1cfd74d65d832137e20e193c960802afba73b5d38sm/*
23c1e67e433728684b5f228c5d4f3e5b1457bb271sm * Copyright (C) 2010 The Android Open Source Project
3cfd74d65d832137e20e193c960802afba73b5d38sm *
4cfd74d65d832137e20e193c960802afba73b5d38sm * Licensed under the Apache License, Version 2.0 (the "License");
5cfd74d65d832137e20e193c960802afba73b5d38sm * you may not use this file except in compliance with the License.
6cfd74d65d832137e20e193c960802afba73b5d38sm * You may obtain a copy of the License at
7cfd74d65d832137e20e193c960802afba73b5d38sm *
8cfd74d65d832137e20e193c960802afba73b5d38sm *      http://www.apache.org/licenses/LICENSE-2.0
9cfd74d65d832137e20e193c960802afba73b5d38sm *
10cfd74d65d832137e20e193c960802afba73b5d38sm * Unless required by applicable law or agreed to in writing, software
11cfd74d65d832137e20e193c960802afba73b5d38sm * distributed under the License is distributed on an "AS IS" BASIS,
12cfd74d65d832137e20e193c960802afba73b5d38sm * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13cfd74d65d832137e20e193c960802afba73b5d38sm * See the License for the specific language governing permissions and
14cfd74d65d832137e20e193c960802afba73b5d38sm * limitations under the License.
15cfd74d65d832137e20e193c960802afba73b5d38sm */
16cfd74d65d832137e20e193c960802afba73b5d38sm
17cfd74d65d832137e20e193c960802afba73b5d38smpackage com.replica.replicaisland;
18cfd74d65d832137e20e193c960802afba73b5d38sm
19cfd74d65d832137e20e193c960802afba73b5d38smimport com.replica.replicaisland.GameObject.ActionType;
20cfd74d65d832137e20e193c960802afba73b5d38sm
21cfd74d65d832137e20e193c960802afba73b5d38sm/**
22cfd74d65d832137e20e193c960802afba73b5d38sm * A component that implements the "pop-out" AI behavior.  Pop-out characters alternate between
23cfd74d65d832137e20e193c960802afba73b5d38sm * hiding and appearing based on their distance from the player.  They do not move or normally
24cfd74d65d832137e20e193c960802afba73b5d38sm * attack.
25cfd74d65d832137e20e193c960802afba73b5d38sm */
26cfd74d65d832137e20e193c960802afba73b5d38smpublic class SleeperComponent extends GameComponent {
27cfd74d65d832137e20e193c960802afba73b5d38sm    private final static int STATE_SLEEPING = 0;
28cfd74d65d832137e20e193c960802afba73b5d38sm    private final static int STATE_WAKING = 1;
29cfd74d65d832137e20e193c960802afba73b5d38sm    private final static int STATE_ATTACKING = 2;
30cfd74d65d832137e20e193c960802afba73b5d38sm    private final static int STATE_SLAM = 3;
31cfd74d65d832137e20e193c960802afba73b5d38sm    private final static float DEFAULT_WAKE_UP_DURATION = 3.0f;
32cfd74d65d832137e20e193c960802afba73b5d38sm    private float mWakeUpDuration;
33cfd74d65d832137e20e193c960802afba73b5d38sm    private float mStateTime;
34cfd74d65d832137e20e193c960802afba73b5d38sm    private int mState;
35cfd74d65d832137e20e193c960802afba73b5d38sm    private float mSlamDuration;
36cfd74d65d832137e20e193c960802afba73b5d38sm    private float mSlamMagnitude;
37cfd74d65d832137e20e193c960802afba73b5d38sm    private float mAttackImpulseX;
38cfd74d65d832137e20e193c960802afba73b5d38sm    private float mAttackImpulseY;
39cfd74d65d832137e20e193c960802afba73b5d38sm
40cfd74d65d832137e20e193c960802afba73b5d38sm    public SleeperComponent() {
41cfd74d65d832137e20e193c960802afba73b5d38sm        super();
42cfd74d65d832137e20e193c960802afba73b5d38sm        setPhase(GameComponent.ComponentPhases.THINK.ordinal());
43cfd74d65d832137e20e193c960802afba73b5d38sm        reset();
44cfd74d65d832137e20e193c960802afba73b5d38sm    }
45cfd74d65d832137e20e193c960802afba73b5d38sm
46cfd74d65d832137e20e193c960802afba73b5d38sm    @Override
47cfd74d65d832137e20e193c960802afba73b5d38sm    public void reset() {
48cfd74d65d832137e20e193c960802afba73b5d38sm        mWakeUpDuration = DEFAULT_WAKE_UP_DURATION;
49cfd74d65d832137e20e193c960802afba73b5d38sm        mState = STATE_SLEEPING;
50cfd74d65d832137e20e193c960802afba73b5d38sm        mStateTime = 0.0f;
51cfd74d65d832137e20e193c960802afba73b5d38sm        mSlamDuration = 0.0f;
52cfd74d65d832137e20e193c960802afba73b5d38sm        mSlamMagnitude = 0.0f;
53cfd74d65d832137e20e193c960802afba73b5d38sm        mAttackImpulseX = 0.0f;
54cfd74d65d832137e20e193c960802afba73b5d38sm        mAttackImpulseY = 0.0f;
55cfd74d65d832137e20e193c960802afba73b5d38sm    }
56cfd74d65d832137e20e193c960802afba73b5d38sm
57cfd74d65d832137e20e193c960802afba73b5d38sm    @Override
58cfd74d65d832137e20e193c960802afba73b5d38sm    public void update(float timeDelta, BaseObject parent) {
59cfd74d65d832137e20e193c960802afba73b5d38sm        GameObject parentObject = (GameObject) parent;
60cfd74d65d832137e20e193c960802afba73b5d38sm
61cfd74d65d832137e20e193c960802afba73b5d38sm        if (parentObject.getCurrentAction() == ActionType.INVALID) {
62cfd74d65d832137e20e193c960802afba73b5d38sm            parentObject.setCurrentAction(GameObject.ActionType.IDLE);
63cfd74d65d832137e20e193c960802afba73b5d38sm            mState = STATE_SLEEPING;
64cfd74d65d832137e20e193c960802afba73b5d38sm        }
65cfd74d65d832137e20e193c960802afba73b5d38sm
66cfd74d65d832137e20e193c960802afba73b5d38sm        CameraSystem camera = sSystemRegistry.cameraSystem;
67cfd74d65d832137e20e193c960802afba73b5d38sm        switch(mState) {
68cfd74d65d832137e20e193c960802afba73b5d38sm            case STATE_SLEEPING:
69cfd74d65d832137e20e193c960802afba73b5d38sm                if (camera.shaking() && camera.pointVisible(parentObject.getPosition(), parentObject.width / 2.0f)) {
70cfd74d65d832137e20e193c960802afba73b5d38sm                    mState = STATE_WAKING;
71cfd74d65d832137e20e193c960802afba73b5d38sm                    mStateTime = mWakeUpDuration;
72cfd74d65d832137e20e193c960802afba73b5d38sm                    parentObject.setCurrentAction(GameObject.ActionType.MOVE);
73cfd74d65d832137e20e193c960802afba73b5d38sm                }
74cfd74d65d832137e20e193c960802afba73b5d38sm                break;
75cfd74d65d832137e20e193c960802afba73b5d38sm            case STATE_WAKING:
76cfd74d65d832137e20e193c960802afba73b5d38sm                mStateTime -= timeDelta;
77cfd74d65d832137e20e193c960802afba73b5d38sm                if (mStateTime <= 0.0f) {
78cfd74d65d832137e20e193c960802afba73b5d38sm                    mState = STATE_ATTACKING;
79cfd74d65d832137e20e193c960802afba73b5d38sm                    parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
80cfd74d65d832137e20e193c960802afba73b5d38sm                    parentObject.getImpulse().x += mAttackImpulseX * parentObject.facingDirection.x;
81cfd74d65d832137e20e193c960802afba73b5d38sm                    parentObject.getImpulse().y += mAttackImpulseY;
82cfd74d65d832137e20e193c960802afba73b5d38sm                }
83cfd74d65d832137e20e193c960802afba73b5d38sm                break;
84cfd74d65d832137e20e193c960802afba73b5d38sm            case STATE_ATTACKING:
85cfd74d65d832137e20e193c960802afba73b5d38sm                if (parentObject.touchingGround() && parentObject.getVelocity().y < 0.0f) {
86cfd74d65d832137e20e193c960802afba73b5d38sm                    mState = STATE_SLAM;
87cfd74d65d832137e20e193c960802afba73b5d38sm                    camera.shake(mSlamDuration, mSlamMagnitude);
88cfd74d65d832137e20e193c960802afba73b5d38sm                    parentObject.getVelocity().zero();
89cfd74d65d832137e20e193c960802afba73b5d38sm                }
90cfd74d65d832137e20e193c960802afba73b5d38sm                break;
91cfd74d65d832137e20e193c960802afba73b5d38sm            case STATE_SLAM:
92cfd74d65d832137e20e193c960802afba73b5d38sm                if (!camera.shaking()) {
93cfd74d65d832137e20e193c960802afba73b5d38sm                    mState = STATE_SLEEPING;
94cfd74d65d832137e20e193c960802afba73b5d38sm                    parentObject.setCurrentAction(GameObject.ActionType.IDLE);
95cfd74d65d832137e20e193c960802afba73b5d38sm                }
96cfd74d65d832137e20e193c960802afba73b5d38sm                break;
97cfd74d65d832137e20e193c960802afba73b5d38sm
98cfd74d65d832137e20e193c960802afba73b5d38sm        }
99cfd74d65d832137e20e193c960802afba73b5d38sm    }
100cfd74d65d832137e20e193c960802afba73b5d38sm
101cfd74d65d832137e20e193c960802afba73b5d38sm
102cfd74d65d832137e20e193c960802afba73b5d38sm    public void setWakeUpDuration(float duration) {
103cfd74d65d832137e20e193c960802afba73b5d38sm        mWakeUpDuration = duration;
104cfd74d65d832137e20e193c960802afba73b5d38sm    }
105cfd74d65d832137e20e193c960802afba73b5d38sm
106cfd74d65d832137e20e193c960802afba73b5d38sm    public void setSlam(float duration, float magnitude) {
107cfd74d65d832137e20e193c960802afba73b5d38sm        mSlamDuration = duration;
108cfd74d65d832137e20e193c960802afba73b5d38sm        mSlamMagnitude = magnitude;
109cfd74d65d832137e20e193c960802afba73b5d38sm    }
110cfd74d65d832137e20e193c960802afba73b5d38sm
111cfd74d65d832137e20e193c960802afba73b5d38sm    public void setAttackImpulse(float x, float y) {
112cfd74d65d832137e20e193c960802afba73b5d38sm        mAttackImpulseX = x;
113cfd74d65d832137e20e193c960802afba73b5d38sm        mAttackImpulseY = y;
114cfd74d65d832137e20e193c960802afba73b5d38sm    }
115cfd74d65d832137e20e193c960802afba73b5d38sm}
116cfd74d65d832137e20e193c960802afba73b5d38sm
117cfd74d65d832137e20e193c960802afba73b5d38sm
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