><DT 593><A 594HREF="sdljoystickopened.html" 595>SDL_JoystickOpened</A 596> -- Determine if a joystick has been opened</DT 597><DT 598><A 599HREF="sdljoystickindex.html" 600>SDL_JoystickIndex</A 601> -- Get the index of an SDL_Joystick.</DT 602><DT 603><A 604HREF="sdljoysticknumaxes.html" 605>SDL_JoystickNumAxes</A 606> -- Get the number of joystick axes</DT 607><DT 608><A 609HREF="sdljoysticknumballs.html" 610>SDL_JoystickNumBalls</A 611> -- Get the number of joystick trackballs</DT 612><DT 613><A 614HREF="sdljoysticknumhats.html" 615>SDL_JoystickNumHats</A 616> -- Get the number of joystick hats</DT 617><DT 618><A 619HREF="sdljoysticknumbuttons.html" 620>SDL_JoystickNumButtons</A 621> -- Get the number of joysitck buttons</DT 622><DT 623><A 624HREF="sdljoystickupdate.html" 625>SDL_JoystickUpdate</A 626> -- Updates the state of all joysticks</DT 627><DT 628><A 629HREF="sdljoystickgetaxis.html" 630>SDL_JoystickGetAxis</A 631> -- Get the current state of an axis</DT 632><DT 633><A 634HREF="sdljoystickgethat.html" 635>SDL_JoystickGetHat</A 636> -- Get the current state of a joystick hat</DT 637><DT 638><A 639HREF="sdljoystickgetbutton.html" 640>SDL_JoystickGetButton</A 641> -- Get the current state of a given button on a given joystick</DT 642><DT 643><A 644HREF="sdljoystickgetball.html" 645>SDL_JoystickGetBall</A 646> -- Get relative trackball motion</DT 647><DT 648><A 649HREF="sdljoystickclose.html" 650>SDL_JoystickClose</A 651> -- Closes a previously opened joystick</DT 652></DL 653></DD 654><DT 655>10. <A 656HREF="audio.html" 657>Audio</A 658></DT 659><DD 660><DL 661><DT 662><A 663HREF="sdlaudiospec.html" 664>SDL_AudioSpec</A 665> -- Audio Specification Structure</DT 666><DT 667><A 668HREF="sdlopenaudio.html" 669>SDL_OpenAudio</A 670> -- Opens the audio device with the desired parameters.</DT 671><DT 672><A 673HREF="sdlpauseaudio.html" 674>SDL_PauseAudio</A 675> -- Pauses and unpauses the audio callback processing</DT 676><DT 677><A 678HREF="sdlgetaudiostatus.html" 679>SDL_GetAudioStatus</A 680> -- Get the current audio state</DT 681><DT 682><A 683HREF="sdlloadwav.html" 684>SDL_LoadWAV</A 685> -- Load a WAVE file</DT 686><DT 687><A 688HREF="sdlfreewav.html" 689>SDL_FreeWAV</A 690> -- Frees previously opened WAV data</DT 691><DT 692><A 693HREF="sdlaudiocvt.html" 694>SDL_AudioCVT</A 695> -- Audio Conversion Structure</DT 696><DT 697><A 698HREF="sdlbuildaudiocvt.html" 699>SDL_BuildAudioCVT</A 700> -- Initializes a SDL_AudioCVT structure for conversion</DT 701><DT 702><A 703HREF="sdlconvertaudio.html" 704>SDL_ConvertAudio</A 705> -- Convert audio data to a desired audio format.</DT 706><DT 707><A 708HREF="sdlmixaudio.html" 709>SDL_MixAudio</A 710> -- Mix audio data</DT 711><DT 712><A 713HREF="sdllockaudio.html" 714>SDL_LockAudio</A 715> -- Lock out the callback function</DT 716><DT 717><A 718HREF="sdlunlockaudio.html" 719>SDL_UnlockAudio</A 720> -- Unlock the callback function</DT 721><DT 722><A 723HREF="sdlcloseaudio.html" 724>SDL_CloseAudio</A 725> -- Shuts down audio processing and closes the audio device.</DT 726></DL 727></DD 728><DT 729>11. <A 730HREF="cdrom.html" 731>CD-ROM</A 732></DT 733><DD 734><DL 735><DT 736><A 737HREF="sdlcdnumdrives.html" 738>SDL_CDNumDrives</A 739> -- Returns the number of CD-ROM drives on the system.</DT 740><DT 741><A 742HREF="sdlcdname.html" 743>SDL_CDName</A 744> -- Returns a human-readable, system-dependent identifier for the CD-ROM.</DT 745><DT 746><A 747HREF="sdlcdopen.html" 748>SDL_CDOpen</A 749> -- Opens a CD-ROM drive for access.</DT 750><DT 751><A 752HREF="sdlcdstatus.html" 753>SDL_CDStatus</A 754> -- Returns the current status of the given drive.</DT 755><DT 756><A 757HREF="sdlcdplay.html" 758>SDL_CDPlay</A 759> -- Play a CD</DT 760><DT 761><A 762HREF="sdlcdplaytracks.html" 763>SDL_CDPlayTracks</A 764> -- Play the given CD track(s)</DT 765><DT 766><A 767HREF="sdlcdpause.html" 768>SDL_CDPause</A 769> -- Pauses a CDROM</DT 770><DT 771><A 772HREF="sdlcdresume.html" 773>SDL_CDResume</A 774> -- Resumes a CDROM</DT 775><DT 776><A 777HREF="sdlcdstop.html" 778>SDL_CDStop</A 779> -- Stops a CDROM</DT 780><DT 781><A 782HREF="sdlcdeject.html" 783>SDL_CDEject</A 784> -- Ejects a CDROM</DT 785><DT 786><A 787HREF="sdlcdclose.html" 788>SDL_CDClose</A 789> -- Closes a SDL_CD handle</DT 790><DT 791><A 792HREF="sdlcd.html" 793>SDL_CD</A 794> -- CDROM Drive Information</DT 795><DT 796><A 797HREF="sdlcdtrack.html" 798>SDL_CDtrack</A 799> -- CD Track Information Structure</DT 800></DL 801></DD 802><DT 803>12. <A 804HREF="thread.html" 805>Multi-threaded Programming</A 806></DT 807><DD 808><DL 809><DT 810><A 811HREF="sdlcreatethread.html" 812>SDL_CreateThread</A 813> -- Creates a new thread of execution that shares its parent's properties.</DT 814><DT 815><A 816HREF="sdlthreadid.html" 817>SDL_ThreadID</A 818> -- Get the 32-bit thread identifier for the current thread.</DT 819><DT 820><A 821HREF="sdlgetthreadid.html" 822>SDL_GetThreadID</A 823> -- Get the SDL thread ID of a SDL_Thread</DT 824><DT 825><A 826HREF="sdlwaitthread.html" 827>SDL_WaitThread</A 828> -- Wait for a thread to finish.</DT 829><DT 830><A 831HREF="sdlkillthread.html" 832>SDL_KillThread</A 833> -- Gracelessly terminates the thread.</DT 834><DT 835><A 836HREF="sdlcreatemutex.html" 837>SDL_CreateMutex</A 838> -- Create a mutex</DT 839><DT 840><A 841HREF="sdldestroymutex.html" 842>SDL_DestroyMutex</A 843> -- Destroy a mutex</DT 844><DT 845><A 846HREF="sdlmutexp.html" 847>SDL_mutexP</A 848> -- Lock a mutex</DT 849><DT 850><A 851HREF="sdlmutexv.html" 852>SDL_mutexV</A 853> -- Unlock a mutex</DT 854><DT 855><A 856HREF="sdlcreatesemaphore.html" 857>SDL_CreateSemaphore</A 858> -- Creates a new semaphore and assigns an initial value to it.</DT 859><DT 860><A 861HREF="sdldestroysemaphore.html" 862>SDL_DestroySemaphore</A 863> -- Destroys a semaphore that was created by <A 864HREF="sdlcreatesemaphore.html" 865>SDL_CreateSemaphore</A 866>.</DT 867><DT 868><A 869HREF="sdlsemwait.html" 870>SDL_SemWait</A 871> -- Lock a semaphore and suspend the thread if the semaphore value is zero.</DT 872><DT 873><A 874HREF="sdlsemtrywait.html" 875>SDL_SemTryWait</A 876> -- Attempt to lock a semaphore but don't suspend the thread.</DT 877><DT 878><A 879HREF="sdlsemwaittimeout.html" 880>SDL_SemWaitTimeout</A 881> -- Lock a semaphore, but only wait up to a specified maximum time.</DT 882><DT 883><A 884HREF="sdlsempost.html" 885>SDL_SemPost</A 886> -- Unlock a semaphore.</DT 887><DT 888><A 889HREF="sdlsemvalue.html" 890>SDL_SemValue</A 891> -- Return the current value of a semaphore.</DT 892><DT 893><A 894HREF="sdlcreatecond.html" 895>SDL_CreateCond</A 896> -- Create a condition variable</DT 897><DT 898><A 899HREF="sdldestroycond.html" 900>SDL_DestroyCond</A 901> -- Destroy a condition variable</DT 902><DT 903><A 904HREF="sdlcondsignal.html" 905>SDL_CondSignal</A 906> -- Restart a thread wait on a condition variable</DT 907><DT 908><A 909HREF="sdlcondbroadcast.html" 910>SDL_CondBroadcast</A 911> -- Restart all threads waiting on a condition variable</DT 912><DT 913><A 914HREF="sdlcondwait.html" 915>SDL_CondWait</A 916> -- Wait on a condition variable</DT 917><DT 918><A 919HREF="sdlcondwaittimeout.html" 920>SDL_CondWaitTimeout</A 921> -- Wait on a condition variable, with timeout</DT 922></DL 923></DD 924><DT 925>13. <A 926HREF="time.html" 927>Time</A 928></DT 929><DD 930><DL 931><DT 932><A 933HREF="sdlgetticks.html" 934>SDL_GetTicks</A 935> -- Get the number of milliseconds since the SDL library initialization.</DT 936><DT 937><A 938HREF="sdldelay.html" 939>SDL_Delay</A 940> -- Wait a specified number of milliseconds before returning.</DT 941><DT 942><A 943HREF="sdladdtimer.html" 944>SDL_AddTimer</A 945> -- Add a timer which will call a callback after the specified number of milliseconds has 946elapsed.</DT 947><DT 948><A 949HREF="sdlremovetimer.html" 950>SDL_RemoveTimer</A 951> -- Remove a timer which was added with 952<A 953HREF="sdladdtimer.html" 954>SDL_AddTimer</A 955>.</DT 956><DT 957><A 958HREF="sdlsettimer.html" 959>SDL_SetTimer</A 960> -- Set a callback to run after the specified number of milliseconds has 961elapsed.</DT 962></DL 963></DD 964></DL 965></DD 966></DL 967></DIV 968><DIV 969CLASS="LOT" 970><DL 971CLASS="LOT" 972><DT 973><B 974>List of Tables</B 975></DT 976><DT 977>8-1. <A 978HREF="sdlkey.html#AEN4720" 979>SDL Keysym definitions</A 980></DT 981><DT 982>8-2. <A 983HREF="sdlkey.html#SDLMOD" 984>SDL modifier definitions</A 985></DT 986></DL 987></DIV 988><DIV 989CLASS="LOT" 990><DL 991CLASS="LOT" 992><DT 993><B 994>List of Examples</B 995></DT 996><DT 997>1-1. <A 998HREF="guidebasicsinit.html#AEN60" 999>Initializing SDL</A 1000></DT 1001><DT 1002>2-1. <A 1003HREF="guidevideo.html#AEN71" 1004>Initializing the Video Display</A 1005></DT 1006><DT 1007>2-2. <A 1008HREF="guidevideo.html#AEN77" 1009>Initializing the Best Video Mode</A 1010></DT 1011><DT 1012>2-3. <A 1013HREF="guidevideo.html#AEN83" 1014>Loading and Displaying a BMP File</A 1015></DT 1016><DT 1017>2-4. <A 1018HREF="guidevideo.html#AEN90" 1019>getpixel()</A 1020></DT 1021><DT 1022>2-5. <A 1023HREF="guidevideo.html#AEN93" 1024>putpixel()</A 1025></DT 1026><DT 1027>2-6. <A 1028HREF="guidevideo.html#AEN97" 1029>Using putpixel()</A 1030></DT 1031><DT 1032>2-7. <A 1033HREF="guidevideoopengl.html#AEN114" 1034>Initializing SDL with OpenGL</A 1035></DT 1036><DT 1037>2-8. <A 1038HREF="guidevideoopengl.html#AEN128" 1039>SDL and OpenGL</A 1040></DT 1041><DT 1042>3-1. <A 1043HREF="guideinput.html#AEN141" 1044>Initializing SDL with Joystick Support</A 1045></DT 1046><DT 1047>3-2. <A 1048HREF="guideinput.html#AEN154" 1049>Querying the Number of Available Joysticks</A 1050></DT 1051><DT 1052>3-3. <A 1053HREF="guideinput.html#AEN183" 1054>Opening a Joystick</A 1055></DT 1056><DT 1057>3-4. <A 1058HREF="guideinput.html#AEN191" 1059>Joystick Axis Events</A 1060></DT 1061><DT 1062>3-5. <A 1063HREF="guideinput.html#AEN195" 1064>More Joystick Axis Events</A 1065></DT 1066><DT 1067>3-6. <A 1068HREF="guideinput.html#AEN203" 1069>Joystick Button Events</A 1070></DT 1071><DT 1072>3-7. <A 1073HREF="guideinput.html#AEN217" 1074>Joystick Ball Events</A 1075></DT 1076><DT 1077>3-8. <A 1078HREF="guideinput.html#AEN244" 1079>Joystick Hat Events</A 1080></DT 1081><DT 1082>3-9. <A 1083HREF="guideinput.html#AEN265" 1084>Querying Joystick Characteristics</A 1085></DT 1086><DT 1087>3-10. <A 1088HREF="guideinputkeyboard.html#AEN334" 1089>Reading Keyboard Events</A 1090></DT 1091><DT 1092>3-11. <A 1093HREF="guideinputkeyboard.html#AEN351" 1094>Interpreting Key Event Information</A 1095></DT 1096><DT 1097>3-12. <A 1098HREF="guideinputkeyboard.html#AEN363" 1099>Proper Game Movement</A 1100></DT 1101></DL 1102></DIV 1103></DIV 1104><DIV 1105CLASS="NAVFOOTER" 1106><HR 1107ALIGN="LEFT" 1108WIDTH="100%"><TABLE 1109SUMMARY="Footer navigation table" 1110WIDTH="100%" 1111BORDER="0" 1112CELLPADDING="0" 1113CELLSPACING="0" 1114><TR 1115><TD 1116WIDTH="33%" 1117ALIGN="left" 1118VALIGN="top" 1119> </TD 1120><TD 1121WIDTH="34%" 1122ALIGN="center" 1123VALIGN="top" 1124> </TD 1125><TD 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