CubicToQuadratics.cpp revision 73ca6243b31e225e9fd5b75a96cbc82d62557de6
1/* 2http://stackoverflow.com/questions/2009160/how-do-i-convert-the-2-control-points-of-a-cubic-curve-to-the-single-control-poi 3*/ 4 5/* 6Let's call the control points of the cubic Q0..Q3 and the control points of the quadratic P0..P2. 7Then for degree elevation, the equations are: 8 9Q0 = P0 10Q1 = 1/3 P0 + 2/3 P1 11Q2 = 2/3 P1 + 1/3 P2 12Q3 = P2 13In your case you have Q0..Q3 and you're solving for P0..P2. There are two ways to compute P1 from 14 the equations above: 15 16P1 = 3/2 Q1 - 1/2 Q0 17P1 = 3/2 Q2 - 1/2 Q3 18If this is a degree-elevated cubic, then both equations will give the same answer for P1. Since 19 it's likely not, your best bet is to average them. So, 20 21P1 = -1/4 Q0 + 3/4 Q1 + 3/4 Q2 - 1/4 Q3 22 23 24Cubic defined by: P1/2 - anchor points, C1/C2 control points 25|x| is the euclidean norm of x 26mid-point approx of cubic: a quad that shares the same anchors with the cubic and has the 27 control point at C = (3·C2 - P2 + 3·C1 - P1)/4 28 29Algorithm 30 31pick an absolute precision (prec) 32Compute the Tdiv as the root of (cubic) equation 33sqrt(3)/18 · |P2 - 3·C2 + 3·C1 - P1|/2 · Tdiv ^ 3 = prec 34if Tdiv < 0.5 divide the cubic at Tdiv. First segment [0..Tdiv] can be approximated with by a 35 quadratic, with a defect less than prec, by the mid-point approximation. 36 Repeat from step 2 with the second resulted segment (corresponding to 1-Tdiv) 370.5<=Tdiv<1 - simply divide the cubic in two. The two halves can be approximated by the mid-point 38 approximation 39Tdiv>=1 - the entire cubic can be approximated by the mid-point approximation 40 41confirmed by (maybe stolen from) 42http://www.caffeineowl.com/graphics/2d/vectorial/cubic2quad01.html 43// maybe in turn derived from http://www.cccg.ca/proceedings/2004/36.pdf 44// also stored at http://www.cis.usouthal.edu/~hain/general/Publications/Bezier/bezier%20cccg04%20paper.pdf 45 46*/ 47 48#include "CubicUtilities.h" 49#include "CurveIntersection.h" 50#include "LineIntersection.h" 51 52const bool AVERAGE_END_POINTS = true; // results in better fitting curves 53 54#define USE_CUBIC_END_POINTS 1 55 56static double calcTDiv(const Cubic& cubic, double precision, double start) { 57 const double adjust = sqrt(3) / 36; 58 Cubic sub; 59 const Cubic* cPtr; 60 if (start == 0) { 61 cPtr = &cubic; 62 } else { 63 // OPTIMIZE: special-case half-split ? 64 sub_divide(cubic, start, 1, sub); 65 cPtr = ⊂ 66 } 67 const Cubic& c = *cPtr; 68 double dx = c[3].x - 3 * (c[2].x - c[1].x) - c[0].x; 69 double dy = c[3].y - 3 * (c[2].y - c[1].y) - c[0].y; 70 double dist = sqrt(dx * dx + dy * dy); 71 double tDiv3 = precision / (adjust * dist); 72 double t = cube_root(tDiv3); 73 if (start > 0) { 74 t = start + (1 - start) * t; 75 } 76 return t; 77} 78 79void demote_cubic_to_quad(const Cubic& cubic, Quadratic& quad) { 80 quad[0] = cubic[0]; 81if (AVERAGE_END_POINTS) { 82 const _Point fromC1 = { (3 * cubic[1].x - cubic[0].x) / 2, (3 * cubic[1].y - cubic[0].y) / 2 }; 83 const _Point fromC2 = { (3 * cubic[2].x - cubic[3].x) / 2, (3 * cubic[2].y - cubic[3].y) / 2 }; 84 quad[1].x = (fromC1.x + fromC2.x) / 2; 85 quad[1].y = (fromC1.y + fromC2.y) / 2; 86} else { 87 lineIntersect((const _Line&) cubic[0], (const _Line&) cubic[2], quad[1]); 88} 89 quad[2] = cubic[3]; 90} 91 92int cubic_to_quadratics(const Cubic& cubic, double precision, SkTDArray<Quadratic>& quadratics) { 93 SkTDArray<double> ts; 94 cubic_to_quadratics(cubic, precision, ts); 95 int tsCount = ts.count(); 96 double t1Start = 0; 97 int order = 0; 98 for (int idx = 0; idx <= tsCount; ++idx) { 99 double t1 = idx < tsCount ? ts[idx] : 1; 100 Cubic part; 101 sub_divide(cubic, t1Start, t1, part); 102 Quadratic q1; 103 demote_cubic_to_quad(part, q1); 104 Quadratic s1; 105 int o1 = reduceOrder(q1, s1); 106 if (order < o1) { 107 order = o1; 108 } 109 memcpy(quadratics.append(), o1 < 2 ? s1 : q1, sizeof(Quadratic)); 110 t1Start = t1; 111 } 112 return order; 113} 114 115static bool addSimpleTs(const Cubic& cubic, double precision, SkTDArray<double>& ts) { 116 double tDiv = calcTDiv(cubic, precision, 0); 117 if (tDiv >= 1) { 118 return true; 119 } 120 if (tDiv >= 0.5) { 121 *ts.append() = 0.5; 122 return true; 123 } 124 return false; 125} 126 127static void addTs(const Cubic& cubic, double precision, double start, double end, 128 SkTDArray<double>& ts) { 129 double tDiv = calcTDiv(cubic, precision, 0); 130 double parts = ceil(1.0 / tDiv); 131 for (double index = 0; index < parts; ++index) { 132 double newT = start + (index / parts) * (end - start); 133 if (newT > 0 && newT < 1) { 134 *ts.append() = newT; 135 } 136 } 137} 138 139// flavor that returns T values only, deferring computing the quads until they are needed 140void cubic_to_quadratics(const Cubic& cubic, double precision, SkTDArray<double>& ts) { 141 Cubic reduced; 142 int order = reduceOrder(cubic, reduced, kReduceOrder_QuadraticsAllowed); 143 if (order < 3) { 144 return; 145 } 146 double inflectT[2]; 147 int inflections = find_cubic_inflections(cubic, inflectT); 148 SkASSERT(inflections <= 2); 149 if (inflections == 0 && addSimpleTs(cubic, precision, ts)) { 150 return; 151 } 152 if (inflections == 1) { 153 CubicPair pair; 154 chop_at(cubic, pair, inflectT[0]); 155 addTs(pair.first(), precision, 0, inflectT[0], ts); 156 addTs(pair.second(), precision, inflectT[0], 1, ts); 157 return; 158 } 159 if (inflections == 2) { 160 if (inflectT[0] > inflectT[1]) { 161 SkTSwap(inflectT[0], inflectT[1]); 162 } 163 Cubic part; 164 sub_divide(cubic, 0, inflectT[0], part); 165 addTs(part, precision, 0, inflectT[0], ts); 166 sub_divide(cubic, inflectT[0], inflectT[1], part); 167 addTs(part, precision, inflectT[0], inflectT[1], ts); 168 sub_divide(cubic, inflectT[1], 1, part); 169 addTs(part, precision, inflectT[1], 1, ts); 170 return; 171 } 172 addTs(cubic, precision, 0, 1, ts); 173} 174