convexpaths.cpp revision 278dc6929b6481204874dcfcc055e2aaa30a95b2
1
2/*
3 * Copyright 2011 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8#include "gm.h"
9#include "SkRandom.h"
10#include "SkTArray.h"
11
12namespace skiagm {
13
14class ConvexPathsGM : public GM {
15public:
16    ConvexPathsGM() {
17        this->setBGColor(0xFF000000);
18        this->makePaths();
19    }
20
21protected:
22    virtual SkString onShortName() {
23        return SkString("convexpaths");
24    }
25
26
27    virtual SkISize onISize() {
28        return make_isize(1200, 900);
29    }
30
31    void makePaths() {
32        // CW
33        fPaths.push_back().moveTo(0, 0);
34        fPaths.back().quadTo(50 * SK_Scalar1, 100 * SK_Scalar1,
35                             0, 100 * SK_Scalar1);
36        fPaths.back().lineTo(0, 0);
37
38        // CCW
39        fPaths.push_back().moveTo(0, 0);
40        fPaths.back().lineTo(0, 100 * SK_Scalar1);
41        fPaths.back().quadTo(50 * SK_Scalar1, 100 * SK_Scalar1,
42                             0, 0);
43
44        // CW
45        fPaths.push_back().moveTo(0, 50 * SK_Scalar1);
46        fPaths.back().quadTo(50 * SK_Scalar1, 0,
47                             100 * SK_Scalar1, 50 * SK_Scalar1);
48        fPaths.back().quadTo(50 * SK_Scalar1, 100 * SK_Scalar1,
49                             0, 50 * SK_Scalar1);
50
51        // CCW
52        fPaths.push_back().moveTo(0, 50 * SK_Scalar1);
53        fPaths.back().quadTo(50 * SK_Scalar1, 100 * SK_Scalar1,
54                             100 * SK_Scalar1, 50 * SK_Scalar1);
55        fPaths.back().quadTo(50 * SK_Scalar1, 0,
56                             0, 50 * SK_Scalar1);
57
58        fPaths.push_back().addRect(0, 0,
59                                   100 * SK_Scalar1, 100 * SK_Scalar1,
60                                   SkPath::kCW_Direction);
61
62        fPaths.push_back().addRect(0, 0,
63                                   100 * SK_Scalar1, 100 * SK_Scalar1,
64                                   SkPath::kCCW_Direction);
65
66        fPaths.push_back().addCircle(50  * SK_Scalar1, 50  * SK_Scalar1,
67                                     50  * SK_Scalar1, SkPath::kCW_Direction);
68
69        fPaths.push_back().addCircle(50  * SK_Scalar1, 50  * SK_Scalar1,
70                                     40  * SK_Scalar1, SkPath::kCCW_Direction);
71
72        fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0,
73                                                    50 * SK_Scalar1,
74                                                    100 * SK_Scalar1),
75                                   SkPath::kCW_Direction);
76
77        fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0,
78                                                    100 * SK_Scalar1,
79                                                    50 * SK_Scalar1),
80                                   SkPath::kCCW_Direction);
81
82        fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0,
83                                                    100 * SK_Scalar1,
84                                                    5 * SK_Scalar1),
85                                   SkPath::kCCW_Direction);
86
87        fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0,
88                                                    SK_Scalar1,
89                                                    100 * SK_Scalar1),
90                                   SkPath::kCCW_Direction);
91
92        fPaths.push_back().addRoundRect(SkRect::MakeXYWH(0, 0,
93                                                         SK_Scalar1 * 100,
94                                                         SK_Scalar1 * 100),
95                                        40 * SK_Scalar1, 20 * SK_Scalar1,
96                                        SkPath::kCW_Direction);
97
98        fPaths.push_back().addRoundRect(SkRect::MakeXYWH(0, 0,
99                                                         SK_Scalar1 * 100,
100                                                         SK_Scalar1 * 100),
101                                        20 * SK_Scalar1, 40 * SK_Scalar1,
102                                        SkPath::kCCW_Direction);
103
104        // shallow diagonals
105        fPaths.push_back().lineTo(100 * SK_Scalar1, SK_Scalar1);
106        fPaths.back().lineTo(98 * SK_Scalar1, 100 * SK_Scalar1);
107        fPaths.back().lineTo(3 * SK_Scalar1, 96 * SK_Scalar1);
108
109        /*
110        It turns out arcTos are not automatically marked as convex and they
111        may in fact be ever so slightly concave.
112        fPaths.push_back().arcTo(SkRect::MakeXYWH(0, 0,
113                                                  50 * SK_Scalar1,
114                                                  100 * SK_Scalar1),
115                                 25 * SK_Scalar1,  130 * SK_Scalar1, false);
116        */
117
118        // cubics
119        fPaths.push_back().cubicTo( 1 * SK_Scalar1,  1 * SK_Scalar1,
120                                   10 * SK_Scalar1,  90 * SK_Scalar1,
121                                    0 * SK_Scalar1, 100 * SK_Scalar1);
122        fPaths.push_back().cubicTo(100 * SK_Scalar1,  50 * SK_Scalar1,
123                                    20 * SK_Scalar1, 100 * SK_Scalar1,
124                                     0 * SK_Scalar1,   0 * SK_Scalar1);
125
126        // triangle where one edge is a degenerate quad
127        fPaths.push_back().moveTo(SkFloatToScalar(8.59375f), 45 * SK_Scalar1);
128        fPaths.back().quadTo(SkFloatToScalar(16.9921875f),   45 * SK_Scalar1,
129                             SkFloatToScalar(31.25f),        45 * SK_Scalar1);
130        fPaths.back().lineTo(100 * SK_Scalar1,              100 * SK_Scalar1);
131        fPaths.back().lineTo(SkFloatToScalar(8.59375f),      45 * SK_Scalar1);
132
133        // point degenerate
134        fPaths.push_back().moveTo(50 * SK_Scalar1, 50 * SK_Scalar1);
135        fPaths.back().lineTo(50 * SK_Scalar1, 50 * SK_Scalar1);
136
137        fPaths.push_back().moveTo(50 * SK_Scalar1, 50 * SK_Scalar1);
138        fPaths.back().quadTo(50 * SK_Scalar1, 50 * SK_Scalar1,
139                             50 * SK_Scalar1, 50 * SK_Scalar1);
140        fPaths.push_back().moveTo(50 * SK_Scalar1, 50 * SK_Scalar1);
141        fPaths.back().cubicTo(50 * SK_Scalar1, 50 * SK_Scalar1,
142                              50 * SK_Scalar1, 50 * SK_Scalar1,
143                              50 * SK_Scalar1, 50 * SK_Scalar1);
144
145        // moveTo only paths
146        fPaths.push_back().moveTo(0, 0);
147        fPaths.back().moveTo(0, 0);
148        fPaths.back().moveTo(SK_Scalar1, SK_Scalar1);
149        fPaths.back().moveTo(SK_Scalar1, SK_Scalar1);
150        fPaths.back().moveTo(10 * SK_Scalar1, 10 * SK_Scalar1);
151
152        fPaths.push_back().moveTo(0, 0);
153        fPaths.back().moveTo(0, 0);
154
155        // line degenerate
156        fPaths.push_back().lineTo(100 * SK_Scalar1, 100 * SK_Scalar1);
157        fPaths.push_back().quadTo(100 * SK_Scalar1, 100 * SK_Scalar1, 0, 0);
158        fPaths.push_back().quadTo(100 * SK_Scalar1, 100 * SK_Scalar1,
159                                  50 * SK_Scalar1, 50 * SK_Scalar1);
160        fPaths.push_back().quadTo(50 * SK_Scalar1, 50 * SK_Scalar1,
161                                  100 * SK_Scalar1, 100 * SK_Scalar1);
162        fPaths.push_back().cubicTo(0, 0,
163                                   0, 0,
164                                   100 * SK_Scalar1, 100 * SK_Scalar1);
165    }
166
167    virtual void onDraw(SkCanvas* canvas) {
168
169    SkPaint paint;
170    paint.setAntiAlias(true);
171    SkRandom rand;
172    canvas->translate(20 * SK_Scalar1, 20 * SK_Scalar1);
173    for (int i = 0; i < fPaths.count(); ++i) {
174        canvas->save();
175        // position the path, and make it at off-integer coords.
176        canvas->translate(SK_Scalar1 * 200 * (i % 5) + SK_Scalar1 / 4,
177                          SK_Scalar1 * 200 * (i / 5) + 3 * SK_Scalar1 / 4);
178        SkColor color = rand.nextU();
179        color |= 0xff000000;
180        paint.setColor(color);
181        SkASSERT(fPaths[i].isConvex());
182        canvas->drawPath(fPaths[i], paint);
183        canvas->restore();
184    }
185    }
186
187private:
188    typedef GM INHERITED;
189    SkTArray<SkPath> fPaths;
190};
191
192//////////////////////////////////////////////////////////////////////////////
193
194static GM* MyFactory(void*) { return new ConvexPathsGM; }
195static GMRegistry reg(MyFactory);
196
197}
198
199