1cfd74d65d832137e20e193c960802afba73b5d38sm/* 23c1e67e433728684b5f228c5d4f3e5b1457bb271sm * Copyright (C) 2010 The Android Open Source Project 3cfd74d65d832137e20e193c960802afba73b5d38sm * 4cfd74d65d832137e20e193c960802afba73b5d38sm * Licensed under the Apache License, Version 2.0 (the "License"); 5cfd74d65d832137e20e193c960802afba73b5d38sm * you may not use this file except in compliance with the License. 6cfd74d65d832137e20e193c960802afba73b5d38sm * You may obtain a copy of the License at 7cfd74d65d832137e20e193c960802afba73b5d38sm * 8cfd74d65d832137e20e193c960802afba73b5d38sm * http://www.apache.org/licenses/LICENSE-2.0 9cfd74d65d832137e20e193c960802afba73b5d38sm * 10cfd74d65d832137e20e193c960802afba73b5d38sm * Unless required by applicable law or agreed to in writing, software 11cfd74d65d832137e20e193c960802afba73b5d38sm * distributed under the License is distributed on an "AS IS" BASIS, 12cfd74d65d832137e20e193c960802afba73b5d38sm * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13cfd74d65d832137e20e193c960802afba73b5d38sm * See the License for the specific language governing permissions and 14cfd74d65d832137e20e193c960802afba73b5d38sm * limitations under the License. 15cfd74d65d832137e20e193c960802afba73b5d38sm */ 16cfd74d65d832137e20e193c960802afba73b5d38sm 17cfd74d65d832137e20e193c960802afba73b5d38smpackage com.replica.replicaisland; 18cfd74d65d832137e20e193c960802afba73b5d38sm 19cfd74d65d832137e20e193c960802afba73b5d38smimport com.replica.replicaisland.GameObject.ActionType; 20cfd74d65d832137e20e193c960802afba73b5d38sm 21cfd74d65d832137e20e193c960802afba73b5d38sm/** 22cfd74d65d832137e20e193c960802afba73b5d38sm * A component that implements the "pop-out" AI behavior. Pop-out characters alternate between 23cfd74d65d832137e20e193c960802afba73b5d38sm * hiding and appearing based on their distance from the player. They do not move or normally 24cfd74d65d832137e20e193c960802afba73b5d38sm * attack. 25cfd74d65d832137e20e193c960802afba73b5d38sm */ 26cfd74d65d832137e20e193c960802afba73b5d38smpublic class SleeperComponent extends GameComponent { 27cfd74d65d832137e20e193c960802afba73b5d38sm private final static int STATE_SLEEPING = 0; 28cfd74d65d832137e20e193c960802afba73b5d38sm private final static int STATE_WAKING = 1; 29cfd74d65d832137e20e193c960802afba73b5d38sm private final static int STATE_ATTACKING = 2; 30cfd74d65d832137e20e193c960802afba73b5d38sm private final static int STATE_SLAM = 3; 31cfd74d65d832137e20e193c960802afba73b5d38sm private final static float DEFAULT_WAKE_UP_DURATION = 3.0f; 32cfd74d65d832137e20e193c960802afba73b5d38sm private float mWakeUpDuration; 33cfd74d65d832137e20e193c960802afba73b5d38sm private float mStateTime; 34cfd74d65d832137e20e193c960802afba73b5d38sm private int mState; 35cfd74d65d832137e20e193c960802afba73b5d38sm private float mSlamDuration; 36cfd74d65d832137e20e193c960802afba73b5d38sm private float mSlamMagnitude; 37cfd74d65d832137e20e193c960802afba73b5d38sm private float mAttackImpulseX; 38cfd74d65d832137e20e193c960802afba73b5d38sm private float mAttackImpulseY; 39cfd74d65d832137e20e193c960802afba73b5d38sm 40cfd74d65d832137e20e193c960802afba73b5d38sm public SleeperComponent() { 41cfd74d65d832137e20e193c960802afba73b5d38sm super(); 42cfd74d65d832137e20e193c960802afba73b5d38sm setPhase(GameComponent.ComponentPhases.THINK.ordinal()); 43cfd74d65d832137e20e193c960802afba73b5d38sm reset(); 44cfd74d65d832137e20e193c960802afba73b5d38sm } 45cfd74d65d832137e20e193c960802afba73b5d38sm 46cfd74d65d832137e20e193c960802afba73b5d38sm @Override 47cfd74d65d832137e20e193c960802afba73b5d38sm public void reset() { 48cfd74d65d832137e20e193c960802afba73b5d38sm mWakeUpDuration = DEFAULT_WAKE_UP_DURATION; 49cfd74d65d832137e20e193c960802afba73b5d38sm mState = STATE_SLEEPING; 50cfd74d65d832137e20e193c960802afba73b5d38sm mStateTime = 0.0f; 51cfd74d65d832137e20e193c960802afba73b5d38sm mSlamDuration = 0.0f; 52cfd74d65d832137e20e193c960802afba73b5d38sm mSlamMagnitude = 0.0f; 53cfd74d65d832137e20e193c960802afba73b5d38sm mAttackImpulseX = 0.0f; 54cfd74d65d832137e20e193c960802afba73b5d38sm mAttackImpulseY = 0.0f; 55cfd74d65d832137e20e193c960802afba73b5d38sm } 56cfd74d65d832137e20e193c960802afba73b5d38sm 57cfd74d65d832137e20e193c960802afba73b5d38sm @Override 58cfd74d65d832137e20e193c960802afba73b5d38sm public void update(float timeDelta, BaseObject parent) { 59cfd74d65d832137e20e193c960802afba73b5d38sm GameObject parentObject = (GameObject) parent; 60cfd74d65d832137e20e193c960802afba73b5d38sm 61cfd74d65d832137e20e193c960802afba73b5d38sm if (parentObject.getCurrentAction() == ActionType.INVALID) { 62cfd74d65d832137e20e193c960802afba73b5d38sm parentObject.setCurrentAction(GameObject.ActionType.IDLE); 63cfd74d65d832137e20e193c960802afba73b5d38sm mState = STATE_SLEEPING; 64cfd74d65d832137e20e193c960802afba73b5d38sm } 65cfd74d65d832137e20e193c960802afba73b5d38sm 66cfd74d65d832137e20e193c960802afba73b5d38sm CameraSystem camera = sSystemRegistry.cameraSystem; 67cfd74d65d832137e20e193c960802afba73b5d38sm switch(mState) { 68cfd74d65d832137e20e193c960802afba73b5d38sm case STATE_SLEEPING: 69cfd74d65d832137e20e193c960802afba73b5d38sm if (camera.shaking() && camera.pointVisible(parentObject.getPosition(), parentObject.width / 2.0f)) { 70cfd74d65d832137e20e193c960802afba73b5d38sm mState = STATE_WAKING; 71cfd74d65d832137e20e193c960802afba73b5d38sm mStateTime = mWakeUpDuration; 72cfd74d65d832137e20e193c960802afba73b5d38sm parentObject.setCurrentAction(GameObject.ActionType.MOVE); 73cfd74d65d832137e20e193c960802afba73b5d38sm } 74cfd74d65d832137e20e193c960802afba73b5d38sm break; 75cfd74d65d832137e20e193c960802afba73b5d38sm case STATE_WAKING: 76cfd74d65d832137e20e193c960802afba73b5d38sm mStateTime -= timeDelta; 77cfd74d65d832137e20e193c960802afba73b5d38sm if (mStateTime <= 0.0f) { 78cfd74d65d832137e20e193c960802afba73b5d38sm mState = STATE_ATTACKING; 79cfd74d65d832137e20e193c960802afba73b5d38sm parentObject.setCurrentAction(GameObject.ActionType.ATTACK); 80cfd74d65d832137e20e193c960802afba73b5d38sm parentObject.getImpulse().x += mAttackImpulseX * parentObject.facingDirection.x; 81cfd74d65d832137e20e193c960802afba73b5d38sm parentObject.getImpulse().y += mAttackImpulseY; 82cfd74d65d832137e20e193c960802afba73b5d38sm } 83cfd74d65d832137e20e193c960802afba73b5d38sm break; 84cfd74d65d832137e20e193c960802afba73b5d38sm case STATE_ATTACKING: 85cfd74d65d832137e20e193c960802afba73b5d38sm if (parentObject.touchingGround() && parentObject.getVelocity().y < 0.0f) { 86cfd74d65d832137e20e193c960802afba73b5d38sm mState = STATE_SLAM; 87cfd74d65d832137e20e193c960802afba73b5d38sm camera.shake(mSlamDuration, mSlamMagnitude); 88cfd74d65d832137e20e193c960802afba73b5d38sm parentObject.getVelocity().zero(); 89cfd74d65d832137e20e193c960802afba73b5d38sm } 90cfd74d65d832137e20e193c960802afba73b5d38sm break; 91cfd74d65d832137e20e193c960802afba73b5d38sm case STATE_SLAM: 92cfd74d65d832137e20e193c960802afba73b5d38sm if (!camera.shaking()) { 93cfd74d65d832137e20e193c960802afba73b5d38sm mState = STATE_SLEEPING; 94cfd74d65d832137e20e193c960802afba73b5d38sm parentObject.setCurrentAction(GameObject.ActionType.IDLE); 95cfd74d65d832137e20e193c960802afba73b5d38sm } 96cfd74d65d832137e20e193c960802afba73b5d38sm break; 97cfd74d65d832137e20e193c960802afba73b5d38sm 98cfd74d65d832137e20e193c960802afba73b5d38sm } 99cfd74d65d832137e20e193c960802afba73b5d38sm } 100cfd74d65d832137e20e193c960802afba73b5d38sm 101cfd74d65d832137e20e193c960802afba73b5d38sm 102cfd74d65d832137e20e193c960802afba73b5d38sm public void setWakeUpDuration(float duration) { 103cfd74d65d832137e20e193c960802afba73b5d38sm mWakeUpDuration = duration; 104cfd74d65d832137e20e193c960802afba73b5d38sm } 105cfd74d65d832137e20e193c960802afba73b5d38sm 106cfd74d65d832137e20e193c960802afba73b5d38sm public void setSlam(float duration, float magnitude) { 107cfd74d65d832137e20e193c960802afba73b5d38sm mSlamDuration = duration; 108cfd74d65d832137e20e193c960802afba73b5d38sm mSlamMagnitude = magnitude; 109cfd74d65d832137e20e193c960802afba73b5d38sm } 110cfd74d65d832137e20e193c960802afba73b5d38sm 111cfd74d65d832137e20e193c960802afba73b5d38sm public void setAttackImpulse(float x, float y) { 112cfd74d65d832137e20e193c960802afba73b5d38sm mAttackImpulseX = x; 113cfd74d65d832137e20e193c960802afba73b5d38sm mAttackImpulseY = y; 114cfd74d65d832137e20e193c960802afba73b5d38sm } 115cfd74d65d832137e20e193c960802afba73b5d38sm} 116cfd74d65d832137e20e193c960802afba73b5d38sm 117cfd74d65d832137e20e193c960802afba73b5d38sm 118