SDL_QuartzWindow.m revision 9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f
1/*
2    SDL - Simple DirectMedia Layer
3    Copyright (C) 1997-2012  Sam Lantinga
4
5    This library is free software; you can redistribute it and/or
6    modify it under the terms of the GNU Library General Public
7    License as published by the Free Software Foundation; either
8    version 2 of the License, or (at your option) any later version.
9
10    This library is distributed in the hope that it will be useful,
11    but WITHOUT ANY WARRANTY; without even the implied warranty of
12    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13    Library General Public License for more details.
14
15    You should have received a copy of the GNU Library General Public
16    License along with this library; if not, write to the Free
17    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
18
19    Sam Lantinga
20    slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24#include "SDL_QuartzVideo.h"
25#include "SDL_QuartzWM.h"
26#include "SDL_QuartzWindow.h"
27
28/*
29    This function makes the *SDL region* of the window 100% opaque.
30    The genie effect uses the alpha component. Otherwise,
31    it doesn't seem to matter what value it has.
32*/
33static void QZ_SetPortAlphaOpaque () {
34
35    SDL_Surface *surface = current_video->screen;
36    int bpp;
37
38    bpp = surface->format->BitsPerPixel;
39
40    if (bpp == 32) {
41
42        Uint32    *pixels = (Uint32*) surface->pixels;
43        Uint32    rowPixels = surface->pitch / 4;
44        Uint32    i, j;
45
46        for (i = 0; i < surface->h; i++)
47            for (j = 0; j < surface->w; j++) {
48
49                pixels[ (i * rowPixels) + j ] |= 0xFF000000;
50            }
51    }
52}
53
54@implementation SDL_QuartzWindow
55
56/* we override these methods to fix the miniaturize animation/dock icon bug */
57- (void)miniaturize:(id)sender
58{
59    if (SDL_VideoSurface->flags & SDL_OPENGL) {
60
61        /*
62            Future: Grab framebuffer and put into NSImage
63            [ qz_window setMiniwindowImage:image ];
64        */
65    }
66    else {
67
68        /* make the alpha channel opaque so anim won't have holes in it */
69        QZ_SetPortAlphaOpaque ();
70    }
71
72    /* window is hidden now */
73    SDL_PrivateAppActive (0, SDL_APPACTIVE);
74
75    [ super miniaturize:sender ];
76}
77
78- (void)display
79{
80    /*
81        This method fires just before the window deminaturizes from the Dock.
82
83        We'll save the current visible surface, let the window manager redraw any
84        UI elements, and restore the SDL surface. This way, no expose event
85        is required, and the deminiaturize works perfectly.
86    */
87     SDL_VideoDevice *this = (SDL_VideoDevice*)current_video;
88
89    /* make sure pixels are fully opaque */
90    if (! ( SDL_VideoSurface->flags & SDL_OPENGL ) )
91        QZ_SetPortAlphaOpaque ();
92
93    /* save current visible SDL surface */
94    [ self cacheImageInRect:[ window_view frame ] ];
95
96    /* let the window manager redraw controls, border, etc */
97    [ super display ];
98
99    /* restore visible SDL surface */
100    [ self restoreCachedImage ];
101
102    /* window is visible again */
103    SDL_PrivateAppActive (1, SDL_APPACTIVE);
104}
105
106- (void)setFrame:(NSRect)frameRect display:(BOOL)flag
107{
108
109    /*
110        If the video surface is NULL, this originated from QZ_SetVideoMode,
111        so don't send the resize event.
112    */
113    SDL_VideoDevice *this = (SDL_VideoDevice*)current_video;
114
115    if (this && SDL_VideoSurface == NULL) {
116
117        [ super setFrame:frameRect display:flag ];
118    }
119    else if (this && qz_window) {
120
121        NSRect newViewFrame;
122
123        [ super setFrame:frameRect display:flag ];
124
125        newViewFrame = [ window_view frame ];
126
127        SDL_PrivateResize (newViewFrame.size.width, newViewFrame.size.height);
128    }
129}
130
131/* QZ_DoActivate() calls a low-level CoreGraphics routine to adjust
132   the cursor position, if input is being grabbed. If app activation is
133   triggered by a mouse click in the title bar, then the window manager
134   gets confused and thinks we're dragging the window. The solution
135   below postpones the activate event to avoid this scenario. */
136- (void)becomeKeyWindow
137{
138	NSEvent *event = [self currentEvent];
139	if ([event type] == NSLeftMouseDown && [event window] == self)
140		watchForMouseUp = YES;
141	else
142		[super becomeKeyWindow];
143}
144
145- (void)sendEvent:(NSEvent *)event
146{
147	[super sendEvent:event];
148	if (watchForMouseUp && [event type] == NSLeftMouseUp)
149	{
150		watchForMouseUp = NO;
151		[super becomeKeyWindow];
152	}
153}
154
155- (void)appDidHide:(NSNotification*)note
156{
157    SDL_PrivateAppActive (0, SDL_APPACTIVE);
158}
159
160- (void)appWillUnhide:(NSNotification*)note
161{
162    SDL_VideoDevice *this = (SDL_VideoDevice*)current_video;
163
164    if ( this ) {
165
166        /* make sure pixels are fully opaque */
167        if (! ( SDL_VideoSurface->flags & SDL_OPENGL ) )
168            QZ_SetPortAlphaOpaque ();
169
170        /* save current visible SDL surface */
171        [ self cacheImageInRect:[ window_view frame ] ];
172    }
173}
174
175- (void)appDidUnhide:(NSNotification*)note
176{
177    /* restore cached image, since it may not be current, post expose event too */
178    [ self restoreCachedImage ];
179
180    /*SDL_PrivateExpose ();*/
181
182    SDL_PrivateAppActive (1, SDL_APPACTIVE);
183}
184
185- (id)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag
186{
187    /* Make our window subclass receive these application notifications */
188    [ [ NSNotificationCenter defaultCenter ] addObserver:self
189        selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ];
190
191    [ [ NSNotificationCenter defaultCenter ] addObserver:self
192        selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ];
193
194    [ [ NSNotificationCenter defaultCenter ] addObserver:self
195        selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ];
196
197    return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ];
198}
199
200@end
201
202@implementation SDL_QuartzWindowDelegate
203- (BOOL)windowShouldClose:(id)sender
204{
205    SDL_PrivateQuit();
206    return NO;
207}
208
209- (void)windowDidBecomeKey:(NSNotification *)aNotification
210{
211    QZ_DoActivate (current_video);
212}
213
214- (void)windowDidResignKey:(NSNotification *)aNotification
215{
216    QZ_DoDeactivate (current_video);
217}
218
219@end
220
221@implementation SDL_QuartzView
222
223- (void)resetCursorRects
224{
225    SDL_Cursor *sdlc = SDL_GetCursor();
226    if (sdlc != NULL && sdlc->wm_cursor != NULL) {
227        [self addCursorRect: [self visibleRect] cursor: sdlc->wm_cursor->nscursor];
228    }
229}
230
231@end
232