1/*
2    SDL - Simple DirectMedia Layer
3    Copyright (C) 1997-2012 Sam Lantinga
4
5    This library is free software; you can redistribute it and/or
6    modify it under the terms of the GNU Lesser General Public
7    License as published by the Free Software Foundation; either
8    version 2.1 of the License, or (at your option) any later version.
9
10    This library is distributed in the hope that it will be useful,
11    but WITHOUT ANY WARRANTY; without even the implied warranty of
12    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13    Lesser General Public License for more details.
14
15    You should have received a copy of the GNU Lesser General Public
16    License along with this library; if not, write to the Free Software
17    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18
19    Sam Lantinga
20    slouken@libsdl.org
21
22    Micah Dowty
23    micahjd@users.sourceforge.net
24*/
25#include "SDL_config.h"
26
27#include "SDL.h"
28#include "../../events/SDL_sysevents.h"
29#include "../../events/SDL_events_c.h"
30#include "SDL_pgvideo.h"
31#include "SDL_pgevents_c.h"
32
33int PG_HandleClose(struct pgEvent *evt)
34{
35        SDL_PrivateQuit();
36	return 1;               /* Intercept the event's normal quit handling */
37}
38
39int PG_HandleResize(struct pgEvent *evt)
40{
41        SDL_PrivateResize(evt->e.size.w, evt->e.size.h);
42	return 0;
43}
44
45int PG_HandleKey(struct pgEvent *evt)
46{
47        SDL_keysym sym;
48	SDL_memset(&sym,0,sizeof(sym));
49	sym.sym = evt->e.kbd.key;
50	sym.mod = evt->e.kbd.mods;
51        SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym);
52	return 0;
53}
54
55int PG_HandleChar(struct pgEvent *evt)
56{
57        SDL_keysym sym;
58	SDL_memset(&sym,0,sizeof(sym));
59	sym.unicode = evt->e.kbd.key;
60	sym.mod = evt->e.kbd.mods;
61        SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym);
62	return 0;
63}
64
65int PG_HandleMouseButton(struct pgEvent *evt)
66{
67        /* We need to focus the canvas when it's clicked */
68        if (evt->extra) {
69	        SDL_VideoDevice *this = (SDL_VideoDevice *) evt->extra;
70		pgFocus(this->hidden->wCanvas);
71	}
72        SDL_PrivateMouseButton(evt->type == PG_WE_PNTR_DOWN, evt->e.pntr.chbtn,
73			       evt->e.pntr.x, evt->e.pntr.y);
74	return 0;
75}
76
77int PG_HandleMouseMotion(struct pgEvent *evt)
78{
79        SDL_PrivateMouseMotion(evt->e.pntr.btn,0,evt->e.pntr.x, evt->e.pntr.y);
80	return 0;
81}
82
83void PG_PumpEvents(_THIS)
84{
85        /* Process all pending events */
86        pgEventPoll();
87}
88
89void PG_InitOSKeymap(_THIS)
90{
91        /* We need no keymap */
92}
93
94void PG_InitEvents(_THIS)
95{
96        /* Turn on all the mouse and keyboard triggers for our canvas, normally less important
97	 * events like mouse movement are ignored to save bandwidth. */
98        pgSetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK,
99		    pgGetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK) |
100		    PG_TRIGGER_UP | PG_TRIGGER_DOWN | PG_TRIGGER_MOVE |
101		    PG_TRIGGER_KEYUP | PG_TRIGGER_KEYDOWN | PG_TRIGGER_CHAR,0);
102
103	/* Start our canvas out focused, so we get keyboard input */
104	pgFocus(this->hidden->wCanvas);
105
106        /* Set up bindings for all the above event handlers */
107        pgBind(this->hidden->wApp,    PG_WE_CLOSE, &PG_HandleClose, NULL);
108        pgBind(this->hidden->wCanvas, PG_WE_BUILD, &PG_HandleResize, NULL);
109        pgBind(this->hidden->wCanvas, PG_WE_KBD_CHAR, &PG_HandleChar, NULL);
110        pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYUP, &PG_HandleKey, NULL);
111        pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYDOWN, &PG_HandleKey, NULL);
112        pgBind(this->hidden->wCanvas, PG_WE_PNTR_MOVE, &PG_HandleMouseMotion, NULL);
113        pgBind(this->hidden->wCanvas, PG_WE_PNTR_UP, &PG_HandleMouseButton, NULL);
114        pgBind(this->hidden->wCanvas, PG_WE_PNTR_DOWN, &PG_HandleMouseButton, this);
115}
116
117/* end of SDL_pgevents.c ... */
118