DataTypes.h revision 73ca6243b31e225e9fd5b75a96cbc82d62557de6
1/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7#ifndef __DataTypes_h__
8#define __DataTypes_h__
9
10#include <assert.h>
11#include <float.h>
12#include <limits.h>
13#include <math.h>
14#include <stdarg.h>
15#include <stdio.h>
16#include <stdint.h>
17#include <stdlib.h>
18#include <strings.h>
19#include <sys/types.h>
20
21extern bool AlmostEqualUlps(float A, float B);
22inline bool AlmostEqualUlps(double A, double B) { return AlmostEqualUlps((float) A, (float) B); }
23
24// FIXME: delete
25int UlpsDiff(float A, float B);
26
27const double FLT_EPSILON_SQUARED = FLT_EPSILON * FLT_EPSILON;
28const double FLT_EPSILON_SQRT = sqrt(FLT_EPSILON);
29
30inline bool approximately_zero(double x) {
31
32    return fabs(x) < FLT_EPSILON;
33}
34
35inline bool precisely_zero(double x) {
36
37    return fabs(x) < DBL_EPSILON;
38}
39
40inline bool approximately_zero(float x) {
41
42    return fabs(x) < FLT_EPSILON;
43}
44
45inline bool approximately_zero_squared(double x) {
46    return fabs(x) < FLT_EPSILON_SQUARED;
47}
48
49inline bool approximately_zero_sqrt(double x) {
50    return fabs(x) < FLT_EPSILON_SQRT;
51}
52
53inline bool approximately_equal(double x, double y) {
54    return approximately_zero(x - y);
55}
56
57inline bool approximately_equal_squared(double x, double y) {
58    return approximately_equal(x, y);
59}
60
61inline bool approximately_greater(double x, double y) {
62    return approximately_equal(x, y) ? false : x > y;
63}
64
65inline bool approximately_lesser(double x, double y) {
66    return approximately_equal(x, y) ? false : x < y;
67}
68
69inline double approximately_pin(double x) {
70    return approximately_zero(x) ? 0 : x;
71}
72
73inline float approximately_pin(float x) {
74    return approximately_zero(x) ? 0 : x;
75}
76
77inline bool approximately_greater_than_one(double x) {
78    return x > 1 - FLT_EPSILON;
79}
80
81inline bool precisely_greater_than_one(double x) {
82    return x > 1 - DBL_EPSILON;
83}
84
85inline bool approximately_less_than_zero(double x) {
86    return x < FLT_EPSILON;
87}
88
89inline bool precisely_less_than_zero(double x) {
90    return x < DBL_EPSILON;
91}
92
93inline bool approximately_negative(double x) {
94    return x < FLT_EPSILON;
95}
96
97inline bool precisely_negative(double x) {
98    return x < DBL_EPSILON;
99}
100
101inline bool approximately_one_or_less(double x) {
102    return x < 1 + FLT_EPSILON;
103}
104
105inline bool approximately_positive(double x) {
106    return x > -FLT_EPSILON;
107}
108
109inline bool approximately_positive_squared(double x) {
110    return x > -(FLT_EPSILON_SQUARED);
111}
112
113inline bool approximately_zero_or_more(double x) {
114    return x > -FLT_EPSILON;
115}
116
117inline bool approximately_between(double a, double b, double c) {
118    assert(a <= c);
119    return a <= c ? approximately_negative(a - b) && approximately_negative(b - c)
120            : approximately_negative(b - a) && approximately_negative(c - b);
121}
122
123// returns true if (a <= b <= c) || (a >= b >= c)
124inline bool between(double a, double b, double c) {
125    assert(((a <= b && b <= c) || (a >= b && b >= c)) == ((a - b) * (c - b) <= 0));
126    return (a - b) * (c - b) <= 0;
127}
128
129struct _Point {
130    double x;
131    double y;
132
133    friend _Point operator-(const _Point& a, const _Point& b) {
134        _Point v = {a.x - b.x, a.y - b.y};
135        return v;
136    }
137
138    void operator-=(const _Point& v) {
139        x -= v.x;
140        y -= v.y;
141    }
142
143    friend bool operator==(const _Point& a, const _Point& b) {
144        return a.x == b.x && a.y == b.y;
145    }
146
147    friend bool operator!=(const _Point& a, const _Point& b) {
148        return a.x!= b.x || a.y != b.y;
149    }
150
151    // note: this can not be implemented with
152    // return approximately_equal(a.y, y) && approximately_equal(a.x, x);
153    // because that will not take the magnitude of the values
154    bool approximatelyEqual(const _Point& a) const {
155        return AlmostEqualUlps((float) x, (float) a.x)
156                && AlmostEqualUlps((float) y, (float) a.y);
157    }
158
159    double dot(const _Point& a) {
160        return x * a.x + y * a.y;
161    }
162};
163
164typedef _Point _Line[2];
165typedef _Point Quadratic[3];
166typedef _Point Cubic[4];
167
168struct _Rect {
169    double left;
170    double top;
171    double right;
172    double bottom;
173
174    void add(const _Point& pt) {
175        if (left > pt.x) {
176            left = pt.x;
177        }
178        if (top > pt.y) {
179            top = pt.y;
180        }
181        if (right < pt.x) {
182            right = pt.x;
183        }
184        if (bottom < pt.y) {
185            bottom = pt.y;
186        }
187    }
188
189    // FIXME: used by debugging only ?
190    bool contains(const _Point& pt) {
191        return approximately_between(left, pt.x, right)
192                && approximately_between(top, pt.y, bottom);
193    }
194
195    void set(const _Point& pt) {
196        left = right = pt.x;
197        top = bottom = pt.y;
198    }
199
200    void setBounds(const _Line& line) {
201        set(line[0]);
202        add(line[1]);
203    }
204
205    void setBounds(const Cubic& );
206    void setBounds(const Quadratic& );
207    void setRawBounds(const Cubic& );
208    void setRawBounds(const Quadratic& );
209};
210
211struct CubicPair {
212    const Cubic& first() const { return (const Cubic&) pts[0]; }
213    const Cubic& second() const { return (const Cubic&) pts[3]; }
214    _Point pts[7];
215};
216
217struct QuadraticPair {
218    const Quadratic& first() const { return (const Quadratic&) pts[0]; }
219    const Quadratic& second() const { return (const Quadratic&) pts[2]; }
220    _Point pts[5];
221};
222
223#endif // __DataTypes_h__
224