ignored-tests.txt revision 5da55510a63f3d889da266697b2c4a7aa2e66184
1# Failures of any GM tests/configs listed in this file will be ignored [1], as 2# if they had been marked "ignore-failure": true in the per-builder 3# expected-results.json files. 4# 5# The idea is that, if you modify a GM test in such a way that you know it will 6# require rebaselines on multiple platforms, you should add that test's name to 7# this list within the same CL that modifies the test. 8# Then, AS SOON AS POSSIBLE, you should rebaseline the tests (they will show up 9# as status "failure-ignored") and remove the line you added to this file. 10# If there are any lingering failures that need to be suppressed (ignored), you 11# MUST move those suppressions into the per-builder expected-results.json files. 12# 13# Any lines starting with '#' are comments and will be ignored. 14# Other than that, each line must either be whitespace or list just one test. 15# 16# For more information, see https://code.google.com/p/skia/issues/detail?id=1600 17# ('GM expectations: create tool to suppress failures until new baselines are 18# checked in') 19# 20# 21# [1] Differences between renderModes (e.g., normal rendering path and 22# "serialized") are NEVER ignored. See 23# https://code.google.com/p/skia/issues/detail?id=1748 ('gm: add new result 24# type, RenderModeMismatch') 25 26# EXAMPLES: (remove the first '#' on each line) 27# 28## Added by edisonn as part of https://codereview.chromium.org/23851037/ 29#gradients 30# 31## Added by epoger as part of MADE-UP BUG 32## https://code.google.com/p/skia/issues/detail?id=123456 : ignoring failures on 33## gpu config of gradtext GM test 34#gradtext_gpu 35 36# Added by epoger for https://code.google.com/p/skia/issues/detail?id=1657 37# ('Poppler random failures'): ignore any Poppler failures, for now 38pdf-poppler 39 40# Added by yunchao in https://codereview.chromium.org/54213002 41rects 42 43# Added by sugoi in https://codereview.chromium.org/59173005 44perlinnoise 45 46# Added by bsalomon in support of adding HQ filter to GPU device drawBitmap 47bleed 48downsamplebitmap_image_high_mandrill_512.png 49filterbitmap_image_mandrill_512.png 50filterbitmap_image_mandrill_256.png 51filterbitmap_image_mandrill_128.png 52filterbitmap_image_mandrill_64.png 53filterbitmap_image_mandrill_32.png 54filterbitmap_image_mandrill_16.png 55downsamplebitmap_checkerboard_high_512_256 56filterbitmap_checkerboard_192_192 57filterbitmap_checkerboard_32_32 58filterbitmap_checkerboard_32_8 59filterbitmap_checkerboard_32_2 60filterbitmap_checkerboard_4_4 61downsamplebitmap_text_high_72.00pt 62filterbitmap_text_3.00pt 63filterbitmap_text_7.00pt 64filterbitmap_text_10.00pt