1/*
2    SDL - Simple DirectMedia Layer
3    Copyright (C) 1997-2012 Sam Lantinga
4
5    This library is free software; you can redistribute it and/or
6    modify it under the terms of the GNU Lesser General Public
7    License as published by the Free Software Foundation; either
8    version 2.1 of the License, or (at your option) any later version.
9
10    This library is distributed in the hope that it will be useful,
11    but WITHOUT ANY WARRANTY; without even the implied warranty of
12    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13    Lesser General Public License for more details.
14
15    You should have received a copy of the GNU Lesser General Public
16    License along with this library; if not, write to the Free Software
17    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18
19    Sam Lantinga
20    slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24/* The high-level video driver subsystem */
25
26#include "SDL.h"
27#include "SDL_sysvideo.h"
28#include "SDL_blit.h"
29#include "SDL_pixels_c.h"
30#include "SDL_cursor_c.h"
31#include "../events/SDL_sysevents.h"
32#include "../events/SDL_events_c.h"
33
34/* Available video drivers */
35static VideoBootStrap *bootstrap[] = {
36#if SDL_VIDEO_DRIVER_QUARTZ
37	&QZ_bootstrap,
38#endif
39#if SDL_VIDEO_DRIVER_X11
40	&X11_bootstrap,
41#endif
42#if SDL_VIDEO_DRIVER_DGA
43	&DGA_bootstrap,
44#endif
45#if SDL_VIDEO_DRIVER_NANOX
46	&NX_bootstrap,
47#endif
48#if SDL_VIDEO_DRIVER_IPOD
49	&iPod_bootstrap,
50#endif
51#if SDL_VIDEO_DRIVER_QTOPIA
52	&Qtopia_bootstrap,
53#endif
54#if SDL_VIDEO_DRIVER_WSCONS
55	&WSCONS_bootstrap,
56#endif
57#if SDL_VIDEO_DRIVER_FBCON
58	&FBCON_bootstrap,
59#endif
60#if SDL_VIDEO_DRIVER_DIRECTFB
61	&DirectFB_bootstrap,
62#endif
63#if SDL_VIDEO_DRIVER_PS2GS
64	&PS2GS_bootstrap,
65#endif
66#if SDL_VIDEO_DRIVER_PS3
67	&PS3_bootstrap,
68#endif
69#if SDL_VIDEO_DRIVER_GGI
70	&GGI_bootstrap,
71#endif
72#if SDL_VIDEO_DRIVER_VGL
73	&VGL_bootstrap,
74#endif
75#if SDL_VIDEO_DRIVER_SVGALIB
76	&SVGALIB_bootstrap,
77#endif
78#if SDL_VIDEO_DRIVER_GAPI
79	&GAPI_bootstrap,
80#endif
81#if SDL_VIDEO_DRIVER_WINDIB
82	&WINDIB_bootstrap,
83#endif
84#if SDL_VIDEO_DRIVER_DDRAW
85	&DIRECTX_bootstrap,
86#endif
87#if SDL_VIDEO_DRIVER_BWINDOW
88	&BWINDOW_bootstrap,
89#endif
90#if SDL_VIDEO_DRIVER_TOOLBOX
91	&TOOLBOX_bootstrap,
92#endif
93#if SDL_VIDEO_DRIVER_DRAWSPROCKET
94	&DSp_bootstrap,
95#endif
96#if SDL_VIDEO_DRIVER_PHOTON
97	&ph_bootstrap,
98#endif
99#if SDL_VIDEO_DRIVER_EPOC
100	&EPOC_bootstrap,
101#endif
102#if SDL_VIDEO_DRIVER_XBIOS
103	&XBIOS_bootstrap,
104#endif
105#if SDL_VIDEO_DRIVER_GEM
106	&GEM_bootstrap,
107#endif
108#if SDL_VIDEO_DRIVER_PICOGUI
109	&PG_bootstrap,
110#endif
111#if SDL_VIDEO_DRIVER_DC
112	&DC_bootstrap,
113#endif
114#if SDL_VIDEO_DRIVER_NDS
115	&NDS_bootstrap,
116#endif
117#if SDL_VIDEO_DRIVER_RISCOS
118	&RISCOS_bootstrap,
119#endif
120#if SDL_VIDEO_DRIVER_OS2FS
121	&OS2FSLib_bootstrap,
122#endif
123#if SDL_VIDEO_DRIVER_AALIB
124	&AALIB_bootstrap,
125#endif
126#if SDL_VIDEO_DRIVER_CACA
127	&CACA_bootstrap,
128#endif
129#if SDL_VIDEO_DRIVER_DUMMY
130	&DUMMY_bootstrap,
131#endif
132	NULL
133};
134
135SDL_VideoDevice *current_video = NULL;
136
137/* Various local functions */
138int SDL_VideoInit(const char *driver_name, Uint32 flags);
139void SDL_VideoQuit(void);
140void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects);
141
142static SDL_GrabMode SDL_WM_GrabInputOff(void);
143#if SDL_VIDEO_OPENGL
144static int lock_count = 0;
145#endif
146
147
148/*
149 * Initialize the video and event subsystems -- determine native pixel format
150 */
151int SDL_VideoInit (const char *driver_name, Uint32 flags)
152{
153	SDL_VideoDevice *video;
154	int index;
155	int i;
156	SDL_PixelFormat vformat;
157	Uint32 video_flags;
158
159	/* Toggle the event thread flags, based on OS requirements */
160#if defined(MUST_THREAD_EVENTS)
161	flags |= SDL_INIT_EVENTTHREAD;
162#elif defined(CANT_THREAD_EVENTS)
163	if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) {
164		SDL_SetError("OS doesn't support threaded events");
165		return(-1);
166	}
167#endif
168
169	/* Check to make sure we don't overwrite 'current_video' */
170	if ( current_video != NULL ) {
171		SDL_VideoQuit();
172	}
173
174	/* Select the proper video driver */
175	index = 0;
176	video = NULL;
177	if ( driver_name != NULL ) {
178#if 0	/* This will be replaced with a better driver selection API */
179		if ( SDL_strrchr(driver_name, ':') != NULL ) {
180			index = atoi(SDL_strrchr(driver_name, ':')+1);
181		}
182#endif
183		for ( i=0; bootstrap[i]; ++i ) {
184			if ( SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) {
185				if ( bootstrap[i]->available() ) {
186					video = bootstrap[i]->create(index);
187					break;
188				}
189			}
190		}
191	} else {
192		for ( i=0; bootstrap[i]; ++i ) {
193			if ( bootstrap[i]->available() ) {
194				video = bootstrap[i]->create(index);
195				if ( video != NULL ) {
196					break;
197				}
198			}
199		}
200	}
201	if ( video == NULL ) {
202		SDL_SetError("No available video device");
203		return(-1);
204	}
205	current_video = video;
206	current_video->name = bootstrap[i]->name;
207
208	/* Do some basic variable initialization */
209	video->screen = NULL;
210	video->shadow = NULL;
211	video->visible = NULL;
212	video->physpal = NULL;
213	video->gammacols = NULL;
214	video->gamma = NULL;
215	video->wm_title = NULL;
216	video->wm_icon  = NULL;
217	video->offset_x = 0;
218	video->offset_y = 0;
219	SDL_memset(&video->info, 0, (sizeof video->info));
220
221	video->displayformatalphapixel = NULL;
222
223	/* Set some very sane GL defaults */
224	video->gl_config.driver_loaded = 0;
225	video->gl_config.dll_handle = NULL;
226	video->gl_config.red_size = 3;
227	video->gl_config.green_size = 3;
228	video->gl_config.blue_size = 2;
229	video->gl_config.alpha_size = 0;
230	video->gl_config.buffer_size = 0;
231	video->gl_config.depth_size = 16;
232	video->gl_config.stencil_size = 0;
233	video->gl_config.double_buffer = 1;
234	video->gl_config.accum_red_size = 0;
235	video->gl_config.accum_green_size = 0;
236	video->gl_config.accum_blue_size = 0;
237	video->gl_config.accum_alpha_size = 0;
238	video->gl_config.stereo = 0;
239	video->gl_config.multisamplebuffers = 0;
240	video->gl_config.multisamplesamples = 0;
241	video->gl_config.accelerated = -1; /* not known, don't set */
242	video->gl_config.swap_control = -1; /* not known, don't set */
243
244	/* Initialize the video subsystem */
245	SDL_memset(&vformat, 0, sizeof(vformat));
246	if ( video->VideoInit(video, &vformat) < 0 ) {
247		SDL_VideoQuit();
248		return(-1);
249	}
250
251	/* Create a zero sized video surface of the appropriate format */
252	video_flags = SDL_SWSURFACE;
253	SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0,
254				vformat.BitsPerPixel,
255				vformat.Rmask, vformat.Gmask, vformat.Bmask, 0);
256	if ( SDL_VideoSurface == NULL ) {
257		SDL_VideoQuit();
258		return(-1);
259	}
260	SDL_PublicSurface = NULL;	/* Until SDL_SetVideoMode() */
261
262#if 0 /* Don't change the current palette - may be used by other programs.
263       * The application can't do anything with the display surface until
264       * a video mode has been set anyway. :)
265       */
266	/* If we have a palettized surface, create a default palette */
267	if ( SDL_VideoSurface->format->palette ) {
268		SDL_PixelFormat *vf = SDL_VideoSurface->format;
269		SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel);
270		video->SetColors(video,
271				 0, vf->palette->ncolors, vf->palette->colors);
272	}
273#endif
274	video->info.vfmt = SDL_VideoSurface->format;
275
276	/* Start the event loop */
277	if ( SDL_StartEventLoop(flags) < 0 ) {
278		SDL_VideoQuit();
279		return(-1);
280	}
281	SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD);
282
283	/* We're ready to go! */
284	return(0);
285}
286
287char *SDL_VideoDriverName(char *namebuf, int maxlen)
288{
289	if ( current_video != NULL ) {
290		SDL_strlcpy(namebuf, current_video->name, maxlen);
291		return(namebuf);
292	}
293	return(NULL);
294}
295
296/*
297 * Get the current display surface
298 */
299SDL_Surface *SDL_GetVideoSurface(void)
300{
301	SDL_Surface *visible;
302
303	visible = NULL;
304	if ( current_video ) {
305		visible = current_video->visible;
306	}
307	return(visible);
308}
309
310/*
311 * Get the current information about the video hardware
312 */
313const SDL_VideoInfo *SDL_GetVideoInfo(void)
314{
315	const SDL_VideoInfo *info;
316
317	info = NULL;
318	if ( current_video ) {
319		info = &current_video->info;
320	}
321	return(info);
322}
323
324/*
325 * Return a pointer to an array of available screen dimensions for the
326 * given format, sorted largest to smallest.  Returns NULL if there are
327 * no dimensions available for a particular format, or (SDL_Rect **)-1
328 * if any dimension is okay for the given format.  If 'format' is NULL,
329 * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt
330 */
331SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags)
332{
333	SDL_VideoDevice *video = current_video;
334	SDL_VideoDevice *this  = current_video;
335	SDL_Rect **modes;
336
337	modes = NULL;
338	if ( SDL_VideoSurface ) {
339		if ( format == NULL ) {
340			format = SDL_VideoSurface->format;
341		}
342		modes = video->ListModes(this, format, flags);
343	}
344	return(modes);
345}
346
347/*
348 * Check to see if a particular video mode is supported.
349 * It returns 0 if the requested mode is not supported under any bit depth,
350 * or returns the bits-per-pixel of the closest available mode with the
351 * given width and height.  If this bits-per-pixel is different from the
352 * one used when setting the video mode, SDL_SetVideoMode() will succeed,
353 * but will emulate the requested bits-per-pixel with a shadow surface.
354 */
355static Uint8 SDL_closest_depths[4][8] = {
356	/* 8 bit closest depth ordering */
357	{ 0, 8, 16, 15, 32, 24, 0, 0 },
358	/* 15,16 bit closest depth ordering */
359	{ 0, 16, 15, 32, 24, 8, 0, 0 },
360	/* 24 bit closest depth ordering */
361	{ 0, 24, 32, 16, 15, 8, 0, 0 },
362	/* 32 bit closest depth ordering */
363	{ 0, 32, 16, 15, 24, 8, 0, 0 }
364};
365
366
367#ifdef __MACOS__ /* MPW optimization bug? */
368#define NEGATIVE_ONE 0xFFFFFFFF
369#else
370#define NEGATIVE_ONE -1
371#endif
372
373int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags)
374{
375	int table, b, i;
376	int supported;
377	SDL_PixelFormat format;
378	SDL_Rect **sizes;
379
380	/* Currently 1 and 4 bpp are not supported */
381	if ( bpp < 8 || bpp > 32 ) {
382		return(0);
383	}
384	if ( (width <= 0) || (height <= 0) ) {
385		return(0);
386	}
387
388	/* Search through the list valid of modes */
389	SDL_memset(&format, 0, sizeof(format));
390	supported = 0;
391	table = ((bpp+7)/8)-1;
392	SDL_closest_depths[table][0] = bpp;
393	SDL_closest_depths[table][7] = 0;
394	for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) {
395		format.BitsPerPixel = SDL_closest_depths[table][b];
396		sizes = SDL_ListModes(&format, flags);
397		if ( sizes == (SDL_Rect **)0 ) {
398			/* No sizes supported at this bit-depth */
399			continue;
400		} else
401		if (sizes == (SDL_Rect **)NEGATIVE_ONE) {
402			/* Any size supported at this bit-depth */
403			supported = 1;
404			continue;
405		} else if (current_video->handles_any_size) {
406			/* Driver can center a smaller surface to simulate fullscreen */
407			for ( i=0; sizes[i]; ++i ) {
408				if ((sizes[i]->w >= width) && (sizes[i]->h >= height)) {
409					supported = 1; /* this mode can fit the centered window. */
410					break;
411				}
412			}
413		} else
414		for ( i=0; sizes[i]; ++i ) {
415			if ((sizes[i]->w == width) && (sizes[i]->h == height)) {
416				supported = 1;
417				break;
418			}
419		}
420	}
421	if ( supported ) {
422		--b;
423		return(SDL_closest_depths[table][b]);
424	} else {
425		return(0);
426	}
427}
428
429/*
430 * Get the closest non-emulated video mode to the one requested
431 */
432static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags)
433{
434	int table, b, i;
435	int supported;
436	int native_bpp;
437	SDL_PixelFormat format;
438	SDL_Rect **sizes;
439
440	/* Check parameters */
441	if ( *BitsPerPixel < 8 || *BitsPerPixel > 32 ) {
442		SDL_SetError("Invalid bits per pixel (range is {8...32})");
443		return(0);
444	}
445	if ((*w <= 0) || (*h <= 0)) {
446		SDL_SetError("Invalid width or height");
447		return(0);
448	}
449
450	/* Try the original video mode, get the closest depth */
451	native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags);
452	if ( native_bpp == *BitsPerPixel ) {
453		return(1);
454	}
455	if ( native_bpp > 0 ) {
456		*BitsPerPixel = native_bpp;
457		return(1);
458	}
459
460	/* No exact size match at any depth, look for closest match */
461	SDL_memset(&format, 0, sizeof(format));
462	supported = 0;
463	table = ((*BitsPerPixel+7)/8)-1;
464	SDL_closest_depths[table][0] = *BitsPerPixel;
465	SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel;
466	for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) {
467		int best;
468
469		format.BitsPerPixel = SDL_closest_depths[table][b];
470		sizes = SDL_ListModes(&format, flags);
471		if ( sizes == (SDL_Rect **)0 ) {
472			/* No sizes supported at this bit-depth */
473			continue;
474		}
475		best=0;
476		for ( i=0; sizes[i]; ++i ) {
477			/* Mode with both dimensions bigger or equal than asked ? */
478			if ((sizes[i]->w >= *w) && (sizes[i]->h >= *h)) {
479				/* Mode with any dimension smaller or equal than current best ? */
480				if ((sizes[i]->w <= sizes[best]->w) || (sizes[i]->h <= sizes[best]->h)) {
481					/* Now choose the mode that has less pixels */
482					if ((sizes[i]->w * sizes[i]->h) <= (sizes[best]->w * sizes[best]->h)) {
483						best=i;
484						supported = 1;
485					}
486				}
487			}
488		}
489		if (supported) {
490			*w=sizes[best]->w;
491			*h=sizes[best]->h;
492			*BitsPerPixel = SDL_closest_depths[table][b];
493		}
494	}
495	if ( ! supported ) {
496		SDL_SetError("No video mode large enough for %dx%d", *w, *h);
497	}
498	return(supported);
499}
500
501/* This should probably go somewhere else -- like SDL_surface.c */
502static void SDL_ClearSurface(SDL_Surface *surface)
503{
504	Uint32 black;
505
506	black = SDL_MapRGB(surface->format, 0, 0, 0);
507	SDL_FillRect(surface, NULL, black);
508	if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) {
509		SDL_Flip(surface);
510		SDL_FillRect(surface, NULL, black);
511	}
512	if (surface->flags&SDL_FULLSCREEN) {
513		SDL_Flip(surface);
514	}
515}
516
517/*
518 * Create a shadow surface suitable for fooling the app. :-)
519 */
520static void SDL_CreateShadowSurface(int depth)
521{
522	Uint32 Rmask, Gmask, Bmask;
523
524	/* Allocate the shadow surface */
525	if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) {
526		Rmask = (SDL_VideoSurface->format)->Rmask;
527		Gmask = (SDL_VideoSurface->format)->Gmask;
528		Bmask = (SDL_VideoSurface->format)->Bmask;
529	} else {
530		Rmask = Gmask = Bmask = 0;
531	}
532	SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE,
533				SDL_VideoSurface->w, SDL_VideoSurface->h,
534						depth, Rmask, Gmask, Bmask, 0);
535	if ( SDL_ShadowSurface == NULL ) {
536		return;
537	}
538
539	/* 8-bit shadow surfaces report that they have exclusive palette */
540	if ( SDL_ShadowSurface->format->palette ) {
541		SDL_ShadowSurface->flags |= SDL_HWPALETTE;
542		if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) {
543			SDL_memcpy(SDL_ShadowSurface->format->palette->colors,
544				SDL_VideoSurface->format->palette->colors,
545				SDL_VideoSurface->format->palette->ncolors*
546							sizeof(SDL_Color));
547		} else {
548			SDL_DitherColors(
549			SDL_ShadowSurface->format->palette->colors, depth);
550		}
551	}
552
553	/* If the video surface is resizable, the shadow should say so */
554	if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) {
555		SDL_ShadowSurface->flags |= SDL_RESIZABLE;
556	}
557	/* If the video surface has no frame, the shadow should say so */
558	if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) {
559		SDL_ShadowSurface->flags |= SDL_NOFRAME;
560	}
561	/* If the video surface is fullscreen, the shadow should say so */
562	if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
563		SDL_ShadowSurface->flags |= SDL_FULLSCREEN;
564	}
565	/* If the video surface is flippable, the shadow should say so */
566	if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
567		SDL_ShadowSurface->flags |= SDL_DOUBLEBUF;
568	}
569	return;
570}
571
572#ifdef __QNXNTO__
573    #include <sys/neutrino.h>
574#endif /* __QNXNTO__ */
575
576#ifdef WIN32
577	extern int sysevents_mouse_pressed;
578#endif
579
580/*
581 * Set the requested video mode, allocating a shadow buffer if necessary.
582 */
583SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags)
584{
585	SDL_VideoDevice *video, *this;
586	SDL_Surface *prev_mode, *mode;
587	int video_w;
588	int video_h;
589	int video_bpp;
590	int is_opengl;
591	SDL_GrabMode saved_grab;
592
593	#ifdef WIN32
594		sysevents_mouse_pressed = 0;
595	#endif
596
597	/* Start up the video driver, if necessary..
598	   WARNING: This is the only function protected this way!
599	 */
600	if ( ! current_video ) {
601		if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) {
602			return(NULL);
603		}
604	}
605	this = video = current_video;
606
607	/* Default to the current width and height */
608	if ( width == 0 ) {
609		width = video->info.current_w;
610	}
611	if ( height == 0 ) {
612		height = video->info.current_h;
613	}
614	/* Default to the current video bpp */
615	if ( bpp == 0 ) {
616		flags |= SDL_ANYFORMAT;
617		bpp = SDL_VideoSurface->format->BitsPerPixel;
618	}
619
620	/* Get a good video mode, the closest one possible */
621	video_w = width;
622	video_h = height;
623	video_bpp = bpp;
624	if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) {
625		return(NULL);
626	}
627
628	/* Check the requested flags */
629	/* There's no palette in > 8 bits-per-pixel mode */
630	if ( video_bpp > 8 ) {
631		flags &= ~SDL_HWPALETTE;
632	}
633#if 0
634	if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) {
635		/* There's no windowed double-buffering */
636		flags &= ~SDL_DOUBLEBUF;
637	}
638#endif
639	if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
640		/* Use hardware surfaces when double-buffering */
641		flags |= SDL_HWSURFACE;
642	}
643
644	is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL );
645	if ( is_opengl ) {
646		/* These flags are for 2D video modes only */
647		flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF);
648	}
649
650	/* Reset the keyboard here so event callbacks can run */
651	SDL_ResetKeyboard();
652	SDL_ResetMouse();
653	SDL_SetMouseRange(width, height);
654	SDL_cursorstate &= ~CURSOR_USINGSW;
655
656	/* Clean up any previous video mode */
657	if ( SDL_PublicSurface != NULL ) {
658		SDL_PublicSurface = NULL;
659	}
660	if ( SDL_ShadowSurface != NULL ) {
661		SDL_Surface *ready_to_go;
662		ready_to_go = SDL_ShadowSurface;
663		SDL_ShadowSurface = NULL;
664		SDL_FreeSurface(ready_to_go);
665	}
666	if ( video->physpal ) {
667		SDL_free(video->physpal->colors);
668		SDL_free(video->physpal);
669		video->physpal = NULL;
670	}
671	if( video->gammacols) {
672		SDL_free(video->gammacols);
673		video->gammacols = NULL;
674	}
675
676	/* Save the previous grab state and turn off grab for mode switch */
677	saved_grab = SDL_WM_GrabInputOff();
678
679	/* Try to set the video mode, along with offset and clipping */
680	prev_mode = SDL_VideoSurface;
681	SDL_LockCursor();
682	SDL_VideoSurface = NULL;	/* In case it's freed by driver */
683	mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags);
684	if ( mode ) { /* Prevent resize events from mode change */
685          /* But not on OS/2 */
686#ifndef __OS2__
687	    SDL_PrivateResize(mode->w, mode->h);
688#endif
689
690	    /* Sam - If we asked for OpenGL mode, and didn't get it, fail */
691	    if ( is_opengl && !(mode->flags & SDL_OPENGL) ) {
692		mode = NULL;
693		SDL_SetError("OpenGL not available");
694	    }
695	}
696	/*
697	 * rcg11292000
698	 * If you try to set an SDL_OPENGL surface, and fail to find a
699	 * matching  visual, then the next call to SDL_SetVideoMode()
700	 * will segfault, since  we no longer point to a dummy surface,
701	 * but rather NULL.
702	 * Sam 11/29/00
703	 * WARNING, we need to make sure that the previous mode hasn't
704	 * already been freed by the video driver.  What do we do in
705	 * that case?  Should we call SDL_VideoInit() again?
706	 */
707	SDL_VideoSurface = (mode != NULL) ? mode : prev_mode;
708
709	if ( (mode != NULL) && (!is_opengl) ) {
710		/* Sanity check */
711		if ( (mode->w < width) || (mode->h < height) ) {
712			SDL_SetError("Video mode smaller than requested");
713			return(NULL);
714		}
715
716		/* If we have a palettized surface, create a default palette */
717		if ( mode->format->palette ) {
718			SDL_PixelFormat *vf = mode->format;
719			SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel);
720			video->SetColors(this, 0, vf->palette->ncolors,
721			                           vf->palette->colors);
722		}
723
724		/* Clear the surface to black */
725		video->offset_x = 0;
726		video->offset_y = 0;
727		mode->offset = 0;
728		SDL_SetClipRect(mode, NULL);
729		SDL_ClearSurface(mode);
730
731		/* Now adjust the offsets to match the desired mode */
732		video->offset_x = (mode->w-width)/2;
733		video->offset_y = (mode->h-height)/2;
734		mode->offset = video->offset_y*mode->pitch +
735				video->offset_x*mode->format->BytesPerPixel;
736#ifdef DEBUG_VIDEO
737  fprintf(stderr,
738	"Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n",
739		width, height, bpp,
740		mode->w, mode->h, mode->format->BitsPerPixel, mode->offset);
741#endif
742		mode->w = width;
743		mode->h = height;
744		SDL_SetClipRect(mode, NULL);
745	}
746	SDL_ResetCursor();
747	SDL_UnlockCursor();
748
749	/* If we failed setting a video mode, return NULL... (Uh Oh!) */
750	if ( mode == NULL ) {
751		return(NULL);
752	}
753
754	/* If there is no window manager, set the SDL_NOFRAME flag */
755	if ( ! video->info.wm_available ) {
756		mode->flags |= SDL_NOFRAME;
757	}
758
759	/* Reset the mouse cursor and grab for new video mode */
760	SDL_SetCursor(NULL);
761	if ( video->UpdateMouse ) {
762		video->UpdateMouse(this);
763	}
764	SDL_WM_GrabInput(saved_grab);
765	SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */
766
767#if SDL_VIDEO_OPENGL
768	/* Load GL symbols (before MakeCurrent, where we need glGetString). */
769	if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) {
770
771#if defined(__QNXNTO__) && (_NTO_VERSION < 630)
772#define __SDL_NOGETPROCADDR__
773#elif defined(__MINT__)
774#define __SDL_NOGETPROCADDR__
775#endif
776#ifdef __SDL_NOGETPROCADDR__
777    #define SDL_PROC(ret,func,params) video->func=func;
778#else
779    #define SDL_PROC(ret,func,params) \
780    do { \
781        video->func = SDL_GL_GetProcAddress(#func); \
782        if ( ! video->func ) { \
783            SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \
784        return(NULL); \
785        } \
786    } while ( 0 );
787
788#endif /* __SDL_NOGETPROCADDR__ */
789
790#include "SDL_glfuncs.h"
791#undef SDL_PROC
792	}
793#endif /* SDL_VIDEO_OPENGL */
794
795	/* If we're running OpenGL, make the context current */
796	if ( (video->screen->flags & SDL_OPENGL) &&
797	      video->GL_MakeCurrent ) {
798		if ( video->GL_MakeCurrent(this) < 0 ) {
799			return(NULL);
800		}
801	}
802
803	/* Set up a fake SDL surface for OpenGL "blitting" */
804	if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) {
805		/* Load GL functions for performing the texture updates */
806#if SDL_VIDEO_OPENGL
807
808		/* Create a software surface for blitting */
809#ifdef GL_VERSION_1_2
810		/* If the implementation either supports the packed pixels
811		   extension, or implements the core OpenGL 1.2 API, it will
812		   support the GL_UNSIGNED_SHORT_5_6_5 texture format.
813		 */
814		if ( (bpp == 16) &&
815		     (SDL_strstr((const char *)video->glGetString(GL_EXTENSIONS), "GL_EXT_packed_pixels") ||
816		     (SDL_atof((const char *)video->glGetString(GL_VERSION)) >= 1.2f))
817		   ) {
818			video->is_32bit = 0;
819			SDL_VideoSurface = SDL_CreateRGBSurface(
820				flags,
821				width,
822				height,
823				16,
824				31 << 11,
825				63 << 5,
826				31,
827				0
828				);
829		}
830		else
831#endif /* OpenGL 1.2 */
832		{
833			video->is_32bit = 1;
834			SDL_VideoSurface = SDL_CreateRGBSurface(
835				flags,
836				width,
837				height,
838				32,
839#if SDL_BYTEORDER == SDL_LIL_ENDIAN
840				0x000000FF,
841				0x0000FF00,
842				0x00FF0000,
843				0xFF000000
844#else
845				0xFF000000,
846				0x00FF0000,
847				0x0000FF00,
848				0x000000FF
849#endif
850				);
851		}
852		if ( ! SDL_VideoSurface ) {
853			return(NULL);
854		}
855		SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT;
856
857		/* Free the original video mode surface (is this safe?) */
858		SDL_FreeSurface(mode);
859
860		/* Set the surface completely opaque & white by default */
861		SDL_memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch );
862		video->glGenTextures( 1, &video->texture );
863		video->glBindTexture( GL_TEXTURE_2D, video->texture );
864		video->glTexImage2D(
865			GL_TEXTURE_2D,
866			0,
867			video->is_32bit ? GL_RGBA : GL_RGB,
868			256,
869			256,
870			0,
871			video->is_32bit ? GL_RGBA : GL_RGB,
872#ifdef GL_VERSION_1_2
873			video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5,
874#else
875			GL_UNSIGNED_BYTE,
876#endif
877			NULL);
878
879		video->UpdateRects = SDL_GL_UpdateRectsLock;
880#else
881		SDL_SetError("Somebody forgot to #define SDL_VIDEO_OPENGL");
882		return(NULL);
883#endif
884	}
885
886	/* Create a shadow surface if necessary */
887	/* There are three conditions under which we create a shadow surface:
888		1.  We need a particular bits-per-pixel that we didn't get.
889		2.  We need a hardware palette and didn't get one.
890		3.  We need a software surface and got a hardware surface.
891	*/
892	if ( !(SDL_VideoSurface->flags & SDL_OPENGL) &&
893	     (
894	     (  !(flags&SDL_ANYFORMAT) &&
895			(SDL_VideoSurface->format->BitsPerPixel != bpp)) ||
896	     (   (flags&SDL_HWPALETTE) &&
897				!(SDL_VideoSurface->flags&SDL_HWPALETTE)) ||
898		/* If the surface is in hardware, video writes are visible
899		   as soon as they are performed, so we need to buffer them
900		 */
901	     (   ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) &&
902				(SDL_VideoSurface->flags&SDL_HWSURFACE)) ||
903	     (   (flags&SDL_DOUBLEBUF) &&
904				(SDL_VideoSurface->flags&SDL_HWSURFACE) &&
905				!(SDL_VideoSurface->flags&SDL_DOUBLEBUF))
906	     ) ) {
907		SDL_CreateShadowSurface(bpp);
908		if ( SDL_ShadowSurface == NULL ) {
909			SDL_SetError("Couldn't create shadow surface");
910			return(NULL);
911		}
912		SDL_PublicSurface = SDL_ShadowSurface;
913	} else {
914		SDL_PublicSurface = SDL_VideoSurface;
915	}
916	video->info.vfmt = SDL_VideoSurface->format;
917	video->info.current_w = SDL_VideoSurface->w;
918	video->info.current_h = SDL_VideoSurface->h;
919
920	/* We're done! */
921	return(SDL_PublicSurface);
922}
923
924/*
925 * Convert a surface into the video pixel format.
926 */
927SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface)
928{
929	Uint32 flags;
930
931	if ( ! SDL_PublicSurface ) {
932		SDL_SetError("No video mode has been set");
933		return(NULL);
934	}
935	/* Set the flags appropriate for copying to display surface */
936	if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw)
937		flags = SDL_HWSURFACE;
938	else
939		flags = SDL_SWSURFACE;
940#ifdef AUTORLE_DISPLAYFORMAT
941	flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA));
942	flags |= SDL_RLEACCELOK;
943#else
944	flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK);
945#endif
946	return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags));
947}
948
949/*
950 * Convert a surface into a format that's suitable for blitting to
951 * the screen, but including an alpha channel.
952 */
953SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface)
954{
955	SDL_PixelFormat *vf;
956	SDL_PixelFormat *format;
957	SDL_Surface *converted;
958	Uint32 flags;
959	/* default to ARGB8888 */
960	Uint32 amask = 0xff000000;
961	Uint32 rmask = 0x00ff0000;
962	Uint32 gmask = 0x0000ff00;
963	Uint32 bmask = 0x000000ff;
964
965	if ( ! SDL_PublicSurface ) {
966		SDL_SetError("No video mode has been set");
967		return(NULL);
968	}
969	vf = SDL_PublicSurface->format;
970
971	switch(vf->BytesPerPixel) {
972	    case 2:
973		/* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}.
974		   For anything else (like ARGB4444) it doesn't matter
975		   since we have no special code for it anyway */
976		if ( (vf->Rmask == 0x1f) &&
977		     (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) {
978			rmask = 0xff;
979			bmask = 0xff0000;
980		}
981		break;
982
983	    case 3:
984	    case 4:
985		/* Keep the video format, as long as the high 8 bits are
986		   unused or alpha */
987		if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) {
988			rmask = 0xff;
989			bmask = 0xff0000;
990		} else if ( vf->Rmask == 0xFF00 && (vf->Bmask == 0xFF000000) ) {
991			amask = 0x000000FF;
992			rmask = 0x0000FF00;
993			gmask = 0x00FF0000;
994			bmask = 0xFF000000;
995		}
996		break;
997
998	    default:
999		/* We have no other optimised formats right now. When/if a new
1000		   optimised alpha format is written, add the converter here */
1001		break;
1002	}
1003	format = SDL_AllocFormat(32, rmask, gmask, bmask, amask);
1004	flags = SDL_PublicSurface->flags & SDL_HWSURFACE;
1005	flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
1006	converted = SDL_ConvertSurface(surface, format, flags);
1007	SDL_FreeFormat(format);
1008	return(converted);
1009}
1010
1011/*
1012 * Update a specific portion of the physical screen
1013 */
1014void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h)
1015{
1016	if ( screen ) {
1017		SDL_Rect rect;
1018
1019		/* Perform some checking */
1020		if ( w == 0 )
1021			w = screen->w;
1022		if ( h == 0 )
1023			h = screen->h;
1024		if ( (int)(x+w) > screen->w )
1025			return;
1026		if ( (int)(y+h) > screen->h )
1027			return;
1028
1029		/* Fill the rectangle */
1030		rect.x = (Sint16)x;
1031		rect.y = (Sint16)y;
1032		rect.w = (Uint16)w;
1033		rect.h = (Uint16)h;
1034		SDL_UpdateRects(screen, 1, &rect);
1035	}
1036}
1037void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects)
1038{
1039	int i;
1040	SDL_VideoDevice *video = current_video;
1041	SDL_VideoDevice *this = current_video;
1042
1043	if ( (screen->flags & (SDL_OPENGL | SDL_OPENGLBLIT)) == SDL_OPENGL ) {
1044		SDL_SetError("OpenGL active, use SDL_GL_SwapBuffers()");
1045		return;
1046	}
1047	if ( screen == SDL_ShadowSurface ) {
1048		/* Blit the shadow surface using saved mapping */
1049		SDL_Palette *pal = screen->format->palette;
1050		SDL_Color *saved_colors = NULL;
1051		if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) {
1052			/* simulated 8bpp, use correct physical palette */
1053			saved_colors = pal->colors;
1054			if ( video->gammacols ) {
1055				/* gamma-corrected palette */
1056				pal->colors = video->gammacols;
1057			} else if ( video->physpal ) {
1058				/* physical palette different from logical */
1059				pal->colors = video->physpal->colors;
1060			}
1061		}
1062		if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) {
1063			SDL_LockCursor();
1064			SDL_DrawCursor(SDL_ShadowSurface);
1065			for ( i=0; i<numrects; ++i ) {
1066				SDL_LowerBlit(SDL_ShadowSurface, &rects[i],
1067						SDL_VideoSurface, &rects[i]);
1068			}
1069			SDL_EraseCursor(SDL_ShadowSurface);
1070			SDL_UnlockCursor();
1071		} else {
1072			for ( i=0; i<numrects; ++i ) {
1073				SDL_LowerBlit(SDL_ShadowSurface, &rects[i],
1074						SDL_VideoSurface, &rects[i]);
1075			}
1076		}
1077		if ( saved_colors ) {
1078			pal->colors = saved_colors;
1079		}
1080
1081		/* Fall through to video surface update */
1082		screen = SDL_VideoSurface;
1083	}
1084	if ( screen == SDL_VideoSurface ) {
1085		/* Update the video surface */
1086		if ( screen->offset ) {
1087			for ( i=0; i<numrects; ++i ) {
1088				rects[i].x += video->offset_x;
1089				rects[i].y += video->offset_y;
1090			}
1091			video->UpdateRects(this, numrects, rects);
1092			for ( i=0; i<numrects; ++i ) {
1093				rects[i].x -= video->offset_x;
1094				rects[i].y -= video->offset_y;
1095			}
1096		} else {
1097			video->UpdateRects(this, numrects, rects);
1098		}
1099	}
1100}
1101
1102/*
1103 * Performs hardware double buffering, if possible, or a full update if not.
1104 */
1105int SDL_Flip(SDL_Surface *screen)
1106{
1107	SDL_VideoDevice *video = current_video;
1108	/* Copy the shadow surface to the video surface */
1109	if ( screen == SDL_ShadowSurface ) {
1110		SDL_Rect rect;
1111		SDL_Palette *pal = screen->format->palette;
1112		SDL_Color *saved_colors = NULL;
1113		if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) {
1114			/* simulated 8bpp, use correct physical palette */
1115			saved_colors = pal->colors;
1116			if ( video->gammacols ) {
1117				/* gamma-corrected palette */
1118				pal->colors = video->gammacols;
1119			} else if ( video->physpal ) {
1120				/* physical palette different from logical */
1121				pal->colors = video->physpal->colors;
1122			}
1123		}
1124
1125		rect.x = 0;
1126		rect.y = 0;
1127		rect.w = screen->w;
1128		rect.h = screen->h;
1129		if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) {
1130			SDL_LockCursor();
1131			SDL_DrawCursor(SDL_ShadowSurface);
1132			SDL_LowerBlit(SDL_ShadowSurface, &rect,
1133					SDL_VideoSurface, &rect);
1134			SDL_EraseCursor(SDL_ShadowSurface);
1135			SDL_UnlockCursor();
1136		} else {
1137			SDL_LowerBlit(SDL_ShadowSurface, &rect,
1138					SDL_VideoSurface, &rect);
1139		}
1140		if ( saved_colors ) {
1141			pal->colors = saved_colors;
1142		}
1143
1144		/* Fall through to video surface update */
1145		screen = SDL_VideoSurface;
1146	}
1147	if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
1148		SDL_VideoDevice *this  = current_video;
1149		return(video->FlipHWSurface(this, SDL_VideoSurface));
1150	} else {
1151		SDL_UpdateRect(screen, 0, 0, 0, 0);
1152	}
1153	return(0);
1154}
1155
1156static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors,
1157			       int firstcolor, int ncolors)
1158{
1159	SDL_Palette *pal = screen->format->palette;
1160	SDL_Palette *vidpal;
1161
1162	if ( colors != (pal->colors + firstcolor) ) {
1163		SDL_memcpy(pal->colors + firstcolor, colors,
1164		       ncolors * sizeof(*colors));
1165	}
1166
1167	if ( current_video && SDL_VideoSurface ) {
1168		vidpal = SDL_VideoSurface->format->palette;
1169		if ( (screen == SDL_ShadowSurface) && vidpal ) {
1170			/*
1171			 * This is a shadow surface, and the physical
1172			 * framebuffer is also indexed. Propagate the
1173			 * changes to its logical palette so that
1174			 * updates are always identity blits
1175			 */
1176			SDL_memcpy(vidpal->colors + firstcolor, colors,
1177			       ncolors * sizeof(*colors));
1178		}
1179	}
1180	SDL_FormatChanged(screen);
1181}
1182
1183static int SetPalette_physical(SDL_Surface *screen,
1184                               SDL_Color *colors, int firstcolor, int ncolors)
1185{
1186	SDL_VideoDevice *video = current_video;
1187	int gotall = 1;
1188
1189	if ( video->physpal ) {
1190		/* We need to copy the new colors, since we haven't
1191		 * already done the copy in the logical set above.
1192		 */
1193		SDL_memcpy(video->physpal->colors + firstcolor,
1194		       colors, ncolors * sizeof(*colors));
1195	}
1196	if ( screen == SDL_ShadowSurface ) {
1197		if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) {
1198			/*
1199			 * The real screen is also indexed - set its physical
1200			 * palette. The physical palette does not include the
1201			 * gamma modification, we apply it directly instead,
1202			 * but this only happens if we have hardware palette.
1203			 */
1204			screen = SDL_VideoSurface;
1205		} else {
1206			/*
1207			 * The video surface is not indexed - invalidate any
1208			 * active shadow-to-video blit mappings.
1209			 */
1210			if ( screen->map->dst == SDL_VideoSurface ) {
1211				SDL_InvalidateMap(screen->map);
1212			}
1213			if ( video->gamma ) {
1214				if( ! video->gammacols ) {
1215					SDL_Palette *pp = video->physpal;
1216					if(!pp)
1217						pp = screen->format->palette;
1218					video->gammacols = SDL_malloc(pp->ncolors
1219							  * sizeof(SDL_Color));
1220					SDL_ApplyGamma(video->gamma,
1221						       pp->colors,
1222						       video->gammacols,
1223						       pp->ncolors);
1224				} else {
1225					SDL_ApplyGamma(video->gamma, colors,
1226						       video->gammacols
1227						       + firstcolor,
1228						       ncolors);
1229				}
1230			}
1231			SDL_UpdateRect(screen, 0, 0, 0, 0);
1232		}
1233	}
1234
1235	if ( screen == SDL_VideoSurface ) {
1236		SDL_Color gcolors[256];
1237
1238		if ( video->gamma ) {
1239			SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors);
1240			colors = gcolors;
1241		}
1242		gotall = video->SetColors(video, firstcolor, ncolors, colors);
1243		if ( ! gotall ) {
1244			/* The video flags shouldn't have SDL_HWPALETTE, and
1245			   the video driver is responsible for copying back the
1246			   correct colors into the video surface palette.
1247			*/
1248			;
1249		}
1250		SDL_CursorPaletteChanged();
1251	}
1252	return gotall;
1253}
1254
1255/*
1256 * Set the physical and/or logical colormap of a surface:
1257 * Only the screen has a physical colormap. It determines what is actually
1258 * sent to the display.
1259 * The logical colormap is used to map blits to/from the surface.
1260 * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL
1261 *
1262 * Return nonzero if all colours were set as requested, or 0 otherwise.
1263 */
1264int SDL_SetPalette(SDL_Surface *screen, int which,
1265		   SDL_Color *colors, int firstcolor, int ncolors)
1266{
1267	SDL_Palette *pal;
1268	int gotall;
1269	int palsize;
1270
1271	if ( !screen ) {
1272		return 0;
1273	}
1274	if ( !current_video || screen != SDL_PublicSurface ) {
1275		/* only screens have physical palettes */
1276		which &= ~SDL_PHYSPAL;
1277	} else if ( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) {
1278		/* hardware palettes required for split colormaps */
1279		which |= SDL_PHYSPAL | SDL_LOGPAL;
1280	}
1281
1282	/* Verify the parameters */
1283	pal = screen->format->palette;
1284	if( !pal ) {
1285		return 0;	/* not a palettized surface */
1286	}
1287	gotall = 1;
1288	palsize = 1 << screen->format->BitsPerPixel;
1289	if ( ncolors > (palsize - firstcolor) ) {
1290		ncolors = (palsize - firstcolor);
1291		gotall = 0;
1292	}
1293
1294	if ( which & SDL_LOGPAL ) {
1295		/*
1296		 * Logical palette change: The actual screen isn't affected,
1297		 * but the internal colormap is altered so that the
1298		 * interpretation of the pixel values (for blits etc) is
1299		 * changed.
1300		 */
1301		SetPalette_logical(screen, colors, firstcolor, ncolors);
1302	}
1303	if ( which & SDL_PHYSPAL ) {
1304		SDL_VideoDevice *video = current_video;
1305		/*
1306		 * Physical palette change: This doesn't affect the
1307		 * program's idea of what the screen looks like, but changes
1308		 * its actual appearance.
1309		 */
1310		if ( !video->physpal && !(which & SDL_LOGPAL) ) {
1311			/* Lazy physical palette allocation */
1312			int size;
1313			SDL_Palette *pp = SDL_malloc(sizeof(*pp));
1314			if ( !pp ) {
1315				return 0;
1316			}
1317			video->physpal = pp;
1318			pp->ncolors = pal->ncolors;
1319			size = pp->ncolors * sizeof(SDL_Color);
1320			pp->colors = SDL_malloc(size);
1321			if ( !pp->colors ) {
1322				return 0;
1323			}
1324			SDL_memcpy(pp->colors, pal->colors, size);
1325		}
1326		if ( ! SetPalette_physical(screen,
1327		                           colors, firstcolor, ncolors) ) {
1328			gotall = 0;
1329		}
1330	}
1331	return gotall;
1332}
1333
1334int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor,
1335		  int ncolors)
1336{
1337	return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL,
1338			      colors, firstcolor, ncolors);
1339}
1340
1341/*
1342 * Clean up the video subsystem
1343 */
1344void SDL_VideoQuit (void)
1345{
1346	SDL_Surface *ready_to_go;
1347
1348	if ( current_video ) {
1349		SDL_VideoDevice *video = current_video;
1350		SDL_VideoDevice *this  = current_video;
1351
1352		/* Halt event processing before doing anything else */
1353		SDL_StopEventLoop();
1354
1355		/* Clean up allocated window manager items */
1356		if ( SDL_PublicSurface ) {
1357			SDL_PublicSurface = NULL;
1358		}
1359		SDL_CursorQuit();
1360
1361		/* Just in case... */
1362		SDL_WM_GrabInputOff();
1363
1364		/* Clean up the system video */
1365		video->VideoQuit(this);
1366
1367		/* Free any lingering surfaces */
1368		ready_to_go = SDL_ShadowSurface;
1369		SDL_ShadowSurface = NULL;
1370		SDL_FreeSurface(ready_to_go);
1371		if ( SDL_VideoSurface != NULL ) {
1372			ready_to_go = SDL_VideoSurface;
1373			SDL_VideoSurface = NULL;
1374			SDL_FreeSurface(ready_to_go);
1375		}
1376		SDL_PublicSurface = NULL;
1377
1378		/* Clean up miscellaneous memory */
1379		if ( video->physpal ) {
1380			SDL_free(video->physpal->colors);
1381			SDL_free(video->physpal);
1382			video->physpal = NULL;
1383		}
1384		if ( video->gammacols ) {
1385			SDL_free(video->gammacols);
1386			video->gammacols = NULL;
1387		}
1388		if ( video->gamma ) {
1389			SDL_free(video->gamma);
1390			video->gamma = NULL;
1391		}
1392		if ( video->wm_title != NULL ) {
1393			SDL_free(video->wm_title);
1394			video->wm_title = NULL;
1395		}
1396		if ( video->wm_icon != NULL ) {
1397			SDL_free(video->wm_icon);
1398			video->wm_icon = NULL;
1399		}
1400
1401		/* Finish cleaning up video subsystem */
1402		video->free(this);
1403		current_video = NULL;
1404	}
1405	return;
1406}
1407
1408/* Load the GL driver library */
1409int SDL_GL_LoadLibrary(const char *path)
1410{
1411	SDL_VideoDevice *video = current_video;
1412	SDL_VideoDevice *this = current_video;
1413	int retval;
1414
1415	retval = -1;
1416	if ( video == NULL ) {
1417		SDL_SetError("Video subsystem has not been initialized");
1418	} else {
1419		if ( video->GL_LoadLibrary ) {
1420			retval = video->GL_LoadLibrary(this, path);
1421		} else {
1422			SDL_SetError("No dynamic GL support in video driver");
1423		}
1424	}
1425	return(retval);
1426}
1427
1428void *SDL_GL_GetProcAddress(const char* proc)
1429{
1430	SDL_VideoDevice *video = current_video;
1431	SDL_VideoDevice *this = current_video;
1432	void *func;
1433
1434	func = NULL;
1435	if ( video->GL_GetProcAddress ) {
1436		if ( video->gl_config.driver_loaded ) {
1437			func = video->GL_GetProcAddress(this, proc);
1438		} else {
1439			SDL_SetError("No GL driver has been loaded");
1440		}
1441	} else {
1442		SDL_SetError("No dynamic GL support in video driver");
1443	}
1444	return func;
1445}
1446
1447/* Set the specified GL attribute for setting up a GL video mode */
1448int SDL_GL_SetAttribute( SDL_GLattr attr, int value )
1449{
1450	int retval;
1451	SDL_VideoDevice *video = current_video;
1452
1453	retval = 0;
1454	switch (attr) {
1455		case SDL_GL_RED_SIZE:
1456			video->gl_config.red_size = value;
1457			break;
1458		case SDL_GL_GREEN_SIZE:
1459			video->gl_config.green_size = value;
1460			break;
1461		case SDL_GL_BLUE_SIZE:
1462			video->gl_config.blue_size = value;
1463			break;
1464		case SDL_GL_ALPHA_SIZE:
1465			video->gl_config.alpha_size = value;
1466			break;
1467		case SDL_GL_DOUBLEBUFFER:
1468			video->gl_config.double_buffer = value;
1469			break;
1470		case SDL_GL_BUFFER_SIZE:
1471			video->gl_config.buffer_size = value;
1472			break;
1473		case SDL_GL_DEPTH_SIZE:
1474			video->gl_config.depth_size = value;
1475			break;
1476		case SDL_GL_STENCIL_SIZE:
1477			video->gl_config.stencil_size = value;
1478			break;
1479		case SDL_GL_ACCUM_RED_SIZE:
1480			video->gl_config.accum_red_size = value;
1481			break;
1482		case SDL_GL_ACCUM_GREEN_SIZE:
1483			video->gl_config.accum_green_size = value;
1484			break;
1485		case SDL_GL_ACCUM_BLUE_SIZE:
1486			video->gl_config.accum_blue_size = value;
1487			break;
1488		case SDL_GL_ACCUM_ALPHA_SIZE:
1489			video->gl_config.accum_alpha_size = value;
1490			break;
1491		case SDL_GL_STEREO:
1492			video->gl_config.stereo = value;
1493			break;
1494		case SDL_GL_MULTISAMPLEBUFFERS:
1495			video->gl_config.multisamplebuffers = value;
1496			break;
1497		case SDL_GL_MULTISAMPLESAMPLES:
1498			video->gl_config.multisamplesamples = value;
1499			break;
1500		case SDL_GL_ACCELERATED_VISUAL:
1501			video->gl_config.accelerated = value;
1502			break;
1503		case SDL_GL_SWAP_CONTROL:
1504			video->gl_config.swap_control = value;
1505			break;
1506		default:
1507			SDL_SetError("Unknown OpenGL attribute");
1508			retval = -1;
1509			break;
1510	}
1511	return(retval);
1512}
1513
1514/* Retrieve an attribute value from the windowing system. */
1515int SDL_GL_GetAttribute(SDL_GLattr attr, int* value)
1516{
1517	int retval = -1;
1518	SDL_VideoDevice* video = current_video;
1519	SDL_VideoDevice* this = current_video;
1520
1521	if ( video->GL_GetAttribute ) {
1522		retval = this->GL_GetAttribute(this, attr, value);
1523	} else {
1524		*value = 0;
1525		SDL_SetError("GL_GetAttribute not supported");
1526	}
1527	return retval;
1528}
1529
1530/* Perform a GL buffer swap on the current GL context */
1531void SDL_GL_SwapBuffers(void)
1532{
1533	SDL_VideoDevice *video = current_video;
1534	SDL_VideoDevice *this = current_video;
1535
1536	if ( video->screen->flags & SDL_OPENGL ) {
1537		video->GL_SwapBuffers(this);
1538	} else {
1539		SDL_SetError("OpenGL video mode has not been set");
1540	}
1541}
1542
1543/* Update rects with locking */
1544void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects)
1545{
1546	SDL_GL_Lock();
1547 	SDL_GL_UpdateRects(numrects, rects);
1548	SDL_GL_Unlock();
1549}
1550
1551/* Update rects without state setting and changing (the caller is responsible for it) */
1552void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects)
1553{
1554#if SDL_VIDEO_OPENGL
1555	SDL_VideoDevice *this = current_video;
1556	SDL_Rect update, tmp;
1557	int x, y, i;
1558
1559	for ( i = 0; i < numrects; i++ )
1560	{
1561		tmp.y = rects[i].y;
1562		tmp.h = rects[i].h;
1563		for ( y = 0; y <= rects[i].h / 256; y++ )
1564		{
1565			tmp.x = rects[i].x;
1566			tmp.w = rects[i].w;
1567			for ( x = 0; x <= rects[i].w / 256; x++ )
1568			{
1569				update.x = tmp.x;
1570				update.y = tmp.y;
1571				update.w = tmp.w;
1572				update.h = tmp.h;
1573
1574				if ( update.w > 256 )
1575					update.w = 256;
1576
1577				if ( update.h > 256 )
1578					update.h = 256;
1579
1580				this->glFlush();
1581				this->glTexSubImage2D(
1582					GL_TEXTURE_2D,
1583					0,
1584					0,
1585					0,
1586					update.w,
1587					update.h,
1588					this->is_32bit? GL_RGBA : GL_RGB,
1589#ifdef GL_VERSION_1_2
1590					this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5,
1591#else
1592					GL_UNSIGNED_BYTE,
1593#endif
1594					(Uint8 *)this->screen->pixels +
1595						this->screen->format->BytesPerPixel * update.x +
1596						update.y * this->screen->pitch );
1597
1598				this->glFlush();
1599				/*
1600				* Note the parens around the function name:
1601				* This is because some OpenGL implementations define glTexCoord etc
1602				* as macros, and we don't want them expanded here.
1603				*/
1604				this->glBegin(GL_TRIANGLE_STRIP);
1605					(this->glTexCoord2f)( 0.0, 0.0 );
1606					(this->glVertex2i)( update.x, update.y );
1607					(this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 );
1608					(this->glVertex2i)( update.x + update.w, update.y );
1609					(this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) );
1610					(this->glVertex2i)( update.x, update.y + update.h );
1611					(this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) );
1612					(this->glVertex2i)( update.x + update.w	, update.y + update.h );
1613				this->glEnd();
1614
1615				tmp.x += 256;
1616				tmp.w -= 256;
1617			}
1618			tmp.y += 256;
1619			tmp.h -= 256;
1620		}
1621	}
1622#endif
1623}
1624
1625/* Lock == save current state */
1626void SDL_GL_Lock()
1627{
1628#if SDL_VIDEO_OPENGL
1629	lock_count--;
1630	if (lock_count==-1)
1631	{
1632		SDL_VideoDevice *this = current_video;
1633
1634		this->glPushAttrib( GL_ALL_ATTRIB_BITS );	/* TODO: narrow range of what is saved */
1635#ifdef GL_CLIENT_PIXEL_STORE_BIT
1636		this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT );
1637#endif
1638
1639		this->glEnable(GL_TEXTURE_2D);
1640		this->glEnable(GL_BLEND);
1641		this->glDisable(GL_FOG);
1642		this->glDisable(GL_ALPHA_TEST);
1643		this->glDisable(GL_DEPTH_TEST);
1644		this->glDisable(GL_SCISSOR_TEST);
1645		this->glDisable(GL_STENCIL_TEST);
1646		this->glDisable(GL_CULL_FACE);
1647
1648		this->glBindTexture( GL_TEXTURE_2D, this->texture );
1649		this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
1650		this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
1651		this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
1652		this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
1653		this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
1654
1655		this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel );
1656		this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1657		(this->glColor4f)(1.0, 1.0, 1.0, 1.0);		/* Solaris workaround */
1658
1659		this->glViewport(0, 0, this->screen->w, this->screen->h);
1660		this->glMatrixMode(GL_PROJECTION);
1661		this->glPushMatrix();
1662		this->glLoadIdentity();
1663
1664		this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0);
1665
1666		this->glMatrixMode(GL_MODELVIEW);
1667		this->glPushMatrix();
1668		this->glLoadIdentity();
1669	}
1670#endif
1671}
1672
1673/* Unlock == restore saved state */
1674void SDL_GL_Unlock()
1675{
1676#if SDL_VIDEO_OPENGL
1677	lock_count++;
1678	if (lock_count==0)
1679	{
1680		SDL_VideoDevice *this = current_video;
1681
1682		this->glPopMatrix();
1683		this->glMatrixMode(GL_PROJECTION);
1684		this->glPopMatrix();
1685
1686		this->glPopClientAttrib();
1687		this->glPopAttrib();
1688	}
1689#endif
1690}
1691
1692#if SDL_AUDIO_DRIVER_PULSE
1693void SDL_Audio_SetCaption(const char *caption);
1694#endif
1695
1696/*
1697 * Sets/Gets the title and icon text of the display window, if any.
1698 */
1699void SDL_WM_SetCaption (const char *title, const char *icon)
1700{
1701	SDL_VideoDevice *video = current_video;
1702	SDL_VideoDevice *this  = current_video;
1703
1704	if ( video ) {
1705		if ( title ) {
1706			if ( video->wm_title ) {
1707				SDL_free(video->wm_title);
1708			}
1709			video->wm_title = SDL_strdup(title);
1710		}
1711		if ( icon ) {
1712			if ( video->wm_icon ) {
1713				SDL_free(video->wm_icon);
1714			}
1715			video->wm_icon = SDL_strdup(icon);
1716		}
1717		if ( (title || icon) && (video->SetCaption != NULL) ) {
1718			video->SetCaption(this, video->wm_title,video->wm_icon);
1719		}
1720	}
1721
1722#if SDL_AUDIO_DRIVER_PULSE
1723	/* PulseAudio can make use of this information. */
1724	SDL_Audio_SetCaption(title);
1725#endif
1726}
1727
1728void SDL_WM_GetCaption (char **title, char **icon)
1729{
1730	SDL_VideoDevice *video = current_video;
1731
1732	if ( video ) {
1733		if ( title ) {
1734			*title = video->wm_title;
1735		}
1736		if ( icon ) {
1737			*icon = video->wm_icon;
1738		}
1739	}
1740}
1741
1742/* Utility function used by SDL_WM_SetIcon();
1743 * flags & 1 for color key, flags & 2 for alpha channel. */
1744static void CreateMaskFromColorKeyOrAlpha(SDL_Surface *icon, Uint8 *mask, int flags)
1745{
1746	int x, y;
1747	Uint32 colorkey;
1748#define SET_MASKBIT(icon, x, y, mask) \
1749	mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8)))
1750
1751	colorkey = icon->format->colorkey;
1752	switch (icon->format->BytesPerPixel) {
1753		case 1: { Uint8 *pixels;
1754			for ( y=0; y<icon->h; ++y ) {
1755				pixels = (Uint8 *)icon->pixels + y*icon->pitch;
1756				for ( x=0; x<icon->w; ++x ) {
1757					if ( *pixels++ == colorkey ) {
1758						SET_MASKBIT(icon, x, y, mask);
1759					}
1760				}
1761			}
1762		}
1763		break;
1764
1765		case 2: { Uint16 *pixels;
1766			for ( y=0; y<icon->h; ++y ) {
1767				pixels = (Uint16 *)icon->pixels +
1768				                   y*icon->pitch/2;
1769				for ( x=0; x<icon->w; ++x ) {
1770					if ( (flags & 1) && *pixels == colorkey ) {
1771						SET_MASKBIT(icon, x, y, mask);
1772					} else if((flags & 2) && (*pixels & icon->format->Amask) == 0) {
1773						SET_MASKBIT(icon, x, y, mask);
1774					}
1775					pixels++;
1776				}
1777			}
1778		}
1779		break;
1780
1781		case 4: { Uint32 *pixels;
1782			for ( y=0; y<icon->h; ++y ) {
1783				pixels = (Uint32 *)icon->pixels +
1784				                   y*icon->pitch/4;
1785				for ( x=0; x<icon->w; ++x ) {
1786					if ( (flags & 1) && *pixels == colorkey ) {
1787						SET_MASKBIT(icon, x, y, mask);
1788					} else if((flags & 2) && (*pixels & icon->format->Amask) == 0) {
1789						SET_MASKBIT(icon, x, y, mask);
1790					}
1791					pixels++;
1792				}
1793			}
1794		}
1795		break;
1796	}
1797}
1798
1799/*
1800 * Sets the window manager icon for the display window.
1801 */
1802void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask)
1803{
1804	SDL_VideoDevice *video = current_video;
1805	SDL_VideoDevice *this  = current_video;
1806
1807	if ( icon && video->SetIcon ) {
1808		/* Generate a mask if necessary, and create the icon! */
1809		if ( mask == NULL ) {
1810			int mask_len = icon->h*(icon->w+7)/8;
1811			int flags = 0;
1812			mask = (Uint8 *)SDL_malloc(mask_len);
1813			if ( mask == NULL ) {
1814				return;
1815			}
1816			SDL_memset(mask, ~0, mask_len);
1817			if ( icon->flags & SDL_SRCCOLORKEY ) flags |= 1;
1818			if ( icon->flags & SDL_SRCALPHA ) flags |= 2;
1819			if( flags ) {
1820				CreateMaskFromColorKeyOrAlpha(icon, mask, flags);
1821			}
1822			video->SetIcon(video, icon, mask);
1823			SDL_free(mask);
1824		} else {
1825			video->SetIcon(this, icon, mask);
1826		}
1827	}
1828}
1829
1830/*
1831 * Grab or ungrab the keyboard and mouse input.
1832 * This function returns the final grab mode after calling the
1833 * driver dependent function.
1834 */
1835static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode)
1836{
1837	SDL_VideoDevice *video = current_video;
1838	SDL_VideoDevice *this  = current_video;
1839
1840	/* Only do something if we have support for grabs */
1841	if ( video->GrabInput == NULL ) {
1842		return(video->input_grab);
1843	}
1844
1845	/* If the final grab mode if off, only then do we actually grab */
1846#ifdef DEBUG_GRAB
1847  printf("SDL_WM_GrabInputRaw(%d) ... ", mode);
1848#endif
1849	if ( mode == SDL_GRAB_OFF ) {
1850		if ( video->input_grab != SDL_GRAB_OFF ) {
1851			mode = video->GrabInput(this, mode);
1852		}
1853	} else {
1854		if ( video->input_grab == SDL_GRAB_OFF ) {
1855			mode = video->GrabInput(this, mode);
1856		}
1857	}
1858	if ( mode != video->input_grab ) {
1859		video->input_grab = mode;
1860		if ( video->CheckMouseMode ) {
1861			video->CheckMouseMode(this);
1862		}
1863	}
1864#ifdef DEBUG_GRAB
1865  printf("Final mode %d\n", video->input_grab);
1866#endif
1867
1868	/* Return the final grab state */
1869	if ( mode >= SDL_GRAB_FULLSCREEN ) {
1870		mode -= SDL_GRAB_FULLSCREEN;
1871	}
1872	return(mode);
1873}
1874SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode)
1875{
1876	SDL_VideoDevice *video = current_video;
1877
1878	/* If the video isn't initialized yet, we can't do anything */
1879	if ( ! video ) {
1880		return SDL_GRAB_OFF;
1881	}
1882
1883	/* Return the current mode on query */
1884	if ( mode == SDL_GRAB_QUERY ) {
1885		mode = video->input_grab;
1886		if ( mode >= SDL_GRAB_FULLSCREEN ) {
1887			mode -= SDL_GRAB_FULLSCREEN;
1888		}
1889		return(mode);
1890	}
1891
1892#ifdef DEBUG_GRAB
1893  printf("SDL_WM_GrabInput(%d) ... ", mode);
1894#endif
1895	/* If the video surface is fullscreen, we always grab */
1896	if ( mode >= SDL_GRAB_FULLSCREEN ) {
1897		mode -= SDL_GRAB_FULLSCREEN;
1898	}
1899	if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) {
1900		mode += SDL_GRAB_FULLSCREEN;
1901	}
1902	return(SDL_WM_GrabInputRaw(mode));
1903}
1904static SDL_GrabMode SDL_WM_GrabInputOff(void)
1905{
1906	SDL_GrabMode mode;
1907
1908	/* First query the current grab state */
1909	mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
1910
1911	/* Now explicitly turn off input grab */
1912	SDL_WM_GrabInputRaw(SDL_GRAB_OFF);
1913
1914	/* Return the old state */
1915	return(mode);
1916}
1917
1918/*
1919 * Iconify the window in window managed environments.
1920 * A successful iconification will result in an SDL_APPACTIVE loss event.
1921 */
1922int SDL_WM_IconifyWindow(void)
1923{
1924	SDL_VideoDevice *video = current_video;
1925	SDL_VideoDevice *this  = current_video;
1926	int retval;
1927
1928	retval = 0;
1929	if ( video->IconifyWindow ) {
1930		retval = video->IconifyWindow(this);
1931	}
1932	return(retval);
1933}
1934
1935/*
1936 * Toggle fullscreen mode
1937 */
1938int SDL_WM_ToggleFullScreen(SDL_Surface *surface)
1939{
1940	SDL_VideoDevice *video = current_video;
1941	SDL_VideoDevice *this  = current_video;
1942	int toggled;
1943
1944	toggled = 0;
1945	if ( SDL_PublicSurface && (surface == SDL_PublicSurface) &&
1946	     video->ToggleFullScreen ) {
1947		if ( surface->flags & SDL_FULLSCREEN ) {
1948			toggled = video->ToggleFullScreen(this, 0);
1949			if ( toggled ) {
1950				SDL_VideoSurface->flags &= ~SDL_FULLSCREEN;
1951				SDL_PublicSurface->flags &= ~SDL_FULLSCREEN;
1952			}
1953		} else {
1954			toggled = video->ToggleFullScreen(this, 1);
1955			if ( toggled ) {
1956				SDL_VideoSurface->flags |= SDL_FULLSCREEN;
1957				SDL_PublicSurface->flags |= SDL_FULLSCREEN;
1958			}
1959		}
1960		/* Double-check the grab state inside SDL_WM_GrabInput() */
1961		if ( toggled ) {
1962			SDL_WM_GrabInput(video->input_grab);
1963		}
1964	}
1965	return(toggled);
1966}
1967
1968/*
1969 *  Set window position
1970 */
1971void  SDL_WM_SetPos(int  x, int  y)
1972{
1973    SDL_VideoDevice*  video = current_video;
1974
1975    if (video && video->SetWindowPos)
1976        video->SetWindowPos(video, x, y);
1977}
1978
1979/*
1980 * Get window position
1981 */
1982void  SDL_WM_GetPos(int  *px, int  *py)
1983{
1984    SDL_VideoDevice*  video = current_video;
1985
1986    if (video && video->GetWindowPos)
1987        video->GetWindowPos(video, px, py);
1988    else {
1989        *px = 100;
1990        *py = 100;
1991    }
1992}
1993
1994int   SDL_WM_IsFullyVisible( int  recenter )
1995{
1996    int  result = 1;
1997
1998    SDL_VideoDevice*  video = current_video;
1999
2000    if (video && video->IsWindowVisible) {
2001        result = video->IsWindowVisible(video, recenter);
2002    }
2003    return result;
2004}
2005
2006int   SDL_WM_GetMonitorDPI( int  *xDpi, int  *yDpi )
2007{
2008    int               result = -1;
2009    SDL_VideoDevice*  video  = current_video;
2010
2011    if (video && video->GetMonitorDPI) {
2012        result = video->GetMonitorDPI(video, xDpi, yDpi);
2013    }
2014    return result;
2015}
2016
2017int   SDL_WM_GetMonitorRect( SDL_Rect  *rect )
2018{
2019    int               result = -1;
2020    SDL_VideoDevice*  video  = current_video;
2021
2022    if (video && video->GetMonitorRect) {
2023        result = video->GetMonitorRect(video, rect);
2024    }
2025    return result;
2026}
2027
2028/*
2029 * Get some platform dependent window manager information
2030 */
2031int SDL_GetWMInfo (SDL_SysWMinfo *info)
2032{
2033	SDL_VideoDevice *video = current_video;
2034	SDL_VideoDevice *this  = current_video;
2035
2036	if ( video && video->GetWMInfo ) {
2037		return(video->GetWMInfo(this, info));
2038	} else {
2039		return(0);
2040	}
2041}
2042