ignored-tests.txt revision b0b1aa04ed82a7cb16c7e6a06d92a411d7bd3749
1# Failures of any GM tests listed in this file will be ignored [1], as 2# if they had been marked "ignore-failure": true in the per-builder 3# expected-results.json files. 4# 5# The idea is that, if you modify a GM test in such a way that you know it will 6# require rebaselines on multiple platforms, you should add that test's name to 7# this list within the same CL that modifies the test. 8# Then, AS SOON AS POSSIBLE, you should rebaseline the tests (they will show up 9# as status "failure-ignored") and remove the line you added to this file. 10# If there are any lingering failures that need to be suppressed (ignored), you 11# MUST move those suppressions into the per-builder expected-results.json files. 12# 13# The test name must match exactly (no partial string matches). 14# See http://skbug.com/2022 15# 16# Any lines starting with '#' are comments and will be ignored. 17# Other than that, each line must either be whitespace or list just one test. 18# 19# For more information, see https://code.google.com/p/skia/issues/detail?id=1600 20# ('GM expectations: create tool to suppress failures until new baselines are 21# checked in') 22# 23# 24# [1] Differences between renderModes (e.g., normal rendering path and 25# "serialized") are NEVER ignored. See 26# https://code.google.com/p/skia/issues/detail?id=1748 ('gm: add new result 27# type, RenderModeMismatch') 28 29# EXAMPLES: (remove the first '#' on each line) 30# 31## Added as part of MADE-UP BUG 32## http://skbug.com/123456 : ignoring failures on gradtext GM test 33## epoger will rebaseline by 25 Dec 2013 34#gradtext 35 36# reed: https://codereview.chromium.org/190723004/ 37# This change removes an API that this GM was testing. If/when it lands and sticks, 38# I will likely just delete the GM. 39canvas-layer-state 40 41# These are part of picture-version 27 -- removal of SkUnitMapp 42# just need to be rebaselined 43scaled_tilemode_bitmap 44scaled_tilemodes_npot 45scaled_tilemodes 46tilemode_bitmap 47tilemodes_npot 48tilemodes 49 50# Added by kevin.petit@arm.com for https://codereview.chromium.org/317193003 51# Only S32A_D565_Blend is causing mismatches 52shadertext3 53drawbitmaprect 54coloremoji 55 56# Added by robertphillips for https://codereview.chromium.org/316143003/ 57# This CL actually fixes this GM's image 58distantclip 59 60# dandov: Fix for bitmap shader by taking into account if the bitmap is alpha only 61# https://codereview.chromium.org/318923005/ 62bitmapshaders 63