LineCubicIntersection.cpp revision 9f60291c5375457f8adf228dbe6e8ff1186b13e1
1/* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7#include "CurveIntersection.h" 8#include "CubicUtilities.h" 9#include "Intersections.h" 10#include "LineUtilities.h" 11 12/* 13Find the interection of a line and cubic by solving for valid t values. 14 15Analogous to line-quadratic intersection, solve line-cubic intersection by 16representing the cubic as: 17 x = a(1-t)^3 + 2b(1-t)^2t + c(1-t)t^2 + dt^3 18 y = e(1-t)^3 + 2f(1-t)^2t + g(1-t)t^2 + ht^3 19and the line as: 20 y = i*x + j (if the line is more horizontal) 21or: 22 x = i*y + j (if the line is more vertical) 23 24Then using Mathematica, solve for the values of t where the cubic intersects the 25line: 26 27 (in) Resultant[ 28 a*(1 - t)^3 + 3*b*(1 - t)^2*t + 3*c*(1 - t)*t^2 + d*t^3 - x, 29 e*(1 - t)^3 + 3*f*(1 - t)^2*t + 3*g*(1 - t)*t^2 + h*t^3 - i*x - j, x] 30 (out) -e + j + 31 3 e t - 3 f t - 32 3 e t^2 + 6 f t^2 - 3 g t^2 + 33 e t^3 - 3 f t^3 + 3 g t^3 - h t^3 + 34 i ( a - 35 3 a t + 3 b t + 36 3 a t^2 - 6 b t^2 + 3 c t^2 - 37 a t^3 + 3 b t^3 - 3 c t^3 + d t^3 ) 38 39if i goes to infinity, we can rewrite the line in terms of x. Mathematica: 40 41 (in) Resultant[ 42 a*(1 - t)^3 + 3*b*(1 - t)^2*t + 3*c*(1 - t)*t^2 + d*t^3 - i*y - j, 43 e*(1 - t)^3 + 3*f*(1 - t)^2*t + 3*g*(1 - t)*t^2 + h*t^3 - y, y] 44 (out) a - j - 45 3 a t + 3 b t + 46 3 a t^2 - 6 b t^2 + 3 c t^2 - 47 a t^3 + 3 b t^3 - 3 c t^3 + d t^3 - 48 i ( e - 49 3 e t + 3 f t + 50 3 e t^2 - 6 f t^2 + 3 g t^2 - 51 e t^3 + 3 f t^3 - 3 g t^3 + h t^3 ) 52 53Solving this with Mathematica produces an expression with hundreds of terms; 54instead, use Numeric Solutions recipe to solve the cubic. 55 56The near-horizontal case, in terms of: Ax^3 + Bx^2 + Cx + D == 0 57 A = (-(-e + 3*f - 3*g + h) + i*(-a + 3*b - 3*c + d) ) 58 B = 3*(-( e - 2*f + g ) + i*( a - 2*b + c ) ) 59 C = 3*(-(-e + f ) + i*(-a + b ) ) 60 D = (-( e ) + i*( a ) + j ) 61 62The near-vertical case, in terms of: Ax^3 + Bx^2 + Cx + D == 0 63 A = ( (-a + 3*b - 3*c + d) - i*(-e + 3*f - 3*g + h) ) 64 B = 3*( ( a - 2*b + c ) - i*( e - 2*f + g ) ) 65 C = 3*( (-a + b ) - i*(-e + f ) ) 66 D = ( ( a ) - i*( e ) - j ) 67 68For horizontal lines: 69(in) Resultant[ 70 a*(1 - t)^3 + 3*b*(1 - t)^2*t + 3*c*(1 - t)*t^2 + d*t^3 - j, 71 e*(1 - t)^3 + 3*f*(1 - t)^2*t + 3*g*(1 - t)*t^2 + h*t^3 - y, y] 72(out) e - j - 73 3 e t + 3 f t + 74 3 e t^2 - 6 f t^2 + 3 g t^2 - 75 e t^3 + 3 f t^3 - 3 g t^3 + h t^3 76So the cubic coefficients are: 77 78 */ 79 80class LineCubicIntersections { 81public: 82 83LineCubicIntersections(const Cubic& c, const _Line& l, Intersections& i) 84 : cubic(c) 85 , line(l) 86 , intersections(i) { 87} 88 89// see parallel routine in line quadratic intersections 90int intersectRay(double roots[3]) { 91 double adj = line[1].x - line[0].x; 92 double opp = line[1].y - line[0].y; 93 Cubic r; 94 for (int n = 0; n < 4; ++n) { 95 r[n].x = (cubic[n].y - line[0].y) * adj - (cubic[n].x - line[0].x) * opp; 96 } 97 double A, B, C, D; 98 coefficients(&r[0].x, A, B, C, D); 99 return cubicRootsValidT(A, B, C, D, roots); 100} 101 102int intersect() { 103 addEndPoints(); 104 double rootVals[3]; 105 int roots = intersectRay(rootVals); 106 for (int index = 0; index < roots; ++index) { 107 double cubicT = rootVals[index]; 108 double lineT = findLineT(cubicT); 109 if (pinTs(cubicT, lineT)) { 110 intersections.insert(cubicT, lineT); 111 } 112 } 113 return intersections.fUsed; 114} 115 116int horizontalIntersect(double axisIntercept, double roots[3]) { 117 double A, B, C, D; 118 coefficients(&cubic[0].y, A, B, C, D); 119 D -= axisIntercept; 120 return cubicRootsValidT(A, B, C, D, roots); 121} 122 123int horizontalIntersect(double axisIntercept, double left, double right, bool flipped) { 124 addHorizontalEndPoints(left, right, axisIntercept); 125 double rootVals[3]; 126 int roots = horizontalIntersect(axisIntercept, rootVals); 127 for (int index = 0; index < roots; ++index) { 128 double x; 129 double cubicT = rootVals[index]; 130 xy_at_t(cubic, cubicT, x, *(double*) NULL); 131 double lineT = (x - left) / (right - left); 132 if (pinTs(cubicT, lineT)) { 133 intersections.insert(cubicT, lineT); 134 } 135 } 136 if (flipped) { 137 flip(); 138 } 139 return intersections.fUsed; 140} 141 142int verticalIntersect(double axisIntercept, double roots[3]) { 143 double A, B, C, D; 144 coefficients(&cubic[0].x, A, B, C, D); 145 D -= axisIntercept; 146 return cubicRootsValidT(A, B, C, D, roots); 147} 148 149int verticalIntersect(double axisIntercept, double top, double bottom, bool flipped) { 150 addVerticalEndPoints(top, bottom, axisIntercept); 151 double rootVals[3]; 152 int roots = verticalIntersect(axisIntercept, rootVals); 153 for (int index = 0; index < roots; ++index) { 154 double y; 155 double cubicT = rootVals[index]; 156 xy_at_t(cubic, cubicT, *(double*) NULL, y); 157 double lineT = (y - top) / (bottom - top); 158 if (pinTs(cubicT, lineT)) { 159 intersections.insert(cubicT, lineT); 160 } 161 } 162 if (flipped) { 163 flip(); 164 } 165 return intersections.fUsed; 166} 167 168protected: 169 170void addEndPoints() 171{ 172 for (int cIndex = 0; cIndex < 4; cIndex += 3) { 173 for (int lIndex = 0; lIndex < 2; lIndex++) { 174 if (cubic[cIndex] == line[lIndex]) { 175 intersections.insert(cIndex >> 1, lIndex); 176 } 177 } 178 } 179} 180 181void addHorizontalEndPoints(double left, double right, double y) 182{ 183 for (int cIndex = 0; cIndex < 4; cIndex += 3) { 184 if (cubic[cIndex].y != y) { 185 continue; 186 } 187 if (cubic[cIndex].x == left) { 188 intersections.insert(cIndex >> 1, 0); 189 } 190 if (cubic[cIndex].x == right) { 191 intersections.insert(cIndex >> 1, 1); 192 } 193 } 194} 195 196void addVerticalEndPoints(double top, double bottom, double x) 197{ 198 for (int cIndex = 0; cIndex < 4; cIndex += 3) { 199 if (cubic[cIndex].x != x) { 200 continue; 201 } 202 if (cubic[cIndex].y == top) { 203 intersections.insert(cIndex >> 1, 0); 204 } 205 if (cubic[cIndex].y == bottom) { 206 intersections.insert(cIndex >> 1, 1); 207 } 208 } 209} 210 211double findLineT(double t) { 212 double x, y; 213 xy_at_t(cubic, t, x, y); 214 double dx = line[1].x - line[0].x; 215 double dy = line[1].y - line[0].y; 216 if (fabs(dx) > fabs(dy)) { 217 return (x - line[0].x) / dx; 218 } 219 return (y - line[0].y) / dy; 220} 221 222void flip() { 223 // OPTIMIZATION: instead of swapping, pass original line, use [1].y - [0].y 224 int roots = intersections.fUsed; 225 for (int index = 0; index < roots; ++index) { 226 intersections.fT[1][index] = 1 - intersections.fT[1][index]; 227 } 228} 229 230bool pinTs(double& cubicT, double& lineT) { 231 if (!approximately_one_or_less(lineT)) { 232 return false; 233 } 234 if (!approximately_zero_or_more(lineT)) { 235 return false; 236 } 237 if (cubicT < 0) { 238 cubicT = 0; 239 } else if (cubicT > 1) { 240 cubicT = 1; 241 } 242 if (lineT < 0) { 243 lineT = 0; 244 } else if (lineT > 1) { 245 lineT = 1; 246 } 247 return true; 248} 249 250private: 251 252const Cubic& cubic; 253const _Line& line; 254Intersections& intersections; 255}; 256 257int horizontalIntersect(const Cubic& cubic, double left, double right, double y, 258 double tRange[3]) { 259 LineCubicIntersections c(cubic, *((_Line*) 0), *((Intersections*) 0)); 260 double rootVals[3]; 261 int result = c.horizontalIntersect(y, rootVals); 262 int tCount = 0; 263 for (int index = 0; index < result; ++index) { 264 double x, y; 265 xy_at_t(cubic, rootVals[index], x, y); 266 if (x < left || x > right) { 267 continue; 268 } 269 tRange[tCount++] = rootVals[index]; 270 } 271 return result; 272} 273 274int horizontalIntersect(const Cubic& cubic, double left, double right, double y, 275 bool flipped, Intersections& intersections) { 276 LineCubicIntersections c(cubic, *((_Line*) 0), intersections); 277 return c.horizontalIntersect(y, left, right, flipped); 278} 279 280int verticalIntersect(const Cubic& cubic, double top, double bottom, double x, 281 bool flipped, Intersections& intersections) { 282 LineCubicIntersections c(cubic, *((_Line*) 0), intersections); 283 return c.verticalIntersect(x, top, bottom, flipped); 284} 285 286int intersect(const Cubic& cubic, const _Line& line, Intersections& i) { 287 LineCubicIntersections c(cubic, line, i); 288 return c.intersect(); 289} 290