1#ifndef DMReplayTask_DEFINED
2#define DMReplayTask_DEFINED
3
4#include "DMTask.h"
5#include "SkBitmap.h"
6#include "SkString.h"
7#include "SkTemplates.h"
8#include "gm.h"
9
10// Records a GM through an SkPicture, draws it, and compares against the reference bitmap.
11
12namespace DM {
13
14class ReplayTask : public CpuTask {
15
16public:
17    enum Mode {
18        kNormal_Mode,
19        kRTree_Mode,
20    };
21    ReplayTask(const Task& parent,  // ReplayTask must be a child task.  Pass its parent here.
22               skiagm::GM*,         // GM to run through a picture.  Takes ownership.
23               SkBitmap reference,  // Bitmap to compare picture replay results to.
24               Mode);
25
26    virtual void draw() SK_OVERRIDE;
27    virtual bool shouldSkip() const SK_OVERRIDE;
28    virtual SkString name() const SK_OVERRIDE { return fName; }
29
30private:
31    const bool fUseRTree;
32    const SkString fName;
33    SkAutoTDelete<skiagm::GM> fGM;
34    const SkBitmap fReference;
35};
36
37}  // namespace DM
38
39#endif  // DMReplayTask_DEFINED
40