megalooper.cpp revision b7061176c7f414616fe2e79e832b3e0abe326af6
1/*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "gm.h"
9#include "SkBlurMask.h"
10#include "SkBlurMaskFilter.h"
11#include "SkCanvas.h"
12#include "SkColorFilter.h"
13#include "SkLayerDrawLooper.h"
14
15// This GM tests 3 different ways of drawing four shadows around a square:
16//      just using 4 blurred rects
17//      using 4 1-level draw loopers
18//      using 1 4-level draw looper
19// They all produce exactly the same pixels
20class MegaLooperGM : public skiagm::GM {
21public:
22    // The types define "<# of loopers> x <# of stages per looper>"
23    enum Type {
24        k0x0_Type,  // draw without loopers at all
25        k4x1_Type,  // a looper for each shadow
26        k1x4_Type,  // all four shadows in one looper
27    };
28
29    MegaLooperGM(Type type) : fType(type) {}
30
31protected:
32    virtual SkString onShortName() {
33        switch (fType) {
34        case k0x0_Type:
35            return SkString("megalooper_0x0");
36            break;
37        case k4x1_Type:
38            return SkString("megalooper_4x1");
39            break;
40        case k1x4_Type:     // fall through
41        default:
42            return SkString("megalooper_1x4");
43            break;
44        }
45    }
46
47    virtual SkISize onISize() {
48        return SkISize::Make(kWidth, kHeight);
49    }
50
51    virtual void onDraw(SkCanvas* canvas) {
52        for (int y = 100; y < kHeight; y += 200) {
53            for (int x = 100; x < kWidth; x += 200) {
54                switch (fType) {
55                    case k0x0_Type:
56                        draw0x0(canvas, SkIntToScalar(x), SkIntToScalar(y));
57                        break;
58                    case k4x1_Type:
59                        draw4x1(canvas, SkIntToScalar(x), SkIntToScalar(y));
60                        break;
61                    case k1x4_Type:     // fall through
62                    default:
63                        draw1x4(canvas, SkIntToScalar(x), SkIntToScalar(y));
64                        break;
65                }
66            }
67        }
68    }
69
70private:
71    static const int kWidth = 800;
72    static const int kHeight = 800;
73    static const int kHalfOuterClipSize = 100;
74    static const int kHalfSquareSize = 50;
75    static const int kOffsetToOutsideClip = kHalfSquareSize + kHalfOuterClipSize + 1;
76
77    static const SkPoint gBlurOffsets[4];
78    static const SkColor gColors[4];
79    Type fType;
80
81    // Just draw a blurred rect at each of the four corners of a square (centered at x,y).
82    // Use two clips to define a rectori where we want pixels to appear.
83    void draw0x0(SkCanvas* canvas, SkScalar x, SkScalar y) {
84        SkRect innerClip = { -kHalfSquareSize, -kHalfSquareSize, kHalfSquareSize, kHalfSquareSize };
85        innerClip.offset(x, y);
86
87        SkRect outerClip = {
88            -kHalfOuterClipSize-kHalfSquareSize, -kHalfOuterClipSize-kHalfSquareSize,
89             kHalfOuterClipSize+kHalfSquareSize,  kHalfOuterClipSize+kHalfSquareSize
90        };
91        outerClip.offset(x, y);
92
93        canvas->save();
94        canvas->clipRect(outerClip, SkRegion::kIntersect_Op);
95        canvas->clipRect(innerClip, SkRegion::kDifference_Op);
96
97        SkPaint paint;
98        paint.setAntiAlias(true);
99        paint.setMaskFilter(createBlur())->unref();
100
101        for (int i = 0; i < 4; ++i) {
102            paint.setColor(gColors[i]);
103
104            SkRect rect = { -kHalfSquareSize, -kHalfSquareSize, kHalfSquareSize, kHalfSquareSize };
105            rect.offset(gBlurOffsets[i]);
106            rect.offset(x, y);
107            canvas->drawRect(rect, paint);
108        }
109
110        canvas->restore();
111    }
112
113    SkMaskFilter* createBlur() {
114        static const SkScalar kBlurSigma = SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(25));
115
116        return SkBlurMaskFilter::Create(SkBlurMaskFilter::kNormal_BlurStyle,
117                                        kBlurSigma,
118                                        SkBlurMaskFilter::kHighQuality_BlurFlag);
119    }
120
121    // This draws 4 blurred shadows around a single square (centered at x, y).
122    // Each blur is offset +/- half the square's side in x & y from the original
123    // (so each blurred rect is centered at one of the corners of the original).
124    // For each blur a large outer clip is centered around the blurred rect
125    // while a difference clip stays at the location of the original rect.
126    // Each blurred rect is drawn with a draw looper where the original (non-
127    // blurred rect) is offset to reside outside of the large outer clip (so
128    // it never appears) but the offset in the draw looper is used to translate
129    // the blurred version back into the clip.
130    void draw4x1(SkCanvas* canvas, SkScalar x, SkScalar y) {
131
132        for (int i = 0; i < 4; ++i) {
133            SkPaint loopPaint;
134
135            loopPaint.setLooper(create1Looper(-kOffsetToOutsideClip, 0, gColors[i]))->unref();
136            loopPaint.setAntiAlias(true);
137
138            SkRect outerClip = {
139                -kHalfOuterClipSize, -kHalfOuterClipSize,
140                kHalfOuterClipSize, kHalfOuterClipSize
141            };
142            outerClip.offset(x, y);
143            // center it on the blurred rect
144            outerClip.offset(gBlurOffsets[i]);
145
146            SkRect rect = { -kHalfSquareSize, -kHalfSquareSize, kHalfSquareSize, kHalfSquareSize };
147            rect.offset(x, y);
148
149            canvas->save();
150                canvas->clipRect(outerClip, SkRegion::kIntersect_Op);
151                canvas->clipRect(rect, SkRegion::kDifference_Op);
152
153                // move the rect to where we want the blur to appear
154                rect.offset(gBlurOffsets[i]);
155                // then move it outside the clip (the blur stage of the draw
156                // looper will undo this translation)
157                rect.offset(SkIntToScalar(kOffsetToOutsideClip), 0);
158
159                canvas->drawRect(rect, loopPaint);
160            canvas->restore();
161        }
162    }
163
164    // Create a 1-tier drawlooper
165    SkLayerDrawLooper* create1Looper(SkScalar xOff, SkScalar yOff, SkColor color) {
166        SkLayerDrawLooper* looper = new SkLayerDrawLooper;
167        SkLayerDrawLooper::LayerInfo info;
168
169        info.fFlagsMask = 0;
170        info.fPaintBits = SkLayerDrawLooper::kColorFilter_Bit |
171                          SkLayerDrawLooper::kMaskFilter_Bit;
172        info.fColorMode = SkXfermode::kSrc_Mode;
173        info.fOffset.set(xOff, yOff);
174        info.fPostTranslate = false;
175
176        SkPaint* paint = looper->addLayer(info);
177
178        paint->setMaskFilter(this->createBlur())->unref();
179
180        SkColorFilter* cf = SkColorFilter::CreateModeFilter(color, SkXfermode::kSrcIn_Mode);
181        paint->setColorFilter(cf)->unref();
182
183        return looper;
184    }
185
186    void draw1x4(SkCanvas* canvas, SkScalar x, SkScalar y) {
187        SkRect rect = { -kHalfSquareSize, -kHalfSquareSize, kHalfSquareSize, kHalfSquareSize };
188        rect.offset(x, y);
189
190        SkRect outerClip = {
191            -kHalfOuterClipSize-kHalfSquareSize, -kHalfOuterClipSize-kHalfSquareSize,
192             kHalfOuterClipSize+kHalfSquareSize,  kHalfOuterClipSize+kHalfSquareSize
193        };
194        outerClip.offset(x, y);
195
196        SkPaint paint;
197        paint.setAntiAlias(true);
198        paint.setLooper(create4Looper(-kOffsetToOutsideClip-kHalfSquareSize, 0))->unref();
199
200        canvas->save();
201            canvas->clipRect(outerClip, SkRegion::kIntersect_Op);
202            canvas->clipRect(rect, SkRegion::kDifference_Op);
203
204            rect.offset(SkIntToScalar(kOffsetToOutsideClip+kHalfSquareSize), 0);
205            canvas->drawRect(rect, paint);
206        canvas->restore();
207    }
208
209    // Create a 4-tier draw looper
210    SkLayerDrawLooper* create4Looper(SkScalar xOff, SkScalar yOff) {
211        SkLayerDrawLooper* looper = new SkLayerDrawLooper;
212        SkLayerDrawLooper::LayerInfo info;
213
214        info.fFlagsMask = 0;
215        info.fPaintBits = SkLayerDrawLooper::kColorFilter_Bit |
216                          SkLayerDrawLooper::kMaskFilter_Bit;
217        info.fColorMode = SkXfermode::kSrc_Mode;
218        info.fPostTranslate = false;
219
220        SkPaint* paint;
221
222        for (int i = 3; i >= 0; --i) {
223            info.fOffset.set(xOff+gBlurOffsets[i].fX, yOff+gBlurOffsets[i].fY);
224            paint = looper->addLayer(info);
225
226            paint->setMaskFilter(this->createBlur())->unref();
227
228            SkColorFilter* cf = SkColorFilter::CreateModeFilter(gColors[i], SkXfermode::kSrcIn_Mode);
229            paint->setColorFilter(cf)->unref();
230        }
231
232        return looper;
233    }
234
235    typedef GM INHERITED;
236};
237
238const SkPoint MegaLooperGM::gBlurOffsets[4] = {
239    {  kHalfSquareSize,  kHalfSquareSize },
240    { -kHalfSquareSize,  kHalfSquareSize },
241    {  kHalfSquareSize, -kHalfSquareSize },
242    { -kHalfSquareSize, -kHalfSquareSize }
243};
244
245const SkColor MegaLooperGM::gColors[4] = {
246    SK_ColorGREEN, SK_ColorYELLOW, SK_ColorBLUE, SK_ColorRED
247};
248
249DEF_GM( return new MegaLooperGM(MegaLooperGM::k0x0_Type); )
250DEF_GM( return new MegaLooperGM(MegaLooperGM::k4x1_Type); )
251DEF_GM( return new MegaLooperGM(MegaLooperGM::k1x4_Type); )
252