megalooper.cpp revision ef284a84f503adfd08ee52b5aee142c548698ea4
1/*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "gm.h"
9#include "SkCanvas.h"
10#include "SkBlurMaskFilter.h"
11#include "SkLayerDrawLooper.h"
12#include "SkColorFilter.h"
13
14// This GM tests 3 different ways of drawing four shadows around a square:
15//      just using 4 blurred rects
16//      using 4 1-level draw loopers
17//      using 1 4-level draw looper
18// They all produce exactly the same pixels
19class MegaLooperGM : public skiagm::GM {
20public:
21    // The types define "<# of loopers> x <# of stages per looper>"
22    enum Type {
23        k0x0_Type,  // draw without loopers at all
24        k4x1_Type,  // a looper for each shadow
25        k1x4_Type,  // all four shadows in one looper
26    };
27
28    MegaLooperGM(Type type) : fType(type) {}
29
30protected:
31    virtual SkString onShortName() {
32        switch (fType) {
33        case k0x0_Type:
34            return SkString("megalooper_0x0");
35            break;
36        case k4x1_Type:
37            return SkString("megalooper_4x1");
38            break;
39        case k1x4_Type:     // fall through
40        default:
41            return SkString("megalooper_1x4");
42            break;
43        }
44    }
45
46    virtual SkISize onISize() {
47        return SkISize::Make(kWidth, kHeight);
48    }
49
50    virtual void onDraw(SkCanvas* canvas) {
51        for (int y = 100; y < kHeight; y += 200) {
52            for (int x = 100; x < kWidth; x += 200) {
53                switch (fType) {
54                    case k0x0_Type:
55                        draw0x0(canvas, SkIntToScalar(x), SkIntToScalar(y));
56                        break;
57                    case k4x1_Type:
58                        draw4x1(canvas, SkIntToScalar(x), SkIntToScalar(y));
59                        break;
60                    case k1x4_Type:     // fall through
61                    default:
62                        draw1x4(canvas, SkIntToScalar(x), SkIntToScalar(y));
63                        break;
64                }
65            }
66        }
67    }
68
69private:
70    static const int kWidth = 800;
71    static const int kHeight = 800;
72    static const int kHalfOuterClipSize = 100;
73    static const int kHalfSquareSize = 50;
74    static const int kOffsetToOutsideClip = kHalfSquareSize + kHalfOuterClipSize + 1;
75
76    static const SkPoint gBlurOffsets[4];
77    static const SkColor gColors[4];
78    Type fType;
79
80    // Just draw a blurred rect at each of the four corners of a square (centered at x,y).
81    // Use two clips to define a rectori where we want pixels to appear.
82    void draw0x0(SkCanvas* canvas, SkScalar x, SkScalar y) {
83        SkRect innerClip = { -kHalfSquareSize, -kHalfSquareSize, kHalfSquareSize, kHalfSquareSize };
84        innerClip.offset(x, y);
85
86        SkRect outerClip = {
87            -kHalfOuterClipSize-kHalfSquareSize, -kHalfOuterClipSize-kHalfSquareSize,
88             kHalfOuterClipSize+kHalfSquareSize,  kHalfOuterClipSize+kHalfSquareSize
89        };
90        outerClip.offset(x, y);
91
92        canvas->save();
93        canvas->clipRect(outerClip, SkRegion::kIntersect_Op);
94        canvas->clipRect(innerClip, SkRegion::kDifference_Op);
95
96        SkPaint paint;
97        paint.setAntiAlias(true);
98        paint.setMaskFilter(createBlur())->unref();
99
100        for (int i = 0; i < 4; ++i) {
101            paint.setColor(gColors[i]);
102
103            SkRect rect = { -kHalfSquareSize, -kHalfSquareSize, kHalfSquareSize, kHalfSquareSize };
104            rect.offset(gBlurOffsets[i]);
105            rect.offset(x, y);
106            canvas->drawRect(rect, paint);
107        }
108
109        canvas->restore();
110    }
111
112    SkMaskFilter* createBlur() {
113        static const SkScalar kBlurRadius = 25.0f;
114
115        return SkBlurMaskFilter::Create(kBlurRadius,
116                                        SkBlurMaskFilter::kNormal_BlurStyle,
117                                        SkBlurMaskFilter::kHighQuality_BlurFlag);
118    }
119
120    // This draws 4 blurred shadows around a single square (centered at x, y).
121    // Each blur is offset +/- half the square's side in x & y from the original
122    // (so each blurred rect is centered at one of the corners of the original).
123    // For each blur a large outer clip is centered around the blurred rect
124    // while a difference clip stays at the location of the original rect.
125    // Each blurred rect is drawn with a draw looper where the original (non-
126    // blurred rect) is offset to reside outside of the large outer clip (so
127    // it never appears) but the offset in the draw looper is used to translate
128    // the blurred version back into the clip.
129    void draw4x1(SkCanvas* canvas, SkScalar x, SkScalar y) {
130
131        for (int i = 0; i < 4; ++i) {
132            SkPaint loopPaint;
133
134            loopPaint.setLooper(create1Looper(-kOffsetToOutsideClip, 0, gColors[i]))->unref();
135            loopPaint.setAntiAlias(true);
136
137            SkRect outerClip = {
138                -kHalfOuterClipSize, -kHalfOuterClipSize,
139                kHalfOuterClipSize, kHalfOuterClipSize
140            };
141            outerClip.offset(x, y);
142            // center it on the blurred rect
143            outerClip.offset(gBlurOffsets[i]);
144
145            SkRect rect = { -kHalfSquareSize, -kHalfSquareSize, kHalfSquareSize, kHalfSquareSize };
146            rect.offset(x, y);
147
148            canvas->save();
149                canvas->clipRect(outerClip, SkRegion::kIntersect_Op);
150                canvas->clipRect(rect, SkRegion::kDifference_Op);
151
152                // move the rect to where we want the blur to appear
153                rect.offset(gBlurOffsets[i]);
154                // then move it outside the clip (the blur stage of the draw
155                // looper will undo this translation)
156                rect.offset(SkIntToScalar(kOffsetToOutsideClip), 0);
157
158                canvas->drawRect(rect, loopPaint);
159            canvas->restore();
160        }
161    }
162
163    // Create a 1-tier drawlooper
164    SkLayerDrawLooper* create1Looper(SkScalar xOff, SkScalar yOff, SkColor color) {
165        SkLayerDrawLooper* looper = new SkLayerDrawLooper;
166        SkLayerDrawLooper::LayerInfo info;
167
168        info.fFlagsMask = 0;
169        info.fPaintBits = SkLayerDrawLooper::kColorFilter_Bit |
170                          SkLayerDrawLooper::kMaskFilter_Bit;
171        info.fColorMode = SkXfermode::kSrc_Mode;
172        info.fOffset.set(xOff, yOff);
173        info.fPostTranslate = false;
174
175        SkPaint* paint = looper->addLayer(info);
176
177        paint->setMaskFilter(this->createBlur())->unref();
178
179        SkColorFilter* cf = SkColorFilter::CreateModeFilter(color, SkXfermode::kSrcIn_Mode);
180        paint->setColorFilter(cf)->unref();
181
182        return looper;
183    }
184
185    void draw1x4(SkCanvas* canvas, SkScalar x, SkScalar y) {
186        SkRect rect = { -kHalfSquareSize, -kHalfSquareSize, kHalfSquareSize, kHalfSquareSize };
187        rect.offset(x, y);
188
189        SkRect outerClip = {
190            -kHalfOuterClipSize-kHalfSquareSize, -kHalfOuterClipSize-kHalfSquareSize,
191             kHalfOuterClipSize+kHalfSquareSize,  kHalfOuterClipSize+kHalfSquareSize
192        };
193        outerClip.offset(x, y);
194
195        SkPaint paint;
196        paint.setAntiAlias(true);
197        paint.setLooper(create4Looper(-kOffsetToOutsideClip-kHalfSquareSize, 0))->unref();
198
199        canvas->save();
200            canvas->clipRect(outerClip, SkRegion::kIntersect_Op);
201            canvas->clipRect(rect, SkRegion::kDifference_Op);
202
203            rect.offset(SkIntToScalar(kOffsetToOutsideClip+kHalfSquareSize), 0);
204            canvas->drawRect(rect, paint);
205        canvas->restore();
206    }
207
208    // Create a 4-tier draw looper
209    SkLayerDrawLooper* create4Looper(SkScalar xOff, SkScalar yOff) {
210        SkLayerDrawLooper* looper = new SkLayerDrawLooper;
211        SkLayerDrawLooper::LayerInfo info;
212
213        info.fFlagsMask = 0;
214        info.fPaintBits = SkLayerDrawLooper::kColorFilter_Bit |
215                          SkLayerDrawLooper::kMaskFilter_Bit;
216        info.fColorMode = SkXfermode::kSrc_Mode;
217        info.fPostTranslate = false;
218
219        SkPaint* paint;
220
221        for (int i = 3; i >= 0; --i) {
222            info.fOffset.set(xOff+gBlurOffsets[i].fX, yOff+gBlurOffsets[i].fY);
223            paint = looper->addLayer(info);
224
225            paint->setMaskFilter(this->createBlur())->unref();
226
227            SkColorFilter* cf = SkColorFilter::CreateModeFilter(gColors[i], SkXfermode::kSrcIn_Mode);
228            paint->setColorFilter(cf)->unref();
229        }
230
231        return looper;
232    }
233
234    typedef GM INHERITED;
235};
236
237const SkPoint MegaLooperGM::gBlurOffsets[4] = {
238    {  kHalfSquareSize,  kHalfSquareSize },
239    { -kHalfSquareSize,  kHalfSquareSize },
240    {  kHalfSquareSize, -kHalfSquareSize },
241    { -kHalfSquareSize, -kHalfSquareSize }
242};
243
244const SkColor MegaLooperGM::gColors[4] = {
245    SK_ColorGREEN, SK_ColorYELLOW, SK_ColorBLUE, SK_ColorRED
246};
247
248DEF_GM( return new MegaLooperGM(MegaLooperGM::k0x0_Type); )
249DEF_GM( return new MegaLooperGM(MegaLooperGM::k4x1_Type); )
250DEF_GM( return new MegaLooperGM(MegaLooperGM::k1x4_Type); )
251