1#ifndef DMExpectationsTask_DEFINED 2#define DMExpectationsTask_DEFINED 3 4#include "DMExpectations.h" 5#include "DMTask.h" 6#include "SkBitmap.h" 7#include "SkString.h" 8 9namespace DM { 10 11// ExpectationsTask compares an SkBitmap against some Expectations. 12// Moving this off the GPU threadpool is a nice (~30%) runtime win. 13class ExpectationsTask : public CpuTask { 14public: 15 ExpectationsTask(const Task& parent, const Expectations&, SkBitmap); 16 17 virtual void draw() SK_OVERRIDE; 18 virtual bool shouldSkip() const SK_OVERRIDE { return false; } 19 virtual SkString name() const SK_OVERRIDE { return fName; } 20 21private: 22 const SkString fName; 23 const Expectations& fExpectations; 24 const SkBitmap fBitmap; 25}; 26 27} // namespace DM 28 29#endif // DMExpectationsTask_DEFINED 30