SDL_MouseMotionEvent.3 revision 9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f
"SDL_MouseMotionEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
"NAME"
SDL_MouseMotionEvent - Mouse motion event structure
"STRUCTURE DEFINITION"

typedef struct{
 Uint8 type;
 Uint8 state;
 Uint16 x, y;
 Sint16 xrel, yrel;
} SDL_MouseMotionEvent;

"STRUCTURE DATA"

20 type SDL_MOUSEMOTION

20 state The current button state

20 x, y The X/Y coordinates of the mouse

20 xrel, yrel Relative motion in the X/Y direction

"DESCRIPTION"

SDL_MouseMotionEvent is a member of the SDL_Event union and is used when an event of type SDL_MOUSEMOTION is reported.

Simply put, a SDL_MOUSEMOTION type event occurs when a user moves the mouse within the application window or when SDL_WarpMouse is called. Both the absolute (x and y) and relative (xrel and yrel) coordinates are reported along with the current button states (state). The button state can be interpreted using the SDL_BUTTON macro (see SDL_GetMouseState).

If the cursor is hidden (SDL_ShowCursor(0)) and the input is grabbed (SDL_WM_GrabInput(SDL_GRAB_ON)), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen. This is currently only implemented on Windows and Linux/Unix-a-likes.

"SEE ALSO"

SDL_Event, SDL_MouseButtonEvent created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59