SDL_riscossprite.c revision 9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f
1/*
2    SDL - Simple DirectMedia Layer
3    Copyright (C) 1997-2012 Sam Lantinga
4
5    This library is free software; you can redistribute it and/or
6    modify it under the terms of the GNU Library General Public
7    License as published by the Free Software Foundation; either
8    version 2 of the License, or (at your option) any later version.
9
10    This library is distributed in the hope that it will be useful,
11    but WITHOUT ANY WARRANTY; without even the implied warranty of
12    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13    Library General Public License for more details.
14
15    You should have received a copy of the GNU Library General Public
16    License along with this library; if not, write to the Free
17    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
18
19    Sam Lantinga
20    slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24/*
25     File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability
26	 27 March 2003
27
28     Implements Sprite plotting code for wimp display.window
29*/
30
31#include "kernel.h"
32#include "swis.h"
33
34#include "SDL_stdinc.h"
35#include "SDL_riscosvideo.h"
36
37extern void WIMP_ReadModeInfo(_THIS);
38
39void WIMP_PaletteChanged(_THIS);
40
41
42/* Create sprite buffer for screen */
43
44unsigned char *WIMP_CreateBuffer(int width, int height, int bpp)
45{
46	int size;
47	char sprite_name[12] = "display";
48	unsigned char *buffer;
49	_kernel_swi_regs regs;
50	int bytesPerPixel;
51	int bytesPerRow;
52	int offsetToSpriteData = 60;
53
54	switch(bpp)
55	{
56	case 32: bytesPerPixel = 4; break;
57	case 16: bytesPerPixel = 2; break;
58	case 8:
59	    bytesPerPixel = 1;
60	    offsetToSpriteData += 2048; /* Add in size of palette */
61	    break;
62	default:
63		return NULL;
64		break;
65	}
66
67	bytesPerRow = bytesPerPixel * width;
68
69	if ((bytesPerRow & 3) != 0)
70	{
71		bytesPerRow += 4 - (bytesPerRow & 3);
72	}
73	size = bytesPerRow * height;
74
75	buffer = SDL_malloc( (size_t) size + offsetToSpriteData );
76	if (!buffer) return NULL;
77
78   /* Initialise a sprite area */
79
80	*(unsigned int *)buffer		= size + offsetToSpriteData;
81	*(unsigned int *)(buffer + 8)	= 16;
82
83	regs.r[0] = 256+9;
84	regs.r[1] = (unsigned int)buffer;
85   _kernel_swi(OS_SpriteOp, &regs, &regs);
86
87	regs.r[0] = 256+15;
88	regs.r[1] = (unsigned int)buffer;
89	regs.r[2] = (unsigned int)&sprite_name;
90	regs.r[3] = 0; /* Palette flag: 0 = no palette */
91	regs.r[4] = width;
92	regs.r[5] = height;
93	if (bpp == 8)
94	{
95		/* Use old style mode number */
96		regs.r[6] = 28; /* 8bpp 90x90dpi */
97	} else
98	{
99		regs.r[6] = (((bpp == 16) ? 5 : 6) << 27) /* Type 6 = 32bpp sprite, 5 = 16bpp sprite */
100					| (90 << 14) /* Vertical dpi */
101					| (90 << 1)  /* Horizontal dpi */
102					| 1; /* Marker to distinguish between mode selectors and sprite modes */
103	}
104   if (_kernel_swi(OS_SpriteOp, &regs, &regs) == NULL)
105   {
106       if (bpp == 8)
107       {
108          /* Modify sprite to take into account 256 colour palette */
109          int *sprite = (int *)(buffer + 16);
110          /* Adjust sprite offsets */
111          sprite[0] += 2048;
112          sprite[8] += 2048;
113          sprite[9] += 2048;
114          /* Adjust sprite area next free pointer */
115          (*(int *)(buffer+12)) += 2048;
116
117          /* Don't need to set up palette as SDL sets up the default
118             256 colour palette */
119/*          {
120             int *pal = sprite + 11;
121             unsigned int j;
122             unsigned int entry;
123             for (j = 0; j < 255; j++)
124             {
125                entry = (j << 24) | (j << 16) | (j << 8);
126                *pal++ = entry;
127                *pal++ = entry;
128             }
129          }
130*/
131       }
132   } else
133   {
134      SDL_free(buffer);
135      buffer = NULL;
136   }
137
138   return buffer;
139}
140
141
142/* Setup translation buffers for the sprite plotting */
143
144void WIMP_SetupPlotInfo(_THIS)
145{
146   _kernel_swi_regs regs;
147   int *sprite = ((int *)this->hidden->bank[1])+4;
148
149   regs.r[0] = (unsigned int)this->hidden->bank[1];
150   regs.r[1] = (unsigned int)sprite;
151   regs.r[2] = -1; /* Current mode */
152   regs.r[3] = -1; /* Current palette */
153   regs.r[4] = 0; /* Get size of buffer */
154   regs.r[5] = 1|2|16; /* R1 - pointer to sprite and can use full palette words */
155   regs.r[6] = 0;
156   regs.r[7] = 0;
157
158   if (this->hidden->pixtrans) SDL_free(this->hidden->pixtrans);
159   this->hidden->pixtrans = 0;
160
161   /* Get the size required for the buffer */
162   _kernel_swi(ColourTrans_GenerateTable, &regs, &regs);
163   if (regs.r[4])
164   {
165      this->hidden->pixtrans = SDL_malloc(regs.r[4]);
166
167      regs.r[4] = (unsigned int)this->hidden->pixtrans;
168      /* Actually read the buffer */
169      _kernel_swi(ColourTrans_GenerateTable, &regs, &regs);
170   }
171}
172
173/* Plot the sprite in the given context */
174void WIMP_PlotSprite(_THIS, int x, int y)
175{
176   _kernel_swi_regs regs;
177   _kernel_oserror *err;
178
179   regs.r[0] =  52 + 512;
180   regs.r[1] = (unsigned int)this->hidden->bank[1];
181   regs.r[2] = (unsigned int)this->hidden->bank[1]+16;
182   regs.r[3] = x;
183   regs.r[4] = y;
184   regs.r[5] = 0|32; /* Overwrite screen and pixtrans contains wide colour entries */
185   regs.r[6] = 0; /* No scale factors i.e. 1:1 */
186   regs.r[7] = (int)this->hidden->pixtrans;
187
188   if ((err = _kernel_swi(OS_SpriteOp, &regs, &regs)) != 0)
189   {
190      int *p = (int *)this->hidden->pixtrans;
191      printf("OS_SpriteOp failed \n%s\n",err->errmess);
192      printf("pixtrans %d\n", (int)this->hidden->pixtrans);
193      printf("%x %x %x\n", p[0], p[1], p[2]);
194   }
195}
196
197
198/* Wimp mode has changes so update colour mapping and pixel sizes
199   of windows and the sprites they plot */
200
201void WIMP_ModeChanged(_THIS)
202{
203	int oldXeig = this->hidden->xeig;
204	int oldYeig = this->hidden->yeig;
205
206	WIMP_ReadModeInfo(this);
207
208	if (oldXeig == this->hidden->xeig && oldYeig == this->hidden->yeig)
209	{
210		/* Only need to update the palette */
211		WIMP_PaletteChanged(this);
212	} else
213	{
214		_kernel_swi_regs regs;
215		int window_state[9];
216		int extent[4];
217		int currWidth, currHeight;
218		int newWidth, newHeight;
219
220		/* Need to resize windows and update the palette */
221		WIMP_SetupPlotInfo(this);
222
223
224		window_state[0] = this->hidden->window_handle;
225		regs.r[1] = (unsigned int)window_state;
226		_kernel_swi(Wimp_GetWindowState, &regs, &regs);
227
228		currWidth = window_state[3] - window_state[1];
229		currHeight = window_state[4] - window_state[2];
230
231		newWidth = (currWidth >> oldXeig) << this->hidden->xeig;
232		newHeight = (currHeight >> oldYeig) << this->hidden->yeig;
233		/* Need to avoid extent getting too small for visible part
234		of window */
235		extent[0] = 0;
236		if (currHeight <= newHeight)
237		{
238			extent[1] = -newHeight;
239		} else
240		{
241			extent[1] = -currHeight;
242		}
243		if (currWidth <= newWidth)
244		{
245			extent[2] = newWidth;
246		} else
247		{
248			extent[2] = currWidth;
249		}
250		extent[3] = 0;
251
252		regs.r[0] = this->hidden->window_handle;
253		regs.r[1] = (int)extent;
254		_kernel_swi(Wimp_SetExtent, &regs, &regs);
255
256		/*TODO: May need to set flag to resize window on next open */
257	}
258}
259
260/* Palette has changed so update palettes used for windows sprites */
261
262void WIMP_PaletteChanged(_THIS)
263{
264	WIMP_SetupPlotInfo(this);
265}
266