blurroundrect.cpp revision 9d3c422ea673ad5d19d817d320687458d5f3a893
1/*
2* Copyright 2013 Google Inc.
3*
4* Use of this source code is governed by a BSD-style license that can be
5* found in the LICENSE file.
6*/
7
8#include "gm.h"
9#include "SkBlurMask.h"
10#include "SkBlurMaskFilter.h"
11#include "SkCanvas.h"
12#include "SkColorFilter.h"
13#include "SkLayerDrawLooper.h"
14#include "SkPaint.h"
15#include "SkPath.h"
16#include "SkPoint.h"
17#include "SkRect.h"
18#include "SkRRect.h"
19#include "SkString.h"
20#include "SkXfermode.h"
21
22class BlurRoundRectGM : public skiagm::GM {
23public:
24    BlurRoundRectGM(int width, int height,
25                    // X and Y radii for the upper left corner
26                    int ulX, int ulY,
27                    // X and Y radii for the upper right corner
28                    int urX, int urY,
29                    // X and Y radii for the lower right corner
30                    int lrX, int lrY,
31                    // X and Y radii for the lower left corner
32                    int llX, int llY,
33                    int scaleX, int scaleY)
34        : fName("blurroundrect")
35        , fWidth(width)
36        , fHeight(height)
37        , fScaleX(SkIntToScalar(scaleX))
38        , fScaleY(SkIntToScalar(scaleY)) {
39        fName.appendf("-WH[%ix%i]-UL[%ix%i]-UR[%ix%i]-LR[%ix%i]-LL[%ix%i]-scale[%ix%i]",
40                      width,  height,
41                      ulX,    ulY,
42                      urX,    urY,
43                      lrX,    lrY,
44                      llX,    llY,
45                      scaleX, scaleY);
46        SkVector radii[4];
47        radii[0].set(SkIntToScalar(ulX), SkIntToScalar(ulY));
48        radii[1].set(SkIntToScalar(urX), SkIntToScalar(urY));
49        radii[2].set(SkIntToScalar(lrX), SkIntToScalar(lrY));
50        radii[3].set(SkIntToScalar(llX), SkIntToScalar(llY));
51        SkRect r = SkRect::MakeWH(SkIntToScalar(fWidth), SkIntToScalar(fHeight));
52        fRRect.setRectRadii(r, radii);
53    }
54
55    virtual SkString onShortName() SK_OVERRIDE {
56        return fName;
57    }
58
59    virtual SkISize onISize() SK_OVERRIDE {
60        SkISize size = this->getUnscaledSize();
61        return SkISize::Make(SkScalarCeilToInt(SkScalarMul(size.fWidth, fScaleX)),
62                             SkScalarCeilToInt(SkScalarMul(size.fHeight, fScaleY)));
63    }
64
65    virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
66        canvas->scale(fScaleX, fScaleY);
67    }
68
69    const SkRRect& getRRect() const {
70        return fRRect;
71    }
72
73    // The subclass will implement this to inform us how big they
74    // draw before scaling.
75    virtual SkISize getUnscaledSize() const = 0;
76
77    // So subclasses can modify the name.
78    SkString* getName() {
79        return &fName;
80    }
81
82private:
83    SkString fName;
84    const int fWidth;
85    const int fHeight;
86    const SkScalar fScaleX;
87    const SkScalar fScaleY;
88    SkRRect fRRect;
89    typedef skiagm::GM INHERITED;
90};
91
92class SKPBlurRoundRectGM : public BlurRoundRectGM {
93public:
94    SKPBlurRoundRectGM(int width, int height,
95                       int ulX, int ulY,
96                       int urX, int urY,
97                       int lrX, int lrY,
98                       int llX, int llY,
99                       int scaleX, int scaleY)
100        : INHERITED(width, height, ulX, ulY, urX, urY, lrX, lrY, llX, llY, scaleX, scaleY) {
101        this->getName()->prepend("skp-");
102    }
103
104protected:
105    virtual SkISize getUnscaledSize() const SK_OVERRIDE {
106        return SkISize::Make(SkScalarCeilToInt(this->getRRect().rect().width()),
107                             SkScalarCeilToInt(this->getRRect().rect().height()));
108    }
109
110    virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
111        this->INHERITED::onDraw(canvas);
112        SkLayerDrawLooper* looper = new SkLayerDrawLooper;
113        {
114            SkLayerDrawLooper::LayerInfo info;
115            info.fFlagsMask = 0;
116            info.fPaintBits = 40;
117            info.fColorMode = SkXfermode::kSrc_Mode;
118            info.fOffset = SkPoint::Make(SkIntToScalar(-1), SkIntToScalar(0));
119            info.fPostTranslate = false;
120            SkPaint* paint = looper->addLayerOnTop(info);
121            SkMaskFilter* maskFilter = SkBlurMaskFilter::Create(SK_ScalarHalf,
122                    SkBlurMaskFilter::kNormal_BlurStyle,
123                    SkBlurMaskFilter::kHighQuality_BlurFlag);
124            paint->setMaskFilter(maskFilter)->unref();
125            SkColorFilter* colorFilter = SkColorFilter::CreateModeFilter(SK_ColorLTGRAY,
126                    SkXfermode::kSrcIn_Mode);
127            paint->setColorFilter(colorFilter)->unref();
128            paint->setColor(SK_ColorGRAY);
129        }
130        {
131            SkLayerDrawLooper::LayerInfo info;
132            looper->addLayerOnTop(info);
133        }
134        SkPaint paint;
135        canvas->drawRect(this->getRRect().rect(), paint);
136
137        paint.setLooper(looper)->unref();
138        paint.setColor(SK_ColorCYAN);
139        paint.setAntiAlias(true);
140
141        canvas->drawRRect(this->getRRect(), paint);
142    }
143
144private:
145    typedef BlurRoundRectGM INHERITED;
146};
147
148class SimpleBlurRoundRectGM : public BlurRoundRectGM {
149public:
150    SimpleBlurRoundRectGM(int width, int height,
151                          int blurRadius, int cornerRadius,
152                          int scaleX = 1, int scaleY = 1)
153        : INHERITED(width, height, cornerRadius, cornerRadius,
154                    cornerRadius, cornerRadius, cornerRadius,
155                    cornerRadius, cornerRadius, cornerRadius, scaleX, scaleY)
156        , fBlurRadius(blurRadius) {
157        // For now at least, change the name to reflect only the
158        // variables that are changing.
159        this->getName()->printf("blurround-blur[%i]-corner[%i]-scale[%ix%i]", fBlurRadius, cornerRadius, scaleX, scaleY);
160    }
161
162protected:
163    virtual SkISize getUnscaledSize() const SK_OVERRIDE {
164        return SkISize::Make(SkScalarCeilToInt(this->getRRect().rect().width() + 20),
165                             SkScalarCeilToInt(this->getRRect().rect().height() + 20));
166    }
167
168    virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
169        // Handle the scaling.
170        this->INHERITED::onDraw(canvas);
171        canvas->translate(SkIntToScalar(10), SkIntToScalar(10));
172        SkMaskFilter* filter = SkBlurMaskFilter::Create(SkIntToScalar(fBlurRadius),
173                SkBlurMaskFilter::kNormal_BlurStyle);
174        SkPaint paint;
175        paint.setColor(SK_ColorBLUE);
176        paint.setMaskFilter(filter)->unref();
177        canvas->drawRRect(this->getRRect(), paint);
178    }
179private:
180    const int fBlurRadius;
181
182    typedef BlurRoundRectGM INHERITED;
183};
184
185// Create one with dimensions/rounded corners based on the skp
186DEF_GM(return new SKPBlurRoundRectGM(600, 5514, 6, 6, 6, 6, 6, 6, 6, 6, 1, 1);)
187// Same radii, much smaller rectangle
188DEF_GM(return new SKPBlurRoundRectGM(100, 100, 6, 6, 6, 6, 6, 6, 6, 6, 2, 2);)
189// Rounded rect with two opposite corners with large radii, the other two
190// small.
191DEF_GM(return new SKPBlurRoundRectGM(100, 100, 30, 30, 10, 10, 30, 30, 10, 10, 3, 4);)
192DEF_GM(return new SKPBlurRoundRectGM(100, 100, 90, 90, 90, 90, 90, 90, 90, 90, 2, 3);)
193
194// Try a few blur values with a small corner radius
195DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 1, 1));
196DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 3, 1, 2, 2));
197DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 6, 1));
198DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 10, 1, 3, 3));
199
200// Now a few blur values with a larger corner radius
201DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 1, 3, 2, 2));
202DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 3, 3));
203DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 6, 3, 3, 3));
204DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 10, 3));
205
206// Even larger corner radius
207DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 1, 6, 2, 4));
208DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 3, 6));
209DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 6, 6));
210DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 10, 6, 1, 3));
211
212