1cfd74d65d832137e20e193c960802afba73b5d38sm/*
23c1e67e433728684b5f228c5d4f3e5b1457bb271sm * Copyright (C) 2010 The Android Open Source Project
3cfd74d65d832137e20e193c960802afba73b5d38sm *
4cfd74d65d832137e20e193c960802afba73b5d38sm * Licensed under the Apache License, Version 2.0 (the "License");
5cfd74d65d832137e20e193c960802afba73b5d38sm * you may not use this file except in compliance with the License.
6cfd74d65d832137e20e193c960802afba73b5d38sm * You may obtain a copy of the License at
7cfd74d65d832137e20e193c960802afba73b5d38sm *
8cfd74d65d832137e20e193c960802afba73b5d38sm *      http://www.apache.org/licenses/LICENSE-2.0
9cfd74d65d832137e20e193c960802afba73b5d38sm *
10cfd74d65d832137e20e193c960802afba73b5d38sm * Unless required by applicable law or agreed to in writing, software
11cfd74d65d832137e20e193c960802afba73b5d38sm * distributed under the License is distributed on an "AS IS" BASIS,
12cfd74d65d832137e20e193c960802afba73b5d38sm * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13cfd74d65d832137e20e193c960802afba73b5d38sm * See the License for the specific language governing permissions and
14cfd74d65d832137e20e193c960802afba73b5d38sm * limitations under the License.
15cfd74d65d832137e20e193c960802afba73b5d38sm */
16cfd74d65d832137e20e193c960802afba73b5d38sm
17cfd74d65d832137e20e193c960802afba73b5d38smpackage com.replica.replicaisland;
18cfd74d65d832137e20e193c960802afba73b5d38sm
19cfd74d65d832137e20e193c960802afba73b5d38sm/**
20cfd74d65d832137e20e193c960802afba73b5d38sm * Implements rendering of a drawable object for a game object.  If a drawable is set on this
21cfd74d65d832137e20e193c960802afba73b5d38sm * component it will be passed to the renderer and drawn on the screen every frame.  Drawable
22cfd74d65d832137e20e193c960802afba73b5d38sm * objects may be set to be "camera-relative" (meaning their screen position is relative to the
23cfd74d65d832137e20e193c960802afba73b5d38sm * location of the camera focus in the scene) or not (meaning their screen position is relative to
24cfd74d65d832137e20e193c960802afba73b5d38sm * the origin at the lower-left corner of the display).
25cfd74d65d832137e20e193c960802afba73b5d38sm */
26cfd74d65d832137e20e193c960802afba73b5d38smpublic class RenderComponent extends GameComponent {
27cfd74d65d832137e20e193c960802afba73b5d38sm    private DrawableObject mDrawable;
28cfd74d65d832137e20e193c960802afba73b5d38sm    private int mPriority;
29cfd74d65d832137e20e193c960802afba73b5d38sm    private boolean mCameraRelative;
30cfd74d65d832137e20e193c960802afba73b5d38sm    private Vector2 mPositionWorkspace;
31cfd74d65d832137e20e193c960802afba73b5d38sm    private Vector2 mScreenLocation;
32cfd74d65d832137e20e193c960802afba73b5d38sm    private Vector2 mDrawOffset;
33cfd74d65d832137e20e193c960802afba73b5d38sm
34cfd74d65d832137e20e193c960802afba73b5d38sm    public RenderComponent() {
35cfd74d65d832137e20e193c960802afba73b5d38sm        super();
36cfd74d65d832137e20e193c960802afba73b5d38sm        setPhase(ComponentPhases.DRAW.ordinal());
37cfd74d65d832137e20e193c960802afba73b5d38sm
38cfd74d65d832137e20e193c960802afba73b5d38sm        mPositionWorkspace = new Vector2();
39cfd74d65d832137e20e193c960802afba73b5d38sm        mScreenLocation = new Vector2();
40cfd74d65d832137e20e193c960802afba73b5d38sm        mDrawOffset = new Vector2();
41cfd74d65d832137e20e193c960802afba73b5d38sm        reset();
42cfd74d65d832137e20e193c960802afba73b5d38sm    }
43cfd74d65d832137e20e193c960802afba73b5d38sm
44cfd74d65d832137e20e193c960802afba73b5d38sm    @Override
45cfd74d65d832137e20e193c960802afba73b5d38sm    public void reset() {
46cfd74d65d832137e20e193c960802afba73b5d38sm        mPriority = 0;
47cfd74d65d832137e20e193c960802afba73b5d38sm        mCameraRelative = true;
48cfd74d65d832137e20e193c960802afba73b5d38sm        mDrawable = null;
49cfd74d65d832137e20e193c960802afba73b5d38sm        mDrawOffset.zero();
50cfd74d65d832137e20e193c960802afba73b5d38sm    }
51cfd74d65d832137e20e193c960802afba73b5d38sm
52cfd74d65d832137e20e193c960802afba73b5d38sm    public void update(float timeDelta, BaseObject parent) {
53cfd74d65d832137e20e193c960802afba73b5d38sm        if (mDrawable != null) {
54cfd74d65d832137e20e193c960802afba73b5d38sm            RenderSystem system = sSystemRegistry.renderSystem;
55cfd74d65d832137e20e193c960802afba73b5d38sm            if (system != null) {
56cfd74d65d832137e20e193c960802afba73b5d38sm                mPositionWorkspace.set(((GameObject)parent).getPosition());
57cfd74d65d832137e20e193c960802afba73b5d38sm                mPositionWorkspace.add(mDrawOffset);
58cfd74d65d832137e20e193c960802afba73b5d38sm                if (mCameraRelative) {
59cfd74d65d832137e20e193c960802afba73b5d38sm                    CameraSystem camera = sSystemRegistry.cameraSystem;
60cfd74d65d832137e20e193c960802afba73b5d38sm                    ContextParameters params = sSystemRegistry.contextParameters;
61cfd74d65d832137e20e193c960802afba73b5d38sm                    mScreenLocation.x = (mPositionWorkspace.x - camera.getFocusPositionX()
62cfd74d65d832137e20e193c960802afba73b5d38sm                                    + (params.gameWidth / 2));
63cfd74d65d832137e20e193c960802afba73b5d38sm                    mScreenLocation.y = (mPositionWorkspace.y - camera.getFocusPositionY()
64cfd74d65d832137e20e193c960802afba73b5d38sm                                    + (params.gameHeight / 2));
65cfd74d65d832137e20e193c960802afba73b5d38sm                }
66cfd74d65d832137e20e193c960802afba73b5d38sm                // It might be better not to do culling here, as doing it in the render thread
67cfd74d65d832137e20e193c960802afba73b5d38sm                // would allow us to have multiple views into the same scene and things like that.
68cfd74d65d832137e20e193c960802afba73b5d38sm                // But at the moment significant CPU is being spent on sorting the list of objects
69cfd74d65d832137e20e193c960802afba73b5d38sm                // to draw per frame, so I'm going to go ahead and cull early.
70cfd74d65d832137e20e193c960802afba73b5d38sm                if (mDrawable.visibleAtPosition(mScreenLocation)) {
71cfd74d65d832137e20e193c960802afba73b5d38sm                    system.scheduleForDraw(mDrawable, mPositionWorkspace, mPriority, mCameraRelative);
72cfd74d65d832137e20e193c960802afba73b5d38sm                } else if (mDrawable.getParentPool() != null) {
73cfd74d65d832137e20e193c960802afba73b5d38sm                    // Normally the render system releases drawable objects back to the factory
74cfd74d65d832137e20e193c960802afba73b5d38sm                    // pool, but in this case we're short-circuiting the render system, so we
75cfd74d65d832137e20e193c960802afba73b5d38sm                    // need to release the object manually.
76cfd74d65d832137e20e193c960802afba73b5d38sm                    sSystemRegistry.drawableFactory.release(mDrawable);
77cfd74d65d832137e20e193c960802afba73b5d38sm                    mDrawable = null;
78cfd74d65d832137e20e193c960802afba73b5d38sm                }
79cfd74d65d832137e20e193c960802afba73b5d38sm            }
80cfd74d65d832137e20e193c960802afba73b5d38sm        }
81cfd74d65d832137e20e193c960802afba73b5d38sm    }
82cfd74d65d832137e20e193c960802afba73b5d38sm
83cfd74d65d832137e20e193c960802afba73b5d38sm    public DrawableObject getDrawable() {
84cfd74d65d832137e20e193c960802afba73b5d38sm        return mDrawable;
85cfd74d65d832137e20e193c960802afba73b5d38sm    }
86cfd74d65d832137e20e193c960802afba73b5d38sm
87cfd74d65d832137e20e193c960802afba73b5d38sm    public void setDrawable(DrawableObject drawable) {
88cfd74d65d832137e20e193c960802afba73b5d38sm        mDrawable = drawable;
89cfd74d65d832137e20e193c960802afba73b5d38sm    }
90cfd74d65d832137e20e193c960802afba73b5d38sm
91cfd74d65d832137e20e193c960802afba73b5d38sm    public void setPriority(int priority) {
92cfd74d65d832137e20e193c960802afba73b5d38sm        mPriority = priority;
93cfd74d65d832137e20e193c960802afba73b5d38sm    }
94cfd74d65d832137e20e193c960802afba73b5d38sm
95cfd74d65d832137e20e193c960802afba73b5d38sm    public int getPriority() {
96cfd74d65d832137e20e193c960802afba73b5d38sm        return mPriority;
97cfd74d65d832137e20e193c960802afba73b5d38sm    }
98cfd74d65d832137e20e193c960802afba73b5d38sm
99cfd74d65d832137e20e193c960802afba73b5d38sm    public void setCameraRelative(boolean relative) {
100cfd74d65d832137e20e193c960802afba73b5d38sm        mCameraRelative = relative;
101cfd74d65d832137e20e193c960802afba73b5d38sm    }
102cfd74d65d832137e20e193c960802afba73b5d38sm
103cfd74d65d832137e20e193c960802afba73b5d38sm    public void setDrawOffset(float x, float y) {
104cfd74d65d832137e20e193c960802afba73b5d38sm        mDrawOffset.set(x, y);
105cfd74d65d832137e20e193c960802afba73b5d38sm    }
106cfd74d65d832137e20e193c960802afba73b5d38sm
107cfd74d65d832137e20e193c960802afba73b5d38sm}
108