1#ifndef DMReplayTask_DEFINED 2#define DMReplayTask_DEFINED 3 4#include "DMTask.h" 5#include "SkBitmap.h" 6#include "SkString.h" 7#include "SkTemplates.h" 8#include "gm.h" 9 10// Records a GM through an SkPicture, draws it, and compares against the reference bitmap. 11 12namespace DM { 13 14class ReplayTask : public CpuTask { 15 16public: 17 enum Mode { 18 kNormal_Mode, 19 kRTree_Mode, 20 }; 21 ReplayTask(const Task& parent, // ReplayTask must be a child task. Pass its parent here. 22 skiagm::GM*, // GM to run through a picture. Takes ownership. 23 SkBitmap reference, // Bitmap to compare picture replay results to. 24 Mode); 25 26 virtual void draw() SK_OVERRIDE; 27 virtual bool shouldSkip() const SK_OVERRIDE; 28 virtual SkString name() const SK_OVERRIDE { return fName; } 29 30private: 31 const bool fUseRTree; 32 const SkString fName; 33 SkAutoTDelete<skiagm::GM> fGM; 34 const SkBitmap fReference; 35}; 36 37} // namespace DM 38 39#endif // DMReplayTask_DEFINED 40